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* GLMediaPlayer*: Revised - Working on buggy MediaPlayer impl. (Android ICS Tegra)Sven Gothel2012-04-0917-340/+373
| | | | | | | | | | | | | GLMediaPlayer: Merging 'initStream()' and 'initGL()' to 'initGLStream()' due to incompatible/buggy implementations (Android/Tegra) requiring the GL texture being setup before preparing the stream. This also implies that w/o an GL context we cannot fetch the stream information (size, ..) hence we need to evaluate this detail (FIXME). 'getNextTexture(GL gl, boolean blocking)' can request the impl. to block GLMediaEventListener: The TextureFrame not yet available, adding 'when'
* Fix EGL/ES types GLeglImageOES, EGLImageKHR & EGLClientBuffer - and ↵Sven Gothel2012-04-097-14/+19
| | | | | | | | | | functions: eglCreateImageKHR, eglCreatePbufferFromClientBuffer Unique typedef for: EGLConfig, EGLContext, EGLDisplay, EGLSurface, EGLNativeDisplayType, EGLNativeWindowType, EGLNativePixmapType, EGLImageKHR, GLeglImageOES and EGLSyncKHR allowing to render them individually opaque (long) and keep EGLClientBuffer as NIO buffer.
* GLMediaPlayer: Fix destruction (NPE) / Fix MovieSimple shader, no ↵Sven Gothel2012-04-074-8/+5
| | | | GL_OES_EGL_image_external for plain ES2.
* TextureIO: PNGImage 1stSven Gothel2012-04-071-2/+2
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* TextureIO: Add PNG TextureProvider and TextureWriter for RGB[A]/BGR[A] - ↵Sven Gothel2012-04-0715-13/+377
| | | | incl. unit tests; Test/Demos: Use PNG snapshots.
* Merge PNGJ 0.85 into namespaceSven Gothel2012-04-0750-1/+4889
| | | | | | | | | | | | | | | | | PNGJ Version 0.85 (1 April 2012) Apache 2.0 License http://code.google.com/p/pngj/ Merged code: - Changed namespace ar.com.hjg.pngj -> jogamp.opengl.util.pngj to avoid collision when using a different version of PNGJ. - Removed test and lossy packages and helper classes to reduce footprint. License information is added in main LICENSE.txt file.
* Remove tga textureSven Gothel2012-04-071-0/+0
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* NullGLMediaPlayer: Use low-res PNG instead of TGA texture to save footprint. ↵Sven Gothel2012-04-076-7/+18
| | | | Move texture to jogl jar/apk for accessibility.
* GLMediaPlayer: Add (c) tag; Add NullGLMediaPlayer (dummy texture);Sven Gothel2012-04-0614-195/+541
| | | | | - Factory falls back to NullGLMediaPlayer allowing to test on platforms where no player is available. - MovieSimple (c) to JogAmp since it is no more derived from the old project.
* TextureIO/TGA: Only use current GLContext if available, allowing pre-GL ↵Sven Gothel2012-04-064-46/+54
| | | | usage; writeFile() restricted to GL2GL3, not GL2.
* PMVMatrix: Add convenient ProjectFloat calls of gluLookAt, gluProject, ↵Sven Gothel2012-04-062-52/+192
| | | | gluUnProject and gluPickMatrix
* Android MovieSimple Split: zoom and orig size for performance analysisSven Gothel2012-04-066-8/+192
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* GLMediaPlayer: Use URLConnection to clarify emphasize passing an available ↵Sven Gothel2012-04-055-46/+31
| | | | connected URL. API doc: Useing html table for state chart
* JoglVersion: Dump GLSL version if GLSL is available.Sven Gothel2012-04-051-2/+5
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* Enhance MovieSimple Demo: Split shader to es2/gl2, check for ↵Sven Gothel2012-04-0511-74/+92
| | | | GL_OES_EGL_image_external extension if requested, use proper texture unit
* NEWT/Android: Add notion of 'brokenFocusChange' for Android impl, where ↵Sven Gothel2012-04-042-12/+16
| | | | requestFocus and focusChanged is always forced
* Split Android MovieSimple Launcher to 3Sven Gothel2012-04-047-71/+349
| | | | | | | | 00: One movie view, centered, no effects 01: Two movie views (Main + HUD) using same GLMediaPlayer [texture] and stream 02: Two movie views (Main + HUD) each using own GLMediaPlayer and stream
* GLMediaPlayer/MovieSimple: Refine API (split setStream(GL, URL) -> ↵Sven Gothel2012-04-037-178/+249
| | | | | | | | | initStream(URL) + initGL(GL)) .. IllegalStateException if wrong. Using internet streams of BigBuckBunny, if avail. - Splitting the initialization in stream and GL allows using the stream information (eg: size, ..) for setting the GLDrawable properties .. - Make the impl. more bullet proof ..
* Add Android API 14 GLMediaPlayer demo: MovieSimpleSven Gothel2012-04-039-114/+411
| | | | | | | | | | | | | | | | | Activity adds 2 NEWT GLWindow's in a ViewGroup, one main view and one small HUD view. Both GLWindow contain one GLEventListener playing the same stream using GLMediaPlayer one with no effect, one w/ a gradient color effect. The stream's URL is currently hardcoded 'file:///mnt/sdcard/Movies/BigBuckBunny_320x180.mp4'. Upper half of main window: - click start/pause video - drag rotate video Lower half of main window: - drag bwd/fwd in the stream (seek)
* GLMediaPlayer: API and implementation update. First working version on ↵Sven Gothel2012-04-037-171/+355
| | | | | | | | | | | | | | Android API 14 - Introduce states - Customize / Access texture target,count,features. - Expose TextureFrame. - Use 'long' for all time values in msec. - Mark information optional in API doc (fps, bps, ..)
* Ant Build: Split 2nd pass in android and non-android builds. The former uses ↵Sven Gothel2012-04-032-2/+28
| | | | the Android API JAR for android specifics.
* GLArrayData*: toString(): Dump the vboOffset in decimalSven Gothel2012-04-032-2/+2
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* AndroidWindow/NewtBaseActivity: Properly split functionality, remove ↵Sven Gothel2012-04-032-81/+182
| | | | | | | | | | | | | | | | | | | | | | | | android.view.Window reference and use from AndroidWindow; Force transparency flag; Multiple NEWT Windows in Activity. AndroidWindow: - Force transparency flag to EGL Capabilities chooser (see commit 0d12af05128da433aa7b6767ba5a7f6ee9bce6c4) - Keep androidFormat besides nativeFormat, used to determine transparency flag and recreation. - Move transparency style selection from AndroidWindow.instantiationFinished() -> NewtBaseActivity.setContentView(..) - Remove AndroidWindow.becomeContentViewOf(..) and add it's fullscreen layout features to NewtBaseActivity.setContentView(..) NewtBaseActivity: - General support for multiple NEWT windows. - Adding functionality removed from AndroidWindow - see above - Adding 'addContentView(..)' and 'registerNEWTWindow(..)' which, besides 'setContentView(..)' performs registration of the NEWT window for the 'onDestroy()' method. The 'add*' and 'set*' variant also handle layout etc. - Add direct methods to set fullscreen feature and transparency theme.
* GLContext: Don't enable TRACE_SWITCH if DEBUG is enabled.Sven Gothel2012-04-032-3/+3
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* Texture: Ignore enable/disable for GL_TEXTURE_EXTERNAL_OES; TextureCoords: ↵Sven Gothel2012-04-032-4/+53
| | | | Add convenience coord transfer method to buffer.
* EGLConfig2Capabilities: Add flag 'forceTransparentFlag' allowing to pass ↵Sven Gothel2012-04-035-24/+25
| | | | | | | through transparency flag from higher API The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing) in case the EGL impl. does not (buggy). This is currently true for Android.
* Fix commit de2b129a56335262a44a05541a3ab2e35668cc6e - Relocation/Exposure of ↵Sven Gothel2012-04-021-0/+1
| | | | ProjectFloat
* Initial commit for AudioVideo (com.jogamp.opengl.av) rework, introducing ↵Sven Gothel2012-04-0219-554/+1450
| | | | | | | | Android API 14 MediaPlayer impl of GLMediaPlayer. Android API 14 MediaPlayer allows usage of OMX AL direct decode to texture via libstagefright (OMX AL usage included). Status: Untested, not working - Need to fix native OMX IL (stream detect and split) and/or GStreamer implementation.
* ProjectFloat: Promote to public, exposing general matrix/vector math, custom ↵Sven Gothel2012-04-022-325/+362
| | | | instancing using sliced nio-buffer/primitive-array
* Remote unit tests: Include AWT unit testsSven Gothel2012-03-281-1/+1
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* Add armhf cross build/test scriptsSven Gothel2012-03-283-0/+65
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* minor edits: test.sh and android cross build scriptSven Gothel2012-03-272-3/+5
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* Adapt to gluegen commit e9e61421ef6009e6788998c471d1d3d30aaefea6Sven Gothel2012-03-262-6/+5
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* Adapt to gluegen commit 1c03dfd6d1939a46018583419956e350e531f4fe - Fix Bug 566Sven Gothel2012-03-268-13/+43
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* NIODirectOnly: Remove invalid comment 'where a Buffer argument shall hold ↵Sven Gothel2012-03-261-8/+8
| | | | | | | return values', glGetPointerv, .. The PrimitiveArrayCritical JNI code takes care of copy back the primitive array data if pinpoint is not available.
* Fix EGLConfig re-use w/ different EGLDisplay handle (Triggered w/ Mesa EGL/ES)Sven Gothel2012-03-255-19/+34
| | | | | | | | | Reusing the native EGLConfig handle of another EGLDisplay is invalid, hence the EGLCapabilities cfg-handle value shall be 'refreshed' using the immutable cfg-id and the new EGLDisplay. Also fix EGLError value in createSurface() exception and don't override EGLCapabilities transparency value for a given EGLConfig ID.
* edit tests.shSven Gothel2012-03-251-5/+5
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* X11GLXContext: Remove DEBUG_GLX_MAKECURRENTSven Gothel2012-03-252-12/+2
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* Enhance and generalize AWT Threading* implementation; Minor changes ..Sven Gothel2012-03-2515-451/+360
| | | | | | | | | | | | | | | | | | | | | | | | | Threading*: - add invoke(..) generalizing the Therading decision GLCanvas: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - remove drawable lock, drawable is volatile instead GLJPanel: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - DEBUG: Use getThreadName() prefix GLContextImpl: - Remove GLWorkerThread idle command on makeCurrent(), no holding of context in worker thread while idle. - DEBUG: Use getThreadName() prefix X11GLXContext: - DEBUG: Use getThreadName() prefix TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
* Reviewed JOGL GlueGen Tags: NIODirectOnly - Removed where not technically ↵Sven Gothel2012-03-222-31/+29
| | | | | | | required. Added comment reasoning NIODirectOnly. Impacts code generation for the relaxed methods where NIODirectOnly tag is removed, i.e. it allows an array-backed Buffer object to be passed.
* Mark JOGL/GlueGen NativeSignature*Emitter 'to be reviewed' and adapt it to ↵Sven Gothel2012-03-222-7/+12
| | | | GlueGen commit 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
* Fix all HTML validation errors (http://validator.w3.org/check) ; Add TOC ↵Sven Gothel2012-03-202-581/+433
| | | | anchors ; Remove old content ; Use jogamp.org rel. URLs ; Note: Far from being ready ..
* Merge remote-tracking branch 'gouessej/patch-1'Sven Gothel2012-03-201-52/+281
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| * Lots of modifications: updates of several links, addition of some warnings ↵Julien Gouesse2012-03-201-52/+281
| | | | | | | | about GLU and SWT, some short explanations about NEWT and GLProfile, addition of some complementary information about general aspects of JOGL, ...
* | Fix bug 564 - part 2 (X11 Mesa 8.0.1 GL 3.0 w/ failing GLX_ARB_create_context)Sven Gothel2012-03-201-26/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tolerate a buggy ARB createContext impl (always failing to create a context). Now we only reset the GLContext state and set the context/device availability flag if ARB create context actually was successful. Otherwise the fallback 'old' context is being used w/o having it's context state cleared and context/device availability is set later on. This makes the general use of ARB_create_context more stable. +++ Minor changes: - Non compatibility fallback: Try forward context instead. - Limit ARB context 'seeking' to >= OpenGL 2.0
* | Cleanup: Use getThreadName() and validateCurrent() to remove redundancy and ↵Sven Gothel2012-03-203-51/+49
| | | | | | | | to add thread-name info; GLWorkerThread: Use ArrayList and generics.
* | Fix / Cleanup AWT related Threading code: Using enums, properly disable ↵Sven Gothel2012-03-194-47/+46
| | | | | | | | singlethreading if requested, fix doc: -Dopengl.1thread -> -Djogl.1thread
* | X11GLXContext: X11Util.setX11ErrorHandler( .., DEBUG ? verbose : quiet )Sven Gothel2012-03-191-3/+3
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* | GLContextImpl: Detect "llvmpipe" as a software renderer (Mesa 8.0.1)Sven Gothel2012-03-191-1/+2
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* Adding unit test to validate proper X11 Display closing (Bug 565)Sven Gothel2012-03-193-1/+200
| | | | | Modified Daniel Balog's unit tests, covering GLWindow (NEWT), GLCanvas (AWT) and GLPBuffer to fail immediatly when more than 1 open X11 Display is open.