| Commit message (Collapse) | Author | Age | Files | Lines |
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GLEventListener2 (WIP); Refine FloatUtil
- GLEventListener2 extends GLEventListener adds refined control:
- display w/ flags, i.e. repeat, don't clear
- setProjectionModelview(..)
- FloatUtil.* Add return value for chaining, where missing
+++
- jogamp.opengl.oculusvr.OVRDistortion
- Handles all OVR related data and maps it to shader + GL buffers
- display method
- com.jogamp.opengl.oculusvr.OVRSBSRendererSingleFBO implements GLEventListener
- Simple OVRDistortion renderer using single FBO
- Using upstream GLEventListener2 (the content)
- com.jogamp.opengl.oculusvr.OVRSBSRendererDualFBO implements GLEventListener
- Simple OVRDistortion renderer using two FBOs
- Using upstream GLEventListener2 (the content)
Manual Test: com.jogamp.opengl.test.junit.jogl.stereo.ovr.OVRDemo01
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native build: cc, c++, linkage)
- Bring-up on OSX w/ clang/clang++
- Build and tested on OSX 10.9
- Split native build: cc, c++, linkage
- Perform steps sequentually to not
differentiate c and c++ compiler as required for clang/clang++
- compile c code
- compile c++ code
- link all object files
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common:
- property 'oculusvr.sdk.available' is only set if sub-module 'oculusvr-sdk' is available
- if 'oculusvr.sdk.available' is not set build.xml will not issue build-oculusvr.xml's 'all' target
build-oculusvr.xml:
- propery 'oculusvr.build.enabled' is only enabled if 'oculusvr.sdk.available' is set
and targer 'all' will only pass if set.
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Bring-up test only initializes the ovrHmdHandle
data structure by OVR native code.
See com.jogamp.oculusvr.OVRVersion
Current evaluation build compiles all OVR-SDK source
files itself w/o using provided libovr.a.
We also skip the GL dependent renderer of the SDK,
i.e. we prefer to utilize our JOGL 'barrel distortion' renderer.
This eases the 'chicken-egg' problem of OVR SDK dependencies,
i.e. libGL, libGLESv2 .. etc
Since the OVR source code is C++, we may still have to figure out
how to / and whether we shall link libstdc++ statically
to remove platform dependencies.
Right now we link libstdc++ statically if using GCC,
see make/build-oculusvr.xml (hackish .. TODO: better way to include all symbols).
Same consideration applies to GNU/Linux and libudev.so dependency,
since there are:
- libudev.so.0 and (Older distri's)
- libudev.so.1 (Debian8, ..)
...
Produced JAR artifacts are
- jar/atomic/oculusvr.jar
- jar/atomic/oculusvr-natives-<os.and.arch>.jar
i.e. only in 'atomic' variants to not bloat the default 'all' JAR files.
....
make/build-oculusvr.xml Notes:
- Currently native build only enabled on GNU/Linux (isLinux)
- Force disable native build via property 'c.build.oculusvr.skip'
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See GlueGen commits:
- c06288d2a12586ab8df3715cf130549fdd7499fb
- 64615f17a8c63f692159235e169dbdd14d30b737
- 1a504fa682e6f28c5543da4d5885c7f2ff4ed3f1
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- Adding 'plugin3-public' jar and sources for Applet3 support, copied from icedtea-web3
- Added com.jogamp.newt.util.applet.JOGLNewtApplet3Run capable to run Applet3
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reduce footprint for the masses.
Remove the ubuntu fonts from atomic/jogl-util-graph.jar and hence all derivated 'all' JAR files.
The Android jar files still contain the fonts as assets!
atomic/jogl-util-graph-fonts-p0.jar contains the fonts and is either referenced by:
- UbuntuFontLoader: Using class based Jar URI derivation using TempJarCache to [down]load
and extract the jar file (similar to native lib-loading).
- Explicitly via traditional classpath, see jnlp-files/jogl-applet-runner-newt-GraphTextDemo01b-napplet.html
The pack200 jogl-all.jar file is now below 1MB
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version dependent c-files individually and inject object files. ; ffmpeg *register_all() at setStream0(..)
- Use 'dot less' dir/file names
- Compile ffmpeg version dependent c-files individually and inject object files.
- ffmpeg *register_all() at setStream0(..)
- Only register devices if available _and_ camera is requested.
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Note: May be relocated to external project later!
Assumption:
gluegen/
joal/
jogl/
For OpenAL / JOAL code:
- use the package jogamp.opengl.openal (like jogamp.opengl.android)
- will be build _before_ the other 2nd pass java files
- do not expose OpenAL/JOAL APIs, if being used by other packages,
since only this package is being compiled w/ JOAL jar files!
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a3f2ef50ad33c58a240a17fcf03e415d772207c3, etc; Fix NewtVersion, NativeWindowVersion and NewtVersionActivityLauncher
NewtVersion, NativeWindowVersion: Also search for extension javax.media.opengl (all packaging)
NewtVersionActivityLauncher: Use new launcher URI
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GLU:
jogl-glu.jar <- jogl-glutess.jar, jogl-glumipmap.jar and
javax/media/opengl/glu/*
javax/media/opengl/glu/gl2es1/*
jogamp/opengl/glu/* jogamp/opengl/glu/error/*
jogl-glu-gldesktop.jar stays.
CORE (jogl.core.jar):
+ com/jogamp/opengl/util/*
+ jogamp/opengl/util/*
+ com/jogamp/opengl/util/glsl/*
+ jogamp/opengl/util/glsl/*
DEBUG/TRACE: Removed Debug/Trace pipelines of common profiles (won't work anyways)
- [Debug|Trace]GL2ES1
- [Debug|Trace]GL2ES2
- [Debug|Trace]GL2GL3
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GLCapabilities on X11 (feature complete)
To allow custom GLCapabilities, we had to use native parenting on X11 w/ a new child window.
The desired visualID chosen by the users GLCapabilities is passed to the new child window.
The redraw drops must be caused by the original GDK or the new child GDK window.
Now we use a plain X11 child window similar to NEWT's X11 window and NewtCanvasSWT,
which doesn't expose this bug.
(Note: SWTAccessor/GLCanvas still contains the uncommented GDK code path for further inspection, if desired)
Also added SWTNewtEventFactory to test event handling on the SWT GLCanvas w/ GearsES2.
TestSWTJOGLGLCanvas01GLn tests custom GLCapabilities now.
SWTEDTUtil has been moved to private: com.jogamp.newt.swt -> jogamp.newt.swt.
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(jogl-all-android.jar, jogl-test-android.jar) if android SDK JAR files are available. ; Split up atomic jogl-util.jar
Compile and generate android JAR files (jogl-all-android.jar, jogl-test-android.jar) if android SDK JAR files are available.
- See gluegen commit 55b4552aef7882c358d545d020d6f12c958ed8ed
Also split up atomic jogl-util.jar
- jogl-util.jar -> jogl-util.jar + jogl-util-graph.jar
Footprint Stats:
This demonstrates small footprint of a minimum configuration,
all numbers in kilobytes (du -ksc).
NOTE the min size of ~ 1MB!
JOGL ALL
220 kB gluegen-rt.jar
5180 kB jogl-all.jar
4 kB libgluegen-rt.so.gz
4 kB libnativewindow_awt.so.gz
12 kB libnativewindow_x11.so.gz
100 kB libjogl_desktop.so.gz
20 kB libnewt.so.gz
5540 kB total
JOGL Min X11 Min egl es1 es2
220 kB gluegen-rt.jar
296 kB atomic/jogl-core.jar
156 kB atomic/jogl-glmobile.jar
284 kB atomic/jogl-util.jar
76 kB atomic/nativewindow-core.jar
120 kB atomic/newt-core.jar
28 kB atomic/nativewindow-os-x11.jar
28 kB atomic/newt-driver-x11.jar
4 kB libgluegen-rt.so.gz
48 kB libjogl_mobile.so.gz
12 kB libnativewindow_x11.so.gz
20 kB libnewt.so.gz
1292 kB total
JOGL Android - mobile egl es1 es2
224 kB gluegen-rt-android.jar
3020 kB jogl-all-android.jar
4 kB libgluegen-rt.so.gz
48 kB libjogl_mobile.so.gz
3296 kB total
JOGL Min Android/Mobile Min egl es1 es2
224 kB gluegen-rt-android.jar
296 kB atomic/jogl-core.jar
156 kB atomic/jogl-glmobile.jar
8 kB atomic/jogl-os-android.jar
284 kB atomic/jogl-util.jar
76 kB atomic/nativewindow-core.jar
120 kB atomic/newt-core.jar
28 kB atomic/newt-driver-android.jar
4 kB libgluegen-rt.so.gz
48 kB libjogl_mobile.so.gz
1244 kB total
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mouse tracker
Rasperry PI uses the 'BCM VC IV' GPU via console as it's default configuration.
This driver enables direct support for JOGL/NEWT.
Due to the lack of detection (TODO) users have to specify the Java property:
-Dnativewindow.ws.name=jogamp.newt.driver.bcm.vc.iv
- Autodetection should be included in 'NativeWindowFactory._getNativeWindowingType()'
while adding a new TYPE: 'TYPE_BCM_VC_IV'.
- Autodetection may need to detect whether an X11 Display runs and the installed
EGL library uses it (instead of the default console one)
This work is authored in coop w/ Xerxes Rånby <[email protected]>!
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Note: Patch set not clean since build*xml files contain 'NEWT Broadcom' driver changes of upcoming commit
due to pervious uncommitted work. Will be fixed w/ next commit.
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NewtCanvasSWT allowing to parent NEWT windows natively.
SWT GLCanvas creates lazy when resource is ready
- Ensures drawable and context are created when size > zero and native visualID is valid.
The latter is platform dependent.
- Note that you cannot utilize custom GLCapabilities w/ this one,
since the configurations is already realized - use NewtCanvasSWT.
Create new NewtCanvasSWT allowing to parent NEWT windows natively:
- Similar to NewtCanvasAWT
- Allows attaching / detaching NEWT windows
NewtCanvasAWT: Public setNEWTChild(..) fixed
Added test cases for the above - tested on Linux, OSX and Windows w/ SWT
Note: As usual for OSX, add -XstartOnFirstThread
Details:
- NEWT Display has new method: 'EDTUtil setEDTUtil(EDTUtil)'
allowing to set a custom event dispatch utility.
We use this to set our SWTEDTUtil for using NEWT w/ SWT
complying w/ SWT threading constraints.
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Derivation
- Depends on GlueGen commit 9a71703904ebfec343fb2c7266343d37a2e4c3db
JAR file name changes:
ALL JARs:
- jogl.all.jar -> jogl-all.jar
- jogl.all-noawt.jar -> jogl-all-noawt.jar
- jogl.all-mobile.jar -> jogl-all-mobile.jar
- jogl.all-android.jar -> jogl-all-android.jar
- jogl.all-android.apk -> jogl-all-android.apk
Atomic JARs:
- nativewindow.core.jar -> nativewindow-core.jar
- nativewindow.awt.jar -> nativewindow-awt.jar
- nativewindow.os.x11.jar -> nativewindow-os-x11.jar
- nativewindow.os.win.jar -> nativewindow-os-win.jar
- nativewindow.os.macosx.jar -> nativewindow-os-osx.jar
- jogl.core.jar -> jogl-core.jar
- jogl.sdk.jar -> jogl-sdk.jar
- jogl.glmobile.jar -> jogl-glmobile.jar
- jogl.glmobile.dbg.jar -> jogl-glmobile-dbg.jar
- jogl.util.jar -> jogl-util.jar
- jogl.glutess.jar -> jogl-glutess.jar
- jogl.glumipmap.jar -> jogl-glumipmap.jar
- jogl.util.fixedfuncemu.jar -> jogl-util-fixedfuncemu.jar
- jogl.awt.jar -> jogl-awt.jar
- jogl.swt.jar -> jogl-swt.jar
- jogl.util.awt.jar -> jogl-util-awt.jar
- jogl.os.x11.jar -> jogl-os-x11.jar
- jogl.os.win.jar -> jogl-os-win.jar
- jogl.os.osx.jar -> jogl-os-osx.jar
- jogl.os.android.jar -> jogl-os-android.jar
- jogl.gldesktop.jar -> jogl-gldesktop.jar
- jogl.gldesktop.dbg.jar -> jogl-gldesktop-dbg.jar
- jogl.glugldesktop.jar -> jogl-glu-gldesktop.jar
- jogl.util.gldesktop.jar -> jogl-util-gldesktop.jar
- jogl.omx.jar -> jogl-omx.jar
- jogl.cg.jar -> jogl-cg.jar
- newt.core.jar -> newt-core.jar
- newt.ogl.jar -> newt-ogl.jar
- newt.awt.jar -> newt-awt.jar
- newt.event.jar -> newt-event.jar
- newt.driver.x11.jar -> newt-driver-x11.jar
- newt.driver.win.jar -> newt-driver-win.jar
- newt.driver.macosx.jar -> newt-driver-osx.jar
- newt.driver.android.jar -> newt-driver-android.jar
- newt.driver.kd.jar -> newt-driver-kd.jar
- newt.driver.intelgdl.jar -> newt-driver-intelgdl.jar
- newt.driver.broadcomegl.jar -> newt-driver-broadcomegl.jar
Test JARs:
- jogl.test.jar -> jogl-test.jar
- jogl.test-android.jar -> jogl-test-android.jar
- jogl.test-android.apk -> jogl-test-android.apk
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specific classes for non Android platforms.
Adapt to GlueGen commits: b3c9951006f9bd863244f1db3d54ac7866d66f0a, 86c1df6fdca183454ff544857f4236b646c4730d
Ensure same Java JAR content regardless of build target (fix).
Separate Android compilation results: jogl.all-android.jar and jogl.test-android.jar
avoiding generating different content w/ non android builds.
Adding ${android.abi} to APK target name (jogl.all-android.apk -> jogl.all-android-armeabi-v7a.apk)
if not generic.
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the Android API JAR for android specifics.
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Android API 14 MediaPlayer impl of GLMediaPlayer.
Android API 14 MediaPlayer allows usage of OMX AL direct decode to texture via libstagefright (OMX AL usage included).
Status: Untested, not working - Need to fix native OMX IL (stream detect and split) and/or GStreamer implementation.
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0cfc7847c58b51c9a26b50d905b592d1fc4c8578)
- Remove jogl.android-launcher.apk in favor of generic jogamp.android-launcher.apk
- All Android test code resides in jogl.test.apk (initial launcher and delegated 'real' one)
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- BOOTCLASSPATH - see gluegen commit 227ad20f6bf10d5d28073dfbd3fac363e3a09531
- Move jogl.test.apk creation in build-test.xml
- Enable and fix 'junit.run.remote.adb' target
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framework, NEWT)
- Fix Bug 516 (Determine Java Version).
See gluegen: 64639b805a32338385421f168e12c1ef7f749d00
- Fix OS X 10.5 linkage (weak framework, NEWT)
- Use weak framework linkage for all modules and frameworks:
AppKit, QuartzCore, Cocoa, OpenGL, JavaNativeFoundation
- NEWT: Handle NS exception while calling OS X >= 10.6 only methods:
- 'setAllowsConcurrentViewDrawing()'
- 'setCanDrawConcurrently()'
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More complete implementation of SWT GLCanvas
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version. Modified build to produce a jogl.swt.jar, and include this in jogl.all.jar. Presently there is no unit test (just a 'main' in the jogamp.opengl.swt.GLCanvas), and this does not support correct selection of GLCapabilities (FIXME and TODO tags in the source state why).
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Fix SWT test on OSX 32/64 bit:
- Pick 32bit SWT for 32bit tests
Fix TestSWTAWT01GL for OSX:
- Using proper thread for AWT and SWT actions, platform agnostic
but required for OSX.
- Enable SWT*AWT* tests on OSX
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atomic.
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for 'GetLocationOnScreen()'
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separation ; android cleanup
remaining all-in-one jnlp's / jars:
jogl-all-awt.jnlp -> jogl.all.jar
jogl-all-noawt.jnlp -> jogl.all-noawt.jar
jogl-all-mobile.jnlp -> jogl.all-mobile.jar
native for all above: jogl-all-natives-linux-amd64.jar
jogl.all-android.apk jogl.all-android.jar
more may follow for each supported platfrom
++++
- newt: proper 'driver' separation
- all drivers reside now in jogamp.newt.driver.*
- remove intptr.cfg / use gluegen's
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.. (remove local copy)
- Use them for gluegen code generation
- Use them for native compilation (cc)
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Add Java source zip file.
Query git branch/sha1 and use it if not set and tools are available.
This shall improve tracking of manual generated binaries/bundles.
Add Java source zip file. Contains all Java source code (incl. generated ones) enhancing
IDE usage, where API doc and source browsing of libs is supported (NB/Eclipse/etc).
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/ SWT; SWT Test: Distinguish awt/headless and main-thread (osx) swt launch
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