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* Proper classpath for all javah commands, using 'rootrel.build'Sven Gothel2011-08-301-3/+5
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* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds ↵Sven Gothel2011-08-221-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (GearsES1/ES2) rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer
* Android Cleanup: Remove EGL header & library (compile time)Sven Gothel2011-08-111-1/+0
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* Android: Add android/EGL lib for linkageSven Gothel2011-08-091-2/+6
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* deployment resturcturing: combine nativewindow/jogl/newt ; newt: 'driver' ↵Sven Gothel2011-08-051-202/+87
| | | | | | | | | | | | | | | | | | | | | separation ; android cleanup remaining all-in-one jnlp's / jars: jogl-all-awt.jnlp -> jogl.all.jar jogl-all-noawt.jnlp -> jogl.all-noawt.jar jogl-all-mobile.jnlp -> jogl.all-mobile.jar native for all above: jogl-all-natives-linux-amd64.jar jogl.all-android.apk jogl.all-android.jar more may follow for each supported platfrom ++++ - newt: proper 'driver' separation - all drivers reside now in jogamp.newt.driver.* - remove intptr.cfg / use gluegen's
* Adapt latest gluegen changes for crossplatform.Sven Gothel2011-08-021-2/+2
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* ES Native Libraries: Add missing GLDebugMessageHandler code ..Sven Gothel2011-07-311-0/+4
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* build: add linux/armv7 support ; only add resources once w/o java sourceSven Gothel2011-07-281-10/+33
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* Utilize GlueGen's platform independent header for stdin.h, gluegen_stdint.h, ↵Sven Gothel2011-06-111-3/+26
| | | | | | | .. (remove local copy) - Use them for gluegen code generation - Use them for native compilation (cc)
* build: Query git branch/sha1 and use it if not set and tools are available; ↵Sven Gothel2011-05-161-1/+0
| | | | | | | | | | Add Java source zip file. Query git branch/sha1 and use it if not set and tools are available. This shall improve tracking of manual generated binaries/bundles. Add Java source zip file. Contains all Java source code (incl. generated ones) enhancing IDE usage, where API doc and source browsing of libs is supported (NB/Eclipse/etc).
* Add unified support for GL_ARB_debug_output and GL_AMD_debug_output.Sven Gothel2011-04-241-0/+3
| | | | | | | | | | | | | | | | | | | | | | If GL_ARB_debug_output is not available, but GL_AMD_debug_output exist, fallback to the latter, offering generic aliased methods translating the delta (AMD category <-> ARB source/type). Generic aliased methods reside in GLContext* Enable/Disable via GLContext and GLAutoDrawable. To enable the GLDebugOutput feature GLContext.enableGLDebugMessage(true) or GLContext.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be called _before_ context creation via GLContext.makeCurrent()! In case GLAutoDrawable is being used, GLAutoDrawable.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be issued before context creation via GLContext.makeCurrent()!. After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method. Verify both unit tests for usability.
* copy all fonts and shader to build folder, allowing ide debuggingSven Gothel2011-04-221-2/+6
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* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+9
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* Add graph shaders and fonts ..Sven Gothel2011-04-011-2/+10
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* integrated typecast into jogamp. treeSven Gothel2011-04-011-1/+8
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* Remove reference to the deprecated option noCDC (2)Sylvestre Ledru2011-02-251-1/+0
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* Prevent native libraries from always rebuilding and strippingWade Walker2011-02-181-54/+77
| | | | | | | | | | The cc task will always re-link, even if no source files are built. This commit wraps an uptodate task around cc to prevent this, so the libraries will only be rebuilt now if a source file changes. This commit also moves library symbol stripping into the same uptodate task, so it only happens if a library is built (previously the libraries were always stripped).
* Fix path to FixedFuncHook.class.Wade Walker2011-02-181-1/+1
| | | | | | | The path to FixedFuncHook.class didn't get changed in the recent package move, which made the dependency checking wrong in the java.generate.composable.pipeline.custom.check.glfixfunc target.
* Remove CDCSven Gothel2011-02-091-209/+15
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* Expand tabs to 4 spacesSven Gothel2011-02-091-8/+8
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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-091-41/+44
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Move GDI GlueGen wrapping from JOGL -> NativeWindow (following X11). Moving ↵Sven Gothel2010-11-171-1/+0
| | | | NEWT WindowsWindow GetRelativeLocation() native implementation to GDI as well.
* Adding *Version to sub packagesSven Gothel2010-11-141-1/+1
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* Added 'jogl.build.id' (hudson timestamp), 'jogl.build.commit' (git commit ↵Sven Gothel2010-11-101-50/+10
| | | | sha1) and 'jogl.build.branch' (git branch) to the JARs Manifest files, artifact.properties and deployment README.txt ; Fixed some URLs and text ; Removed the notion of RI and non RI versions, since from now on we reference a release version via: module-base-version, git sha1 and hudson build number
* Gluegen parts in src/gluegen (clean)Sven Gothel2010-11-071-68/+87
| | | | | | | - Adding gluegen-gl.jar for GlueGen GL compile time parts. - Removed dead build-gluegen.xml - Adding com/jogamp/gluegen/runtime/opengl/* to jogl core - Moved gluegen gl part to jogl/classes
* Fix ant build files according to the new stub_include foldersSven Gothel2010-11-061-13/+33
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* JOGL: HashMap ProcAddressTable for all GL profiles incl GLX/WGL/CGL/EGLSven Gothel2010-10-291-74/+6
| | | | | | | Reduce (performance/footprint) overhead of ProcAddressTable recreation, instead use a hashmap (major, minor, profile) -> ProcAddressTable. Remove GL2ES12 implementation profile, redundant.
* Fixed gl3.h GL_GLEXT_PROTOTYPES -> GL3_PROTOTYPES/GL_GL3EXT_PROTOTYPESOpenGL_4_1_IntegrationOpenGL_3_3_IntegrationSven Gothel2010-08-251-1/+1
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* Add OpenGL 3.3, 4.0 and 4.1 language mapping.Sven Gothel2010-08-241-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Update header: - GL/glext.h to khronos 2010-08-03 - GL3/gl3.h to khronos 2010-08-03 - Move platform code to GL/glplatform.h GL3/glplatform.h - Unify 64bit typedefs: gl-64bit-types.h - Move GL 3.[123] and 4.[01] complete subsumed extension enums and functions into their extension spec and just reference them. This ensures proper extension availability via lower OpenGL profiles, hence a proper GL2GL3 interface. - GL3/GL4 cleanup: - make-glextension-depignore.sh: determine required GL version for extensions for proper positioning, ie GL2GL3 or GL3 or GL4 via gluegen IgnoreExtension commands. - use ARB_ES2_compatibility for common GL2ES2 methods, if available - consolidated gl2-gl4 subsumed extension to gl-common.cfg - Missing GL3/GL4 Functions: glMultiDrawElementsBaseVertex glDebugMessageCallbackARB glDebugMessageCallbackAMD - TODO (new feature integration): - ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie - store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader* - query supported binary formats (enums ?) - optional prio binaries - ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available - ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie - swizzle vertex/fragment shader in programs - ..
* Merge branch 'master' of http://github.com/sgothel/joglMichael Bien2010-07-181-2/+2
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| * Fix OSX 1: Link with OpenGL library again (CGL)Sven Gothel2010-07-171-2/+2
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* | Prepend /usr/local/lib to freebsd X11 linkerMark Rothwell2010-06-261-4/+4
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* | But /usr/local/include IS necessary on the default FreeBSD setupMark Rothwell2010-06-261-0/+6
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* | FreeBSD does not use /usr/X11R6 anymore (it became a symlink to /usr/local ↵Mark Rothwell2010-06-261-6/+0
| | | | | | | | quite a while ago)
* | Split and use new linker definitions for FreeBSDMark Rothwell2010-06-261-2/+20
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* Fix: Locking/Threading; Common IntIntHashMap and Buffers; Fix: ↵Sven Gothel2010-06-101-20/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc .. TODO: Compile and test on MacOSX .. Fix: ===== Multithreading/Locking: See jogl/doc/Implementation/MultiThreading.txt - Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, .. and NEWT: Window/Display - No more use of JAWT global lock necessary, removed. - No need for X11 Display lock, on the contrary, this made the NV driver hang. - Use common window/surface lock - All NativeWindow surfaceLock's are recursive now glMapBuffer: If size is 0, don't do cont with the native call. glMapBufferRange: Fix capacity. glNamedBufferDataEXT: Track the size. glMapNamedBufferEXT: Manual impl. - use the tracked size glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of ignoring and implement a renamed version (*Copied), we just use ManualImplementation for the proper copy-result code. DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes in the determing loadGLJNILibrary() method, which is called by super(). Otherwise static init will overwrite them after the super() call. X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()), since this caused a freeze/SEGV sometimes. Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage. - Native: if not visible, don't focus, etc - NewtCanvasAWT: Use the container size to start with - Run the command on the EDT Using GlueGen's new DynamicLibraryBundle utility: - X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo. - X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo - Remove all path from lib names. - GL order: libGL.so.1, libGL.so, GL - shallLinkGlobal: true -> to server some 'old' DRI systems -> http://dri.sourceforge.net/doc/DRIuserguide.html - shallLookupGlobal: false - Try both : glXGetProcAddressARB and glXGetProcAddress - Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName) Found the issue with LIBGL_DRIVERS_PATH, ie if not set no valid GL instance can be found (ie ATI fglrx/DRI). This may happen if using a differen user than the desktop user for whom the env var is set within some /etc/X11/Xsession.d/ script. Enhancements: ============= GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking. GLBufferStateTracker: Use IntIntHashMap. GLStateTracker: Use IntIntHashMap. GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list), remove redundant code. FIXME: MacOSXCGLDynamicLookupHelper: - Not tested - Not using NSImage lookup anymore as recommended by OSX API Doc, so dlsym is used always (to be tested) WindowsWGLDynamicLookupHelper: - Not tested GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime, no compile time dependencies to GL anymore, nor a need to specify CgGL. Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32 while using static binding to GDI32 NEWT events generated by native code are enqueued and not send directly. This should ease locking mechanisms .. if any are necessary. NEWT: More platform specific code moved to *Impl method, simplifying the generic code of the superclass and impl protocol. Cleanup: ========= Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers Removed all InternalBufferUtil's from repository Removed GLContextImpl notion of 'optimized' surface locking, where the surface gets unlocked during makeCurrent/release. This just makes no sense and would impact multithreading in a horrible way.
* JOGL: Unify library loading (impl and binding), incl. lookup ; ↵Sven Gothel2010-06-041-81/+38
| | | | | | | | | | | | | | | | | | | | | | | | | GLAutoDrawable: dispose() calls only with created context. - Using the EGL approach of DynamicLookupHelper, now generalized in abstract GLDynamicLookupHelper, DesktopGLDynamicLookupHelper and EGLGLDynamicLookupHelper. The implementation of these are self contained. - Sharing common code. - Unifying implementation and binding loading, as well as the function lookup within the impl libs. - Removed DRIHack, since its no more required due to the new DesktopGLDynamicLookupHelper. - Removed compile time link to GL and GLU libs - Removed redundant library OS functions from X11/WGL bindings, GlueGen's common code is being used now. - GLAutoDrawable: dispose() calls only with created context. This cleans up stack traces in case of eventual bugs, where context creation is not successful.
* Changed NEWT NativeWindow creation contract - AWT/NEWT Parenting - Misc FixesSven Gothel2010-05-211-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +++++ Changed NEWT NativeWindow creation contract Original contract: (1) A native window was created as soon as possible, ie when NEWTFactory.createWindow(..) was called - if possible. (2) A valid native window has to be created at least after setVisible(true) has been called. Problems: Not all implementation are able to create the native window that early, but at setVisible(true) only (e.g: KD and EGL). Due to window parenting especially the new AWT/NEWT parenting, the native window can only be created in case the parent native window is valid. New contract: (1) A native window is created at setVisible(true), if it's a top level window or the native parent window is valid. (2) A valid native window may not be created after setVisible(true) has been called. Subsequent setVisible(true) calls shall be made in case the creation has not been done yet. This is demonstrated in GLWindow.display() for example. The new contract implements a lazy native window creation. +++++ AWT/NEWT Parenting - HierarchyListener and ComponentListener ensure that the NEWT child window will be setVisible according to the AWT parent window. - Lazy native window creation relaxes requirements to the parent window's state. - Attachment of the child window and setVisible() may be called after NEWT child window creation. - GLWindow supports NEWT child window creation directly The test case TestParenting01AWT.java reflect this new contract and demonstrates more simplified and more flexible use cases. +++++ NEWT Fixes: - All NEWT implementation's native code method names end with 0. - GLWindow: don't issue the actual 'init'/'display' call to GLEventListeners in case the window is not visible. - NEWT setSize/setPosition: if native-window call native-window action and let the attributes being set by the feedback call, which issues more action, ie RESIZE. else set the attributes directly, no feedback call/action is necessary. +++++ X11 Fixes: - X11GLContext MakeContextCurrent: Use MakeCurrent in case write and read drawable are equal, otherwise SEGV happens on ATI with heavy multithreading involved! Even XLockDisplay and XSync didn't help here .. - X11GLXDrawableFactory shared resource: Removed the resource holder thread to simplify code, hence proper release is no more desired and it could become a cause for deadlock. - Moved XInitThreads() from NEWT X11Window -> NativeWindow X11Util, since NativeWindow is loaded first (essential for XInitThreads()) and it is the more basic lib. - Made call to XInitThreads() conditional, ie it's spared if AWT could be used - which causes SEGV .. (AWT bug). See X11Util.java +++++ JOGL Fixes: - GLProfile.isAWTAvailable() -> NativeWindowFactory.isAWTAvailable() - GLProfile.isAWTJOGLAvailable() -> GLProfile.isAWTAvailable()
* GlueGen/JOGL Windows x86 x86_64 MingW BuildsSven Gothel2010-05-161-8/+10
| | | | | | | | | | | | | | | | | | | | | | | | | Property change to allow multilib with same property file: - windows.cg.lib -> windows.cg.lib32 windows.cg.lib64 - x11.cg.lib -> x11.cg.lib32 x11.cg.lib64 Fix windows build/test scripts .. ++++ - mingw linker option: --enable-auto-import - mingw now links against DLLs not libs, due to a runtime error while linking against JAWT ++++ x86: Using mingw 20100514, gcc 4.5.0 - clean - passed all junit.run tests x86_64: Using mingw-w64-bin_x86_64-mingw_20100515_sezero.zip, gcc 4.4.5 20100513 - clean - passed all junit.run tests
* GlueGen/JOGL Windows x86 x86_64 BuildsSven Gothel2010-05-161-2/+18
| | | | | | | | | | x86: Using mingw 20100514, gcc 4.5.0 - clean - passed all junit.run tests x86_64: Using mingw-w64-bin_x86_64-mingw_20100515_sezero.zip, gcc 4.4.5 20100513 - clean - passed most junit.run tests, still buggy
* Fix build HOWTOSven Gothel2010-05-141-4/+4
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* Xorg libs/headers are in std FS location /usrSven Gothel2010-04-301-6/+6
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* - JAR Manifest: Trusted-Library: trueSven Gothel2010-04-281-15/+14
| | | | | | | | | | | - Added JAR Manifest to native libs as well, otherwise our chain would become mixed code. - JNLP: Set JogAmp community as vendor .. - JOGL Windows hack: WindowsWGLContext.java - temporary removed the ARB CreateContext path for Windows, due to a bug in this implementation.
* Bring back GL2ES12 impl. for GL2ES1 and GL2ES2 desktop j2se and cdc. Fixing ↵Sven Gothel2010-04-221-6/+74
| | | | profiles accordingly.
* Migrating gl2/gl3/gl4 -> gldesktop. Use JOGL_GLDESKTOP_.. when using ↵Sven Gothel2010-04-221-73/+39
| | | | profile.jogl script
* JOGL GL4 preperation (cont):Sven Gothel2010-04-201-73/+60
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - All available OpenGL versions (native/platform) are verified at GLProfile initialization and can be queried .. A mapping of major,compat -> major,minor,options is created. - Removal of temp context creation, when creating a context. This was necessary to query general availability of ARB_create_context. Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory, this is no more necessary. Due to the version mapping, the ARB_create_context paramters are known. - NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException. Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB Hence all X11 calls are covered now. - X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails - Flattening the desktop GL* implementation, all use GL4bcImpl, which reduces the footprint dramatically. - GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(), hence the results reflect the actual native context version. - GLContextImpl makeCurrent/create: Added workflow documentation, clarified code, defined abstract methods to have a protocol. - Removed moved files (from here to gluegen), see gluegen a01cb3d59715a41153380f1977ec75263b762dc6 - NativeLibLoader -> <TYPE>JNILibLoader - Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34), ie removed empty catch Throwable .. - GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug) Test: Tests - Junit - demos.gears.Gears - demos.jrefract.JRefract Platforms - Linux 64/32 ATI/NVidia - MacOsX - Windows (virtualbox 3.1.6, offscreen failed) TODO/BUGS: - FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though - FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available! - Add GL 3.3 to GL3/gl3ext.h - Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation - Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
* JOGL GL4 preperation:Sven Gothel2010-04-161-1/+2
| | | | | | | | | | | | | | - Re-Enable GL3bc native library build, works .. - Adding all the is/get GL4/GL4bc stubs .. - Adding dummy interface GL4 and GL4bc, will be removed when done - Context creation refactoring: - Move Version information to GLContext - Determine version by creation if possible (ARB_create_context), only use the unreliable GL_VERSION string if necessary. - Offering an almost platform independent ARB_create_context path: - createContextARBImpl - platform dependent GLX calls - createContextARB - platform independent setup and version loop
* ATI (fglrx) PBuffer/X11Display bug workaround/cleanupSven Gothel2010-04-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - See https://bugzilla.mozilla.org/show_bug.cgi?id=486277 - Description: - To use PBuffer, a context must be current - X11Display cannot be switched while using the PBuffer [within one thread]. Hence we shall try harder to reuse _the_ user configured X11Display - whenever possible. This is actually a good thing, ie cleanup up our code again. - Changes to workaround/cleanup: - GLDrawableFactory* methods 'canCreate*()' are changed to 'canCreate*(AbstractGraphicsDevice)' to allow pipelining the X11Display. This reduces the overhead of using a local TLS X11Display. - WindowsDummyWGLDrawable cstr gets the GLProfile as a parameter now, this is done while adding X11DummyGLXDrawable - forseeing the usecase to query available GLProfiles at startup. - X11DummyGLXDrawable added, following the WindowsDummyWGLDrawable path to have a dummy GLContext current to fix the ATI bug. NativeWindow X11: - Add XIOErrorHandler to identify the fatal failure of closing a Display (-> ATI bug). Build: - Adding ant.jar and ant-junit.jar to the junit compile/run classpath - Misc: - Fix: CreateDummyWindow(..) returns a HWND, not a HDC - mapToRealGLFunctionName: Added mapping for X11/GLX. - X11GLXGraphicsConfigurationFactory: Uncommented dead code 'createDefaultGraphicsConfigurationFBConfig' Tests: Passed (Linux64bit: NVidia/ATI) Todo: More tests on ATI, especially multithreading/X11Display usage.
* *** Now Using Apache-Ant-1.8.0 ***Sven Gothel2010-04-101-0/+5
| | | | | | | | | | | | | | | | | | | | Cleanup: - Adding Javac includeAntRuntime argument (false whenever possible) - Clear junit results folder before testing - <ant ..> tasks, use inheritRefs="true" inheritAll="true" whenever possible for better performance and consistency (no duplicate property names). The JOGL build -> build-<component> tree is clean in this respect. junit.run: Test*NEWT* Emulation of junit task, due to the fact that we have to place invoke our MainThread class first (-> MacOSX). Utilizing Ant-1.8.0 and ant-contrib-1.0b3 (loops, mutable properties). Fixed NEWT tests: - No more println .. using Assertions .. - Offscreen produces 2 files correctly (Linux/NVidia, OSX/NVidia, Win32/Emulation)
* Cleanup ant files, intro: build-common.xml used for all targets; Extracting ↵Sven Gothel2010-04-091-442/+172
| | | | build-junit.xml