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* Bug 1383: GLContextImpl.setGLFunctionAvailbility(..): Ensure only one ↵Sven Gothel2019-08-221-2/+33
| | | | | | | requested profile bit is set; Query GL_CONTEXT_PROFILE_MASK for hasCtxProfileBits and finally guess the GL profile bit if none could be determined: 'isESReq ? GLContext.CTX_PROFILE_ES : GLContext.CTX_PROFILE_COMPAT'
* Bug 1283: GLContextImpl.setGLFunctionAvailbility(..) calls: When leaving ↵Sven Gothel2019-08-225-6/+6
| | | | | | OpenGL version open, don't assume the profile The profile should be queried at runtime like the version in these situations.
* Bug 1383: GLContext.isValidGLVersion() ensure only one profile bit is set ↵Sven Gothel2019-08-221-1/+14
| | | | max; Add OpenGL version 4.6
* Bug 1383: Cleanup GLContextImpl.setGLFunctionAvailability(..): Parameter, ↵Sven Gothel2019-08-221-119/+151
| | | | | | | | | variables and clip at 180 line width This cleanup became necessary to re-analyse the code after quite some time. Using clear immutable input input parameters for the requested OpenGL version+profile and mutable current state 'has'.
* GLRendererQuirks: Fix typoSven Gothel2019-08-211-1/+1
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* JoglVersion.getGLInfo: Increase robustness of debug outputSven Gothel2019-08-212-8/+20
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* Bug 1384: Allow GLRendererQuirks to be overridden by user propertiesSven Gothel2019-08-212-69/+131
| | | | | | | | | | | | | | | | | | | | | Allow GLRendererQuirks to be overridden by user properties, allowing to either force (inject) a quirk by a user property or to ignore a quirk by a user property. This helps: - debugging certain quirk behavior (See Bug 1383) - allowing a user to customize the quirk setting +++ This patch also refines the quirk: GLNonCompliant -> GL3CompatNonCompliant, i.e. constraints its semantics to GL3 compatible context. +++ This patch also removed useless code of GLRendererQuirk, i.e. the 'int[] quirk' array arguments which are nonsense or wasteful, as we operate with bitmasks.
* Bug 1101: Add missing disposal of Pipelined_QuadRenderer's VBOsSven Gothel2019-08-201-3/+15
| | | | Original author is 'Tof'
* Reverting erroneous junit-test task condition (ant build)Sven Gothel2019-08-201-3/+3
| | | | | | | | | | | | | as introduced while hacking on iOS. - Builds on MacOS, Windows and GNU/Linux now. - All but 2 tests passed on Windows - GNU/Linux AMD GPU regression -- 1) No compat profiles on X11 device -- 2) Remaining core only profiles disclose buggy GLProfile selection -- This needs to be fixed pre-release
* Bug 1363: Java 11: Resolve unsupported JAWTUtil.getMonitorDisplayID(..)Sven Gothel2019-08-192-8/+14
| | | | | | | | | | | | | | | | | Previous commits removed access to OSX's GraphicsDevice.getCGDisplayID() on Java9+, avoiding illegal reflective access. Here we JAWTUtil.getMonitorDisplayID(..) simply returns null if Java9 or !OSX, so the sole NewtFactory caller falls back to the alternative working solution. Orig patch Wade Walker: This was used on Mac OS only to create a MonitorDevice in NewtFactoryAWT. But there was a fallback method for creating MonitorDevice, and testing with TestGearsES2GLJPanelAWT shows that the fallback method seems to give identical results on Mac, so changed to just use the fallback method (which is now the only method) everywhere. This gets rid of an illegal reflective access.
* Bug 1363: Java 11: Use getPixelScale standard method even on Mac under Java9+Sven Gothel2019-08-191-50/+50
| | | | | | | | | | Changed getPixelScale to use standard method, even on Mac Previously it used a Mac-specific method, but the new standard method of device.getDefaultConfiguration().getDefaultTransform() seems to work on Mac, so use it instead to avoid illegal reflective access warnings. Orig patch by Wade Walker.
* Bug 1363: Java 11: Don't use GraphicsDevice.getScaleFactor() on Java9+ ↵Sven Gothel2019-08-191-3/+16
| | | | | | | | | | | | [illegal reflective access] Use non-reflective method to get the pixel scale on Java9+ It's now possible to use GraphicsConfiguration.getDefaultTransform() instead of using reflection to get the pixel scale, which eliminates an illegal reflective access warning. Orig patch by Wade Walker
* Bug 1363: Java 11: Don't use sun.awt.SunToolkit.awtLock/Unlock on Java9+ ↵Sven Gothel2019-08-192-13/+18
| | | | | | | | | | | | | | | | [illegal reflective access] Avoid illegal reflective access to sun.awt.SunToolkit.awtLock/Unlock on Java9+ Apparently these give a performance benefit on X11 by avoiding taking the AWT global lock, and instead only taking a Java lock defined in sun.awt.SunToolkit. But this has thrown a warning since Java 9, and will soon be illegal. If a performance problem remains on X11, we'll need to find another solution. Orig patch by Wade Walker. This patch only skips utilizing said API on Java9+ while maintaining orig code path for Java8.
* Removed illegal reflective access to sun.java2d.opengl.OGLUtilitiesWade Walker2019-08-191-31/+8
| | | | | | | | We were reading a variety of surface type definitions from sun.java2d.opengl.OGLUtilities using reflection, which has thrown warnings since Java 9 and which soon will become illegal. For now, just hard-coded these types to remove the warnings that happen during static initialization. Eventually the entire Java2D class will have to be revamped if we want to be able to actually use it.
* Bug 1363: Java 11: (Hack) Inject OpenJFX [basic, graphics] into CLASSPATHSven Gothel2019-08-195-0/+191
| | | | | | | | | | | The OpenJDK JAR files within this folder only conveniently serve to compile JOGL on all platforms. They were extracted from Debian 10's 'libopenjfx-java' package version 11.0.2+1-1 See copyright (also extracted from package above) for (c) details. Note: This is similar to our SWT injection etc.
* Fixed clean target so it doesn't fail if GlueGenTask is not presentSven Gothel2019-08-194-7/+9
| | | | | | | | | | | | | If gluegen was cleaned, the GlueGenTask would be absent, which would cause a failure in jogl clean (even though GlueGenTask isn't needed in the clean target). So, modified the jogl build so it doesn't load GlueGenTask in the clean target. Orig commit by Wade Walker. This alternative patch uses the ant target common.gluegen.init to define the 'gluegen' task post gluegen compile check and pre 'gluegen' call, avoiding the if-then-else ant-task state query: <equals arg1="${ant.project.invoked-targets}" arg2="clean" />
* Bug 1363: Java 11: Adapt scripts for java11 (cont)Sven Gothel2019-08-1924-171/+35
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* Bug 1363: Java 11: Aligned HowToBuild.html w/ GlueGen's updated versionSven Gothel2019-08-191-75/+108
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* Bug 1363: Java 11: Complement javah replacement: Add new iOSSven Gothel2019-08-191-21/+20
| | | | Complements patch 63e31d05ad9f1df99663997c2f04ad086f29c8fc
* Bug 1363: Java 11: bring back bootclasspath for java 8 target accuracySven Gothel2019-08-196-2/+30
| | | | | | | | | | | | | | | Was removed mostly via commit 63e31d05ad9f1df99663997c2f04ad086f29c8fc We have 2 choices building for java8 under java11: 1) use source, target and bootclasspath options 2) use release option It is said that (2) is not yet accurate enough and (1) shall be favored as it guarantees no java>8 class leak from the build JDK. This patch is isolated to allow removal of said bootclasspath if desired by anybody
* Removed remaining bootclasspath and javah; build now works on Windows 10Wade Walker2019-08-196-33/+201
| | | | | | (sgothel: This cherry picked merge will be refined) Also removed a couple of duplicate "source" tags in javac tasks.
* Bug 1363: Java 11: Adapt build scripts for java11Sven Gothel2019-08-1917-87/+79
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* Bug 1363: Java 11: javah replacement: Use conditional ant targets instead of ↵Sven Gothel2019-08-191-64/+74
| | | | | | branches, also re-add bootclasspath Refines commit df7c0ad3b98d3520f023e026b6163bcba2c7ee7e
* Removed import that caused GLUgl2/GLUgl2ProcAddressTable not to compileWade Walker2019-08-191-1/+0
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* Removed references to non-existent method getPeer() in debug codeWade Walker2019-08-191-2/+2
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* Removed obsolete tools.jarWade Walker2019-08-192-3/+3
| | | | | In Java 9+, the tools.jar file also no longer exists in Java installations (it's now stored in a secret non-JAR format), so removed it.
* Fixed native header generation for native windowing codeWade Walker2019-08-191-6/+62
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* iOS: IOSUtil_CreateGLViewDemoA0 tests native UIWindow parenting (works)Sven Gothel2019-07-081-4/+11
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* NEWT iOS: Support translucent windowsSven Gothel2019-07-086-14/+46
| | | | | | | and remove the redColor default background (debug only). IOSUtil.CreateUIWindow(..) also gets its 'visible' attribute, to be true only for demo Hello1 code - false for intended Proxy Surface Hook.
* NEWT iOS WindowDriver: Remove unused orig UIWindow/UIView creation pathSven Gothel2019-07-082-216/+1
| | | | See commit 004c67c73a0309158c30929cd0d6513e23f34803
* NEWT iOS WindowDriver: native UIWindow/UIView creation changeSven Gothel2019-07-082-13/+159
| | | | | | | | Astonishingly, the original code path doesn't show up the CAEAGL View/Layer (only the red test background) even though t is 1:1 equal to this alternative calls. Keeping the original path intact for future validation, another round of hours of analysis. The original code path will be removed in the next commit.
* NEWT iOS: Support Multi-Touch Events, PixelScale, ..Sven Gothel2019-07-0814-587/+979
| | | | | | | | | | | | | | | | | Note: Two subsequent commit will add some required change in the native UIWindow/UIView creation methods to actually make the NEWT view being displayed ;-) The demo 'com.jogamp.opengl.demos.ios.Hello' demonstrated a standard NEWT application running on iOS. Previous NativeWindow wrap-around demo is preserved in 'com.jogamp.opengl.demos.ios.Hello1'. Tested on ipad 11'inch arm64 and x86_64 simulation: - Using GearsES2 demo - PixelScale 1f, 2f and 0f - last two using max pixel scale - Touch w/ GearsES2 works: -- 1 finger rotate -- 2 finger drag -- 2 finger pinch-zoom gesture detection
* NEWT iOS / MacOS: Simplify setJavaWindowObjectSven Gothel2019-07-082-15/+17
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* iOS / MacOS: PixelScale UpdateSven Gothel2019-07-0810-110/+118
| | | | | | | | | | - IOSUtil/OSXUtil: Return float value and refine name to GetScreenPixelScale* - WindowDriver's updateMaxScreenPixelScaleByDisplayID(..) and updateMaxScreenPixelScaleByWindowHandle(..) will only update the maxPixelScale, as actual user pixelSize change should not be triggered here. A user pixelSize adaption to the changed underlying scale capabilities (e.g. switch monitor) should be supported by the implemented WindowDriver's: updatePixelScale(..) called by native code.
* Copyright: Add missing Copyright tagSven Gothel2019-07-085-2/+57
| | | | | | | | | Adding the missing JogAmp copyright tag on certain files. Currently in debate whether 'JogAmp Community' is a legal Copyright tag in the first place, we might need to add (or replace it with) my authorship. However, as authorship is well documented via the git repository, this should be no real world issue.
* NEWT WindowImpl.doPointerEvent: Use native short[] for pNamesSven Gothel2019-07-085-29/+26
| | | | | | and not int[], this avoid copying in case given pNames are normalized. This is benecifical for X11, Windows and the upcoming iOS touch/pointer support.
* Fix build test jar regression (commit bba73bc096250a3c7fc036d84b1ea054d1b70b06)Sven Gothel2019-07-082-3/+4
| | | | java.part.test.all was erroneously removed, redefined.
* NEWT: Align native MacOS / IOS file- and classnamesSven Gothel2019-06-265-104/+104
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* iOS: EAGLLayer FBO w/ DEPTH buffer workaround 1Sven Gothel2019-06-242-0/+13
| | | | | | | | | | | | | | | Notable bug as mentioned before: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). This workaround re-binds the used color renderbuffer for EAGLLayer presentation at the end of the FBO drawable instantiation. FBO DEPTH buffer works now as demonstrated w/ GearsES2. We have to issue one more test now, using a demo using an FBO itself.
* iOS: Clean up promotion of EAGLLayer use down to FBObjectSven Gothel2019-06-246-150/+239
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Initial commit bba73bc096250a3c7fc036d84b1ea054d1b70b06 hacked its path using a context global EGLLayer instance attachement. The hack was good for the first demo, however, it forbid using other FBObjects etc on the way. Properly specifying FBObject.Attachment.StorageDefinition, allowing the user to inject code for selected FBO attachements to define their storage. This might be useful for different platforms as well - however, it is OS agnostic and instance specific now. In this sense, GLFBODrawableImpl, hosting FBObject, has a more specific instance of FBObject.Attachment.StorageDefinition for color-renderbuffer. It is passed along newly created color renderbuffer. GLDrawableFactoryImpl.createGLDrawable uses a derived interface, OnscreenFBOColorbufferStorageDefinition which is defined in IOSEAGLDrawableFactory and return by its getter. GLDrawableFactoryImpl.createGLDrawable is therefor platform agnostic again. Bottom line is, as more platforms will be added, these semi-public interfaces have to adapt to suit them all .. All this due to iOS architecture for 'onscreen rendering' using a FBO which shares its color renderbuffer storage with the EAGLLayer, associated with the UIView. A bit weird maybe in first sight, but efficient for creating cheap hardware design ;-) Only criticism here is that Apple didn't bother using EGL and an extension.
* iOS: Initial working commit supporting iOS (ipad pro 11)Sven Gothel2019-06-23110-281/+11303
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
* Bug 1381: Keep host PixelFormat functional using requested immutable ↵Sven Gothel2019-05-132-13/+34
| | | | alphaRequested + add appropriate API doc
* Update CSS; Add responsive viewport design tagSven Gothel2019-05-065-0/+10
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* Update CSS; Add responsive viewport design tagSven Gothel2019-05-061-0/+2
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* Merge remote-tracking branch 'xranby/robovm'Sven Gothel2019-04-121-0/+58
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| * doc/misc/robovm.txt: Update to JogAmp JOGL 2.3.2 and last libre RoboVM 1.6.1Xerxes Rånby2015-10-301-7/+7
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| * doc/misc/robovm.txt: Explore low footprint deployment 6.3MbXerxes Rånby2015-09-081-5/+36
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| * doc/misc/robovm.txt: Mention -rvm: runtime flagsXerxes Rånby2015-08-201-0/+12
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| * doc/misc/robovm.txt: Writedown howto use JogAmp in combination with RoboVM AOTXerxes Rånby2015-08-201-0/+15
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* | Bug 1358: 'Honor' SWT's projection of High-DPI Scaling (Reading hidden pixel ↵Sven Gothel2019-04-104-65/+105
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | dimensions) Christian reported this bug and described multiple pathways. This change usese the following: - access to getClientAreaInPixels w/ fallback of - DPIUtil.autoScaleUp(getClientArea()) I hardly have tested this on Linux/GTK, even though I use a High DPI monitor, maybe just because of it and Eclipse _poor_ state of proper UI presentation. Christian: Please test this .. if buggy, reopen quick for release 2.4.0 SWT/GTK High-DPI is a PIA: - GDK_SCALE renders offscreen and scales the image (wow & ugly) - GDK_DPI_SCALE works at least on the fonts properly - swt.autoScale is pretty much like: What will be scaled? It scales some icons in Eclipse, not fonts and result in Eclipse looks horrible. Maybe I just made this patch to vent about this poor state of things. Notable: KDE looks great and uses DPI, firefox some GDK_DPI_SCALE equivalent (OK) One also wonders why there is only a single scale dimension, where DPI differs x/y! But enough of my rant :)