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* GLES1 NEWT X11 - RedSquare - workingSven Gothel2008-06-251-0/+2
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1683 232f8b59-042b-4e1e-8c03-345bb8c30851
* native compilation clean: X11Sven Gothel2008-06-251-1/+1
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1679 232f8b59-042b-4e1e-8c03-345bb8c30851
* 2nd big refactoring.Sven Gothel2008-06-211-9/+24
| | | | | | | | | | | | | | | | | | | | | | Goals are orthogonal components for: - OS Windowing system - NEWT, X11, Windows, MacOsX - GL Windowing GLUE - EGL, GLX, WGL, CGL - GL profiles - core and util packages - generate all Java components from any platform All above goals are achieved. TODO: - Native compilation fix and test - Check/Fix Win32, MacOSX and the mobile devices - .. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1665 232f8b59-042b-4e1e-8c03-345bb8c30851
* Completing com.sun.javafx.newt.* package, WIP, compile clean, but untested.Sven Gothel2008-05-301-2/+2
| | | | | | | | | - Input Event Handling: Mouse and Keyboard. - X11 port - Using the VisualID to construct the native window. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1651 232f8b59-042b-4e1e-8c03-345bb8c30851
* Added glue code generation for the EGL class when building either the Kenneth Russel2008-05-261-0/+149
| | | | | | | | | | | | | | | | OpenGL ES 1 or OpenGL ES 2 binding. Required changes to GlueGen to support the outgoing EGLConfig* array in eglChooseConfig, and to the EGL headers to produce StructAccessor types for the EGLConfig and other types. (At some point, should upgrade GlueGen's type system and code generation to support treating these types as opaque longs.) Changed generation for EGL, OpenGL ES 1 and OpenGL ES 2 to use dynamic function lookup exclusively so that either an emulation library on the desktop or an import library for a particular device is not needed to compile the generated code. Generated code compiles but will not run yet; needs hookup to dynamically-opened OpenGL ES libraries. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1641 232f8b59-042b-4e1e-8c03-345bb8c30851
* Refactorings to support building JOGL for OpenGL ES 1 and OpenGL ES 2. Kenneth Russel2008-05-131-0/+39
"ant -Djogl.es1=1" builds JOGL for OpenGL ES 1. "ant -Djogl.es2=1" builds JOGL for OpenGL ES 2. "ant" builds JOGL for desktop OpenGL (2.1). Building desktop OpenGL is currently broken (FIXME) -- more refactorings are necessary. When compiling, it is currently necessary to specify -Djogl.noglnatives=1 on the ant command line as well, because the generated native code does not link properly since we do not have OpenGL ES libraries on the desktop. Building the generated native code using a cross-compiler is not yet hooked up into the ant build mechanism. It is necessary to build the generated native code with external tools. Also incorporated spatialized audio framework using Windows waveOut device; this is a temporary measure until a different workspace can be found for this code. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1630 232f8b59-042b-4e1e-8c03-345bb8c30851