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* Bug 1441 - Fix ARB_multi_draw_indirect: Belongs to GL4, ↵Sven Gothel2023-08-061-3/+8
| | | | glMultiDrawElementsIndirect shall only have VBO indirect access
* Add support for Linux/ppc64le architectureTom G. Christensen2023-06-071-1/+7
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* Add support for riscv64 architectureAndreas Schwab2023-05-241-1/+7
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* Move png assets (NEWT icons + GLMediaPlayer dummy/test) to simple classpath, ↵Sven Gothel2023-03-131-7/+10
| | | | allowing access w/o jars. TODO: Test Android.
* GraphUI: Promote API to JOGL via graphui.jar or within any jogl-all*.jar (WIP)Sven Gothel2023-03-101-1/+1
| | | | | | | | | | Root package is 'com.jogamp.graph.ui.gl', i.e. a sub-package of Graph denoting UI and OpenGL usage. Implementation will stay small, hence relative files size costs are minimal. Source and build is in parallel to nativewindow, jogl and newt and has a dependency to all of them. The NEWT dependencies are merely the input listener ..
* Graph GPUUISceneNewtDemo: Filter out all FSAA (multisample) caps if ↵Sven Gothel2023-03-081-1/+1
| | | | | | | | | | | | | | undesired (Graph VBAA + MSAA); Add NonFSAAGLCapabilitiesChooser Notable: On RaspiPi4b w/ Mesa3D's Broadcom/VC driver, the chosen capabilities is a multisamnple one even though not requested. This causes - extra performance overhead - doubled AA: 1st our VBAA, then the FSAA (multisample) -> loss of sharpness Simply dropping the undersired FSAA helps and ups performance on the Raspi board (22 -> 35 fps).
* FFMPEGMediaPlayer: Add implementation update for FFmpeg version 4.* (Debian ↵Sven Gothel2023-02-231-21/+14
| | | | | | | | | | | | | | | | | | | | | | | 11), 5.* (Debian 12) and 6.* (Current Development trunk) From here on, libav support has been dropped. Required FFmpeg libraries to be fully matched by their major runtime- and compiletime-versions are: - avcodec - avformat - avutil - swresample Library avdevice is optional and only used for video input devices (camera). Library avresample has been removed, since FFmpeg dropped it as well in version 6.* and swresample is preferred for lower versions. The matching major-versions of each library to the FFmpeg version is documented within FFMPEGMediaPlayer class API-doc. Each implementation version uses the non-deprecated FFmpeg code-path and compilation using matching header files is warning-free.
* Remove Windows dll-rename, adopting to cpptasks.jar changeSven Gothel2023-01-231-11/+0
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* When explicitly generating native header, avoid implicit referenced classes.Sven Gothel2020-02-021-0/+3
| | | | | | | | | | | | | | | | | | | | Thanks to Phil Jordan, who is debating certain build issues of JOGL with me, we figured that certain generated header files ended up in the wrong build folder. E.g. on GNU/Linux, jogamp_nativewindow_windows_GDI.h ended up in build-x86_64/nativewindow/gensrc/native/drm/ This happens due to the new java11 way of generating header files using javac. Per default, all referenced files are being compiled and header files were generated in this case for all of them using the given '-h location' argument. Since nativewindow generates headers for the new drm functionality first (where available), all headers of all included referenced classes ended up in this drm build location. Subsequent javac was skipped 'thanks' to the already existing class files ;-) This patch disables implicit class file creation when explicitly generating headers only using the javac argument '-implicit:none'. This is done for the whole JOGL project (nativewindow, jogl and newt). Other JogAmp modules should not be concerned due to the lack of overspecific platform parts ..
* native.tag.jar: Revert explicit inclusion of *.symbols fileSven Gothel2020-01-041-2/+2
| | | | reverting commit cb092e517461b3047c966c38e92668010a3b7ef6
* native.tag.jar: include *.symbols (fix)Sven Gothel2020-01-021-2/+2
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* native.tag.jar: include *.symbolsSven Gothel2020-01-021-2/+2
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* Bug 1417 - Android: Disable native FFmpeg binding for AndroidSven Gothel2019-12-251-6/+8
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* Bug 1417 - Android: Adopt to gluegen/make/scripts/setenv-android-tools.sh ↵Sven Gothel2019-12-241-0/+1
| | | | changes
* Fixed clean target so it doesn't fail if GlueGenTask is not presentSven Gothel2019-08-191-2/+2
| | | | | | | | | | | | | If gluegen was cleaned, the GlueGenTask would be absent, which would cause a failure in jogl clean (even though GlueGenTask isn't needed in the clean target). So, modified the jogl build so it doesn't load GlueGenTask in the clean target. Orig commit by Wade Walker. This alternative patch uses the ant target common.gluegen.init to define the 'gluegen' task post gluegen compile check and pre 'gluegen' call, avoiding the if-then-else ant-task state query: <equals arg1="${ant.project.invoked-targets}" arg2="clean" />
* Bug 1363: Java 11: bring back bootclasspath for java 8 target accuracySven Gothel2019-08-191-0/+10
| | | | | | | | | | | | | | | Was removed mostly via commit 63e31d05ad9f1df99663997c2f04ad086f29c8fc We have 2 choices building for java8 under java11: 1) use source, target and bootclasspath options 2) use release option It is said that (2) is not yet accurate enough and (1) shall be favored as it guarantees no java>8 class leak from the build JDK. This patch is isolated to allow removal of said bootclasspath if desired by anybody
* Removed remaining bootclasspath and javah; build now works on Windows 10Wade Walker2019-08-191-13/+51
| | | | | | (sgothel: This cherry picked merge will be refined) Also removed a couple of duplicate "source" tags in javac tasks.
* iOS: Initial working commit supporting iOS (ipad pro 11)Sven Gothel2019-06-231-20/+74
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
* Bug 1190: Adapt cross build TARGET_PLATFORM_USRLIBS and ↵Sven Gothel2019-04-081-2/+2
| | | | TARGET_PLATFORM_SYSROOT (android)
* Bug 1316: MacOSX: Keep *.dylib (Don't move to *.jnilib)Sven Gothel2019-03-301-14/+3
| | | | | | | | Since Java8 (or even earlier), JRE on OSX uses *.dylib native library suffix instead of *.jnilib when automatically searching and loading them. This is not easily being recognized by JogAmp, since we explicitly name the native libraries with full path when testing with our TempJarCache.
* Adapt to new JNI header location within GlueGen, completes commit ↵Sven Gothel2015-03-241-6/+5
| | | | | | 9fb45e70730198fa7be940c5b48dd5c59bf04b93 JNI header moved to GlueGen via commit 532b8df474976b474f0cf4eb2d93588ded2ad3fe
* Bug 1135 - Change JOGL's GlueGen Plugin to support EGL 1.5 , ES 3.1 and GL 4.5Sven Gothel2015-03-061-2/+4
| | | | | | | | | | | | | | | | | | | - BuildStaticGLInfo - Needs to allow 3rd if-def block in header files - GLConfiguration Changes - 'GLHeader' -> 'GLSemHeader' + 'GLDocHeader' This allows us to provide all header files, exposing all cross-references (extensions and aliases) for our API doc. However, inclusions/exclusion semantics shall only operate on the actual header files used for code generation. - All AliasedSymbol's extensions must be covered by 'IgnoredExtension' to be excluded. - Sync w/ GlueGen commit 5f66fafec303de7d7904a499fefb8e3d023b61ae
* FFMPEGMediaPlayer: Add support for libav-11 and ffmpeg 2.[4-x] (Latest ↵Sven Gothel2015-02-051-1/+7
| | | | release, used in Debian 8, etc)
* Add javadoc arg (property 'javadoc.xarg1') '-Xdoclint:none' if java >= 1.8 ↵Sven Gothel2015-02-031-0/+3
| | | | (GlueGen commit d8dff4c9f2186749b167195eeb339c33f56864e8)
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-021-51/+51
| | | | | | | | | sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
* Bug 1124 - Refine AArch64 Linux in ant build recipe, add Android AArch64 ↵Sven Gothel2015-01-301-1/+17
| | | | build/install scripts
* Bug 1096 - Expose EGL to public: com.jogamp.opengl.egl.EGL ; ↵Sven Gothel2015-01-231-1/+3
| | | | | | | | | | | | | | EGLDrawableFactory: Validate static EGL func-ptr, probe EGL/ES2 first - Move EGL to public package jogamp.opengl.egl.EGL -> com.jogamp.opengl.egl.EGL - EGLDrawableFactory - Validate static EGL func-ptr against EGL/ES2, ignoring EGL/[ES|GL] collisions w/ diff. native EGL implementations due to static EGL usage. - Probe EGL/ES2 first
* Bug 1024: Add fallback for native-jar-file location via classpathSven Gothel2014-07-111-11/+24
| | | | Adapt to GlueGen commit f5c48efcf546ba4e08e197ccced6df83b57e1755
* Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in ↵Sven Gothel2014-07-071-2/+5
| | | | | | | | | | | | | | | | | | | | | | oculusvr-sdk java distortion-mesh calculation if available StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer. GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config instance directly or by the device-index parameter: - 0: monoscopi device: No post-processing - 1: stereoscopic device SBS: No post-processing - 2: stereoscopic device SBS + Lenses: Distortion post-processing (only available w/ oculusvr-sdk sub-module) Producing a 'GenericStereoDevice.Config' instance is self containing and may extend if supporting more device types like top-bottom, interlaced etc. StereoDemo01 handles all use-cases and may be used as a test-bed to add and experiment with stereoscopy, devices and settings.
* Merge remote-tracking branch 'github-mark/master' (Bug 1023/Bug 1024)Sven Gothel2014-07-051-2/+2
|\ | | | | | | | | | | | | Conflicts: make/scripts/tests.sh (build.xml: Using <copy tofile=".."/> instead of producing new jar files via <jar> to keep identity)
| * Attempt to remove aliasing from native libraries.Mark Raynsford2014-06-301-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Renamed: jogl-core.jar → jogl.jar nativewindow-core.jar → nativewindow.jar The build scripts have been edited to produce sets of natives for each "module" (as opposed to producing one set of natives and then have each module point to them via aliasing). Bug: 1023 Bug: 1024 Depends on 46faa59d439ef235d7691fc64d56eedc600ffa1a from gluegen.
* | Bug 1021: Refine Stereo Rendering API and OculusVR implementing rendererSven Gothel2014-07-031-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Refine API in regards to proper package names, interface and high-level access to eye specific constant parameter and variable eye movement. +++ Commit 36327e24cf586b50bf18e87d7d13d53eb41cf1d9 introduced 'GLEventListener2' Move javax.media.opengl.GLEventListener2 -> com.jogamp.opengl.util.CustomRendererListener -> com.jogamp.opengl.util.stereo.StereoRendererListener StereoRendererListener adds stereoscopic specific: public void reshapeEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height, final EyeParameter eyeParam, final EyePose eyePose); .. see below. ++ Add com.jogamp.opengl.util.stereo: - EyeParameter (Constant eye parameters, like IPD and FOV) - EyePose (Current eye position and orientation) +++ Add com.jogamp.opengl.math.FovHVHalves to support non-centered bi-directional FOV for lenses. Add respective FloatUtil.makePerspective(.. FovHVHalves fovhv ) variant. +++
* | Bug 1027: Fix usage of atomic jar files (NEWT)Sven Gothel2014-06-291-2/+2
|/ | | | | | | | | | | | | | | | | | Issue was that 'com.jogamp.opengl.util.PNGPixelRect' was included in jogl-core.jar and that NEWT assumes PNG conversion is possible having this class available. However, PNGPixelRect requires 'jogamp.opengl.util.pngj' which is only included within jogl-util.jar. Moved PNGPixelRect from jogl-core.jar to jogl-util.jar. +++ Added manual test launch 'testnoawtatomics' in make/scripts/tests.sh to test atomic usage. Works now w/ com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT, showing that the window/application icon is _not_ set due to not having PNG* available.
* Bug 1021: Add OculusSDK binding / Basic OVR supportSven Gothel2014-06-191-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bring-up test only initializes the ovrHmdHandle data structure by OVR native code. See com.jogamp.oculusvr.OVRVersion Current evaluation build compiles all OVR-SDK source files itself w/o using provided libovr.a. We also skip the GL dependent renderer of the SDK, i.e. we prefer to utilize our JOGL 'barrel distortion' renderer. This eases the 'chicken-egg' problem of OVR SDK dependencies, i.e. libGL, libGLESv2 .. etc Since the OVR source code is C++, we may still have to figure out how to / and whether we shall link libstdc++ statically to remove platform dependencies. Right now we link libstdc++ statically if using GCC, see make/build-oculusvr.xml (hackish .. TODO: better way to include all symbols). Same consideration applies to GNU/Linux and libudev.so dependency, since there are: - libudev.so.0 and (Older distri's) - libudev.so.1 (Debian8, ..) ... Produced JAR artifacts are - jar/atomic/oculusvr.jar - jar/atomic/oculusvr-natives-<os.and.arch>.jar i.e. only in 'atomic' variants to not bloat the default 'all' JAR files. .... make/build-oculusvr.xml Notes: - Currently native build only enabled on GNU/Linux (isLinux) - Force disable native build via property 'c.build.oculusvr.skip'
* FFMPEGMediaPlayer / FFMPEGv10Natives: Fix libav-10 and ffmpeg-2.x version ↵Sven Gothel2014-05-091-2/+2
| | | | validation (libavutil)
* Bug 934, Bug 935: NEWT: Add support for custom Application/Window and ↵Sven Gothel2013-12-311-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | Pointer Icons - Utilizing JOGL's PNG decoder for all icons, if available. - Application/window icons: - Providing default application/window icons in 16x16 and 32x32 size - NewtFactory.setWindowIcons(..) or property 'newt.window.icons' maybe used to override default icons. - Using icons at application/window instantiation - Display.PointerIcons: - NativeWindow Win32 WindowClass no more references a default cursor in favor of fine grained cursor control [in NEWT] - Display provides create/destroy methods, where display destruction also releases open PointerIcon references. - Window.setPointerIcon(..) sets custom PointerIcon - Implemented Platforms - X11 - Windows - OSX - Manual Test: TestGearsES2NEWT (Press 'c')
* Bug 754 - Remove Ubuntu fonts from jogl-all.jar, provide it separately to ↵Sven Gothel2013-10-311-1/+6
| | | | | | | | | | | | | | | reduce footprint for the masses. Remove the ubuntu fonts from atomic/jogl-util-graph.jar and hence all derivated 'all' JAR files. The Android jar files still contain the fonts as assets! atomic/jogl-util-graph-fonts-p0.jar contains the fonts and is either referenced by: - UbuntuFontLoader: Using class based Jar URI derivation using TempJarCache to [down]load and extract the jar file (similar to native lib-loading). - Explicitly via traditional classpath, see jnlp-files/jogl-applet-runner-newt-GraphTextDemo01b-napplet.html The pack200 jogl-all.jar file is now below 1MB
* Bug 852: Remove CPU sourced data API entry where not allowed (ES3 and GL ↵Sven Gothel2013-10-101-3/+16
| | | | | | | | | | | | | | | | | | | | | | | core >= 3.0) ; GL2 cfg: Ignore GL2ES3 symbols (super) Remove CPU sourced data API entries via new config 'BufferObjectOnly <name>', listed in 'gl-common-gpubufferonly.cfg' and included in ES3 and all GL core >= 3 interfaces. If BufferObjectOnly is defined for a function, only the 'long offset' variant is being emitted. Due to limitations of GlueGen's 'ExtendedInterfaceSymbolsIgnore A.java', which only identifies the function name and not the signature - all CPU sourced variants are manually added to the compatibility and ES2 GL profiles via '*-common-cpubufferJavaCode.java' files. GLContext: Added 'isCPUSourcedAvail()' to determine whether context allows CPU sourced data, i.e. for GL2ES1 and GLES2 ctx. GLContext/GLProfile/GL: isGLES2() now returns false if having a ES3 context due to 'CPU sourced' incompatibility! +++ GL2 cfg: Added ignore GL2ES3 symbols of it's superclass, removing duplicated symbols.
* Fix Bug 835: Use target.[sourcelevel,targetlevel,rt.jar] for all javac tasks.Sven Gothel2013-09-191-3/+3
| | | | | | | Before we bumped java language version to 1.6, i.e. target == 1.5, we required to compile some parts w/ the host level (1.6). This is no more required.
* Relocate FFMPEGNatives.initIDS0() -> FFMPEGStaticNatives.initIDS0(); Cleanup ↵Sven Gothel2013-09-111-0/+1
| | | | up warnings and includes (clang).
* build-*.xml: Unify 'javah' tasks where possible, i.e. per destination ↵Sven Gothel2013-09-081-2/+1
| | | | directory and classpath. This hopefully saves a few milliseconds in the build :)
* Enhance GLMediaPlayer: Full FFMPeg support, 'dshow' camera support on ↵Sven Gothel2013-08-291-6/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | windows, 2 more pixel formats, fail-safe data handling - add support for ffmpeg 2 / libav 10 -> lavc55_lavf55_lavu52_lavr01 - add support for ffmpeg libswresample (similar to libavresample) - handle BGRA (GL type) and BGR24 (texture shader) - Change Camera URI semantics, drop 'host' and use 'path' for camera ID and use 'query' for options. - add support for Window's DShow camera selection - our camera id -> index of list of video-input devices, this gives us same behavior as w/ Linux - requires windows libs: strmiids, uuid, ole32, oleaut32 - Compiles w/ MingW64, works w/ libav/ffmpeg - TODO: test compilation w/ MingW 32bit ! - don't push data to texture if (linesize <= 0) this may happen due to buggy decoder / setup .. Tested manually on GNU/Linux x64 and Windows x64: - GNU/Linux libav 0.8, libav 9, libav 10, ffmpeg 1.2, ffmpeg 2.0 - Windows libav 0.8, libav 9, ffmpeg 2.0 - videos and camera
* Fix libav/ffmpeg compilation; FFMPEGMediaPlayer Enahncements (More YUV*, Use ↵Sven Gothel2013-08-281-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | def. high camera options, cleanup symbols) - Fix libav/ffmpeg compilation - Split native GLContext code from JoglCommon - JoglCommon is required for ffmpeg_* c-compile/link - Supported versions now: - 0.8 53.53.51 - 9.0 54.54.52 - FFMPEGMediaPlayer - Update API doc, add compatibility .. etc - Pixel format conversions (via shader texture lookup func): - YUV420P, YUVJ420P - YUV422P, YUVJ422P - YUYV422 - Properly handle aid/vid - In camera mode: set high default values - TODO: Make it configurable via camera URI: - video_size - framerate - ? - FFMPEGDynamicLibraryBundleInfo - Cleanup symbols / remove unused (pre 53) - Add av_dict_* methods
* Fix libav/ffmpeg compilation: Use 'dot less' dir/file names; Compile ffmpeg ↵Sven Gothel2013-08-281-13/+95
| | | | | | | | | | | version dependent c-files individually and inject object files. ; ffmpeg *register_all() at setStream0(..) - Use 'dot less' dir/file names - Compile ffmpeg version dependent c-files individually and inject object files. - ffmpeg *register_all() at setStream0(..) - Only register devices if available _and_ camera is requested.
* GLMediaPlayer: Add camera input / FFMPEG: Fix 'av_packet' leak and add ↵Sven Gothel2013-08-271-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | missing symbol 'av_realloc'. - Add camera input - Use URI w/ scheme 'camera' to determine camera input is desired, use URI host as camera id. E.g. 'camera://0' for 1st camera. - AndroidGLMediaPlayerAPI14: Via 'Camera' - FFMPEG*: Via libavdevice, device name and input format - TODO: Add controls to manipulate camera if available - FFMPEG* - Add symbols - avcodec_register_all - av_realloc (was missing) - avdevice_register_all - Load libavdevice (opt) - Camera: - Use <ID> (windows) and /dev/video<ID> other OS - simply find the input format in native code - Support YUYV422 (used in video4linux2, etc.) - Stuff 2x 16bpp (YUYV) into one RGBA pixel! - Add texture format for 16bpp - Add texture lookup shader - Fix av_packet leak in readNextImpl(..) - Restore orig pointer and size values, we may have moved along within packet. Then call av_free_packet(). - Use null AudioSink if audio-id is NONE
* libav/ffmpeg: Compile/Link 2 versions of native FFMPEGMediaPlayer methods ↵Sven Gothel2013-08-261-5/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | FFMPEGNatives -> FFMPEGv08Natives + FFMPEGv09Natives Enables FFMPEGMediaPlayer to work w/ either ffmpeg/libav version 8 or 9 w/ same JOGL binary Same C source code is compiled against 1: version 0.8 FFMPEGv08Natives lavc53.lavf53.lavu51 2: version 0.9 FFMPEGv09Natives lavc54.lavf54.lavu52.lavr01 FFMPEGv08Natives and FFMPEGv09Natives implements FFMPEGNatives, native C code uses CPP '##' macro concatenation to produce unique function names. To enable 'cpp' to find the libav* header files matching the desired version, we have placed them in the c-file's folder, issued '#include "path/file.h" and added symbolic links to allow finding same module and 'sister modules': ls -l libavformat/ .. lrwxrwxrwx 1 sven sven 13 Aug 26 12:56 libavcodec -> ../libavcodec lrwxrwxrwx 1 sven sven 14 Aug 26 12:56 libavformat -> ../libavformat lrwxrwxrwx 1 sven sven 12 Aug 26 12:57 libavutil -> ../libavutil .. At static init FFMPEGDynamicLibraryBundleInfo, determines the runtime version and instantiates the matching FFMPEGNatives, or null if non matches. FFMPEGMediaPlayer still compares the compile-time and runtime versions. FFMPEGMediaPlayer passes it's own instance to FFMPEGNatives for callbacks.
* ffmpeg/libav: lavc54.lavf54.lavu52 -> lavc54.lavf54.lavu52.lavr01: Adding ↵Sven Gothel2013-08-261-1/+1
| | | | libavresample of version 9
* libav/ffmpeg: Move current lavc53.lavf53.lavu51 (version 8) header files to ↵Sven Gothel2013-08-251-1/+2
| | | | | | | | | | their sub-folders; Add lavc54.lavf54.lavu52 (version 9) header files lavc54.lavf54.lavu52: - Begin testing w/ version 9 - Header files are binary incompatible (data types) Default is still lavc53.lavf53.lavu51
* JOGL API Doc: Remove 'JSR 231' identifier - we are no more bound to a JSR, ↵Sven Gothel2013-07-171-1/+1
| | | | for a long time!
* Only use base pipelines for Trace/Debug, mock others (ES2, GL2, ..); ↵Sven Gothel2013-07-161-44/+9
| | | | | | | | | | | | | | | | | | | BuildComposablePipeline: Unify GL identify methods - Only use base pipelines for Trace/Debug, mock others (ES2, GL2, ..) The Trace/Debug generated pipelines consume quite some space and only the actual GL*Impl pipeline is actually required. To make this work, we have to identify the GL type via it's downstream instance to implement isGL*() and getGL*() methods, see below! Adding dummy Trace/Debug type wrapper for GL2, GL3, GL3bc, GL4 and GLES2. BuildComposablePipeline: Unify GL identify methods As described above, Trace/Debug shall utilize downstream identification for isGL*() and getGL*() methods. Custom types, like FixedFuncImpl may choose to be identified by their class inheritance, by passing command-line argument 'gl_identity_by_assignable_class'.