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* Ant Build: Split 2nd pass in android and non-android builds. The former uses ↵Sven Gothel2012-04-031-2/+21
| | | | the Android API JAR for android specifics.
* Initial commit for AudioVideo (com.jogamp.opengl.av) rework, introducing ↵Sven Gothel2012-04-021-7/+27
| | | | | | | | Android API 14 MediaPlayer impl of GLMediaPlayer. Android API 14 MediaPlayer allows usage of OMX AL direct decode to texture via libstagefright (OMX AL usage included). Status: Untested, not working - Need to fix native OMX IL (stream detect and split) and/or GStreamer implementation.
* Get JOGL to build with NDK r7Edwin Vane2012-02-281-1/+1
| | | | | | | | | | - Most of the android build work is done by gluegen ant files. Changes made to gluegen in support of NDK r7 need to be reflected here: - New/fewer environment variables. - Specifying android.abi for packaging. - Cross-compilation script cleaned up to look like gluegen's cross compile script for consistency. - Renamed install/re-install adb helper scripts to be ARM specific.
* API Change [GLProfile/GLContext]: Add notion of hardware acceleration in ↵Sven Gothel2012-02-201-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | GLProfile.get<Profile>() methods. We need to distinguish between software and hardware accelerated OpenGL profiles to allow choosing the proper profiles [default, GL2ES1, GL2ES2, ..] on platforms where both, software and hardware implementations exist (GL, GLES2, ..). Where no preference is being requested, hardware acceleration is favored: GLProfile.getDefault() GLProfile.getGL2ES1() GLProfile.getGL2ES2() Some method signatures needed to change GLProfile: getMaxProgrammable(AbstractGraphicsDevice device) -> getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) GLProfile adds: isHardwareRasterizer() Determination whether a hardware acceleration is being used or not is extended in GLContextImpl by querying the current context's GL_RENDERER string. If the latter contains 'software' (case insensitive) it is not hardware accelerated. At least this works w/ newer Mesa3D impl, where GLX_SLOW_CONFIG is not set!
* javac - setup encoding to UTF-8Sven Gothel2012-01-231-0/+8
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* Fix Bug 516 (Determine Java Version) / Fix OS X 10.5 linkage (weak ↵Sven Gothel2012-01-221-16/+44
| | | | | | | | | | | | | | | framework, NEWT) - Fix Bug 516 (Determine Java Version). See gluegen: 64639b805a32338385421f168e12c1ef7f749d00 - Fix OS X 10.5 linkage (weak framework, NEWT) - Use weak framework linkage for all modules and frameworks: AppKit, QuartzCore, Cocoa, OpenGL, JavaNativeFoundation - NEWT: Handle NS exception while calling OS X >= 10.6 only methods: - 'setAllowsConcurrentViewDrawing()' - 'setCanDrawConcurrently()'
* Complete SWT GLCanvas relocationSven Gothel2012-01-091-1/+1
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* Merge pull request #41 from krisher/masterSven Gothel2012-01-091-4/+19
|\ | | | | More complete implementation of SWT GLCanvas
| * [WIP] Added an SWT based GLCanvas implementation nearly identical to the AWT ↵Dan Krisher2011-11-141-4/+19
| | | | | | | | version. Modified build to produce a jogl.swt.jar, and include this in jogl.all.jar. Presently there is no unit test (just a 'main' in the jogamp.opengl.swt.GLCanvas), and this does not support correct selection of GLCapabilities (FIXME and TODO tags in the source state why).
* | Fix Bug 547: Enable others architectures under GNU/LinuxSylvestre Ledru2012-01-091-1/+37
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* | OSX: JOGL desktop DLL now uses weak binding for Quartz, Cocoa and OpenGL ↵Sven Gothel2012-01-091-3/+3
| | | | | | | | (compatibility for 10.5)
* | Dispatch the '5' GDI/WGL functions and allow using their 'wgl' variants. GDI ↵Sven Gothel2012-01-091-9/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | is the default. The following 5 GDI functions have their 'wgl' counterparts which 'shall' being used in case the OpenGL DLL is being loaded dynamically. (So reads the documentation & FAQ). This seems to be required only in case the std. opengl32.dll is not being used. This use case is called GDI/ICD. If using a non std. OpenGL DLL, is called MCD. We dynamically load the OpenGL DLL and fetch the address pointer. Since we generally use the std. opengl32.dll, our use of the GDI callbacks seems to be legal. However, to test using the 'wgl' method WGLUtil is introduced. You can test using the 'wgl' variants by defining the property: 'jogl.windows.useWGLVersionOf5WGLGDIFuncSet'. In case you have troubles, ie crashes within pixelformat setup etc, it might be interesting if this may impact your behavior. - ChoosePixelFormat(long, PIXELFORMATDESCRIPTOR) - DescribePixelFormat(long, int, int, PIXELFORMATDESCRIPTOR) - GetPixelFormat(long) - SetPixelFormat(long, int, PIXELFORMATDESCRIPTOR) - SwapBuffers(long)
* | JOGL: Add 'struct timespec' (POSIX) utils for native time handlingSven Gothel2011-11-081-0/+4
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* | OS X Layered View: Use pbuffer method (pbuffer w/ dbl buffer)Sven Gothel2011-11-061-0/+1
|/ | | | | | | | | - attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated - use SurfaceUpdateListener() to notify layer - swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3 - pbuffer: don't enforce POT tex-size to surface size, but pbuffer only - FIXME: Check POT pbuffer/tex-size for X11/Win32/.. ! -
* Cleanup JARs: Add jogl_cg native jar (atomic only); Move newt.event.jar to ↵Sven Gothel2011-10-211-8/+17
| | | | atomic.
* Fix Solaris gcc args ; Cleanup dependencies and linker args; Adding JVM arch ↵Sven Gothel2011-10-181-10/+4
| | | | | | | | flags (-d32/-d64) ; glxext.h uses 'gl-64bit-types.h' Cleanup dependencies and linker args - JOGL/NEWT: remove Xxf86vm dependency - NativeWindow Solaris: Use std 'Xinerama' and 'xf86vmode'
* Remove native lib cg from jogl native lib jarSven Gothel2011-09-211-0/+1
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* Remove duplicates in jogl.test.jar, jogl.util.jar, jogl.util.fixedfuncemu.jarSven Gothel2011-09-141-7/+3
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* Proper classpath for all javah commands, using 'rootrel.build'Sven Gothel2011-08-301-3/+5
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* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds ↵Sven Gothel2011-08-221-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (GearsES1/ES2) rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer
* Android Cleanup: Remove EGL header & library (compile time)Sven Gothel2011-08-111-1/+0
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* Android: Add android/EGL lib for linkageSven Gothel2011-08-091-2/+6
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* deployment resturcturing: combine nativewindow/jogl/newt ; newt: 'driver' ↵Sven Gothel2011-08-051-202/+87
| | | | | | | | | | | | | | | | | | | | | separation ; android cleanup remaining all-in-one jnlp's / jars: jogl-all-awt.jnlp -> jogl.all.jar jogl-all-noawt.jnlp -> jogl.all-noawt.jar jogl-all-mobile.jnlp -> jogl.all-mobile.jar native for all above: jogl-all-natives-linux-amd64.jar jogl.all-android.apk jogl.all-android.jar more may follow for each supported platfrom ++++ - newt: proper 'driver' separation - all drivers reside now in jogamp.newt.driver.* - remove intptr.cfg / use gluegen's
* Adapt latest gluegen changes for crossplatform.Sven Gothel2011-08-021-2/+2
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* ES Native Libraries: Add missing GLDebugMessageHandler code ..Sven Gothel2011-07-311-0/+4
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* build: add linux/armv7 support ; only add resources once w/o java sourceSven Gothel2011-07-281-10/+33
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* Utilize GlueGen's platform independent header for stdin.h, gluegen_stdint.h, ↵Sven Gothel2011-06-111-3/+26
| | | | | | | .. (remove local copy) - Use them for gluegen code generation - Use them for native compilation (cc)
* build: Query git branch/sha1 and use it if not set and tools are available; ↵Sven Gothel2011-05-161-1/+0
| | | | | | | | | | Add Java source zip file. Query git branch/sha1 and use it if not set and tools are available. This shall improve tracking of manual generated binaries/bundles. Add Java source zip file. Contains all Java source code (incl. generated ones) enhancing IDE usage, where API doc and source browsing of libs is supported (NB/Eclipse/etc).
* Add unified support for GL_ARB_debug_output and GL_AMD_debug_output.Sven Gothel2011-04-241-0/+3
| | | | | | | | | | | | | | | | | | | | | | If GL_ARB_debug_output is not available, but GL_AMD_debug_output exist, fallback to the latter, offering generic aliased methods translating the delta (AMD category <-> ARB source/type). Generic aliased methods reside in GLContext* Enable/Disable via GLContext and GLAutoDrawable. To enable the GLDebugOutput feature GLContext.enableGLDebugMessage(true) or GLContext.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be called _before_ context creation via GLContext.makeCurrent()! In case GLAutoDrawable is being used, GLAutoDrawable.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be issued before context creation via GLContext.makeCurrent()!. After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method. Verify both unit tests for usability.
* copy all fonts and shader to build folder, allowing ide debuggingSven Gothel2011-04-221-2/+6
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* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+9
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* Add graph shaders and fonts ..Sven Gothel2011-04-011-2/+10
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* integrated typecast into jogamp. treeSven Gothel2011-04-011-1/+8
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* Remove reference to the deprecated option noCDC (2)Sylvestre Ledru2011-02-251-1/+0
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* Prevent native libraries from always rebuilding and strippingWade Walker2011-02-181-54/+77
| | | | | | | | | | The cc task will always re-link, even if no source files are built. This commit wraps an uptodate task around cc to prevent this, so the libraries will only be rebuilt now if a source file changes. This commit also moves library symbol stripping into the same uptodate task, so it only happens if a library is built (previously the libraries were always stripped).
* Fix path to FixedFuncHook.class.Wade Walker2011-02-181-1/+1
| | | | | | | The path to FixedFuncHook.class didn't get changed in the recent package move, which made the dependency checking wrong in the java.generate.composable.pipeline.custom.check.glfixfunc target.
* Remove CDCSven Gothel2011-02-091-209/+15
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* Expand tabs to 4 spacesSven Gothel2011-02-091-8/+8
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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-091-41/+44
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Move GDI GlueGen wrapping from JOGL -> NativeWindow (following X11). Moving ↵Sven Gothel2010-11-171-1/+0
| | | | NEWT WindowsWindow GetRelativeLocation() native implementation to GDI as well.
* Adding *Version to sub packagesSven Gothel2010-11-141-1/+1
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* Added 'jogl.build.id' (hudson timestamp), 'jogl.build.commit' (git commit ↵Sven Gothel2010-11-101-50/+10
| | | | sha1) and 'jogl.build.branch' (git branch) to the JARs Manifest files, artifact.properties and deployment README.txt ; Fixed some URLs and text ; Removed the notion of RI and non RI versions, since from now on we reference a release version via: module-base-version, git sha1 and hudson build number
* Gluegen parts in src/gluegen (clean)Sven Gothel2010-11-071-68/+87
| | | | | | | - Adding gluegen-gl.jar for GlueGen GL compile time parts. - Removed dead build-gluegen.xml - Adding com/jogamp/gluegen/runtime/opengl/* to jogl core - Moved gluegen gl part to jogl/classes
* Fix ant build files according to the new stub_include foldersSven Gothel2010-11-061-13/+33
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* JOGL: HashMap ProcAddressTable for all GL profiles incl GLX/WGL/CGL/EGLSven Gothel2010-10-291-74/+6
| | | | | | | Reduce (performance/footprint) overhead of ProcAddressTable recreation, instead use a hashmap (major, minor, profile) -> ProcAddressTable. Remove GL2ES12 implementation profile, redundant.
* Fixed gl3.h GL_GLEXT_PROTOTYPES -> GL3_PROTOTYPES/GL_GL3EXT_PROTOTYPESOpenGL_4_1_IntegrationOpenGL_3_3_IntegrationSven Gothel2010-08-251-1/+1
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* Add OpenGL 3.3, 4.0 and 4.1 language mapping.Sven Gothel2010-08-241-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Update header: - GL/glext.h to khronos 2010-08-03 - GL3/gl3.h to khronos 2010-08-03 - Move platform code to GL/glplatform.h GL3/glplatform.h - Unify 64bit typedefs: gl-64bit-types.h - Move GL 3.[123] and 4.[01] complete subsumed extension enums and functions into their extension spec and just reference them. This ensures proper extension availability via lower OpenGL profiles, hence a proper GL2GL3 interface. - GL3/GL4 cleanup: - make-glextension-depignore.sh: determine required GL version for extensions for proper positioning, ie GL2GL3 or GL3 or GL4 via gluegen IgnoreExtension commands. - use ARB_ES2_compatibility for common GL2ES2 methods, if available - consolidated gl2-gl4 subsumed extension to gl-common.cfg - Missing GL3/GL4 Functions: glMultiDrawElementsBaseVertex glDebugMessageCallbackARB glDebugMessageCallbackAMD - TODO (new feature integration): - ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie - store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader* - query supported binary formats (enums ?) - optional prio binaries - ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available - ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie - swizzle vertex/fragment shader in programs - ..
* Merge branch 'master' of http://github.com/sgothel/joglMichael Bien2010-07-181-2/+2
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| * Fix OSX 1: Link with OpenGL library again (CGL)Sven Gothel2010-07-171-2/+2
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* | Prepend /usr/local/lib to freebsd X11 linkerMark Rothwell2010-06-261-4/+4
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