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* OpenGL ES/EGL OverhaulSven Gothel2012-02-133-0/+197
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* New GLProfile.ShutdownType: SHARED_ONLY / COMPLETE - Enhance/Fix Lifecycle ↵Sven Gothel2011-12-011-0/+41
| | | | | | | | | | | | | | | | | | | | | Management - Leave Platform, .. TempJarCache untouched. - GLDrawableFactoryImpl*: Leave DynamicLibraryBundle(lib-binding) untouched, for NativeLibrary, JNILibLoaderBase (JNI libs), .. consistency. - SHARED_ONLY: shutdown shared GLDrawableFactoryImpl* resources and NativeWindowFactory - COMPLETE: additionally shutdown GLContext* Clear all cached GL/GLX proc-address and device/context mappings. - Use new "GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY)" in Applets - X11GLXDrawableFactory Shutdown: Uncomment close/destroy of shared resources. - JAWTWindow.destroy(): Close the delegated device. In case it's X11 this closes the exclusive opened X11 Display.
* Fix HowToBuildSven Gothel2011-10-101-2/+3
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* refined JOGL-DEPLOYMENT docSven Gothel2011-09-201-40/+103
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* Add Apache 1.1 and 2.0, SGIFreeB 2.0 and ubuntu-font licenses to ↵Sven Gothel2011-09-204-0/+356
| | | | doc/licenses; Proper license text referencing from root LICENSE.txt
* fix url and html tagsSven Gothel2011-09-181-5/+5
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* html fixesSven Gothel2011-09-182-56/+51
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* Make jogl-test-applets look nice; Add NEWT Overview; Link both to JOGL's ↵Sven Gothel2011-09-172-1/+182
| | | | index page
* HowToBuild += libXrender-develSven Gothel2011-09-141-0/+2
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* Don't generate android.jar pre default, incl atomic jar/jnlp in 7zSven Gothel2011-09-131-2/+0
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* Add 'older' NEW UI Requirements List - 2010-06-01Sven Gothel2011-09-081-0/+66
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* deployment resturcturing: combine nativewindow/jogl/newt ; newt: 'driver' ↵Sven Gothel2011-08-051-45/+23
| | | | | | | | | | | | | | | | | | | | | separation ; android cleanup remaining all-in-one jnlp's / jars: jogl-all-awt.jnlp -> jogl.all.jar jogl-all-noawt.jnlp -> jogl.all-noawt.jar jogl-all-mobile.jnlp -> jogl.all-mobile.jar native for all above: jogl-all-natives-linux-amd64.jar jogl.all-android.apk jogl.all-android.jar more may follow for each supported platfrom ++++ - newt: proper 'driver' separation - all drivers reside now in jogamp.newt.driver.* - remove intptr.cfg / use gluegen's
* updated runtime properties (debug) docSven Gothel2011-07-281-4/+18
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* fix url: .com -> .orgSven Gothel2011-07-211-2/+2
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* add url to opengl and khronosSven Gothel2011-07-131-2/+4
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* Fix UML sizeSven Gothel2011-07-131-1/+2
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* Add Documentation: OpenGL-Evolution-And-JOGLSven Gothel2011-07-131-0/+214
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* main git source location if jogampSven Gothel2011-06-281-4/+4
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* Folded turtle2d into jogl foldersSven Gothel2011-04-011-0/+0
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* Adding misc NEWT docs/notesSven Gothel2010-12-121-0/+30
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* little TODO updateSven Gothel2010-12-101-14/+3
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* Use common javadoc file structure 'javadoc/<module>/<javadoc-type>' and zip ↵Sven Gothel2010-11-161-1/+1
| | | | all <module>/** to javadoc.zip. This shall be done for all jogamp modules
* updated runtime-properties.txt docSven Gothel2010-11-131-8/+9
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* Complete switching over to std X11 Xinerama started with ↵Sven Gothel2010-11-061-4/+5
| | | | f47e8be170731d75a8b6002621a1541f90160465
* HowToBuild Fix: Add Xrandr dependenciesSven Gothel2010-11-021-0/+4
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* JOGL: Reenable Applet/Webstart/RCP support for JOGL + AWT + X11Sven Gothel2010-10-141-6/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changed GLProfile/NativeWindowFactory/.. initialization methodology: GLProfile: public static synchronized void initSingleton(final boolean firstUIActionOnProcess); NativeWindowFactory: public static synchronized void initSingleton(final boolean firstUIActionOnProcess); +++ Introducing NativeWindow ToolkitLock, implementations are NullToolkitLock JAWTToolkitLock X11JAWTToolkitLock X11ToolkitLock AbstractGraphicsDevice provides generic global toolkit locking methods, implemented by the ToolkitLock interface. ToolkitLock's are aggregated in NativeWindow's DefaultGraphicsDevice to implement it's superclass lock()/unlock() methods. This enables a device specific locking strategy, ie on X11/AWT utilizing JAWT && X11 locking, and maybe none for others (NEWT). No locking is required for X11 / AWT, in case the above mentioned initialization happened as a 'firstUIActionOnProcess'. The ToolkitLock factory is currently a hardcoded part of NativeWindowFactory. We may have to allow 3rd party NativeWindow implementations to register custom ones. +++ com.jogamp.opengl.impl.GLDrawableImpl cleanup: Dealing with all locking code, providing all public methods. Exceptions are commented. Specializations x11/windows/.. only contains platform code. Pulled down access qualifiers if possible public -> protected. com.jogamp.nativewindow.impl.x11.X11Util Wrapping all X11Lib method with the new locking code. com.jogamp.nativewindow.impl.jawt.JAWTUtil Utilize global SunToolkit.awtLock() is available, the fallback to global JAWT.lock(). The latter just invokes the first. javax.media.nativewindow.awt.AWTGraphicsDevice setHandle(long handle) -> setSubType(String type, long handle) which also resets the ToolkitLock respecting the new type. This ensures correct locking after the sub type has been determined, ie AWT using an X11 peer. +++ Misc Changes done on the way .. GLCanvas: Fixed inversed this.drawableHelper.isExternalAnimatorAnimating() condition, which disabled normal repaint. GLJPanel: Removed drawableHelper.isExternalAnimatorAnimating() condition, which disabled painting, since the animation thread just updates the source image. NEWT WindowImpl: When reparenting back to parent and 'refit' child if it's size exceeds it's parent. More 'Fix: Memory consumption' commit 6ced17f0325d5719e992b246ffd156e5b39694b4. NEWTEvent: Removed code to evaluate the 'system event' attribute, need to find a better approach.
* Harmonize all runtime properties, see doc/Implementation/runtime-properties.txtSven Gothel2010-10-111-0/+74
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* cleaned up www and doc folders.Michael Bien2010-06-284-6/+13
| | | | | - removed all jars in www/webstart - deprecated some documents and readmes... feel free to remove some of them if no objections
* Merge branch 'master' of github.com:sgothel/joglMichael Bien2010-06-101-0/+94
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| * Fix: Locking/Threading; Common IntIntHashMap and Buffers; Fix: ↵Sven Gothel2010-06-101-0/+94
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc .. TODO: Compile and test on MacOSX .. Fix: ===== Multithreading/Locking: See jogl/doc/Implementation/MultiThreading.txt - Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, .. and NEWT: Window/Display - No more use of JAWT global lock necessary, removed. - No need for X11 Display lock, on the contrary, this made the NV driver hang. - Use common window/surface lock - All NativeWindow surfaceLock's are recursive now glMapBuffer: If size is 0, don't do cont with the native call. glMapBufferRange: Fix capacity. glNamedBufferDataEXT: Track the size. glMapNamedBufferEXT: Manual impl. - use the tracked size glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of ignoring and implement a renamed version (*Copied), we just use ManualImplementation for the proper copy-result code. DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes in the determing loadGLJNILibrary() method, which is called by super(). Otherwise static init will overwrite them after the super() call. X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()), since this caused a freeze/SEGV sometimes. Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage. - Native: if not visible, don't focus, etc - NewtCanvasAWT: Use the container size to start with - Run the command on the EDT Using GlueGen's new DynamicLibraryBundle utility: - X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo. - X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo - Remove all path from lib names. - GL order: libGL.so.1, libGL.so, GL - shallLinkGlobal: true -> to server some 'old' DRI systems -> http://dri.sourceforge.net/doc/DRIuserguide.html - shallLookupGlobal: false - Try both : glXGetProcAddressARB and glXGetProcAddress - Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName) Found the issue with LIBGL_DRIVERS_PATH, ie if not set no valid GL instance can be found (ie ATI fglrx/DRI). This may happen if using a differen user than the desktop user for whom the env var is set within some /etc/X11/Xsession.d/ script. Enhancements: ============= GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking. GLBufferStateTracker: Use IntIntHashMap. GLStateTracker: Use IntIntHashMap. GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list), remove redundant code. FIXME: MacOSXCGLDynamicLookupHelper: - Not tested - Not using NSImage lookup anymore as recommended by OSX API Doc, so dlsym is used always (to be tested) WindowsWGLDynamicLookupHelper: - Not tested GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime, no compile time dependencies to GL anymore, nor a need to specify CgGL. Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32 while using static binding to GDI32 NEWT events generated by native code are enqueued and not send directly. This should ease locking mechanisms .. if any are necessary. NEWT: More platform specific code moved to *Impl method, simplifying the generic code of the superclass and impl protocol. Cleanup: ========= Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers Removed all InternalBufferUtil's from repository Removed GLContextImpl notion of 'optimized' surface locking, where the surface gets unlocked during makeCurrent/release. This just makes no sense and would impact multithreading in a horrible way.
* | fixed Linux bullet list on HowToBuild www page.Michael Bien2010-06-021-25/+24
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* XHTML cleanup for jogl deployment doc.Michael Bien2010-05-192-252/+238
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* escaping ampersandin XMLMichael Bien2010-05-191-1/+1
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* Merge branch 'master' of github.com:sgothel/joglMichael Bien2010-05-191-9/+31
|\ | | | | | | | | Conflicts: doc/HowToBuild.html
| * Added Cg referenceSven Gothel2010-05-171-1/+5
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| * HowToBuild: git doc refinementSven Gothel2010-05-171-3/+11
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| * Add Windows 64bit build docSven Gothel2010-05-171-4/+11
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* | XHTML cleanup for JOGL build howto.Michael Bien2010-05-191-191/+213
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* Fix JOGL Deployment docSven Gothel2010-05-143-160/+286
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* Fix docSven Gothel2010-05-142-22/+76
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* Fix build HOWTOSven Gothel2010-05-141-62/+126
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* Updated UML DocumentationSven Gothel2010-04-2327-444/+1389
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* JOGL GL4 preperation (cont):Sven Gothel2010-04-201-0/+524
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - updated lstjars.sh 32790c376583beccd030eecd7c56cbe66d380172 120kB jogl.gl2.jar (before flattening) 16kB jogl.gl2.jar (after flattening) Before: JOGL GL2 AWT 44 gluegen-rt.jar 84 nativewindow.all.jar 148 jogl.core.jar 116 jogl.util.jar 56 jogl.os.x11.jar 120 jogl.gl2.jar 64 jogl.awt.jar 4 libgluegen-rt.so.gz 144 libjogl_desktop.so.gz 8 libnativewindow_x11.so.gz 4 libnativewindow_awt.so.gz 4 libnativewindow_jvm.so.gz 796 total After: JOGL GL2 AWT 72 gluegen-rt.jar 80 nativewindow.all.jar 152 jogl.core.jar 116 jogl.util.jar 60 jogl.os.x11.jar 16 jogl.gl2.jar 64 jogl.awt.jar 4 libgluegen-rt.so.gz 120 libjogl_desktop.so.gz 8 libnativewindow_x11.so.gz 4 libnativewindow_awt.so.gz 696 total
* Added doc/deployment:Sven Gothel2010-04-082-0/+678
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | JOGL-JAR-BUNDELING.txt A first FAQ about the (new) JAR partitioning. lstjars/lstjars.linux_amd64-20100406.log A first deployment payload measurement in kBytes :) New JAR Partitioning: All-In-One (*all*): - with AWT - without AWT See JOGL-JAR-BUNDELING.txt Atomic: See JOGL-JAR-BUNDELING.txt - Removed property setup.noall, since the *all* targets are mandatory now. Currently - Added gl4 part (still empty) - Fixed make/lstjars.sh and etc/profile.jogl (new JAR bundles) - Fixed make/lstjars.sh to produce JAR and PACK200 numbers, and using the *all* bundles if possible. MacOsX: - Fix missing refactoring in src/newt/native/MacWindow.m - Adding missing NSWindowDelegate protocol to NewtMacWindow as mandatory since 10.3.6 Misc: - Applied: 'gluegen.cpptasks.striplibs' to all native libraries. - Use path.seperator (ant) and system.env.library.path (gluegen), for junit runs.
* moved com.jogamp.javafx.* to com.jogamp.*.Michael Bien2010-03-291-3/+3
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* final large refactoring to move to com.jogamp.*.Michael Bien2010-03-281-3/+3
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* refactoring: renamed com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-272-2/+2
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* kenai -> githubSven Gothel2009-11-101-7/+7
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* Added a copy of the Wiki's FAQSven Gothel2009-10-121-0/+417
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* UML: prj ..Sven Gothel2009-08-075-14/+34
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