| Commit message (Collapse) | Author | Age | Files | Lines |
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- add GL_NV_present_video
- add GL_NV_conditional_render
- add GL_EXT_transform_feedback
- add GL_EXT_direct_state_access
GL3:
- GLAPIENTRY -> APIENTRY (as in the orig headers)
- Add GL_ARB_geometry_shader4 to gl3ext.h
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ExtensionAvailabilityCache: Add Version 2.1 in case of GL2/OpenGL 3.0
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the colission-free subsumed extensions.
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- Fix glGetStringi's return type to String
- Fix ExtensionAvailabilityCache:
GL3's glGetStringi for GL_EXTENSIONS
Ensure to add GL_VERSION_2_0 in case version >= 3.0
Ensure to not exceed version 3.0 for non GL3.1 context.
In case of GL 3.1, do not include GL_VERSIONS below 3.0,
since this is a forward compatible context.
- Add Prologue to glGetString, where the ExtensionCache is being
used for GL_EXTENSIONS - if already initialized.
This feature adds backward compatibility for GL3 context on GL_EXTENSION.
+++
General:
Add GLPipelineFactory, a convenient pipeline factory for Debug/Trace and custom ones ..
Change 'void setGL(GL)' to 'GL setGL(GL)', and let it return the successful set GL,
or null.
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- GL2ES12:
- Fix calling convention, broke on Windows.
- Remove GL_APIENTRY on gl2/gl3 header: This was a bug.
- Using proper GL2's APIENTRY
- jogl.all.jar: Add missing shader code ..
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- Fix array element type name and const qualifier
JOGL:
- GL3: Set ArgumentIsString for GL3.1 methods
- JAR file creation: Add 'filesonly' option
- GLU: Static check of available impl., better fallback for GL2 without GLUgl2.
- WGL: (Performance + Java2D/GL FBO works again)
- Refactor WGL_ARB_pixel_format's HDC -> GLCapabilities: HDC2Caps
- Revert change where we always create a dummy drawable/context
for WGL selection (HDC2Caps).
In case of no multisampling, use PFD2Caps only.
- Update config using HDC2Caps (WGL_ARB_pixel_format)
after context creation, if not done already
-> updateCapabilitiesByWGL().
- profile.jogl: Add debug jars
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surfaceUpdated(); BroadcomEGL: Use custom surfaceSwap(); GLDrawableImpl's: Utilize NativeWindow's surfaceSwap() and surfaceUpdated(); Fix common enum of GL2ES1 and GL2GL3, merge them in GL
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glAllocateMemoryNV to GL2GL3 only. Add GL2GL3 interface. Fix some GL2 signatures. BroadcomEGL disable custom setSize().
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(-Dnativewindow.ws.name=BroadcomEGL): 1st Draft of supporting broadcom's proprietary EGL mapping
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- GLX, CGL, WGL
- GL2ES12 desktop ES1 and ES2 common profile
Cleanup JAR file seperation
- New: jogl.cdcfp.jar (ALL for CVM/CDC)
- New: setup.nogl2es12 (Allow GL2ES12 for CVM without gl2/gl3)
- Clean dependencies of GLX, WGL, CGL (incl. for GL2ES12)
- Only build supported JAR archive, ie if they are being build
Fix GL2ES12: Only add impl. for ES1 and ES2 interface methods
- Use new com.sun.gluegen.runtime.PointerBuffer, to support CVM
- CVM and J2SE Java JAR archives are equal!
- Well, the build form *everything* includes some empty directories
in the cdcfp JAR archives though.
- Removed last AWT dependency in MacOSX chain
- GLDrawableFactory
- com.sun.opengl.impl.macosx.cgl.MacOSXCGLDrawableFactory
- com.sun.opengl.impl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory
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- Add: NEWT pumpMessages/dispatchMessages
- Handled by the Display implementation for all windows
- Windows .. OK
- MacOSX .. OK
- X11 .. OK
- Added Atom Property handling to attach java window object to window
- Removed the eventMask for dispatching messages,
since dispatching is for all windows now.
(Wasn't impl. for all platforms anyways)
- All init static code will funnel in the Display.initSingletion(),
to ensure a proper init order for all platforms.
- Display creation is unique for (name,thread).
Handling a TLS mapping of display-names to Displays.
- GLWindow: autoSwapBufferMode and eventHandlerMode are static members
- Tested with experimental tagged
GLWindow.setRunPumpMessages()/runCurrentThreadPumpMessage(),
1 thread - 4 windows, etc ..
java demos.es2.RedSquare -1thread -onepump -GL2 -GL2 -GL2 -GL2
No benefit ..
However .. the implementation is more correct now,
due to the display/current-thread message pumping.
- Fix: Window.sendMouseEvent() bounds check
- Fix: MacWindow has proper nsView locking now,
local to the window instance. locked in lockSurface
besides general window manipulation.
- Fix: JAWT utilized JAWTUtil.init() to
init libraries - NativeLibLoaderBase.loadNativeWindow("awt")
call was missing. (Visible on MacOSX + AWT)
- Fix: GLXUtil proper locking
- Fix: X11Util proper locking
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1976 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1975 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1974 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1973 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
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