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* GLMediaPlayer: Replace GLMediaEventListener.EVENT_CHANGE_* 'int event_mask' ↵Sven Gothel2023-05-0910-156/+221
| | | | with EventMask.Bit/EventMask
* JOGL File Layout: Have *-java-src.zip inside jar folder, add missing ↵Sven Gothel2023-05-071-8/+5
| | | | jar/jogl-demos-java-src.zip
* MacOSXCGLDrawableFactory.canCreateGLPbuffer(): Disabled for MacOS >= 10.13 ↵Sven Gothel2023-05-062-2/+6
| | | | | | (High Sierra) This expands blocking Pbuffer on MacOS, see commit 1562a6d4c71b27378612306f825c2530c938f859
* Nativewindow OSXmisc.m: Minor cleanupSven Gothel2023-05-061-18/+19
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* doc/HowToBuild.html: Align w/ GlueGen (MacOS changes, min deployment target ↵Sven Gothel2023-05-062-3/+8
| | | | 10.7)
* Graph CDTriangulator2D: Drop invalid innerPoly, avoiding ↵Sven Gothel2023-05-051-2/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | Loop.initFromPolyline(..) outline.getGraphPoint().size() < 3 IllegalArgumentException This issue has to be added to our CD .. /* * Font FreeMono-Bold: ID 0 + 465: Glyph[id 465 'uni020F', advance 600, leftSideBearings 42, kerning[size 0, horiz true, cross true], shape true], OutlineShape@5e8a459[outlines 2, vertices 34] Drop innerPoly ctrlpts < 3 - innerPo[vertices 2, ctrlpts 2] < 3 - outline[vertices 4, ctrlpts 4] - Input[vertices 4] * * Font FreeSans-Regular: ID 0 + 409: Glyph[id 409 'Udieresiscaron', advance 720, leftSideBearings 80, kerning[size 0, horiz true, cross false], shape true], OutlineShape@5eb97ced[outlines 3, vertices 33] Drop innerPoly ctrlpts < 3 - innerPo[vertices 1, ctrlpts 1] < 3 - outline[vertices 1, ctrlpts 1] - Input[vertices 1] * Stack: at jogamp.graph.curve.tess.CDTriangulator2D.addCurve(CDTriangulator2D.java:97) at com.jogamp.graph.curve.OutlineShape.triangulateImpl(OutlineShape.java:988) at com.jogamp.graph.curve.OutlineShape.getTriangles(OutlineShape.java:1012) at com.jogamp.graph.curve.Region.countOutlineShape(Region.java:503) at com.jogamp.graph.ui.shapes.GlyphShape.<init>(GlyphShape.java:77) */
* Graph GLRegion: DEBUG_BUFFER (growth) 'jogl.debug.graph.curve.Buffer'Sven Gothel2023-05-051-19/+35
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* doc/HowToBuild.html: Align w/ GlueGen's MacOS changesSven Gothel2023-05-041-2/+7
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* HowToBuild: MacOS: Detail cmake commandline installation and mention 7-ZipSven Gothel2023-05-041-1/+5
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* Graph GLRegion.growBuffer(..): Disable debug output (static final flag)Sven Gothel2023-05-041-3/+9
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* AudioSinkFactory: Add debug output in case of failed initializationSven Gothel2023-05-041-0/+2
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* Graph FontFactor: Adopt to GlueGen commit ↵Sven Gothel2023-05-041-1/+1
| | | | 69d22df0a6132dbf8b88fd04090c0bc81129237f IOUtil.copyStream2File() changes
* Windows tests scripts: Update Graph* and *Movie* demos cmdline launchesSven Gothel2023-05-044-20/+43
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* HowToBuild: Windows: We use MinGW64 w/ 'posix threads' instead of 'win32 ↵Sven Gothel2023-05-042-3/+12
| | | | threads', allowing C++ std::mutex etc to be used (openal-soft)
* GraphUI GridLayout: Handle 'diffBL' in 2nd path, no need to store as we ↵Sven Gothel2023-04-291-10/+10
| | | | don't use PMVMatrix for computation
* GraphUI GridLayout: Remove old unused layout0(..) methodSven Gothel2023-04-291-134/+0
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* GraphUI Working GridLayout w/ and w/o cell-size and alignment; Added BoxLayout.Sven Gothel2023-04-2912-156/+1072
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* GraphUI Shape: Use null rotPivot indicating unset (isZero not sufficient); ↵Sven Gothel2023-04-281-13/+17
| | | | toString() just drop no-border and no-padding.
* GraphUI Shape: Fix hasPadding() and add padding + border details to toString()Sven Gothel2023-04-281-2/+4
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* GraphUI Add Alignment and Gap for layoutSven Gothel2023-04-282-0/+199
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* GraphUI Shape: [add|remove]MouseListener(): Return shape for chainingSven Gothel2023-04-281-4/+6
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* GraphUI Colors: Use pure white modulation w/ color-channel on no-action for ↵Sven Gothel2023-04-285-23/+57
| | | | original color, adjust defaults accordingly
* GraphUI Revise Padding and Border: Padding + Border belong to Shape's ↵Sven Gothel2023-04-287-42/+159
| | | | bounds. Account for both (seperately) and add border rendering to Group as well.
* GraphUI GraphShape: Apply {update->reset}GLRegion()Sven Gothel2023-04-289-9/+9
| | | | See commit 386f9652e0169b0aa7f6ead1bf230d5d67d00a38
* GraphUI GraphShape: Refine API docSven Gothel2023-04-281-1/+23
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* GraphUI GraphShape: {update->reset}GLRegion() and reserve vertices+indices ↵Sven Gothel2023-04-284-16/+20
| | | | if (rect) border is present
* AABBox: Add 'translate' w/ dedicated componentsSven Gothel2023-04-281-0/+15
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* [PMV]Matrix[4f]: Clarify 'mulVec[34]f' in-place arg properties, add pure ↵Sven Gothel2023-04-282-16/+113
| | | | in-place variant and use it in PMVMatrix dropping temporary
* Vec[234]f: Add 'max' and 'min' functionSven Gothel2023-04-283-0/+45
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* GraphUI GraphShape: createGLRegion() -> updateGLRegion(), called by ↵Sven Gothel2023-04-2019-104/+192
| | | | | | | | | | | | | | | | | | | | | | addShapeToRegion() impl to utilize OutlineShape -> GLRegion ctor w/ proper buffer-size This way we avoid unnecessary buffer growth and allow creation of 'always' fitting buffer sizes. +++ Update or freshly create the GLRegion, while allocating its buffers with given initial `vertexCount` and `indexCount`. Method shall be invoked by the addShapeToRegion(GLProfile, GL2ES2) implementation before actually adding the OutlineShape to the GLRegion. addShapeToRegion(GLProfile, GL2ES2) is capable to determine initial `vertexCount` and `indexCount` buffer sizes, as it composes the OutlineShapes to be added. updateGLRegion(GLProfile, GL2ES2, TextureSequence, OutlineShape) maybe used for convenience. In case GLRegion is `null`, a new instance is being created. In case the GLRegion already exists, it will be either cleared if the GL2ES2 `gl` instance is not `null` or earmarked for deletion at a later time and a new instance is being created.
* Graph GLRegion/TextRegionUtil: Enhance pre-determination of buffer-size, ↵Sven Gothel2023-04-2015-58/+119
| | | | | | | | | | increase default initial 16->64 (unsued) - Region.countOutlineShape(..) now returns unpatched 3*triangle value for indices, avoiding grow - TextRegionUtil.addStringToRegion() uses countStringRegion(..) per default - Added GLRegion.create(.., OutlineShape) for convenience, using Region.countOutlineShape(..) - Refined API doc -
* Graph OutlineShape.get{Outline->}VectexCount() renamedSven Gothel2023-04-203-3/+3
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* GLArrayDataClient: Refine API doc for grow*() and reserve()Sven Gothel2023-04-201-2/+2
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* GraphUI Button.createGLRegion(): Pre-calc Region buffer size for BaseButton ↵Sven Gothel2023-04-201-1/+14
| | | | (16) + Label-Text to avoid buffer grow
* Graph GLRegion*: Utilize interleaved GLSL buffers for vertices, curveParams ↵Sven Gothel2023-04-206-172/+119
| | | | | | | | | | | and the optional colors (GPU effeciency and performance; Increased CPU buffer growth performance) Besides simplification, interleaved GPU memory boosts - effeciency - performance Since only one underlying backing buffer on the CPU (host) has to be managed, it also increases buffer growth performance.
* GLArrayDataServer.addGLSLSubArray(): Return (actual) GLArrayDataWrapper ↵Sven Gothel2023-04-201-1/+1
| | | | instead of just GLArrayData interface, exposing and allowing mutable access to attribute location for interleaved sub-arrays
* Graph VBORegion2P*.renderVBO(): Add comment on ↵Sven Gothel2023-04-192-0/+9
| | | | BITHINT_GLOBAL_DEPTH_TEST_ENABLED usage -> To be investigated.
* Graph [GL]Region: Use small initial indices/vertices count (640 -> 16), ↵Sven Gothel2023-04-192-6/+9
| | | | | | since (huge) text glyph gets always pre-calculated. Region.countOutlineShape() indices ceiling raised from 60% to 90% of vertices, otherwise gets exceeded too often later on.
* Graph GLRegion: Consolidate pass-1 common data (indices, vertices, ..) and ↵Sven Gothel2023-04-195-476/+186
| | | | all related methods. Add growCount stat.
* Graph Region.addOutlineShape(): Fix DEBUG_INSTANCE path, enable perf counter ↵Sven Gothel2023-04-191-0/+3
| | | | if disabled.
* Graph: Region.countOutlineShape(..) -> static, allow usage w/o instance; ↵Sven Gothel2023-04-193-33/+40
| | | | | | | | TextRegionUtil.addStringToRegion() grow region buffer w/ counting (as well); GLRegion.create(..) count + reuse create(.., size) static-ctor All supported string -> region method utilize pre-calc of size and growth! Before, GraphUI's Label0 used TextRegionUtil.addStringToRegion() and hence missed this optimization path.
* GraphUI {Round->Base}Button, denoting perpendicular or round corners (aka ↵Sven Gothel2023-04-195-54/+78
| | | | | | | | rectangle or oval shape) - Button + BaseButton setter also pass this for chaining - Button {twoPassLabel->label}ZOffset, investigate whether z-offset still required (not if blending is enabled!) -
* Graph Font.getGlyphShapeBounds(): Use variant w/ 2 temp AffineTransform ↵Sven Gothel2023-04-182-6/+10
| | | | matching getGlyphBounds()
* GraphUI Test: Have TestTextRendererNEWT21's FontViewListener01 use 8mm/cell ↵Sven Gothel2023-04-181-1/+1
| | | | | | to match old screenshots for regression test. No rendering regressions w/ last Graph changes found.
* GraphUI: Add BoxLayout and Margin, todo: Have GridLayout properly use Gap w/ ↵Sven Gothel2023-04-184-1/+546
| | | | Padding and alignment (Margin?) (CSS alike)
* GraphUI Padding: Use CSS alike ctor semantics, hence swizzle ctor argumentsSven Gothel2023-04-185-57/+71
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* Graph OutlineShape.checkOverlaps(): Test overlap first to drop ↵Sven Gothel2023-04-181-1/+1
| | | | overlaps.contains(..) test
* VectorUtil: Fix isVec3InTriangle3(..) testing p1, p2 and p3Sven Gothel2023-04-181-12/+8
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* Graph + GraphUI: Consolidate Vertex: Drop SVertex and factory, use Vec[234]f ↵Sven Gothel2023-04-1846-1175/+639
| | | | | | | | | | | instead of float[] and remove unused VectorUtil methods After Matrix4f consolidation and proving same or better performance on non array types, this enhances code readability, simplifies API, reduces bugs and may improve performance. GraphUI: - Have RoundButton as a functional class to make a round or rectangular backdrop, i.e. impl. addShapeToRegion() via reused addRoundShapeToRegion()
* GraphUI Demos: Move GraphUIDemoArgs to sub-package utilSven Gothel2023-04-189-2/+9
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