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* WWW: Add J4K and Unlicense in Tools/Libraries ..Sven Gothel2013-11-183-0/+17
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* NewtCanvasAWT: Remove useless block in else branchSven Gothel2013-11-181-6/+3
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* jogl: push other call to clearGlobalFocus to the AWT EDTHarvey Harrison2013-11-181-1/+1
| | | | | | | | | Follow-on to commit: d544c839f6df10f20977c786a446833f3aa7ef13 (jogl: do the clearGlobalFocusOwner() call on the AWT EDT in NewtCanvasAWT) Likely this won't hurt anything. Signed-off-by: Harvey Harrison <[email protected]>
* jogl: do the clearGlobalFocusOwner() call on the AWT EDT in NewtCanvasAWTHarvey Harrison2013-11-181-1/+9
| | | | | | | Otherwise we can deadlock in the native focusrequest calls from the AWT thread, see bug 879 for the details. Signed-off-by: Harvey Harrison <[email protected]>
* jogl: simplify conditional that repeats test for isOnScreenHarvey Harrison2013-11-181-1/+2
| | | | | | | | | | | | if (isOnscreen) else if (!isOnScreen) change to if (isOnscreen) else Signed-off-by: Harvey Harrison <[email protected]>
* jogl: add missing @Override annotation in NewtCanvasAWTHarvey Harrison2013-11-181-0/+2
| | | | Signed-off-by: Harvey Harrison <[email protected]>
* Fix Bug 893 - NewtCanvasAWT Lifecycle Race Condition (NPE on shutdown ↵Sven Gothel2013-11-182-166/+189
| | | | | | periodically) As suggested: Employ synchronization on lifecycle actions _and_ perform destroyImpl(..) always on AWT-EDT to avoid a deadlock.
* Bug 890 - GLContextImpl's Version Validation: Only validate Integer based ↵Sven Gothel2013-11-183-12/+22
| | | | | | Version if requested context or string-version is >= 3.0 .. otherwise, spec doesn't require integer based version to work!
* EGLGraphicsConfiguration: Add deauled DEBUG output for failed EGL-Config QueriesSven Gothel2013-11-181-4/+41
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* NEWT WindowImpl: Move consumePointerEvent(..) below doPointerEvent(..) to ↵Sven Gothel2013-11-181-109/+109
| | | | easy editing/review
* NEWT Event Tests: Move TestParentingFocus* to event test packageSven Gothel2013-11-185-11/+11
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* NewtCanvasAWT: Add method of 'isAWTEventPassThrough()', used in unit tests ↵Sven Gothel2013-11-184-4/+27
| | | | to fix event validation for offscreen mode (OSX/CALayer)
* NEWT AWTAdapter*: Don't act if not setup (due to lazy setup mode), refines ↵Sven Gothel2013-11-185-2/+32
| | | | commit 5c6c11abf643013976ecbc0df463a923a1f52696
* NewtCanvasAWT: Use final AWT[Key|Mouse]Adapter and set downstream lazily; ↵Sven Gothel2013-11-184-24/+37
| | | | Consume AWT KeyEvents in downstream mode; Test respects 'consumed' key events.
* NEWT AWTAdapter: Add notion of consuming the AWT InputEvent (will be used ↵Sven Gothel2013-11-1810-150/+285
| | | | for key events); Allow AWTAdapter to be lazily setup w/ downstream object.
* Fix Bug 879 Regression (2/2) - NewtCanvasAWT.FocusAction must take focus ↵Sven Gothel2013-11-185-11/+24
| | | | | | | | | when in offscreen-mode (OSX/CALayer) NewtCanvasAWT.FocusAction must take focus when in offscreen-mode (OSX/CALayer) since the NEWT window _is_ offscreen (no input events) and AWT events are translated to NEWT. Regression of commit 0be87f241c0f0b2f5881d9a602ce12378b8e453d
* Use 'gluegen-clang.properties' for generic clang and ↵Sven Gothel2013-11-173-2/+127
| | | | 'gluegen-xcode_clang.properties' for OSX xcode-clang ; Add GNU/Linux LLVM/clang build scripts
* Nativewindow/NEWT: Fix C Return StatementSven Gothel2013-11-172-2/+3
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* Fix GLIBC > 2.4 dependency regression of commit ↵Sven Gothel2013-11-171-0/+3
| | | | | | | 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d Commit 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d introduced 'memcpy' usage in Xmisc.c which could create a GLIBC > 2.4 dependency. Include GlueGen's glibc-compat-symbols.h to remove such dependency.
* Fix Bug 879 - Threads deadlock in native keyboardfocus calls made form ↵Sven Gothel2013-11-173-18/+17
| | | | | | | | | | | | | | | | | multiple threads; Fix Bug 892: Reduce Focus Hopping Since we manage focus key traversal ourselves w/o requiring the AWT component to have the focus[1], we simply can drop requesting the focus for 'focus hopping' NEWT -> AWT -> NEWT[2]. Further more, 'MenuSelectionManager.defaultManager().clearSelectedPath()' must be performed on AWT-EDT w/o blocking. Otherwise it may perform blocking tasks on AWT-EDT. [1] Commit cb7118fc875b6722803e4b11d5681671962a8d3a introduced function to query the next or previous 'to be focused' component: AWTMisc.getNextFocus(..) .. etc. [2] Focus hopping is also addressed in Bug 892
* Bug 903 - NEWT: Support 'Continue Drag on Exit'; Consistent Mouse ENTER/EXITSven Gothel2013-11-178-126/+263
| | | | | | | | | | | | | | | | | | | | | | | | | | | - Support 'Continue Drag on Exit' - Track dragging operation, allow exterior dragging - Hence track EXIT (see below) - Windows: - Capture mouse for exterior dragging - Only 'NewtWindows_trackPointerLeave' if 'entering' - Simplify touch: No 'inside' check - Not required. - Consistent Mouse ENTER/EXIT - Track ENTER/EXIT and synthesize if required, drop duplicate - OSX benefits, since it never produced ENTER/EXIT events - AWT (or other TK) translated events beahve equal now. - Required for EXIT event after ending exterior dragging and final RELEASE Tests: Passed unit tests 'junit.run.newt.event' on - GNU/Linux - Windows7 - OSX 10.7 Tested exterior tracking manually w/ NEWT TestGearsES2NEWT and TestGearsES2NewtCanvasAWT: - GNU/Linux - Windows7 (mouse) - Windows8.1 (touch) - OSX 10.7
* Bug 906 - JAWTWindow Component- and HierarchyListener must be detached at ↵Sven Gothel2013-11-162-34/+70
| | | | | | | | | | JAWTWindow.destroy() - GLCanvas Recreation Case In case a JAWTWindow owner recreates itself, destroying JAWTWindow must detach the Component- and HierarchyListener from the AWT component! Test TestBug816GLCanvasFrameHoppingB849B889AWT shows properly detaching listener at jawtWindow destruction.
* Applet Test Bug848AppletGLCanvas01: Only use vsync-interval 1 for last GLJPanelSven Gothel2013-11-151-14/+14
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* TestPerf001GLJPanelInit02AWT: Wrong test name 'Gears' -> 'Nop'Sven Gothel2013-11-141-1/+1
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* Bug 904 - GLJPanel: Add property to skip isGLOriented() based vertical flip ↵Sven Gothel2013-11-144-3/+13
| | | | | | by default (2/2) Property 'jogl.gljpanel.noverticalflip' will set the skipGLOrientationVerticalFlip default to true - intended for perf. testing of existing applications
* Bug 904 - GLJPanel: Allow user to skip isGLOriented() based vertical flip of ↵Sven Gothel2013-11-145-91/+213
| | | | | | | | | | | | | | | | | | | | | | | offscreen backend Add new GLJPanel method 'setSkipGLOrientationVerticalFlip(..)': /** * Set skipping {@link #isGLOriented()} based vertical flip, * which usually is required by the offscreen backend, * see details about <a href="#verticalFlip">vertical flip</a> * and <a href="#fboGLSLVerticalFlip">FBO / GLSL vertical flip</a>. * <p> * If set to <code>true</code>, user needs to flip the OpenGL rendered scene * <i>if {@link #isGLOriented()} == true</i>, e.g. via the PMV matrix.<br/> * See constraints of {@link #isGLOriented()}. * </p> */ public final void setSkipGLOrientationVerticalFlip(boolean v) { GearsES2: Handles 'flipVerticalInGLOrientation' Unit test 'TestPerf001GLJPanelInit02AWT' validates and measures performance.
* NEWT: Add more documentation to WindowImpl's doPointerEvent(..) and ↵Sven Gothel2013-11-131-9/+46
| | | | consumePointerEvent(..) impl. details
* GLJPanel: Remove unused importSven Gothel2013-11-131-1/+0
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* Fix javadoc: TileRendererBase (links to manual anchors) and ↵Sven Gothel2013-11-122-7/+8
| | | | GLSharedContextSetter (remove <> in links, more details on Immersion.16.
* Fix Bug 889 [Related: Bug 816, Bug 849, Bug 729] - GLCanvas disappear when ↵Sven Gothel2013-11-108-132/+401
| | | | | | | | | moves between two JFrame When JAWTWindow's visibility tracker updates component's local visibility, it should read it's local visibility state instead 'trusting' the passed state. Make JAWTWindow's visibility tracker DEBUG output more brief for readability.
* Add TestGLWindows03NEWTAnimResize: Test NEWT basic resize while holding ↵Sven Gothel2013-11-102-1/+140
| | | | position .. (to be refined)
* Bug 899: Validate whether we propagate WNDPROC as retrieved from ↵Sven Gothel2013-11-102-2/+17
| | | | | | | | | | | | | 'getDummyWndProc0()' in RegisteredClassFactory - Result: Yes we do. GDI.initSingleton() dummyWindowClassFactory RegisteredClassFactory[moduleHandle 0x13f3e0000, _dummyWindow_clazz, wndProc 0x6c101de6, shared[refCount 0, class null]] GDI.CreateDummyWindow() dummyWindowClassFactory RegisteredClassFactory[moduleHandle 0x13f3e0000, _dummyWindow_clazz, wndProc 0x6c101de6, shared[refCount 1, class RegisteredClass[handle 0x13f3e0000, _dummyWindow_clazz0]]] GDI.CreateDummyWindow() dummyWindowClass RegisteredClass[handle 0x13f3e0000, _dummyWindow_clazz0] ++ Note: The RegisteredClassFactory mechanism is used for NEWT Windows as well.
* Fix Bug 901 - NEWT: Lookup Windows 7 Touch Event Functions Dynamically to ↵Sven Gothel2013-11-101-5/+39
| | | | not break Windows < 7 Compatibility
* Tests: Align NEWT parenting focus tests (package and class names) using ↵Sven Gothel2013-11-105-116/+125
| | | | NewtCanvasAWT
* Simplify Animator* Synchronization: Remove barrier 'stateSync' and favor ↵Sven Gothel2013-11-105-362/+260
| | | | | | | | | | | | simple 'synchronized' on Animator for field-get, which is already used in most methods Utilizing a 2nd synchronization object 'stateSync' besides the main sync object, Animator itself, is hard to maintain. It's performance advantages for querying states ae questionable and may even introduce bugs. Use synchronization on Animator instance for all field read/write access. Fix unsynchronized write access of 'animThread' in Animator.MainLoop.run().
* Tests: Add com/jogamp/opengl/test/junit/jogl/acore/anim Animator test packageSven Gothel2013-11-096-68/+654
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* TestPerf001GLJPanelInit02AWT: Same size for !overlap and overlapSven Gothel2013-11-091-6/+4
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* TestPerf001GLJPanelInit02AWT: Add overlapping test ..Sven Gothel2013-11-082-6/+40
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* Android ES3 Movie Demos: Add workaround for: P0003: Extension ↵Sven Gothel2013-11-075-205/+229
| | | | | | | | | 'GL_OES_EGL_image_external' not supported + // Bug on Nexus 10, ES3 - Android 4.3, where + // GL_OES_EGL_image_external extension directive leads to a failure _with_ '#version 300 es' ! + // P0003: Extension 'GL_OES_EGL_image_external' not supported + preludeGLSLVersion = false;
* GLJPanel: Don't ctor DefaultGLCapabilitiesChooser() if null chooser is ↵Sven Gothel2013-11-071-1/+1
| | | | passed, this allows native GLCaps/config query to follow fast-path
* WindowsWGLGraphicsConfigurationFactory: Fix chosenPFDID -> recommendedIndex ↵Sven Gothel2013-11-071-20/+33
| | | | | | | | (!skipCapsChooser mode) Regression of commit cf1163fc88976e7087d3a17524a49139e35a4708: Commit dropped seeking recommendedIndex of chosenPFDID within cleaned-up availableCaps when in !skipCapsChooser mode.
* WGLGLCapabilities: Print pfdID as decimal (convention)Sven Gothel2013-11-071-1/+1
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* TestTiledPrintingGearsSwingAWT: Cleanup whitespacesSven Gothel2013-11-071-26/+26
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* GLJPanel: Remove redundant !isInitialized [double-]check in ↵Sven Gothel2013-11-071-33/+29
| | | | initializeBackendImpl(), already tested before function entry!
* Bug 898: Apply best efford on Animator operation's finishLifecycleAction(..) ↵Sven Gothel2013-11-073-20/+172
| | | | in !blocking mode, i.e. notifyAll() if waitCondition holds and test again
* Android Newt[Debug|Version]Activity: Separate both activities (testing odd ↵Sven Gothel2013-11-073-86/+130
| | | | reusing of app)
* Bug 890 - Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings; ↵Sven Gothel2013-11-0719-73/+117
| | | | | | | | | | | | | | | | | | | | Validate isGLES*() usage and definition ; Add and use ShaderCode.createExtensionDirective(..) - Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings - GLProfile: Add GL2ES2 -> ES3 mapping - EGLContext: Reuqest major '3' for ES3 - EGLGLCapabilities/EGLGraphicsConfiguration: Consider EGLExt.EGL_OPENGL_ES3_BIT_KHR - Validate isGLES*() usage and definition - Fix BuildComposablePipeline's isGLES() code - For GLSL related queries use isGLES() instead of isGLES2(), which would exclude ES3 - Add and use ShaderCode.createExtensionDirective(..) - Supporting creating GLSL extension directives while reusing strings from GLExtensions - Minor cleanup of GLContextImpl.setGLFuncAvail(..)
* Android NEWT*Activity: Request GL2ES2 instead of GLES2 (Be aware of ES3)Sven Gothel2013-11-076-23/+23
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* Android: Cleanup Movie*ActivityLauncher* propertiesSven Gothel2013-11-078-110/+115
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* Android: Add NewtDebugActivitySven Gothel2013-11-076-53/+130
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