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* Fix MovieSimpleActivity1: Adjust to GLMediaPlayer API change (commit ↵Sven Gothel2023-05-151-11/+12
| | | | | | 9a7b9768e2e018a33ca44a170f372fee84c26a27) Was missing ..
* HiDPI: Complete testing on Windows (AWT, NEWT, AWT+NEWT): AWT pixel scale ↵Sven Gothel2023-05-145-6/+35
| | | | propagated properly to our AWT GLCanvas and NEWT
* HiDPI: Revert WindowImpl.applySoftPixelScale()'s if( DEBUG...) { ..; ↵Sven Gothel2023-05-141-1/+1
| | | | dumpStack(); }
* SurfaceScaleUtils: Remove unused isZero(..)Sven Gothel2023-05-141-9/+0
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* HiDPI AWT/NEWT: Propagate AWT enforced pixelScale via setSurfaceScale() ↵Sven Gothel2023-05-149-65/+757
| | | | blocking native change by monitor-pixelScale (Windows, X11)
* HiDPI: NEWT/MacOS: WindowDriver.sizeScreenPosInsetsChanged() is called w/ ↵Sven Gothel2023-05-131-1/+1
| | | | client-area in windowUnits (*fix regression*)
* HiDPI: TestGearsES2NEWT: Show MonitorDevice properties, validating pixelScaleSven Gothel2023-05-131-0/+5
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* Fix GLMediaPlayerImpl.initGL(GL): Allow null==gl and audio-only mode ↵Sven Gothel2023-05-091-16/+33
| | | | (regression to initial implementation)
* GLMediaPlayer: Replace GLMediaEventListener.EVENT_CHANGE_* 'int event_mask' ↵Sven Gothel2023-05-0910-156/+221
| | | | with EventMask.Bit/EventMask
* JOGL File Layout: Have *-java-src.zip inside jar folder, add missing ↵Sven Gothel2023-05-071-8/+5
| | | | jar/jogl-demos-java-src.zip
* MacOSXCGLDrawableFactory.canCreateGLPbuffer(): Disabled for MacOS >= 10.13 ↵Sven Gothel2023-05-062-2/+6
| | | | | | (High Sierra) This expands blocking Pbuffer on MacOS, see commit 1562a6d4c71b27378612306f825c2530c938f859
* Nativewindow OSXmisc.m: Minor cleanupSven Gothel2023-05-061-18/+19
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* doc/HowToBuild.html: Align w/ GlueGen (MacOS changes, min deployment target ↵Sven Gothel2023-05-062-3/+8
| | | | 10.7)
* Graph CDTriangulator2D: Drop invalid innerPoly, avoiding ↵Sven Gothel2023-05-051-2/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | Loop.initFromPolyline(..) outline.getGraphPoint().size() < 3 IllegalArgumentException This issue has to be added to our CD .. /* * Font FreeMono-Bold: ID 0 + 465: Glyph[id 465 'uni020F', advance 600, leftSideBearings 42, kerning[size 0, horiz true, cross true], shape true], OutlineShape@5e8a459[outlines 2, vertices 34] Drop innerPoly ctrlpts < 3 - innerPo[vertices 2, ctrlpts 2] < 3 - outline[vertices 4, ctrlpts 4] - Input[vertices 4] * * Font FreeSans-Regular: ID 0 + 409: Glyph[id 409 'Udieresiscaron', advance 720, leftSideBearings 80, kerning[size 0, horiz true, cross false], shape true], OutlineShape@5eb97ced[outlines 3, vertices 33] Drop innerPoly ctrlpts < 3 - innerPo[vertices 1, ctrlpts 1] < 3 - outline[vertices 1, ctrlpts 1] - Input[vertices 1] * Stack: at jogamp.graph.curve.tess.CDTriangulator2D.addCurve(CDTriangulator2D.java:97) at com.jogamp.graph.curve.OutlineShape.triangulateImpl(OutlineShape.java:988) at com.jogamp.graph.curve.OutlineShape.getTriangles(OutlineShape.java:1012) at com.jogamp.graph.curve.Region.countOutlineShape(Region.java:503) at com.jogamp.graph.ui.shapes.GlyphShape.<init>(GlyphShape.java:77) */
* Graph GLRegion: DEBUG_BUFFER (growth) 'jogl.debug.graph.curve.Buffer'Sven Gothel2023-05-051-19/+35
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* doc/HowToBuild.html: Align w/ GlueGen's MacOS changesSven Gothel2023-05-041-2/+7
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* HowToBuild: MacOS: Detail cmake commandline installation and mention 7-ZipSven Gothel2023-05-041-1/+5
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* Graph GLRegion.growBuffer(..): Disable debug output (static final flag)Sven Gothel2023-05-041-3/+9
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* AudioSinkFactory: Add debug output in case of failed initializationSven Gothel2023-05-041-0/+2
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* Graph FontFactor: Adopt to GlueGen commit ↵Sven Gothel2023-05-041-1/+1
| | | | 69d22df0a6132dbf8b88fd04090c0bc81129237f IOUtil.copyStream2File() changes
* Windows tests scripts: Update Graph* and *Movie* demos cmdline launchesSven Gothel2023-05-044-20/+43
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* HowToBuild: Windows: We use MinGW64 w/ 'posix threads' instead of 'win32 ↵Sven Gothel2023-05-042-3/+12
| | | | threads', allowing C++ std::mutex etc to be used (openal-soft)
* GraphUI GridLayout: Handle 'diffBL' in 2nd path, no need to store as we ↵Sven Gothel2023-04-291-10/+10
| | | | don't use PMVMatrix for computation
* GraphUI GridLayout: Remove old unused layout0(..) methodSven Gothel2023-04-291-134/+0
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* GraphUI Working GridLayout w/ and w/o cell-size and alignment; Added BoxLayout.Sven Gothel2023-04-2912-156/+1072
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* GraphUI Shape: Use null rotPivot indicating unset (isZero not sufficient); ↵Sven Gothel2023-04-281-13/+17
| | | | toString() just drop no-border and no-padding.
* GraphUI Shape: Fix hasPadding() and add padding + border details to toString()Sven Gothel2023-04-281-2/+4
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* GraphUI Add Alignment and Gap for layoutSven Gothel2023-04-282-0/+199
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* GraphUI Shape: [add|remove]MouseListener(): Return shape for chainingSven Gothel2023-04-281-4/+6
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* GraphUI Colors: Use pure white modulation w/ color-channel on no-action for ↵Sven Gothel2023-04-285-23/+57
| | | | original color, adjust defaults accordingly
* GraphUI Revise Padding and Border: Padding + Border belong to Shape's ↵Sven Gothel2023-04-287-42/+159
| | | | bounds. Account for both (seperately) and add border rendering to Group as well.
* GraphUI GraphShape: Apply {update->reset}GLRegion()Sven Gothel2023-04-289-9/+9
| | | | See commit 386f9652e0169b0aa7f6ead1bf230d5d67d00a38
* GraphUI GraphShape: Refine API docSven Gothel2023-04-281-1/+23
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* GraphUI GraphShape: {update->reset}GLRegion() and reserve vertices+indices ↵Sven Gothel2023-04-284-16/+20
| | | | if (rect) border is present
* AABBox: Add 'translate' w/ dedicated componentsSven Gothel2023-04-281-0/+15
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* [PMV]Matrix[4f]: Clarify 'mulVec[34]f' in-place arg properties, add pure ↵Sven Gothel2023-04-282-16/+113
| | | | in-place variant and use it in PMVMatrix dropping temporary
* Vec[234]f: Add 'max' and 'min' functionSven Gothel2023-04-283-0/+45
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* GraphUI GraphShape: createGLRegion() -> updateGLRegion(), called by ↵Sven Gothel2023-04-2019-104/+192
| | | | | | | | | | | | | | | | | | | | | | addShapeToRegion() impl to utilize OutlineShape -> GLRegion ctor w/ proper buffer-size This way we avoid unnecessary buffer growth and allow creation of 'always' fitting buffer sizes. +++ Update or freshly create the GLRegion, while allocating its buffers with given initial `vertexCount` and `indexCount`. Method shall be invoked by the addShapeToRegion(GLProfile, GL2ES2) implementation before actually adding the OutlineShape to the GLRegion. addShapeToRegion(GLProfile, GL2ES2) is capable to determine initial `vertexCount` and `indexCount` buffer sizes, as it composes the OutlineShapes to be added. updateGLRegion(GLProfile, GL2ES2, TextureSequence, OutlineShape) maybe used for convenience. In case GLRegion is `null`, a new instance is being created. In case the GLRegion already exists, it will be either cleared if the GL2ES2 `gl` instance is not `null` or earmarked for deletion at a later time and a new instance is being created.
* Graph GLRegion/TextRegionUtil: Enhance pre-determination of buffer-size, ↵Sven Gothel2023-04-2015-58/+119
| | | | | | | | | | increase default initial 16->64 (unsued) - Region.countOutlineShape(..) now returns unpatched 3*triangle value for indices, avoiding grow - TextRegionUtil.addStringToRegion() uses countStringRegion(..) per default - Added GLRegion.create(.., OutlineShape) for convenience, using Region.countOutlineShape(..) - Refined API doc -
* Graph OutlineShape.get{Outline->}VectexCount() renamedSven Gothel2023-04-203-3/+3
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* GLArrayDataClient: Refine API doc for grow*() and reserve()Sven Gothel2023-04-201-2/+2
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* GraphUI Button.createGLRegion(): Pre-calc Region buffer size for BaseButton ↵Sven Gothel2023-04-201-1/+14
| | | | (16) + Label-Text to avoid buffer grow
* Graph GLRegion*: Utilize interleaved GLSL buffers for vertices, curveParams ↵Sven Gothel2023-04-206-172/+119
| | | | | | | | | | | and the optional colors (GPU effeciency and performance; Increased CPU buffer growth performance) Besides simplification, interleaved GPU memory boosts - effeciency - performance Since only one underlying backing buffer on the CPU (host) has to be managed, it also increases buffer growth performance.
* GLArrayDataServer.addGLSLSubArray(): Return (actual) GLArrayDataWrapper ↵Sven Gothel2023-04-201-1/+1
| | | | instead of just GLArrayData interface, exposing and allowing mutable access to attribute location for interleaved sub-arrays
* Graph VBORegion2P*.renderVBO(): Add comment on ↵Sven Gothel2023-04-192-0/+9
| | | | BITHINT_GLOBAL_DEPTH_TEST_ENABLED usage -> To be investigated.
* Graph [GL]Region: Use small initial indices/vertices count (640 -> 16), ↵Sven Gothel2023-04-192-6/+9
| | | | | | since (huge) text glyph gets always pre-calculated. Region.countOutlineShape() indices ceiling raised from 60% to 90% of vertices, otherwise gets exceeded too often later on.
* Graph GLRegion: Consolidate pass-1 common data (indices, vertices, ..) and ↵Sven Gothel2023-04-195-476/+186
| | | | all related methods. Add growCount stat.
* Graph Region.addOutlineShape(): Fix DEBUG_INSTANCE path, enable perf counter ↵Sven Gothel2023-04-191-0/+3
| | | | if disabled.
* Graph: Region.countOutlineShape(..) -> static, allow usage w/o instance; ↵Sven Gothel2023-04-193-33/+40
| | | | | | | | TextRegionUtil.addStringToRegion() grow region buffer w/ counting (as well); GLRegion.create(..) count + reuse create(.., size) static-ctor All supported string -> region method utilize pre-calc of size and growth! Before, GraphUI's Label0 used TextRegionUtil.addStringToRegion() and hence missed this optimization path.
* GraphUI {Round->Base}Button, denoting perpendicular or round corners (aka ↵Sven Gothel2023-04-195-54/+78
| | | | | | | | rectangle or oval shape) - Button + BaseButton setter also pass this for chaining - Button {twoPassLabel->label}ZOffset, investigate whether z-offset still required (not if blending is enabled!) -