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* Bug 1058 - Fix GLContext.getGLSLVersionString(): Add 'profile' after version ↵Sven Gothel2014-09-021-5/+16
| | | | for GLSL >= 150 allowing GLSL compatibility profile
* Bug 1043 - Add Tessellation Control and Evaluation Shader SupportSven Gothel2014-09-029-18/+547
| | | | | - Add GL4.GL_TESS_CONTROL_SHADER and GL4.GL_TESS_EVALUATION_SHADER support for GLSL util class ShaderCode - Add unit test TestTessellationShader01GL4NEWT, testing TessellationShader01aGL4 and TessellationShader01bGL4
* Bug1044: Offscreen drawable AWT/ImageIO results in black image on ↵Sven Gothel2014-09-022-1/+108
| | | | | | | OSX/[Java7-Java8] - Using our PNGJ writer results in proper images (RGB and RGBA) on all platforms - Seems to be a bug w/ AWT/ImageIO
* Bug 1048: Add unit tests demonstrating multiple NewtCanvasAWT instances are ↵Sven Gothel2014-09-025-72/+394
| | | | | | | | | | | | | | working Enhance following performance test cases, adding NewtCanvasAWT, beside GLCanvas and GLJPanel, 25 instances: com.jogamp.opengl.test.junit.jogl.perf.TestPerf001GLJPanelInit01AWT com.jogamp.opengl.test.junit.jogl.perf.TestPerf001GLJPanelInit02AWT Adding simple com.jogamp.opengl.test.junit.newt.TestMultipleNewtCanvasAWT w/ two instances. Manually tested on GNU/Linux and OSX (java7 and java8).
* GLProfile: Use String.intern() on static final profile strings ('GL4bc', ↵Sven Gothel2014-09-021-30/+32
| | | | | | | | | 'GL4', ..) consequently using reference comparison. GLProfile already compared profile strings by reference, hence interning those strings to become canonical references was missing! Consequently using reference comparison for all profile strings in GLProfile.
* Bug 1052 - OpenGL ES 3.0 Mesa 10.1.3 Caught GLException: Not a GL4ES3 ↵Sven Gothel2014-09-022-19/+20
| | | | | | | | implementation - Part 2/2 - TestGLProfile01NEWT: Allow ctx.isGLES3Compatible() and hence GL4ES3 on GL3bc and GL3 - GLProfile: Remove GL4ES3 mapping using GL3bc and GL3, only GL4bc, GL4 and GLES3 are allowed in static mapping.
* Bug 1052 - OpenGL ES 3.0 Mesa 10.1.3 Caught GLException: Not a GL4ES3 ↵Sven Gothel2014-09-022-210/+755
| | | | | | | | | | | | | | | | | | implementation - Part 1/2 Test enhancements triggering issue 'Bug 1052 - OpenGL ES 3.0 Mesa 10.1.3 Caught GLException: Not a GL4ES3 implementation' - TestGLProfile01NEWT: Complete GLProfile and GL-object and GLContext validation - On OpenGL ES 3.0 Mesa 10.1.4 it produces: 1) test06GLProfileGL4ES3(com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT) javax.media.opengl.GLException: GL4ES3 is neither GL4bc, GL4 nor GLES3 at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.validateGLProfileGL4ES3(TestGLProfile01NEWT.java:531) at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.validateOffline(TestGLProfile01NEWT.java:708) at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.test06GLProfileGL4ES3(TestGLProfile01NEWT.java:948) i.e. wrong mapping of request GL4ES3 -> GL3
* Bug 1017 - TextureIO.write(Texture, File) throws GLException Not a GL2 ↵Sven Gothel2014-09-011-1/+5
| | | | | | implementation on GL3 contexts _gl.getGL2() -> _gl.getGL2GL3()
* Scripts: Bump to java 1.8.0_20Sven Gothel2014-08-312-4/+4
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* TestSharedContextNewtAWTBug523: Fix junit usage ..Sven Gothel2014-08-311-14/+1
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* Bug 1020 - First MSAA FBO frame on a mac osx nvidia card not antialiasedSven Gothel2014-08-312-2/+18
| | | | | | | | | | | | | | | | | | OSX/Nvidia's FBO needs to be cleared before blitting, otherwise first MSAA frame lacks antialiasing. GLFBODrawableImpl.initialize(..) can clear GL.GL_COLOR_BUFFER_BIT and GL.GL_DEPTH_BUFFER_BIT, if used. FBObject cannot clear the buffer(s) due to it's low-level API, i.e. it cannot know when the first bind occurs _after_ user completed FBO setup (attaching buffers). Hence plain FBObject usage required manual injection of glClear(..) after setup as demonstrated in GLJPanel. We may need to elaborate in this case, i.e. add an FBObject API entry like 'fbo.postInitNotify()'.
* TestGLReadBuffer01GLJPanelAWT: Add keyFrame-wait after initSven Gothel2014-08-312-4/+8
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* FBObject Cleanup: Add comments about maxSamples > 0 implies fullFBOSupport; ↵Sven Gothel2014-08-311-14/+11
| | | | | | | | | bind(): Set dedicated read/write if fullFBOSupport - Add comments about maxSamples > 0 implies fullFBOSupport - bind(): Set dedicated read/write if fullFBOSupport as done in syncSamplingSink() and unbind()
* Refine test cases for synchronous GLAutoDrawable display, swap-buffer and ↵Sven Gothel2014-08-303-0/+64
| | | | | | read-pixels (non-MSAA and MSAA) Bugs: 841, 975 and 1020 .. add Platform and GL info !
* Refine test cases for synchronous GLAutoDrawable display, swap-buffer and ↵Sven Gothel2014-08-306-174/+195
| | | | read-pixels (non-MSAA and MSAA) Bugs: 841, 975 and 1020
* Bug 1054: Revert dfb9ed47ac6d8e85f6ae5fe166e7a6e28ca8ff83: Cannot change ↵Sven Gothel2014-08-303-36/+36
| | | | protected field name w/o breaking backward compatibility
* Bug 1055 - Access and query shared master GLContext in a deterministic ↵Sven Gothel2014-08-3014-245/+497
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fashion ; Don't use arbitrary shared context as 'master'. GLContext* passes the shared-master to GLContextShareSet, which only creates a sets of shared contexts without differentiating the master context. GLContext*'s shared-slave attempts to lock the realized shared-master's surface at creation. Currently only an arbitrary shared context is selected due to the missing 'master' identity. The arbitrary shared context's surface is locked and its shared context handle used to create the slave context. Lacking of using the user given shared-master can lead to deadlock situations - and locking a 'wrong' surface. +++ The patch: - Allows query the user given shared-master! - Use the user given shared-master for locking and it's context handle for the slave's creation. - The shared-context mapping maps each shared-master to a shared-slave within one shared-context-set, allowing deterministic and individual shared-master queries.
* Bug 1054: GLContext: makeCurrent() needs a null-check of [mutable] ↵Sven Gothel2014-08-305-326/+406
| | | | | | | | | | | | | | | | | | | | | | | | drawable; Review null checks and synchronization/locking. 'drawable' field of GLContextImpl is mutable via setGLDrawable(..), which requires high-level locking as documented. The required high-level locking allows us to _not_ add special synchronization to this field (and drawableRead). A simple null-check in makeCurrent() shall be sufficient, plus ensuring mentioned high-level locking is applied. GLContextImpl 'drawable' and 'drawableRead' synchronization: - commit ad79bd072b600a3f2416cc6f0c61e2925000069d check of null drawable is sufficient - Add GLAutoDrawable upstream-lock locking to: - AWT GLCanvas setupPrint/releasePrint - AWT GLJPanel (was missing) Misc: - validate shared-context native-surface locking, throw exception if not successful - pixelDataEvaluated does not need to be synchronized, since it's being called while context is current, locking - GLDrawableHelper.recreateGLDrawable(..): Remove redundant glFinish() call
* Bug 1054: Cleanup GLContext: 'lock' -> 'contextLock'Sven Gothel2014-08-293-36/+36
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* Bug 1054: Cleanup GLContext 'lock' and 'drawable' usage, perform drawable ↵Sven Gothel2014-08-291-65/+84
| | | | | | | | | | | | | | | | | null check in constructor. This patch merely cleans up 'lock' and 'drawable' usage, while fixing: - constructor: Add drawable null check -> IllegalArgumentException - setGLReadDrawable: Proper precondition checks - setGLDrawable: Proper precondition checks Affected methods of mutable drawable for which we have to consider locking: - setGLReadDrawable - setGLDrawable - release - destroy - makeCurrent
* GLSharedContextSetter: Fix API doc and all html references (fix URL and ↵Sven Gothel2014-08-298-11/+50
| | | | complete notes in all implementations)
* glsl.sdk.CompileShader: Use IOUtil.StreamMonitorSven Gothel2014-08-281-33/+1
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* TestVersionSemantics: BACKWARD_COMPATIBLE_USER current vs 2.2.0Sven Gothel2014-08-285-8/+27
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* HowToBuild: Revert required git version back to 1.6.0 (from 1.7.10, commit ↵Sven Gothel2014-08-281-1/+1
| | | | | | | 1882b6551326e583c311b6b169be2222125df4d9) git version 1.7.10 is not available on certail 'long life' / LTS systems, we have to reschedule the gluegen patch for a later time.
* HowToBuild: Bump requirements: ant >= 1.9.0, git >= 1.7.10Sven Gothel2014-08-281-5/+8
| | | | | | | | - ant >= 1.9.0 - Due to java8 build support - git >= 1.7.10 - Due to gluegen's new git query of HEAD branch and sha1-tip
* Graph/Text: Prepare unit tests for font rendering validation (WIP)Sven Gothel2014-08-281-2/+2
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* Graph/Text: Prepare unit tests for font rendering validation (WIP)Sven Gothel2014-08-2816-24/+425
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* graph/font: Use 'pixelSize' var-name, remove redundanciesSven Gothel2014-08-283-47/+76
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* Fix commit b5910f18f0b82a8a1f6f6252dc19971d5e487f39 for toString(): Call ↵Sven Gothel2014-08-282-0/+11
| | | | super.hashCode(), due to InternalError("hashCode not designed")
* Scripts: Bump to java 1.7.0_67 and apache-ant 1.9.4Sven Gothel2014-08-288-22/+22
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* GLStateTracker: Avoid private access wrapper, reuse fetched pixelStateMapSven Gothel2014-08-281-6/+6
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* Fix javadoc package property, use comma as separator (dropped newt and ↵Sven Gothel2014-08-111-1/+1
| | | | oculusvr apidoc)
* NEWT Window setSurfaceSize(..): Add API doc comment about setting pixel-unit ↵v2.2.0Sven Gothel2014-08-071-0/+5
| | | | size after creation in multiple monitor mode.
* Bug 1021: Refine Stereo API; Fix GenericStereoDevice; Fix StereoDemo01 for ↵Sven Gothel2014-08-079-51/+119
| | | | | | | | | | | | | | | | | | | | movie playback and OSX usage (HiDPI surfaceSize) - StereoDevice.DeviceType: Add API doc - StereoDevice: Add getFactory() - GenericStereoDevice - Use common static vars for configurations for simplicity - Fix createRenderer(..)'s eyeViewport in case no post-processing is performed, i.e. needs viewport X offset. - StereoDemo01 - Use 'movie' eyePosition instead of default if: - using a movie player _and_ using lenses! - Fix NEWT window pixel-unit size after window creation!
* Bug 1021: Fix OculusVR detection, need to probe HMD count, otherwise native ↵Sven Gothel2014-08-071-1/+4
| | | | SDK code crashes w/ NPE
* Bug 1039: Rename GLAnimatorControl.UncaughtGLAnimatorExceptionHandler -> ↵Sven Gothel2014-08-063-17/+17
| | | | GLAnimatorControl.UncaughtExceptionHandler
* Bug 1039 - Specify behavior of GLEventListener Exceptions occurring while ↵Sven Gothel2014-08-0618-104/+503
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLAutoDrawable processing [part-3] Add GLAnimatorControl.UncaughtGLAnimatorExceptionHandler interface to optionally handle uncaught exception within an animator thread by the user. Implementation also requires to flush all enqueued GLRunnable instances via GLAutoDrawable.invoked(..) in case such exception occurs. Hence 'GLAutoDrawable.flushGLRunnables()' has been added. Only subsequent exceptions, which cannot be thrown are dumped to System.stderr. +++ Handling of exceptions during dispose() Exception in NEWT's disposeGL*() are also caught and re-thrown after the NEWT window has been destroyed in WindowImpl.destroyAction: - GLEventListener.dispose(..) - GLDrawableHelper.disposeAllGLEventListener(..) - GLDrawableHelper.disposeGL(..) - GLAutoDrawableBase.destroyImplInLock(..) - GLWindow.GLLifecycleHook.destroyActionInLock(..) - WindowImpl.destroyAction on NEWT-EDT - WindowImpl.destroy Further more, exceptions occuring in native windowing toolkit triggered destroy() are ignored: - GLAutoDrawableBase.defaultWindowDestroyNotifyOp(..) It has to be seen whether such exception handling for dispose() shall be added to AWT/SWT. +++ TestGLException01NEWT covers all GLEventListener exception cases on-thread and off-thread (via animator). +++
* Bug 1039 - Specify behavior of GLEventListener Exceptions occurring while ↵Sven Gothel2014-08-053-6/+47
| | | | | | | | | | | | | GLAutoDrawable processing [part-2] In case of an exception thrown within an GLEventListener called off-thread by Animator: - Animator shall stop - Animator shall forward the exception GLDrawableHelper shall also flush all queued GLRunnable tasks in case of an exception, so that another thread waiting until it's completion is notified and continues processing.
* Bug 1028 - AMD Windows driver thread hinders JVM process to exit/end, caused ↵Sven Gothel2014-08-051-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | by _not_ destroying the SharedResource context SharedResourceRunner stop() method is invoked by JMV shutdown hook and GLProfile/GLDrawableFactory.shutdown*(). It shall issue SharedResource.releaseSharedResource() for all implementations, e.g. X11/GLX and Windows/WGL. +++ Root cause is a GL driver thread keeping the process alive. +++ On X11/GLX we destroy the shared context and the shared drawable. On Windows/WGL we only destroy the shared drawable, knowing that destroying the shared context caused a driver bug in the past. Will enable the shared context destruction, which is the proper way. +++ Commiting this patch to see whether our jenkins builds won't crash due to previous experienced issues.
* Bug 1036: Renamed property to switch off NVidia Windows workaround ↵Sven Gothel2014-08-041-2/+8
| | | | 'jogl.windows.cpu_affinity_mode' (dropping '.debug')
* Fix NPE regression of commit ba1ffe66697c3175b423cb7ab9b686d73959708dSven Gothel2014-07-311-9/+8
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* Bug 1039 - Specify behavior of GLEventListener Exceptions occurring while ↵Sven Gothel2014-07-319-52/+427
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLAutoDrawable processing [part-1] Implements Specification as described on 'Bug 1039 Comment 1' <https://jogamp.org/bugzilla/show_bug.cgi?id=1039#c1> TODO: - Offthread exception handler ++++ GLDrawableHelper is used in all GLAutoDrawable implementations and for most operations. GLAutoDrawable/GLDrawableHelper invoke(..) method: - invoke(..) forwards a caught exception - if blocking, it forwards an exception happening within the passed GLRunnable(s). Here the exception is caught, printed and then thrown by invoke itself. - if non-blocking, an exception happening within the passed GLRunnable(s) will be thrown in the thread issuing it's execution, i.e. display() call. Here the exception is not caught and simply thrown by the GLRunnable. GLAutoDrawable.destroy() -> GLDrawableHelper.disposeGL(..) method: - disposeAllGLEventListener() being invoked by disposeGL(..), catches exception thrown by GLEventListener.dispose(..) and prints them to stderr. The first caught exception is re-thrown at the end as an GLException. - disposeGL() catches re-thrown GLException by disposeAllGLEventListener() for GLEventListener.dispose(..) and re-throws it when operation is complete. - disposeGL() catches an exception thrown at context destruction or release and re-throws it when operation is complete. An early exception at context.makeCurrent() is _not_ caught, since it is the first operation which simply shall unwind the stack. GLAutoDrawable.display() -> GLDrawableHelper.invokeGLImpl(..) method: - invokeGLImpl(..) for display() follows disposeGL() mechanism, i.e. it catches exception thrown at GLEventListener's init(..), reshape(..) and display(..) methods and re-throws it when operation is complete. It also catches an exception thrown at context release and re-throws it when operation is complete. An early exception at context.makeCurrent() is _not_ caught, since it is the first operation which simply shall unwind the stack. ++++ None of the above thrown exception shall be caught and suppressed on the caller side. If an operation must be completed while an exception is caught, it shall be cached and re-thrown after the operations. In case multiple exception at multiple places are caught within an operation, they all shall be cached and the first one shall be re-thrown. In case of multiple exception from the same place, i.e. a loop through all GLEventListener, the first shall be cached and re-thrown after operation is completed. It has to be determined, whether we like to dump the exceptions, especially the ones who get suppressed in case of multiple exceptions.
* Bug 830 - Refine Heuristics for to query whether ↵Sven Gothel2014-07-315-18/+35
| | | | GLDrawableUtil.swapGLContextAndAllGLEventListener is safe: Add Accumulator Buffer bits
* GLDrawable: Expose getRequestedGLCapabilities() (Include to public API)Sven Gothel2014-07-316-37/+65
| | | | | | | | | | In certain cases, it is required to read the user requested capabilities from places other than the user code. Hence adding public method to GLDrawable interface. This removes the need to cast to private GLDrawableImpl, which included such method.
* Refine test ff5dba28610b4f680c9320e9e52669ed54d4de43: Perform context switch ↵Sven Gothel2014-07-303-5/+31
| | | | on GL capable thread if required. Add API doc note about this requirement.
* Fix commit adf8e6e40aa9513036864489642cfef252804d08 (Bug 1036): long -> ↵Sven Gothel2014-07-301-2/+2
| | | | jlong in JNI func spec
* Bug 830 - Add Heuristics for to query whether ↵Sven Gothel2014-07-3014-144/+482
| | | | | | | | | | | | | | | | | | | | | | | GLDrawableUtil.swapGLContextAndAllGLEventListener is safe (Doesn't work w/ pre MSAA onscreen drawable) GLDrawableUtil.isSwapGLContextSafe(..) allows user to query whether 'we think' it's safe to utilize swapping of GLContext between GLAutoDrawable instances. Currently known unsafe cases are: - between on- and offscreen and one of the following: - MSAA involved, or - STEREO involved Enhanced unit tests in this regard: - TestGLContextDrawableSwitch02AWT - using GLContextDrawableSwitchBase0 - TestGLContextDrawableSwitch02NEWT - using GLContextDrawableSwitchBase0 Utilized safe query for setupPrint(..) action in: - AWT GLCanvas - AWT GLJPanel - NewtCanvasAWT
* Bug 1036: NVidia's Windows Driver Threaded optimization: Alternative ↵Sven Gothel2014-07-302-0/+110
| | | | affinity mask setting on all threads of process - Didn't work (disabled)
* Bug 1038 - Fix: Allow skipping detection of certain GLProfiles: Skip ↵Sven Gothel2014-07-306-30/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'ARB_create_context' Commit e5a55ede324ce500f50991d56491758803063a58 was incomplete, i.e. it lacked the required mappings for the non ARB profile, i.e.: GL4bc -> GL3bc, etc. These profile mappings have been added now. +++ Further more, GLContext's profile queries, isGL*() test the ctxOptions for CTX_IS_ARB_CREATED. This has to be removed to properly work w/ Skip 'ARB_create_context'. To remove the risk of inconcistency, i.e. context created via ARB and non-ARB, the 'GLX/WGL profile >= GL3 via non ARB' validation removed in commit e5a55ede324ce500f50991d56491758803063a58 has been brought back and refined. Note: if( glp.isGL3() && createContextARBTried ) { // We shall not allow context creation >= GL3 w/ non ARB methods if ARB is used, // otherwise context of similar profile but different creation method may not be share-able. .. THROW EXCEPTON .. } This limited validation removes the possibility of such having a context of same profile, one created via ARB and one without. Hence also validates the isGL*() change, where the CTX_IS_ARB_CREATED criteria is removed. +++ Note regarding commit 7314b47ae1e42997e9e6974b84709640f0ac2a1b (revert): While analyzing the mapping, it turns out that commit c8b99d197769eaec53c2def562c0ef3fc0e6a9d2 "Don't map compatibility profiles to core profile if the latter are not available (restrict profile aliasing)" is not fully consistent with GLProfile's and GLContext's profile queries, i.e. isGL*(). We may reiterate over this change .. but have it be reverted for now.
* Revert "GLContext: Don't map compatibility profiles to core profile if the ↵Sven Gothel2014-07-301-0/+12
| | | | | | latter are not available (restrict profile aliasing) ; GLProfile does this - Simplification." This reverts commit c8b99d197769eaec53c2def562c0ef3fc0e6a9d2.