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* OpenGL EGL, ES1 and ES2 Header Sync incl. subsuming common extensions.Sven Gothel2012-02-151-5/+2
| | | | | | | | | | | | | | | | | | | | | - New EGL/ES headers from 2012-01-xx - Subsuming ES extensions to core, allowing aliasing of more enums/funcs to GL or GL2ES1/GL2ES2: GL_EXT_color_buffer_half_float GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_ARB_robustness GL_EXT_separate_shader_objects GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_array GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_NV_draw_buffers GL_NV_fbo_color_attachments GL_EXT_packed_float GL_EXT_texture_storage
* Reduce GL* interface 'extends' to direct base interface.Sven Gothel2012-02-131-2/+2
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* Add OpenGL 3.3, 4.0 and 4.1 language mapping.Sven Gothel2010-08-241-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Update header: - GL/glext.h to khronos 2010-08-03 - GL3/gl3.h to khronos 2010-08-03 - Move platform code to GL/glplatform.h GL3/glplatform.h - Unify 64bit typedefs: gl-64bit-types.h - Move GL 3.[123] and 4.[01] complete subsumed extension enums and functions into their extension spec and just reference them. This ensures proper extension availability via lower OpenGL profiles, hence a proper GL2GL3 interface. - GL3/GL4 cleanup: - make-glextension-depignore.sh: determine required GL version for extensions for proper positioning, ie GL2GL3 or GL3 or GL4 via gluegen IgnoreExtension commands. - use ARB_ES2_compatibility for common GL2ES2 methods, if available - consolidated gl2-gl4 subsumed extension to gl-common.cfg - Missing GL3/GL4 Functions: glMultiDrawElementsBaseVertex glDebugMessageCallbackARB glDebugMessageCallbackAMD - TODO (new feature integration): - ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie - store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader* - query supported binary formats (enums ?) - optional prio binaries - ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available - ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie - swizzle vertex/fragment shader in programs - ..
* Update GlueGen to 7dc9c5601d5689dcbc003ca51cfe826942ea3e6b (latest)Sven Gothel2009-08-051-4/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes for OpenGL 3.2 - More strict define/function checking - Better documentation in source code: extension relation - GL extension marker exclusion is done by GlueGen now - Adapted gluegen cfg files Added OpenGL 3.2 extensions for GL3 Revalidation of all OpenGL 2.0/3.0/3.1 and 3.2 extensions GL2GL3 based on OpenGL 2.0/3.0 headers EGL shares common egl-common.cfg file Removed experimental java system property 'jogl.GLContext.3_2', try a 3.2 context in case of GL3. X11GLXContext: - Always try to make a created context current, to verify it's usability. This is different than under WGL. - Temporary removed usage: GLX.GLX_CONTEXT_PROFILE_MASK_ARB NV driver bug.
* Fixed GL* documentation. Moved common GL functions to GLBase. Moved ↵sg2158892009-07-291-0/+39
glAllocateMemoryNV to GL2GL3 only. Add GL2GL3 interface. Fix some GL2 signatures. BroadcomEGL disable custom setSize().