summaryrefslogtreecommitdiffstats
path: root/make/build-oculusvr.xml
Commit message (Collapse)AuthorAgeFilesLines
* doc/HowToBuild.html: Align w/ GlueGen (MacOS changes, min deployment target ↵Sven Gothel2023-05-061-1/+1
| | | | 10.7)
* Remove Windows dll-rename, adopting to cpptasks.jar changeSven Gothel2023-01-231-11/+0
|
* Disable oculusvr-sdk for MacOS aarch64, fails to buildSven Gothel2023-01-181-2/+2
|
* MacOS build-oculusvr: Add arm64Sven Gothel2023-01-171-0/+2
|
* native.tag.jar: Revert explicit inclusion of *.symbols fileSven Gothel2020-01-041-1/+1
| | | | reverting commit cb092e517461b3047c966c38e92668010a3b7ef6
* native.tag.jar: include *.symbolsSven Gothel2020-01-021-1/+1
|
* Fixed clean target so it doesn't fail if GlueGenTask is not presentSven Gothel2019-08-191-1/+1
| | | | | | | | | | | | | If gluegen was cleaned, the GlueGenTask would be absent, which would cause a failure in jogl clean (even though GlueGenTask isn't needed in the clean target). So, modified the jogl build so it doesn't load GlueGenTask in the clean target. Orig commit by Wade Walker. This alternative patch uses the ant target common.gluegen.init to define the 'gluegen' task post gluegen compile check and pre 'gluegen' call, avoiding the if-then-else ant-task state query: <equals arg1="${ant.project.invoked-targets}" arg2="clean" />
* Bug 1363: Java 11: bring back bootclasspath for java 8 target accuracySven Gothel2019-08-191-0/+2
| | | | | | | | | | | | | | | Was removed mostly via commit 63e31d05ad9f1df99663997c2f04ad086f29c8fc We have 2 choices building for java8 under java11: 1) use source, target and bootclasspath options 2) use release option It is said that (2) is not yet accurate enough and (1) shall be favored as it guarantees no java>8 class leak from the build JDK. This patch is isolated to allow removal of said bootclasspath if desired by anybody
* Removed remaining bootclasspath and javah; build now works on Windows 10Wade Walker2019-08-191-2/+0
| | | | | | (sgothel: This cherry picked merge will be refined) Also removed a couple of duplicate "source" tags in javac tasks.
* Bug 1190: Adapt cross build TARGET_PLATFORM_USRLIBS and ↵Sven Gothel2019-04-081-1/+1
| | | | TARGET_PLATFORM_SYSROOT (android)
* Bug 1316: MacOSX: Keep *.dylib (Don't move to *.jnilib)Sven Gothel2019-03-301-13/+2
| | | | | | | | Since Java8 (or even earlier), JRE on OSX uses *.dylib native library suffix instead of *.jnilib when automatically searching and loading them. This is not easily being recognized by JogAmp, since we explicitly name the native libraries with full path when testing with our TempJarCache.
* Bug 1151 - Working OculusVR SDK 0.5.0.1 on GNU/Linux w/ Positional Tracker (DK2)Sven Gothel2015-07-181-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | Note: The ovrd server must run, otherwise no device is being detected. General Stereo API Changes: - EyePose -> ViewerPose - We only use the viewer pose and derive the pupile position via EyeParameter. - Hence we reduce complexity. - A single ViewerPose will be maintained by StereoDeviceRenderer - position is in meter, allowing StereoGLEventListener to scale device independent. - StereoDevice receives knowledge of certain sensors, to be queried and used for start-sensors. OVR: - Simply apply the above general changes - Build: Remove [more] unused API entries for SDK rendering
* Oculusvr SDK: Bump oculusvr-sdk mingw64 fixes ; Drop unused files from library.Sven Gothel2015-07-151-7/+6
|
* Bump OculusVR RIFT SDK to 0.5.0.1Sven Gothel2015-07-141-66/+110
| | | | State: Build clean on GNU/Linux and OSX
* Bug 1116: Oculus SDK 0.4.4 support for JOGL - Fix OSX buildSven Gothel2015-03-271-5/+27
|
* Bug 1116: Oculus SDK 0.4.4 support for JOGL - Part-3: New set of C-files, ↵Sven Gothel2015-03-271-37/+50
| | | | | | adapt to new SDK API - Tested on Windows and working StereoDemo01 w/ DK2!
* Add javadoc arg (property 'javadoc.xarg1') '-Xdoclint:none' if java >= 1.8 ↵Sven Gothel2015-02-031-0/+1
| | | | (GlueGen commit d8dff4c9f2186749b167195eeb339c33f56864e8)
* Bug 1024: Add fallback for native-jar-file location via classpathSven Gothel2014-07-111-5/+17
| | | | Adapt to GlueGen commit f5c48efcf546ba4e08e197ccced6df83b57e1755
* Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in ↵Sven Gothel2014-07-071-1/+4
| | | | | | | | | | | | | | | | | | | | | | oculusvr-sdk java distortion-mesh calculation if available StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer. GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config instance directly or by the device-index parameter: - 0: monoscopi device: No post-processing - 1: stereoscopic device SBS: No post-processing - 2: stereoscopic device SBS + Lenses: Distortion post-processing (only available w/ oculusvr-sdk sub-module) Producing a 'GenericStereoDevice.Config' instance is self containing and may extend if supporting more device types like top-bottom, interlaced etc. StereoDemo01 handles all use-cases and may be used as a test-bed to add and experiment with stereoscopy, devices and settings.
* Bug 1021: Add OculusVR distortion renderer (single FBO and dual FBO); Add ↵Sven Gothel2014-07-011-6/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | GLEventListener2 (WIP); Refine FloatUtil - GLEventListener2 extends GLEventListener adds refined control: - display w/ flags, i.e. repeat, don't clear - setProjectionModelview(..) - FloatUtil.* Add return value for chaining, where missing +++ - jogamp.opengl.oculusvr.OVRDistortion - Handles all OVR related data and maps it to shader + GL buffers - display method - com.jogamp.opengl.oculusvr.OVRSBSRendererSingleFBO implements GLEventListener - Simple OVRDistortion renderer using single FBO - Using upstream GLEventListener2 (the content) - com.jogamp.opengl.oculusvr.OVRSBSRendererDualFBO implements GLEventListener - Simple OVRDistortion renderer using two FBOs - Using upstream GLEventListener2 (the content) Manual Test: com.jogamp.opengl.test.junit.jogl.stereo.ovr.OVRDemo01
* Bug 1021: OVR GlueGen Mapping: Compile all generated C files, add missing C ↵Sven Gothel2014-06-251-0/+2
| | | | ovrHmdStruct in generated files, reduce warnings.
* Bug 1021: Enhance OVR GlueGen Mapping / Adapt to GlueGen commit ↵Sven Gothel2014-06-251-3/+5
| | | | 9ee44e1a289ecbac024662dd5a2ffc42e8add023 (Bug 1025)
* Bug 1021: Add OculusSDK binding (Bring-up on OSX w/ clang/clang++ ; Split ↵Sven Gothel2014-06-201-21/+54
| | | | | | | | | | | | | | native build: cc, c++, linkage) - Bring-up on OSX w/ clang/clang++ - Build and tested on OSX 10.9 - Split native build: cc, c++, linkage - Perform steps sequentually to not differentiate c and c++ compiler as required for clang/clang++ - compile c code - compile c++ code - link all object files
* Bug 1021: Add OculusSDK binding / Basic OVR support (Bring-up on Windows w/ ↵Sven Gothel2014-06-201-106/+67
| | | | | | | | | | | | | | | | | Mingw64 ; Solve static linkage of stdc++) - Bring-up on Windows w/ Mingw64 - Bumped oculusvr-sdk to commit 70e44b846ceaf9eebc336b12a07406c3a418a5c3 - Added required mingw64 linker statments - Builds and runs on x86_64 and i386 - Solve static linkage of stdc++ - "-Wl,-Bstatic -lstdc++ -Wl,-Bdynamic" MUST come AFTER all object files!! - No more manual '--undefined=symbol' required .. puhh :) - Cleanup linker cfg .. - Still runs on GNU/Linux x86_64 and i386
* Bug 1021: Add OculusSDK binding / Basic OVR support (Refine build exclusion)Sven Gothel2014-06-191-4/+15
| | | | | | | | | | common: - property 'oculusvr.sdk.available' is only set if sub-module 'oculusvr-sdk' is available - if 'oculusvr.sdk.available' is not set build.xml will not issue build-oculusvr.xml's 'all' target build-oculusvr.xml: - propery 'oculusvr.build.enabled' is only enabled if 'oculusvr.sdk.available' is set and targer 'all' will only pass if set.
* Bug 1021: Add OculusSDK binding / Basic OVR supportSven Gothel2014-06-191-0/+671
Bring-up test only initializes the ovrHmdHandle data structure by OVR native code. See com.jogamp.oculusvr.OVRVersion Current evaluation build compiles all OVR-SDK source files itself w/o using provided libovr.a. We also skip the GL dependent renderer of the SDK, i.e. we prefer to utilize our JOGL 'barrel distortion' renderer. This eases the 'chicken-egg' problem of OVR SDK dependencies, i.e. libGL, libGLESv2 .. etc Since the OVR source code is C++, we may still have to figure out how to / and whether we shall link libstdc++ statically to remove platform dependencies. Right now we link libstdc++ statically if using GCC, see make/build-oculusvr.xml (hackish .. TODO: better way to include all symbols). Same consideration applies to GNU/Linux and libudev.so dependency, since there are: - libudev.so.0 and (Older distri's) - libudev.so.1 (Debian8, ..) ... Produced JAR artifacts are - jar/atomic/oculusvr.jar - jar/atomic/oculusvr-natives-<os.and.arch>.jar i.e. only in 'atomic' variants to not bloat the default 'all' JAR files. .... make/build-oculusvr.xml Notes: - Currently native build only enabled on GNU/Linux (isLinux) - Force disable native build via property 'c.build.oculusvr.skip'