| Commit message (Collapse) | Author | Age | Files | Lines |
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We were reading a variety of surface type definitions from
sun.java2d.opengl.OGLUtilities using reflection, which has thrown
warnings since Java 9 and which soon will become illegal. For now, just
hard-coded these types to remove the warnings that happen during static
initialization. Eventually the entire Java2D class will have to be
revamped if we want to be able to actually use it.
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The OpenJDK JAR files within this folder
only conveniently serve to compile JOGL on all platforms.
They were extracted from Debian 10's 'libopenjfx-java' package version 11.0.2+1-1
See copyright (also extracted from package above) for (c) details.
Note: This is similar to our SWT injection etc.
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If gluegen was cleaned, the GlueGenTask would be absent, which would
cause a failure in jogl clean (even though GlueGenTask isn't needed in
the clean target). So, modified the jogl build so it doesn't load
GlueGenTask in the clean target.
Orig commit by Wade Walker.
This alternative patch uses the ant target common.gluegen.init
to define the 'gluegen' task post gluegen compile check and pre 'gluegen' call,
avoiding the if-then-else ant-task state query:
<equals arg1="${ant.project.invoked-targets}" arg2="clean" />
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Complements patch 63e31d05ad9f1df99663997c2f04ad086f29c8fc
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Was removed mostly via commit 63e31d05ad9f1df99663997c2f04ad086f29c8fc
We have 2 choices building for java8 under java11:
1) use source, target and bootclasspath options
2) use release option
It is said that (2) is not yet accurate enough
and (1) shall be favored as it guarantees no java>8 class leak
from the build JDK.
This patch is isolated to allow removal of said bootclasspath
if desired by anybody
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(sgothel: This cherry picked merge will be refined)
Also removed a couple of duplicate "source" tags in javac tasks.
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branches, also re-add bootclasspath
Refines commit df7c0ad3b98d3520f023e026b6163bcba2c7ee7e
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In Java 9+, the tools.jar file also no longer exists in Java
installations (it's now stored in a secret non-JAR format), so removed
it.
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and remove the redColor default background (debug only).
IOSUtil.CreateUIWindow(..) also gets its 'visible' attribute,
to be true only for demo Hello1 code - false for intended Proxy Surface Hook.
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See commit 004c67c73a0309158c30929cd0d6513e23f34803
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Astonishingly, the original code path doesn't show up the CAEAGL View/Layer (only the red test background)
even though t is 1:1 equal to this alternative calls.
Keeping the original path intact for future validation, another round of hours of analysis.
The original code path will be removed in the next commit.
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Note: Two subsequent commit will add some required change in the
native UIWindow/UIView creation methods to actually make the NEWT view being displayed ;-)
The demo 'com.jogamp.opengl.demos.ios.Hello' demonstrated a standard NEWT application
running on iOS.
Previous NativeWindow wrap-around demo is preserved in 'com.jogamp.opengl.demos.ios.Hello1'.
Tested on ipad 11'inch arm64 and x86_64 simulation:
- Using GearsES2 demo
- PixelScale 1f, 2f and 0f - last two using max pixel scale
- Touch w/ GearsES2 works:
-- 1 finger rotate
-- 2 finger drag
-- 2 finger pinch-zoom gesture detection
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- IOSUtil/OSXUtil: Return float value and refine name to GetScreenPixelScale*
- WindowDriver's updateMaxScreenPixelScaleByDisplayID(..) and updateMaxScreenPixelScaleByWindowHandle(..)
will only update the maxPixelScale, as actual user pixelSize change should not be triggered here.
A user pixelSize adaption to the changed underlying scale capabilities (e.g. switch monitor)
should be supported by the implemented WindowDriver's: updatePixelScale(..) called by native code.
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Adding the missing JogAmp copyright tag on certain files.
Currently in debate whether 'JogAmp Community' is a legal Copyright tag in the first place,
we might need to add (or replace it with) my authorship.
However, as authorship is well documented via the git repository,
this should be no real world issue.
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and not int[], this avoid copying in case given pNames are normalized.
This is benecifical for X11, Windows and the upcoming iOS touch/pointer support.
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java.part.test.all was erroneously removed, redefined.
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Notable bug as mentioned before:
The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
This workaround re-binds the used color renderbuffer for EAGLLayer presentation
at the end of the FBO drawable instantiation.
FBO DEPTH buffer works now as demonstrated w/ GearsES2.
We have to issue one more test now, using a demo using an FBO itself.
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Initial commit bba73bc096250a3c7fc036d84b1ea054d1b70b06 hacked
its path using a context global EGLLayer instance attachement.
The hack was good for the first demo, however, it forbid using
other FBObjects etc on the way.
Properly specifying FBObject.Attachment.StorageDefinition,
allowing the user to inject code for selected FBO attachements
to define their storage. This might be useful for different
platforms as well - however, it is OS agnostic and instance specific now.
In this sense, GLFBODrawableImpl, hosting FBObject,
has a more specific instance of FBObject.Attachment.StorageDefinition
for color-renderbuffer. It is passed along newly created color renderbuffer.
GLDrawableFactoryImpl.createGLDrawable uses a derived interface,
OnscreenFBOColorbufferStorageDefinition which is defined in
IOSEAGLDrawableFactory and return by its getter.
GLDrawableFactoryImpl.createGLDrawable is therefor platform agnostic again.
Bottom line is, as more platforms will be added, these semi-public interfaces
have to adapt to suit them all ..
All this due to iOS architecture for 'onscreen rendering' using a FBO
which shares its color renderbuffer storage with the EAGLLayer,
associated with the UIView. A bit weird maybe in first sight,
but efficient for creating cheap hardware design ;-)
Only criticism here is that Apple didn't bother using EGL and an extension.
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using our OpenJFK 9 x86_64 and arm64 build.
Test demo class is 'com.jogamp.opengl.demos.ios.Hello',
residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'.
This commit does not yet include a working NEWT
specialization for iOS, but it shall followup soon.
Instead this commit demonstrates JOGL operating on
native UIWindow, UIView and CAEAGLLayer as provided by
Nativewindow's IOSUtil.
Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI
+++
Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
Therefor the default demo GLEventListener chosen here
don't require a depth buffer ;-)
This issue can hopefully be mitigated with other means
than using a flat FBO sink similar to FBO multisampling.
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alphaRequested + add appropriate API doc
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dimensions)
Christian reported this bug and described multiple pathways.
This change usese the following:
- access to getClientAreaInPixels w/ fallback of
- DPIUtil.autoScaleUp(getClientArea())
I hardly have tested this on Linux/GTK, even though I use a High DPI monitor,
maybe just because of it and Eclipse _poor_ state of proper UI presentation.
Christian: Please test this .. if buggy, reopen quick for release 2.4.0
SWT/GTK High-DPI is a PIA:
- GDK_SCALE renders offscreen and scales the image (wow & ugly)
- GDK_DPI_SCALE works at least on the fonts properly
- swt.autoScale is pretty much like: What will be scaled?
It scales some icons in Eclipse, not fonts and result in Eclipse
looks horrible.
Maybe I just made this patch to vent about this poor state of things.
Notable: KDE looks great and uses DPI, firefox some GDK_DPI_SCALE equivalent (OK)
One also wonders why there is only a single scale dimension, where DPI differs x/y!
But enough of my rant :)
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Most fixed, some marked as FIXME left still ..
Also fixed AWTRoboUtil regression of last commit(s), where AWTRobotUtil.addClosingListener(..)
called to itself causing a StackOverflowError.
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SWT unit tests must wait while issuing 'display.readAndDispatch()'
so essential event dispatching won't get blocked.
Previous AWTRobotUtil cleanup and these patches ensure proper lifecycle checks.
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closeWindow, etc ..
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waitForRealized(..)
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TestUtil
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reparenting!
Bug 1362 fix or workaround: Seems SWT/GTK3 at least performs lazy initialization
Minimal action required: setBackground of the parent canvas before reparenting!
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space in canvas ONCE before reparenting!
Bug 1362 fix or workaround: Seems GTK3 at least performs lazy initialization
Minimal action required: setBackground + fillRectangle of some space in canvas ONCE before reparenting!
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Canvas PAINT!
This commit shows the very little change set required to allow working on SWT >= 4.10 + GTK3,
i.e. adding the PAINT listener to Canvas and letting it paint.
Almost too ridiculous? I stumbled over it by creating this test in the first place
when copying the 01 test -> 02 and adding the native parenting.
Possible explanation: The parent Canvas may need to paint once at least due to some
lazy initialization within SWT or GTK3?!
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issues
TestSWTAccessor01: Simply tests SWTAccessor's returned native window handle. Works on SWT + GTK2 and SWT + GTK3.
TestSWTAccessor02NewtGLWindow: Uses same returned native window handle and tests a GLWindow.reparentWindow(..) operation
all rolled out and implemented here ad-hock (comparable to NewtCanvasSWT).
This shall allow simplified debugging.
Testing:
- SWT + GTK2: Works
- SWT + GTK3: Bug reproduced
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TARGET_PLATFORM_SYSROOT (android)
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