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path: root/make/resources/android/AndroidManifest-jogl.xml
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* Script: Correct joal.jar path; Remove redundant NewtDebugActivity (Debug is ↵Sven Gothel2014-01-261-12/+0
| | | | on for NewtVersionActivity)
* Android: Add NewtDebugActivitySven Gothel2013-11-071-2/+14
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* Android uses-sdk: Add android:targetSdkVersion="14" (to show up for tablets)Sven Gothel2013-10-111-1/+1
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* GLMediaPlayer: Add camera input / FFMPEG: Fix 'av_packet' leak and add ↵Sven Gothel2013-08-271-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | missing symbol 'av_realloc'. - Add camera input - Use URI w/ scheme 'camera' to determine camera input is desired, use URI host as camera id. E.g. 'camera://0' for 1st camera. - AndroidGLMediaPlayerAPI14: Via 'Camera' - FFMPEG*: Via libavdevice, device name and input format - TODO: Add controls to manipulate camera if available - FFMPEG* - Add symbols - avcodec_register_all - av_realloc (was missing) - avdevice_register_all - Load libavdevice (opt) - Camera: - Use <ID> (windows) and /dev/video<ID> other OS - simply find the input format in native code - Support YUYV422 (used in video4linux2, etc.) - Stuff 2x 16bpp (YUYV) into one RGBA pixel! - Add texture format for 16bpp - Add texture lookup shader - Fix av_packet leak in readNextImpl(..) - Restore orig pointer and size values, we may have moved along within packet. Then call av_free_packet(). - Use null AudioSink if audio-id is NONE
* Android: Cleanup Manifest, don't require touch .., Bump version.code: 4Sven Gothel2012-05-041-1/+5
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* Android: Fix JOGL's (NEWT) Version activity: Use Launcher, show GL versionSven Gothel2012-05-041-1/+1
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* NEWT/Android Fix: Display/Screen/Window creation ; ScreenMode ChangeSven Gothel2011-08-111-0/+1
| | | | | | | | | | | | | | | | | | | - Remove Application Context notion in Screen/Display, use 'jogamp.common.os.android.StaticContext' - Display, Screen and Window construction is Android agnostic allowing simple GLWindow creation. - Android ScreenMode Fix: - Use unrotated screen dimension - Intercept 'orientation' configChange, which keeps running the application in case of a rotation. - ScreenMode Add: getRotatedWidth() / getRotatedHeight(), used for Screen.setScreenSize(..) which reflects the rotates dimension. - ScreenMode: getCurrentMode() allows new, not yet detected, ScreenModes
* Complete Android cleanup (compile/apk launch)Sven Gothel2011-08-051-0/+27