| Commit message (Collapse) | Author | Age | Files | Lines |
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'ProcAddrTypedef' validation
Include GL header for in generated native code,
since we need the public 'ProcAddrTypedef' to be validated
against the GlueGen generated variant by the c-compiler.
The 'ProcAddrTypedef' validation semantic has been
introduced in GlueGen w/ commit 10060b091b76bee35246c5165d49ab546ebc4e37.
Originally the GL header were always included,
however, JOGL commit 0d59bd4c655ef9a27f127000848aae7f07f240ae
removed the inclusion to simplify handling GL extension collisions
mitigated via gl*-supplement.h. The latter produces 'redefine'
errors via c-compiler.
The 'redefine' issue above is resolved
by conditional code (#ifdef __GLUEGEN__ ..)
in glext-supplement.h.
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GL 4.5
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sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src`
sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc`
Manually edited all occurences within make/**
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Remove GLES3Impl.glPixelStorei pname validation which was true for ES2 impl,
but is no more valid for ES3, which accepts more values than
GL_PACK_ALIGNMENT & GL_UNPACK_ALIGNMENT.
Revalidate GLPixelStorageModes:
- Properly support ES3 PixelStorageModes
- Revalidate PixelStorageModes for all GL profiles
- Properly reset values at save
- Separate PACK and UNPACK save/reset/restore implementation
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core >= 3.0) ; GL2 cfg: Ignore GL2ES3 symbols (super)
Remove CPU sourced data API entries via new config 'BufferObjectOnly <name>',
listed in 'gl-common-gpubufferonly.cfg' and included in ES3 and all GL core >= 3 interfaces.
If BufferObjectOnly is defined for a function, only the 'long offset' variant is being emitted.
Due to limitations of GlueGen's 'ExtendedInterfaceSymbolsIgnore A.java', which only
identifies the function name and not the signature - all CPU sourced variants
are manually added to the compatibility and ES2 GL profiles via '*-common-cpubufferJavaCode.java' files.
GLContext: Added 'isCPUSourcedAvail()' to determine whether context allows CPU sourced data,
i.e. for GL2ES1 and GLES2 ctx.
GLContext/GLProfile/GL: isGLES2() now returns false if having a ES3 context due to 'CPU sourced'
incompatibility!
+++
GL2 cfg: Added ignore GL2ES3 symbols of it's superclass, removing duplicated symbols.
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