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* Add GLES1Impl 'finalizeInit()' to avoid a 'catched exception roundtrip'Sven Gothel2013-10-301-0/+3
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* Bug 871 - Add optional xcode.clang support for all modules (Extends Bug 837 ↵Sven Gothel2013-10-244-4/+4
| | | | | | w/ xcode's xcrun) - Remove abs. include path. #include </usr/include/machine/types.h> -> #include <machine/types.h>
* Bug 852: Validate CPU sourced data API is allowed, throw exception if not. ↵v2.1.0Sven Gothel2013-10-102-0/+27
| | | | GLContext: isCPUSourcedAvail() -> isCPUDataSourcingAvail()
* Bug 852: Remove CPU sourced data API entry where not allowed (ES3 and GL ↵Sven Gothel2013-10-1021-13/+168
| | | | | | | | | | | | | | | | | | | | | | | core >= 3.0) ; GL2 cfg: Ignore GL2ES3 symbols (super) Remove CPU sourced data API entries via new config 'BufferObjectOnly <name>', listed in 'gl-common-gpubufferonly.cfg' and included in ES3 and all GL core >= 3 interfaces. If BufferObjectOnly is defined for a function, only the 'long offset' variant is being emitted. Due to limitations of GlueGen's 'ExtendedInterfaceSymbolsIgnore A.java', which only identifies the function name and not the signature - all CPU sourced variants are manually added to the compatibility and ES2 GL profiles via '*-common-cpubufferJavaCode.java' files. GLContext: Added 'isCPUSourcedAvail()' to determine whether context allows CPU sourced data, i.e. for GL2ES1 and GLES2 ctx. GLContext/GLProfile/GL: isGLES2() now returns false if having a ES3 context due to 'CPU sourced' incompatibility! +++ GL2 cfg: Added ignore GL2ES3 symbols of it's superclass, removing duplicated symbols.
* Bug 789: glDrawArraysIndirect and glDrawElementsIndirect are using ↵Sven Gothel2013-10-062-0/+22
| | | | GL_DRAW_INDIRECT_BUFFER, add VBO variant and range-check
* Add support for clang ; Use __APPLE__ predefined macroSven Gothel2013-09-133-3/+3
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* GL*, GLContext: Expose isGL2ES3() and getGL2ES3() for convenience.Sven Gothel2013-09-033-0/+36
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* GLES3Impl: Add NOP 'finalizeInit()' method, to avoid GLContentImpl not ↵Sven Gothel2013-08-251-0/+3
| | | | finding it and dumping a DEBUG message
* Fix Bug 815: GL*: Change glIs<Buffer>Enabled() -> glIs<Buffer>Bound() to ↵Sven Gothel2013-08-145-72/+72
| | | | | | | | | | | | | | | | reflect semanics - Also fix the exception message (enabled/disabled -> bound/unbound) Reason of change: Avoid confusion and point to the cause! API change: glIsVBOArrayEnabled() -> glIsVBOArrayBound() glIsVBOElementArrayEnabled() -> glIsVBOElementArrayBound() glIsPBOPackEnabled() -> glIsPBOPackBound() glIsPBOUnpackEnabled() -> glIsPBOUnpackBound() Exception message change: "must be enabled to call this method" -> "must be bound to call this method" "must be disabled to call this method" -> "must be unbound to call this method"
* API doc: Add old glext-20130207.h header for complete extension association. ↵Sven Gothel2013-07-171-42/+28
| | | | Fix GL* API doc header, align w/ spec-overview.
* GL*: Expose isGL*Core(); GLContext: isGL*() API doc cleanup - align queries.Sven Gothel2013-07-163-0/+45
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* Fix BuildComposablePipeline's isGL*/getGL* ; GLBase: ↵Sven Gothel2013-07-153-2/+12
| | | | | | | | | | | | | | | | getDownstreamGL()/getRootGL(); GLContext.isGL* added proper API doc., isGL3core()/hasNoDefaultVAO() and getDefaultVAO(). - Fix BuildComposablePipeline's isGL*/getGL* (regression of commit 3a0d7703da32e9a5ddf08a334f18588a78038d880) - GLBase: getDownstreamGL()/getRootGL() Allows user traversing through pipelined GL instances. Also added getRootGL() to GLContext. - GLContext.isGL* added proper API doc.: We test the actual context, not the profile. - GLContext isGL3core()/hasNoDefaultVAO() and getDefaultVAO() - Move isGL3code() def. back to pre 3a0d7703da32e9a5ddf08a334f18588a78038d880, i.e. Includes [ GL4, GL3 ] w/o GLES3. - Added hasNoDefaultVAO() and getDefaultVAO() .. incl. [ GL4, GL3, GLES3 ]
* Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)Sven Gothel2013-07-1549-858/+1380
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
* Fix Bug 765: Add glMultiDrawElementsBaseVertex ; Restrict PointerBuffer ↵Sven Gothel2013-07-051-1/+7
| | | | | | | | | | | | | | | | | usage to NIO only. Code snippet for PointerBuffer usage: Code snippet .. how to use PointerBuffer in this case: IntBuffer indices = Buffers.newDirectIntBuffer(count); indices.put(...); ... indices.rewind(); final PointerBuffer indicesP = PointerBuffer.allocateDirect(1); indicesP.referenceBuffer(indices); -> glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex)
* Fix Bug 763 and Bug 764: Proper GL gluegen for glCreateShaderProgramv and ↵Sven Gothel2013-07-051-4/+18
| | | | | | | | | | | | | | | | GL3's glDraw*Elements*. glCreateShaderProgramv: Param idx 2 should be String[] All following draw commands are buffer object types, i.e. shall accept memory buffer reference (VBO/VAO/..): +BufferObjectKind Element glDrawElementsBaseVertex +BufferObjectKind Element glDrawElementsInstanced +BufferObjectKind Element glDrawElementsInstancedBaseInstance +BufferObjectKind Element glDrawElementsInstancedBaseVertex +BufferObjectKind Element glDrawElementsInstancedBaseVertexBaseInstance BufferObjectKind Element glDrawRangeElements +BufferObjectKind Element glDrawRangeElementsBaseVertex
* GLContext: Rename 2-digit VersionNumber statics aligning w/ all 3-digit ↵Sven Gothel2013-07-031-1/+1
| | | | names, e.g. Version31 -> Version310. ; Trim GLVersionNumber string.
* Bug 758: Fix scripts and ant build files to work w/ Java7 (default now) ↵Sven Gothel2013-06-211-1/+2
| | | | producing Java6 bytecode ; Apply JAR Manifest tags: Sealed, Permissions and Codebase
* Adapt to GlueGen commit 1a01dce6c42b398cdd68d405828774a3ab366456Sven Gothel2013-06-112-1/+7
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* GLX: Put native ByteBuffer to native-order in 'glXGetVisualFromFBConfig' and ↵Sven Gothel2013-05-071-9/+5
| | | | minor edits (final, same 'nativeOrder()' call style)
* Fix Bug 692: Add tracking of VERTEX_ARRAY_BINDING, and enable allowing a ↵Sven Gothel2013-04-142-68/+71
| | | | | | | | | | | bound non default VAO to pass VBO enabled test, even if VBO is disabled. VAO is available if: GL >= 3.0 or is having GL_ARB_vertex_array_object extension. checkBufferObject(..) checks whether VERTEX_ARRAY_BINDING has a non default VAO bound in case no VBO is being bound and VAO is allowed. glBindVertexArray(int) is being tracked, i.e. on state VERTEX_ARRAY_BINDING
* GLES[12] Impl: Cleanup 'checkBufferObject(..)', remove unused and 'avail' ↵Sven Gothel2013-04-142-86/+32
| | | | argument and 'initBufferObjectExtensionChecks()'
* OSX/CALayer: Revise CALayer 'RunOnMainThread' utilization, avoiding deadlocksSven Gothel2013-03-141-16/+7
| | | | | | | | | | | | | | | | | | | | | | RunOnMainThread(waitUntilDone:=true,..) can deadlock the main-thread if called from AWT-EDT, since the main-thread may call back to AWT-EDT while injecting a new main-thread task. This patch revises all RunOnMainThread CALayer usage, resulting in only one required left: - OSXUtil.AddCASublayer() w/ waitUntilDone:=false Hence the CALayer code has no more potential to deadlock main-thread/AWT-EDT. OSXUtil.AddCASublayer() must be performed on main-thread, otherwise the CALayer attachment will fail - no visible rendering result. +++ Note: A good trigger to test this deadlock is to magnify/zoom the OSX desktop (click background + ctrl-mouse_wheel) before running some unit tests. TestGLCanvasAWTActionDeadlock01AWT and TestAddRemove02GLWindowNewtCanvasAWT also have the potential to trigger the mentioned deadlock.
* Fix Bug 691 (part-3): NSOpenGLLayer::openGLContextForPixelFormat(..) on ↵Sven Gothel2013-02-162-0/+24
| | | | | | | | | | | | | | | | | | | | main-thread deadlock'ed due to locked shared context NSOpenGLLayer::openGLContextForPixelFormat(..) is performed on main-thread at 1st NSOpenGLLayer display method. This happened irregulary, i.e. sometimes (T0) right after NSOpenGLLayer creation and attachSurfaceLayer()/AddCASublayer(..), sometimes later (T1). NSOpenGLLayer::openGLContextForPixelFormat(..) uses the passed shared user context. The shared user context is locked at NSOpenGLLayer's creation (T0) and if performed at this early time the call deadlocks due to pthread_mutex wait for the shared user context. This fix performs NSOpenGLLayer creation and layer attachment while the shared user context is kept unlocked and enforces NSOpenGLLayer display and hence NSOpenGLLayer::openGLContextForPixelFormat(..). Added CGL.setNSOpenGLLayerEnabled(..) to enable/disable NSOpenGLLayer - currently not used. - Passed AddRemove tests for GLCanvas/Swing and GLWindow/NewtCanvasAWT w/ 100 loops on Java6 and Java7 on OSX. - Passed Instruments Leaks test w/ 10 loops on Java6 and Java7
* Fix Bug 691 (part-2): Extra '[subLayer release]' is wrong, since ↵Sven Gothel2013-02-152-0/+31
| | | | | | | | | | | | | | | | | | | | 'CGL.releaseNSOpenGLLayer' triggers release - but very late w/ AWT usage. OSXUtil_RemoveCASublayer0's added '[subLayer release]' in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is wrong, since 'CGL.releaseNSOpenGLLayer' actually does trigger it's release. This was not seen w/ AWT tests, since it happens very later. A NewtCanvasAWT test disclosed this error -> removed that extra release call. The culprit for the late release w/ AWT usage was CGL.createNSOpenGLLayer's call in the current thread. Moving it to the Main-Thread fixed the problem. All CALayer lifecycle calls are issued on the Main-Thread now. NSOpenGLLayer's CVDisplayLink OpenGL fitting via 'CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext' is now performed at it's context creation in 'NSOpenGLLayer::openGLContextForPixelFormat'. The 'extra' release of the NSOpenGLLayer's NSOpenGLContext as introduced in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is still valid.
* Fix/Complete commit b8a8fc24a3afb0cb06a31504bdea1a98b8f00ef4 - Adding ↵Sven Gothel2012-12-162-3/+12
| | | | missing GLU code
* Cleanup GLContext special entries: getOffscreenContextPixelDataType(), ↵Sven Gothel2012-12-151-0/+5
| | | | | | | | | | | | | | | | | | | | | | | getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable - Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; - add: getDefaultReadBuffer() (-> exposed via GLBase as well) - add: isGLOrientationFlippedVertical() - add: getDefaultPixelDataType() - removed impl: getOffscreenContextPixelDataType() - removed impl: getOffscreenContextReadBuffer() - removed impl: offscreenImageNeedsVerticalFlip() - Add GLFBODrawable API entries for multi buffering (no impl. yet); - TODO: Add implementation code in GLFBODrawableImpl - GLJPanel 1st simplification using FBO - Use above new GL/GLContext entries - Fix: getNativeSurface() and getHandle() - TODO: - Remove distinction of 'pbuffer' and 'software', - Use GLDrawableFactory.createOffscreenDrawable(..) - Use GL for FBO swapping
* WGL/WGLExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-302-1/+9
| | | | internal APIs, critical array is not required, hence redundant.
* CGL/CGLExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-302-0/+8
| | | | internal APIs, critical array is not required, hence redundant.
* GLX/GLXExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-304-60/+66
| | | | internal APIs, critical array is not required, hence redundant.
* EGL/EGLExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-302-1/+9
| | | | internal APIs, critical array is not required, hence redundant.
* ES2Impl fix: Remove code which could imply recursion if !ES2Compatible ↵Sven Gothel2012-10-122-10/+10
| | | | (although impossible, but looks bad)
* Fix Bug 612: glVertexAttribIPointer/glVertexAttribLPointer are ↵Sven Gothel2012-09-201-0/+4
| | | | | | | | | | BufferObjectKind (VBO) and needs a RangeCheck as well Fix glVertexAttribIPointer/glVertexAttribLPointer (Bug 612) Similar to glVertexAttribPointer: - Mark both BufferObjectKind - Add RangeCheck to both
* Fix non NIO direct GL semantics: Restrict certain GL function to ↵Sven Gothel2012-09-201-29/+36
| | | | | | | | | | | | | | | | | | | | | NIODirectOnly (again) Partially reverting commits 375ab2da54ded1f3b3d90dc21b91fc6b87c64285 45a42f7c7f7fce4e6c7eb495591c438bdf0170a2 Both commits had flaws regarding: - GL spec: Pointer functions required passed memory pointers to persist - JNI: Primitive arrays may change their native memory location (swap), even if they were not GC'ed. Xerxes Ranby and I discussed whether we are able to track the primitive non direct NIO backed arrays and pinpoint them. JNI's Get*ArrayElements may be able to pinpoint, however it could result in a copy of the data, which would render this feature non performant. The tracking itself may be another no-go, since it would add up complexity and failing to free resources would be another negative sideeffect.
* Seamless Integration of an FBObject based GLFBODrawable as ↵Sven Gothel2012-09-151-0/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599 Summary: ========= The new FBObject based GLFBODrawable implementation allows the seamless utilization of FBO offscreen rendering in single buffer, double buffer and MSAA mode. The GLFBODrawable uses a parent drawable based on a dummy surface to allow a GLOffscreenAutoDrawable.FBO creation or a mutable surface supporting an existing offscreen layer surface (OSX CALayer). Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap, the factory will automatically choose regarding availability: FBO > PBuffer > Bitmap Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA. It is preferred when delivering resources (texture id's or framebuffer names) to a shared GLContext. This is demonstrated in (emulates our OSX CALayer implementation): TestFBOOffThreadSharedContextMix2DemosES2NEWT, TestFBOOnThreadSharedContext1DemoES2NEWT and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice. +++ Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable). Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize. Common implementation in GLDrawableHelper is used in the implementations (NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas). +++ Tested: ======= Manually run all unit tests on: - Linux x86_64 NVidia/AMD/Mesa3d(ES) - OSX x86_64 NVidia - Windows x86_64 NVidia - Android arm Mali-400/Tegra-2 No regressions. Disclaimer: =========== This feature is committed almost in one patch. Both previous commits were introducing / fixing the capabilities behavior: 90d45928186f2be99999461cfe45f76a783cc961 9036376b7806a5fc61590bf49404eb71830de92f I have to appologize for the huge size and impact (files and platforms) of this commit however, I could not find a better way to inject this feature in one sane piece. NativeWindow Details: ===================== Complete decoupling of platform impl. detail of surfaces implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces on top of a native platform surface. - ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook - abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl - Misc. implementations JOGL Details: ===================== FBOObject: API Change / Simplification & Usability - Removed reference counter to remove complexity, allow user to choose. - Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive - Fix equals operation of Attachment - Check pre-exising GL errors - Interface Colobuffer gets lifecycle methods - Add static factory methods to create Attachments w/o FBObject instance - Reset: - Clip min size to 1 - Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..). It gets called at syncFramebuffer()/use(..) later on before actual usage. This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap. - misc bugfixes GLOffscreenAutoDrawable: API Change - Reloc and interfacing - class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.* interfaces GLOffscreenAutoDrawable extends GLAutoDrawable GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable - Added general implementation and FBO specialization - Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory GLAutoDrawable: - Add 'GLDrawable getDelegatedDrawable()' - Refine documentation of setContext(..), remove disclaimer and fixme tags GLDrawableFactory: - Refine API doc and it's selection mechanism for offscreen. - Add createOffscreenDrawable(..) - Add createOffscreenAutoDrawable(..) - Add canCreateFBO(..) - Mark createGLPbuffer(..) deprectated Mark GLPBuffer deprecated New: GLFBODrawable extends GLDrawable GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation GLAutoDrawableBase .. GLWindow: - Add offscreen resize support w/o GLContext recreation - Remove double swapBuffer call - GLBase/GLContext: - Add: - boolean hasBasicFBOSupport() - boolean hasFullFBOSupport() - int getMaxRenderbufferSamples() - boolean isTextureFormatBGRA8888Available() GLContext: Fix version detection and hasGLSL() - Version detection in setGLFunctionAvailability(..) - Query GL_VERSION ASAP and parse it and compare w/ given major/minor - Use parsed version if valid and lower than given _or_ given is invalid. - Use validated version for caching (procaddr, ..), version number, etc. - Fix hasGLSL() Since 'isGL2ES2()' is true if 'isGL2()' and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0 on desktops. FIXME: May consider GL 1.5 w/ extensions. - return isGL2ES2(); + return isGLES2() || + isGL3() || + isGL2() && ctxMajorVersion>1 ; GLDrawableImpl: - Add 'associateContext(GLContext, boolean)' allowing impl. to have a (weak) reference list of bound context. This is was pulled up from the OSX specific drawable impl. - swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered) and call it regardless of single buffering. This is required to propagate this event to impl. properly, i.e. FBODrawable requires a swap notification. - Clarify 'contextMadeCurrent(..)' protocol GLDrawableHelper: - Add resize and recreate offscreen drawable util method - Simplify required init/reshape calls for GLEventListener - GLGraphicsConfigurationUtil: - fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits - OSX has no offscreen bitmap, use pbuffer - use proper offscreen auto selection if offscreen and no modes are set EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes - Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..) lifecycle - in case the EGL resource is hooked up on it. Invisible dummy surfaces: All platforms - size is now reduced to 64x64 and decoupled of actual generic mutable size - fix device lifecycle, no more leaks +++ OSX ==== Enable support for GLFBODrawableImpl in offscreen CALayer mode - NSOpenGLImpl: hooks to calayer native code - calayer code: - allows pbuffer and texures (FBO) - decouple size and draw calls avoiding flickering - enable auto resize of calayer tree MacOSXCGLContext: - NSOpenGLImpl: - Fix false pbuffer 'usage', validate the pointer - If !pbuffer, copy other window mode bits of caps - MacOSXCGLGraphicsConfiguration: - Only assume pbuffer if !onscreen - Remove reference of native pixelformat pointer Native code: - use 'respondsToSelector:' query before calling 'new' methods avoiding an error message where unsuported (prev. OSX versions) - if monitor refresh-rate is queried 0, set to default 60hz - add missing NSAutoreleasePool decoration +++ Android / NEWT: =============== Issue setVisible(..) w/o wait, i.e. queue on EDT, @Android surfaceChanged() callback. Otherwise we could deadlock: setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'. the latter may may cause havoc while Android-EDT is blocked [until it's return].
* Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-198-106/+202
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
* Enhance Bootsrapping of JOGL around 37% - 40% (1st start in new JVM) - ↵Sven Gothel2012-07-064-20/+38
| | | | | | | | | | | | | | | | | | | | | | | | GLProfile and GLContext* GLProfile: Enhance bootsrapping performance of loading GL*Impl class - Offthread classloading of all GL*Impl via reflection at startup reduces startup time here around 12% (800ms down to 700ms). GLContext*: Enhance bootsrapping performance of querying available GL profiles - Add PROFILE_ALIASING mode, defaults to true - can be disabled w/ property 'jogl.debug.GLContext.NoProfileAliasing' - PROFILE_ALIASING: If true (default), bootstrapping the available GL profiles will use the highest compatible GL context for each profile, hence skipping querying lower profiles if a compatible higher one is found. Linux x86_64 - Nvidia: 28%, 700ms down to 500ms Linux x86_64 - AMD : 40%, 1500ms down to 900ms - GL*Impl: - make fields final: glProfile, _context, buffer*Tracker and glStateTracker - allow null _context/glProfile in initialization (bootstrapping) - JoglVersion.getDefaultOpenGLInfo(..) - add arg: 'boolean withCapabilitiesInfo', allowing to suppres the list of caps
* Fix Bug 590: Wrong GL2 and GLES2 aliasing of ↵Sven Gothel2012-06-164-37/+13
| | | | | | | | | | | | | | | | GL_ARB_half_float_pixel/GL_ARB_half_float_vertex and GL_OES_texture_half_float extensions We mistakenly aliase the GL2 and GLES2 extensions: - GL_ARB_half_float_pixel - GL_HALF_FLOAT_ARB 0x140B - GL_ARB_half_float_vertex - GL_HALF_FLOAT 0x140B - GL_OES_texture_half_float extensions - GL_HALF_FLOAT_OES 0x8D61 This also leads to adding GL_HALF_FLOAT_OES to com.jogamp.opengl.util.GLBuffers.sizeof(..).
* Move ProjectFloat back to private, exposing basic math in FloatUtilSven Gothel2012-04-091-1/+1
| | | | | | | | - Partially reverting commit de2b129a56335262a44a05541a3ab2e35668cc6e - ProjectFloat and FloatUtil must reside in core, not util - Moved slice2float -> GlueGen's Buffers
* Fix EGL/ES types GLeglImageOES, EGLImageKHR & EGLClientBuffer - and ↵Sven Gothel2012-04-092-3/+6
| | | | | | | | | | functions: eglCreateImageKHR, eglCreatePbufferFromClientBuffer Unique typedef for: EGLConfig, EGLContext, EGLDisplay, EGLSurface, EGLNativeDisplayType, EGLNativeWindowType, EGLNativePixmapType, EGLImageKHR, GLeglImageOES and EGLSyncKHR allowing to render them individually opaque (long) and keep EGLClientBuffer as NIO buffer.
* Fix commit de2b129a56335262a44a05541a3ab2e35668cc6e - Relocation/Exposure of ↵Sven Gothel2012-04-021-0/+1
| | | | ProjectFloat
* NIODirectOnly: Remove invalid comment 'where a Buffer argument shall hold ↵Sven Gothel2012-03-261-8/+8
| | | | | | | return values', glGetPointerv, .. The PrimitiveArrayCritical JNI code takes care of copy back the primitive array data if pinpoint is not available.
* Reviewed JOGL GlueGen Tags: NIODirectOnly - Removed where not technically ↵Sven Gothel2012-03-222-31/+29
| | | | | | | required. Added comment reasoning NIODirectOnly. Impacts code generation for the relaxed methods where NIODirectOnly tag is removed, i.e. it allows an array-backed Buffer object to be passed.
* GL/GLContext: Properly define swapInterval incl. default value for EGL (1) ↵Sven Gothel2012-03-101-0/+6
| | | | | | and desktop (undefined). *GLContext.setSwapIntervalImpl: Simple return success, set state in GLContext.
* Fix MultisampleDemo01 -> MultisampleDemoES1 (proper profile, remove ↵Sven Gothel2012-02-241-1/+1
| | | | immediate mode for ES1) ; Fix GLES1Impl.glOrtho()
* MemoryObject: Use proper generics styleSven Gothel2012-02-233-3/+3
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* Minor GL/GLContext additions / cleanups (GL_BGRA, isNPOTTextureAvailable())Sven Gothel2012-02-225-5/+12
| | | | | | | | - Subsume GL_EXT_texture_format_BGRA8888 -> GL, Added GLContext.isTextureFormatBGRA8888Available() - Movied generic isNPOTTextureAvailable() from GL -> GLContext, used by GL (desktop), added simplified impl. in GLES1/GLES2 (false/true)
* OpenGL EGL, ES1 and ES2 Header Sync incl. subsuming common extensions.Sven Gothel2012-02-1515-24/+202
| | | | | | | | | | | | | | | | | | | | | - New EGL/ES headers from 2012-01-xx - Subsuming ES extensions to core, allowing aliasing of more enums/funcs to GL or GL2ES1/GL2ES2: GL_EXT_color_buffer_half_float GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_ARB_robustness GL_EXT_separate_shader_objects GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_array GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_NV_draw_buffers GL_NV_fbo_color_attachments GL_EXT_packed_float GL_EXT_texture_storage
* OpenGL 4.2 functional support (GL header sync)Sven Gothel2012-02-142-1/+10
| | | | | | | | | Note: EXT_shader_image_load_store is dropped to favor ARB_shader_image_load_store Since no new (4.2) extension still does not require >= 3.1 all extensions are visible within the common profile GL2GL3. Please review!
* Reduce GL* interface 'extends' to direct base interface.Sven Gothel2012-02-1310-30/+30
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* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.