| Commit message (Collapse) | Author | Age | Files | Lines |
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with EventMask.Bit/EventMask
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jar/jogl-demos-java-src.zip
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(High Sierra)
This expands blocking Pbuffer on MacOS, see commit 1562a6d4c71b27378612306f825c2530c938f859
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10.7)
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Loop.initFromPolyline(..) outline.getGraphPoint().size() < 3 IllegalArgumentException
This issue has to be added to our CD ..
/*
* Font FreeMono-Bold: ID 0 + 465: Glyph[id 465 'uni020F', advance 600, leftSideBearings 42, kerning[size 0, horiz true, cross true], shape true], OutlineShape@5e8a459[outlines 2, vertices 34]
Drop innerPoly ctrlpts < 3
- innerPo[vertices 2, ctrlpts 2] < 3
- outline[vertices 4, ctrlpts 4]
- Input[vertices 4]
*
* Font FreeSans-Regular: ID 0 + 409: Glyph[id 409 'Udieresiscaron', advance 720, leftSideBearings 80, kerning[size 0, horiz true, cross false], shape true], OutlineShape@5eb97ced[outlines 3, vertices 33]
Drop innerPoly ctrlpts < 3
- innerPo[vertices 1, ctrlpts 1] < 3
- outline[vertices 1, ctrlpts 1]
- Input[vertices 1]
* Stack:
at jogamp.graph.curve.tess.CDTriangulator2D.addCurve(CDTriangulator2D.java:97)
at com.jogamp.graph.curve.OutlineShape.triangulateImpl(OutlineShape.java:988)
at com.jogamp.graph.curve.OutlineShape.getTriangles(OutlineShape.java:1012)
at com.jogamp.graph.curve.Region.countOutlineShape(Region.java:503)
at com.jogamp.graph.ui.shapes.GlyphShape.<init>(GlyphShape.java:77)
*/
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69d22df0a6132dbf8b88fd04090c0bc81129237f IOUtil.copyStream2File() changes
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threads', allowing C++ std::mutex etc to be used (openal-soft)
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don't use PMVMatrix for computation
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toString() just drop no-border and no-padding.
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original color, adjust defaults accordingly
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bounds. Account for both (seperately) and add border rendering to Group as well.
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See commit 386f9652e0169b0aa7f6ead1bf230d5d67d00a38
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if (rect) border is present
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in-place variant and use it in PMVMatrix dropping temporary
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addShapeToRegion() impl to utilize OutlineShape -> GLRegion ctor w/ proper buffer-size
This way we avoid unnecessary buffer growth and allow creation of 'always' fitting buffer sizes.
+++
Update or freshly create the GLRegion, while allocating its buffers with given initial `vertexCount` and `indexCount`.
Method shall be invoked by the addShapeToRegion(GLProfile, GL2ES2) implementation before actually adding the OutlineShape to the GLRegion.
addShapeToRegion(GLProfile, GL2ES2) is capable to determine initial `vertexCount` and `indexCount` buffer sizes,
as it composes the OutlineShapes to be added.
updateGLRegion(GLProfile, GL2ES2, TextureSequence, OutlineShape) maybe used for convenience.
In case GLRegion is `null`, a new instance is being created.
In case the GLRegion already exists, it will be either cleared if the GL2ES2 `gl` instance is not `null`
or earmarked for deletion at a later time and a new instance is being created.
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increase default initial 16->64 (unsued)
- Region.countOutlineShape(..) now returns unpatched 3*triangle value for indices, avoiding grow
- TextRegionUtil.addStringToRegion() uses countStringRegion(..) per default
- Added GLRegion.create(.., OutlineShape) for convenience, using Region.countOutlineShape(..)
- Refined API doc
-
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(16) + Label-Text to avoid buffer grow
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and the optional colors (GPU effeciency and performance; Increased CPU buffer growth performance)
Besides simplification, interleaved GPU memory boosts
- effeciency
- performance
Since only one underlying backing buffer on the CPU (host) has to be managed,
it also increases buffer growth performance.
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instead of just GLArrayData interface, exposing and allowing mutable access to attribute location for interleaved sub-arrays
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BITHINT_GLOBAL_DEPTH_TEST_ENABLED usage -> To be investigated.
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since (huge) text glyph gets always pre-calculated.
Region.countOutlineShape() indices ceiling raised from 60% to 90% of vertices, otherwise gets exceeded too often later on.
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all related methods. Add growCount stat.
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if disabled.
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TextRegionUtil.addStringToRegion() grow region buffer w/ counting (as well); GLRegion.create(..) count + reuse create(.., size) static-ctor
All supported string -> region method utilize pre-calc of size and growth!
Before, GraphUI's Label0 used TextRegionUtil.addStringToRegion() and hence missed this optimization path.
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rectangle or oval shape)
- Button + BaseButton setter also pass this for chaining
- Button {twoPassLabel->label}ZOffset, investigate whether z-offset still required (not if blending is enabled!)
-
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matching getGlyphBounds()
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to match old screenshots for regression test.
No rendering regressions w/ last Graph changes found.
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Padding and alignment (Margin?) (CSS alike)
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overlaps.contains(..) test
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instead of float[] and remove unused VectorUtil methods
After Matrix4f consolidation and proving same or better performance on non array types,
this enhances code readability, simplifies API, reduces bugs and may improve performance.
GraphUI:
- Have RoundButton as a functional class to make a round or rectangular backdrop,
i.e. impl. addShapeToRegion() via reused addRoundShapeToRegion()
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