aboutsummaryrefslogtreecommitdiffstats
path: root/make/config/jogl
Commit message (Collapse)AuthorAgeFilesLines
* modifications due to class movement in gluegen.Michael Bien2010-03-311-1/+1
| | | | updated joglversion files.
* changes due to BufferFactory -> Buffers renaming in gluegen.Michael Bien2010-03-291-2/+2
|
* final large refactoring to move to com.jogamp.*.Michael Bien2010-03-283-3/+3
|
* Merge branch 'master' of github.com:mbien/joglSven Gothel2010-03-2832-85/+85
|\
| * refactoring part 5, (renaming com.sun.opengl->com.jogamp.opengl)Michael Bien2010-03-277-20/+20
| |
| * refactoring: renamed com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-2732-69/+64
| |
| * refactoring due to gluegen changes.Michael Bien2010-03-276-5/+10
| | | | | | | | - renamed com.sun.gluegen.runtime -> com.jogamp.gluegen.runtime.
* | Adaption for gluegen a41f4d504d2f8cf58114d570d23f757ab2659cfcSven Gothel2010-03-281-1/+1
|/
* Drop PointerBuffer.wrapNative2Java(..)Sven Gothel2010-03-191-1/+1
| | | | | | in favor of a simple PointerBuffer.wrap(..), due to the new semantics, ie internal integer/long presentation. Fixed the javame code in this regard.
* variable renaming in config files due to changes in gluegen.Michael Bien2010-02-032-2/+2
|
* Add missing file .. sorrySven Gothel2009-10-193-0/+623
|
* imageSizeInBytes .. leaving out the dirt/padding last lineSven Gothel2009-10-192-10/+9
|
* Fix JavaDoc for GL3bcSven Gothel2009-10-181-3/+10
|
* Add OpenGL 3.x compatibility profile GL3bc,Sven Gothel2009-10-185-10/+50
| | | | | | | | | | | where 'bc' is not a religious remark, but simply means 'backward compatible' :) GL3bc := GL2 + GL3, hence the interface does not define any new values or methods. Moved GL3's 3.1 part from gl3.h to gl3ext.h, so it can be included in gl3bc.c, besides gl2.h.
* New iteration of check 'imageSizeInBytes':Sven Gothel2009-10-183-47/+50
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Premises: See http://www.glprogramming.com/red/chapter08.html "If the rectangle in memory is larger than the subrectangle that's being drawn or read, you need to specify the actual length (measured in pixels) of the larger rectangle with *ROW_LENGTH. " This equals ROW_LENGTH == SubPicture-Width + 'Dirt', ie the offset to go from one line to the next. "You also need to specify the number of rows and pixels to skip before starting to copy the data for the subrectangle. These numbers are set using the parameters *SKIP_ROWS and *SKIP_PIXELS, as shown in Figure 8-9. By default, both parameters are 0, so you start at the lower-left corner." This equals to a one time offset _before_ you start copy the data, ie with your DMA engine, using ROW_LENGTH and HEIGHT only. Compared to Mesa3D's implementation (proof): http://cgit.freedesktop.org/mesa/mesa/tree/src/glx/x11/pixelstore.c Line 78 - 200 PixelStore State Tracker: Store the values in the PixelStore structure. http://cgit.freedesktop.org/mesa/mesa/tree/src/glx/x11/pixel.c Line 82 - 155 Line 210: Start position is set one time using SKIP_* values the same way we do. Line 228: Jump to the first pixel in the newxt row, just using ROW_LENGTH Line 230: Jump to the first pixel in the next 'image' just using imageSize, rowsPerImage = IMAGE_HEIGHT>0?IMAGE_HEIGHT:height; groupsPerRow = ROW_LENGTH>0?ROW_LENGTH:width; groupSize = elementSize * components; rowSize = groupsPerRow * groupSize; imageSize = rowSize * rowsPerImage; changes: Removed redundand 'dimension' parameted, which is derived from depth and height, 1D == depth:1 height:1 2D == depth:1 height>1 nD == depth>1 height>1 Safe fail depth to >= 1 Safe fail height to >= 1D Take either the ROW_LENGTH / IMAGE_HEIGHT PixelStore value if > 0, or the given width / height.
* All tracker are aggregated in the GLContext nowSven Gothel2009-10-1713-33/+105
| | | | | | | | | | | | | | | and used within the GL*Impl. New GLStateTracker: - Tracking client/server states - Currently supports PixelStorei - Prologued in glPixelStorei and glGetIntegerv, the latter will return the tracked state if available and not call the GL method. Impacts performance and ES1 compatibility (supports ALIGNMENT). Fixed 'imageSizeInBytes' calculation: - skipPixels and skipRows is a static one time offset
* Unify GL: glUnmapBuffer, glBlend*, glGenerateMipmap; Analyze script for ↵OpenGL_3_2_IntegratedSven Gothel2009-08-051-9/+9
| | | | collisions: lsGL23_commons.sh
* Update GlueGen to 7dc9c5601d5689dcbc003ca51cfe826942ea3e6b (latest)Sven Gothel2009-08-0525-200/+209
| | | | | | | | | | | | | | | | | | | | | | | | | | - Fixes for OpenGL 3.2 - More strict define/function checking - Better documentation in source code: extension relation - GL extension marker exclusion is done by GlueGen now - Adapted gluegen cfg files Added OpenGL 3.2 extensions for GL3 Revalidation of all OpenGL 2.0/3.0/3.1 and 3.2 extensions GL2GL3 based on OpenGL 2.0/3.0 headers EGL shares common egl-common.cfg file Removed experimental java system property 'jogl.GLContext.3_2', try a 3.2 context in case of GL3. X11GLXContext: - Always try to make a created context current, to verify it's usability. This is different than under WGL. - Temporary removed usage: GLX.GLX_CONTEXT_PROFILE_MASK_ARB NV driver bug.
* Doc: OpenGL 3.1 .. 3.2 profile clarificationSven Gothel2009-08-031-3/+2
|
* GL: sync glext.hSven Gothel2009-08-021-4/+3
| | | | | | | | | | | | - add GL_NV_present_video - add GL_NV_conditional_render - add GL_EXT_transform_feedback - add GL_EXT_direct_state_access GL3: - GLAPIENTRY -> APIENTRY (as in the orig headers) - Add GL_ARB_geometry_shader4 to gl3ext.h
* Fix doc bug @arg -> @paramSven Gothel2009-08-021-1/+1
|
* Update documentation (OpenGL 3.0, 3.1 specifics); Fix ↵Sven Gothel2009-08-021-3/+10
| | | | ExtensionAvailabilityCache: Add Version 2.1 in case of GL2/OpenGL 3.0
* Update OpenGL GL2 profile subsumed/promoted extensions. Base is 3.0, ignore ↵Sven Gothel2009-08-024-2/+104
| | | | the colission-free subsumed extensions.
* GL3 Related:Sven Gothel2009-08-012-1/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fix glGetStringi's return type to String - Fix ExtensionAvailabilityCache: GL3's glGetStringi for GL_EXTENSIONS Ensure to add GL_VERSION_2_0 in case version >= 3.0 Ensure to not exceed version 3.0 for non GL3.1 context. In case of GL 3.1, do not include GL_VERSIONS below 3.0, since this is a forward compatible context. - Add Prologue to glGetString, where the ExtensionCache is being used for GL_EXTENSIONS - if already initialized. This feature adds backward compatibility for GL3 context on GL_EXTENSION. +++ General: Add GLPipelineFactory, a convenient pipeline factory for Debug/Trace and custom ones .. Change 'void setGL(GL)' to 'GL setGL(GL)', and let it return the successful set GL, or null.
* JOGL:Sven Gothel2009-07-313-8/+4
| | | | | | | | | - GL2ES12: - Fix calling convention, broke on Windows. - Remove GL_APIENTRY on gl2/gl3 header: This was a bug. - Using proper GL2's APIENTRY - jogl.all.jar: Add missing shader code ..
* Gluegen:Sven Gothel2009-07-312-30/+45
| | | | | | | | | | | | | | | | | | | | | | | | - Fix array element type name and const qualifier JOGL: - GL3: Set ArgumentIsString for GL3.1 methods - JAR file creation: Add 'filesonly' option - GLU: Static check of available impl., better fallback for GL2 without GLUgl2. - WGL: (Performance + Java2D/GL FBO works again) - Refactor WGL_ARB_pixel_format's HDC -> GLCapabilities: HDC2Caps - Revert change where we always create a dummy drawable/context for WGL selection (HDC2Caps). In case of no multisampling, use PFD2Caps only. - Update config using HDC2Caps (WGL_ARB_pixel_format) after context creation, if not done already -> updateCapabilitiesByWGL(). - profile.jogl: Add debug jars
* Fix SwapInterval (return value, check ctx current, egl), add getSwapInterval.sg2158892009-07-305-0/+20
|
* Fix GL commentssg2158892009-07-301-3/+33
|
* Fix: doxygen-all-pub.cfg; Add NativeWindow: surfaceSwap() and ↵sg2158892009-07-291-0/+37
| | | | surfaceUpdated(); BroadcomEGL: Use custom surfaceSwap(); GLDrawableImpl's: Utilize NativeWindow's surfaceSwap() and surfaceUpdated(); Fix common enum of GL2ES1 and GL2GL3, merge them in GL
* Remove redundant getGLProfile() from GL interfacesg2158892009-07-291-2/+0
|
* Fixed GL* documentation. Moved common GL functions to GLBase. Moved ↵sg2158892009-07-2917-185/+199
| | | | glAllocateMemoryNV to GL2GL3 only. Add GL2GL3 interface. Fix some GL2 signatures. BroadcomEGL disable custom setSize().
* Add Custom NativeWindow Type 'BroadcomEGL' ↵sg2158892009-07-271-3/+0
| | | | (-Dnativewindow.ws.name=BroadcomEGL): 1st Draft of supporting broadcom's proprietary EGL mapping
* mips changesMorris Meyer2009-07-271-0/+3
|
* Fix glPixelStorei pname check - Thx to Chris Campbellsg2158892009-07-171-2/+2
|
* Add: Extended support for CVM:sg2158892009-07-124-9/+16
| | | | | | | | | | | | | | | | | | | | | | | | - GLX, CGL, WGL - GL2ES12 desktop ES1 and ES2 common profile Cleanup JAR file seperation - New: jogl.cdcfp.jar (ALL for CVM/CDC) - New: setup.nogl2es12 (Allow GL2ES12 for CVM without gl2/gl3) - Clean dependencies of GLX, WGL, CGL (incl. for GL2ES12) - Only build supported JAR archive, ie if they are being build Fix GL2ES12: Only add impl. for ES1 and ES2 interface methods - Use new com.sun.gluegen.runtime.PointerBuffer, to support CVM - CVM and J2SE Java JAR archives are equal! - Well, the build form *everything* includes some empty directories in the cdcfp JAR archives though. - Removed last AWT dependency in MacOSX chain - GLDrawableFactory - com.sun.opengl.impl.macosx.cgl.MacOSXCGLDrawableFactory - com.sun.opengl.impl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory
* Fixed more non-C syntax causing breakage with Solaris compilerKenneth Russel2009-06-171-10/+18
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1975 232f8b59-042b-4e1e-8c03-345bb8c30851
* Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closedKenneth Russel2009-06-1558-0/+8066
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851