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* JOGL GL4 preperation (cont):Sven Gothel2010-04-171-1/+6
| | | | | | | | | - Cont. on Context creation refactoring (bb028021be2714e66d9b1062298a3e308c649c56) - Added Windows/WGL implementation - Added efficienct sharedContext usage if ARB is available, ie no more temp context has to be created. - Added more GLProfile GL4* code ..
* JOGL (Windows):Sven Gothel2010-04-151-0/+23
- WindowsWGLDrawableFactory is using [singleton] shared dummy resources for - Drawable and Context which are utilized in case they are needed .. They are removed at shutdown call - GLCapabilities - Set pbuffer as the HW capabilities show, hence onscreen && pbuffer is valid - DefaultGLCapabilitiesChooser: Respect PBuffer selection (fixed) Only skip a config, if request is !onscreen && pbuffer, but pbuffer n/a Tests: - JUnit Passed (Windows32: Chromium - Except PBuffer (n/a)