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* WindowsJAWTWindow: unlock() invalidates the 'hdc' (surfaceHandle)Sven Gothel2012-01-091-0/+1
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* Dispatch the '5' GDI/WGL functions and allow using their 'wgl' variants. GDI ↵Sven Gothel2012-01-0915-203/+325
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | is the default. The following 5 GDI functions have their 'wgl' counterparts which 'shall' being used in case the OpenGL DLL is being loaded dynamically. (So reads the documentation & FAQ). This seems to be required only in case the std. opengl32.dll is not being used. This use case is called GDI/ICD. If using a non std. OpenGL DLL, is called MCD. We dynamically load the OpenGL DLL and fetch the address pointer. Since we generally use the std. opengl32.dll, our use of the GDI callbacks seems to be legal. However, to test using the 'wgl' method WGLUtil is introduced. You can test using the 'wgl' variants by defining the property: 'jogl.windows.useWGLVersionOf5WGLGDIFuncSet'. In case you have troubles, ie crashes within pixelformat setup etc, it might be interesting if this may impact your behavior. - ChoosePixelFormat(long, PIXELFORMATDESCRIPTOR) - DescribePixelFormat(long, int, int, PIXELFORMATDESCRIPTOR) - GetPixelFormat(long) - SetPixelFormat(long, int, PIXELFORMATDESCRIPTOR) - SwapBuffers(long)
* TestAWTCardLayoutAnimatorStartStopBug532: Refine, add 'continue' mode, ..Sven Gothel2012-01-084-35/+91
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previous commit 098398c2a9145447da5314eed9792b3738c2d515 cleaned up and fixed context/drawable lock/unlock for makeCurrent()/release()/destroy() and consistency is looks much better now in this regard. However, on Intel HD 3000 / Windows7, our AnimatorControl start/stop still let the 2nd switch to GLCanvas within the CardPanel not showing rendering results. One interesting artefact though: 1st switch 2 GLCanvas (rendering visible): *** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] -> alternating HDC's 2nd switch 2 GLCanvas (rendering _not_ visible): *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] -> fixed HDC Maybe this is a hint for what is going wrong in JAWTWindow locking, which aquires the frame's HDC. Verifying the recursive lock shows proper lock/unlock actions though.
* GLContext/NativeSurface Impl's toString(): Add lock.toString()Sven Gothel2012-01-087-11/+20
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* GLContext*/GLDrawableHelper: Fix consistency of recursive ↵Sven Gothel2012-01-089-264/+378
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | makeCurrent()/release()/destroy() calls ; Enable context switch tracing ; GLCanvas: proper AbstractGraphicsDevice destruction GLContext*/GLDrawableHelper: Fix consistency of recursive makeCurrent()/release()/destroy() calls Utilizing volatile and lock.tryLock(0) for lockConsiderFailFast(), reducing redundant synchronization and using RecursiveLock implicit sync. GLContext 'early-out' is the case where the thread already holds the context, ie. context is already current and the native makeCurrent is skipped. makeCurrent()'s 'early-out' w/o incr. the recursive lock of GLContext and it's NativeSurface could lead to asymetry in lock/unlock count with release()/destroy() calls. The 1st release actually released the native ctx already. Properly utilize recursive lock/unlock in all cases and impl. 'early-out' after locking. Following the above in GLDrawableHelper.invokeGL()'s 'early-out' case as well, ie calling makeCurrent()/release() symmetrical. Introduce GLDrawableHelper.disposeGL(), which issues dispose on all GLEventListeners within a current context and issued context destruction directly. This simplifies GLAutodrawable's destroy/dispose calls and ensures that the above sequence of events happens atomically (lock is being hold until destruction). Enable context switch tracing If property 'jogl.debug.GLContext.TraceSwitch' is defined, trace context switch. GLCanvas: proper AbstractGraphicsDevice destruction
* Animator*: Clarify debug outputSven Gothel2012-01-072-6/+8
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* Fix TestAWTCardLayoutAnimatorStartStopBug532 pause/resume testSven Gothel2012-01-061-1/+4
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* Added Unit-Test for Bug 532 to test Animator behavior w/ CardLayout and ↵Sven Gothel2012-01-062-1/+177
| | | | diff. Platforms
* Fix bug 549 - Incorrect calculation of count value in GLUniformData due to ↵Sven Gothel2012-01-051-3/+3
| | | | | | | | | ignored buffer position. This was disclosed by testing agains the Intel HD 3000 GPU, resulting in an INVALID OPERATION GL error (correct). Other driver ignored this mismatch ..
* Merge pull request #42 from WadeWalker/bug_358_ant_build_fails_in_eclipse_3_7Sven Gothel2012-01-031-5/+0
|\ | | | | Fix Eclipse 3.7 Ant build
| * Fix Eclipse 3.7 Ant buildWade Walker2011-12-271-5/+0
|/ | | | | | Set Ant builder classpath to default to fix build problems. No Ant customization is needed in Eclipse 3.7+, since it includes Ant 1.8.2.
* NEWT/Android: MonitorMode: Don't validate refreshRate (0 on some devices); ↵Sven Gothel2011-12-262-3/+6
| | | | AndroidWindow: Trigger ScreenModeChanged only if Screen is already valid.
* ScreenImpl.ScreenMode: getOrAdd current ScreenMode.Sven Gothel2011-12-241-14/+20
| | | | | On Gnome it happend that the current mode was not 'scanned' by RandR, hence adding it if not existing helps stability.
* NEWT Windows/X11: Remove missed negative coordinate restrictions.Sven Gothel2011-12-244-16/+9
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* NEWT Screen: Add virtual top-left origin getX()/getY() ; WindowsWindow.c: ↵Sven Gothel2011-12-2413-74/+147
| | | | | | | | | | | | | | | | | | allow negative coordinates - ScreenImpl: - Use Point & Dimension for holding virtual origin and size - updateScreenSize() -> updateVirtualScreenOriginAndSize() - DimensionImmutable getNativeScreenSizeImpl() -> void getVirtualScreenOriginAndSize(Point virtualOrigin, Dimension virtualSize) - WindowImpl setFullscreen(true): Use Screen virtual origin - WindowsWindow.c - For x/y coords use GET_X_LPARAM/GET_Y_LPARAM which casts '(int)(short)' to preserve negative coordinates. - NewtWindow_setVisiblePosSize() allow negative coordinates
* Fix regression of commit: 3f5df93484a2ea97c6e51a717f05d9ddcec64d84 (compile ↵Sven Gothel2011-12-231-2/+2
| | | | error, private field access)
* NEWT/OSX MacWindow.close(): More conservative closing approach.Sven Gothel2011-12-233-7/+17
| | | | | | | | | | | Closing: - Java: Set handle to null - Native: - Don't release the NSView explicit, but rely on NSWindow's release - Don't use NSWindow close() but simply call release() instead. The latter doesn't produce a crash SIGSEGV on exit in some cases. OSX 10.7.2, NV GPU
* Screen: width/height reflects virtual Screen size (-> big-desktop)Sven Gothel2011-12-2315-72/+115
| | | | | | | | | | Add updateScreenSize() utilizing new getNativeScreenSizeImpl() to set/update the virtual Screen size. This replaces setScreenSize() where the ScreenMode dimension was being used which doesn't reflect the virtual size. ScreenMode Test Impact: We cannot assertEquals(sm.getRotatedWidth(), screen.getWidth()), since ScreenMode size != virtual size.
* NEWT/X11: Fix regressions of commit ↵Sven Gothel2011-12-233-9/+13
| | | | f3f794fe37a7e33a771a4a702f3f46ead4dc6d03: Unresolved symbols. Disable VERBOSE.
* NEWT Multi-Monitor 1/2: Allow negative window position; Validate Screen-Index;Sven Gothel2011-12-2336-1210/+1584
| | | | | | | | | | | | | | | | - Allow negative window position, using flag 'autoPosition' to mark a custom user position. This impacts Windows and X11 window creation code, which supports native auto positioning. - Screen: Validate Screen-Index. In 'big-desktop' mode the Screen index is always 0. This is true for X11 with Xinerama enabled and MS-Windows in general. Platforms w/o multiple Screen support always use index 0. - X11: Separate X11 Display/Screen/Window native code in their respective C files - Windows test scripts: use '%*' to catch all arguments - Add missing (c)
* GLJPanel: Fix dispose of backend (J2DOGL thread, no double dispose)..,Sven Gothel2011-12-225-138/+142
| | | | | | | | | | | | | | | | | | | | | | | GLJPanel: - fix dispose of backend - proper J2DOGL thread - no double dispose - remove VERBOSE - no dispose regenerate flag - add @Overrride - more safe createContext(..) impl - setSynchronized(true); for all backends - ensure AbstractGraphicsDevice close() is being called GLDrawableHelper: - Clarify w/ isDisposeAction = null==initAction GLPbufferImpl: - ensure AbstractGraphicsDevice close() is being called Java2D: - remove VERBOSE -
* win make scripts - bump to 6u30Sven Gothel2011-12-217-13/+13
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* NEWT OSX: Add native ScreenMode impl. - TODO: Programmatically set the ↵Sven Gothel2011-12-204-14/+242
| | | | | | | rotation! (How to ?) Get/Set ScreenMode impl on OSX. Set is limited to resolution and size, since I don't know how to change the rotation.
* NEWT initScreenModeStatus(): Issue setScreenSize() to update screen size ↵Sven Gothel2011-12-202-2/+13
| | | | | | | | based on native RANDR (more correct) Clarify Screen's getWidth(), getHeight() values (-> rotated) Also add DEBUG output for collected native modes and nativeIdx mapping.
* Fix html applet test pageSven Gothel2011-12-201-2/+2
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* Add Everplanes; Moved images to media subfolder. Remove obsolete Sun ↵Sven Gothel2011-12-1932-92/+66
| | | | contributor agreements and TCK license.
* Add git repo urlSven Gothel2011-12-191-0/+2
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* GLBuffer: Add NV_texture_shader HILO format and HILO16 typev2.0-rc5rc_fiveSven Gothel2011-12-191-8/+24
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* Add jogl-all-awt-cg.jnlpSven Gothel2011-12-191-0/+89
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* Fix SWT test on OSX 32/64 bit ; Fix TestSWTAWT01GL for OSXSven Gothel2011-12-194-49/+66
| | | | | | | | | | | Fix SWT test on OSX 32/64 bit: - Pick 32bit SWT for 32bit tests Fix TestSWTAWT01GL for OSX: - Using proper thread for AWT and SWT actions, platform agnostic but required for OSX. - Enable SWT*AWT* tests on OSX
* refine 32/64 bit unit tests run (OSX)Sven Gothel2011-12-182-32/+44
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* TestInitConcurrentNEWT: Nice window layout - don't wait/sync for start ↵Sven Gothel2011-12-182-18/+54
| | | | thread, only for shutdown.
* Fix bug 531. Thx to Sebastien (finding) and Julien (fixing) it.Sven Gothel2011-12-181-3/+3
| | | | | | | https://jogamp.org/bugzilla/show_bug.cgi?id=531 Sorry .. we normally don't add credits in these git logs, maybe we should change that to encourage contributors!?
* CgDynamicLibraryBundleInfo: Add TempJarCache usage for atomic native jar (of ↵Sven Gothel2011-12-184-1/+24
| | | | | | | atomic java JAR) - GLProfile, NWJNILibLoader, NEWTJNILibLoader: Issue Platform.initSingleton() upfront within priviledge block.
* Fix regression of commit 47dc069104723f3d2e8d9ebdd700182e067163d0: Lock ↵Sven Gothel2011-12-183-134/+144
| | | | shared surface before using it's HDC for pbuffer creation
* No GLCanvas offscreen surface (as in NEWT) - test disabledSven Gothel2011-12-182-3/+4
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* JAWT_DrawingSurface.c: Fail fast in case of NULL platformInfo or ↵Sven Gothel2011-12-181-0/+7
| | | | sizeof(platformInfo)==0
* JOGL junit.run: Add 32bit tests for OSX (fat binaries)Sven Gothel2011-12-182-9/+37
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* test scripts: add argument for java data-type (32 or 64 bit) ; Add OSX 32/64 ↵Sven Gothel2011-12-188-20/+21
| | | | bit test script.
* test scriptsSven Gothel2011-12-172-4/+4
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* MaxOSXWindowSystemInterface: deleteContext / releaseNSOpenGLLayer:Sven Gothel2011-12-172-10/+25
| | | | | - release on main-thread doesn't wait anymore - use recursive lock
* MacOSXCGLContext Offscreen Layer: Throw exception in case drawable is not ↵Sven Gothel2011-12-171-2/+5
| | | | realized or texture size is invalid.
* New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and ↵Sven Gothel2011-12-1710-132/+407
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | NewtCanvasAWT/GLCanvas (delegation) ; Fix GLCanvas OffscreenLayerSurface usage. JAWTWindow.destroy(): - No more getGraphicsConfiguration().getScreen().getDevice().close() call, since the configuration (hence the device) is passed @ creation and owned by the caller. New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and NewtCanvasAWT/GLCanvas (delegation) - Abstract offscreenLayer option to be delegated by using classes - Allow offscreen testing of GLCanvas as well (like NewtCanvasAWT) Fix GLCanvas OffscreenLayerSurface usage - common 'createDrawableAndContext()' for context and drawable instance creation - addNotify() calls createDrawableAndContext() after super.addNotify() to be able to lock the surface (JAWTWindow) and hence to determine offscreen usage. - reshape(...) issues recreation 'dispose(true)' in case of using an offscreen layer - dispose() explicitly destroys the JAWTWindow NewtCanvasAWT: - explicitly close the device of the JAWTWindow (as GLCanvas does) Tests: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
* GLDrawableFactory*.createOffscreenDrawable(): No implicit setRealized(true) ↵Sven Gothel2011-12-1711-41/+40
| | | | | | | | | | | | | | @ creation GLDrawableFactory*.createOffscreenDrawable(): No implicit setRealized(true) @ creation, following deferred creation like onscreen drawables. This allows using offscreen drawables in classes like GLCanvas, where realization is deferred due to pending valid size. Only createGLPBuffer() realizes the offscreen pbuffer drawable immediatly to reduce the impact on user-code. GLDrawableFactoryImpl.createGLDrawable(): - Simplify OffscreenLayerSurface validation and check it first regardless of the chosenCaps to get a chance to use pbuffer.
* GLDebugMessageHandler: Move Windows 32bit exclusion to init() block ↵Sven Gothel2011-12-131-13/+12
| | | | signaling no extension is available.
* GLDebugMessageHandler: Disable Windows 32bit due to 32bit on 64bit ↵Sven Gothel2011-12-135-19/+42
| | | | JVM/OpenGL-Driver issues
* MacOSXCGLContext.isGLProfileSupported(): No GL3* on pre lion - early outSven Gothel2011-12-131-0/+5
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* setGLFunctionAvailability(..): Reduce the calls to resetProcAddressTable() ↵Sven Gothel2011-12-1311-44/+123
| | | | | | | | | | | 12 -> 7 in initialization. Reducing the calls to resetProcAddressTable() 12 -> 7 in initialization, saves: Linux/AMD: 600ms -> 300ms Linux/NV: 161ms -> 112ms OSX 10.7/NV: 522ms -> 397ms Still some freezes on OSX 10.6.8/NV .. further analysis is going on.
* Fix nano -> milli (10e6 -> 1e6) .. ooopsSven Gothel2011-12-135-19/+19
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* Fix GLDrawableFactory lack of GLProfile initialization in case get*Factory() ↵Sven Gothel2011-12-1311-13/+154
| | | | is called 1st, add tests. Add performance numbers of init/shutdown in tests.