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* 3rd round cdcfp - compile clean.Sven Gothel2008-06-281-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | Re-adding cdcfp: com/sun/opengl/impl/glu/mipmap/* com/sun/opengl/impl/GLPbufferImpl.java Using 'BufferUtil.nativeOrder(ByteBuffer)' to set up the native byte order. 'BufferUtil.nativeOrder' is now public. GLDrawableFactory: - removed 'hardcoded' awt attribute. Cleanup NEWT's AWT wrapping implementation. - NativeWindowFactory incooperates with the wrapping property. Bugs on X11/NEWT/AWT: - no events - deadlock at shutdown - deadlock if EGLDrawable with AWT get's locked git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1700 232f8b59-042b-4e1e-8c03-345bb8c30851
* 2nd round cdcfp - compile clean.Sven Gothel2008-06-261-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | FIXME: java.nio.ByteOrder usage. gl-impl-CustomJavaCode-gles1.java gl-impl-CustomJavaCode-gles2.java Commented out usage of java.nio.ByteOrder, ie. ByteBuffer.order(java.nio.ByteOrder.nativeOrder()), since it is not available on JSR 239 cdcfp .. Removed mipmap functionality in GLU and GLUes1, since the mipmap implementation is heavily using java.nio.ByteOrder (see above) Removed classes/packages: com/sun/opengl/impl/glu/mipmap/** com/sun/opengl/util/texture/** com/sun/opengl/util/io/TGAWriter.java com/sun/opengl/impl/GLPbufferImpl.java since they are heavily using java.nio.ByteOrder (see above) git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1697 232f8b59-042b-4e1e-8c03-345bb8c30851
* 1st cdcfp cleanup roundSven Gothel2008-06-261-21/+0
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1693 232f8b59-042b-4e1e-8c03-345bb8c30851
* 2nd big refactoring.Sven Gothel2008-06-211-265/+106
| | | | | | | | | | | | | | | | | | | | | | Goals are orthogonal components for: - OS Windowing system - NEWT, X11, Windows, MacOsX - GL Windowing GLUE - EGL, GLX, WGL, CGL - GL profiles - core and util packages - generate all Java components from any platform All above goals are achieved. TODO: - Native compilation fix and test - Check/Fix Win32, MacOSX and the mobile devices - .. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1665 232f8b59-042b-4e1e-8c03-345bb8c30851
* Added Immediate Mode Sink (ImmModeSInk)Sven Gothel2008-06-031-0/+72
| | | | | | | | | | | | | | | to allow ES 1.1 to use immediate mode rendering. It uses VBO which can also be cached, see GLUquadric 'hack'. GLUquadrics are now enabled for ES 1. Added Sync to Newt's X11Window setVisible, to make sure the window is established for the GLdrawable. TODO: proper distinguishing of GL profiles and ImmModeSink usage .. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1661 232f8b59-042b-4e1e-8c03-345bb8c30851
* Refactorings to support building JOGL for OpenGL ES 1 and OpenGL ES 2. Kenneth Russel2008-05-131-0/+480
"ant -Djogl.es1=1" builds JOGL for OpenGL ES 1. "ant -Djogl.es2=1" builds JOGL for OpenGL ES 2. "ant" builds JOGL for desktop OpenGL (2.1). Building desktop OpenGL is currently broken (FIXME) -- more refactorings are necessary. When compiling, it is currently necessary to specify -Djogl.noglnatives=1 on the ant command line as well, because the generated native code does not link properly since we do not have OpenGL ES libraries on the desktop. Building the generated native code using a cross-compiler is not yet hooked up into the ant build mechanism. It is necessary to build the generated native code with external tools. Also incorporated spatialized audio framework using Windows waveOut device; this is a temporary measure until a different workspace can be found for this code. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1630 232f8b59-042b-4e1e-8c03-345bb8c30851