Commit message (Collapse) | Author | Age | Files | Lines | |
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* | NEWT/Android: Add TRANSLUCENT feature / Demo: 'GearsES2T' | Sven Gothel | 2011-10-06 | 3 | -0/+28 |
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* | Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo; | Sven Gothel | 2011-10-04 | 1 | -4/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone) | ||||
* | Android: Use standard launch mode; Add default actions to NewtBaseActivity; ↵ | Sven Gothel | 2011-09-30 | 1 | -0/+4 |
| | | | | Add RedSquare ES1 + ES2 | ||||
* | Android/Demos: Add ElektronenMultiplizierer (fix shader and keylistener ↵ | Sven Gothel | 2011-09-28 | 1 | -0/+2 |
| | | | | add/remove) | ||||
* | Android Activity Launching (jogl.test) | Sven Gothel | 2011-09-28 | 1 | -4/+6 |
| | | | | | | | | | | | | | | | | Launching activity is in: jogl.android-launcher.apk and directly derives from NewtLauncherActivity. It daisy chains apk's via ClassLoaderUtil: - gluegen-rt.apk - jogl.all-android.apk - jogl.test.apk (*) (*) This has to made configurable so the generic NewtLauncherActivity can be reused by any user application. After preparing the ClassLoader (see above), NewtLauncherActivity instanciates the configurable user Activity and passes all it's activity calls down to it. | ||||
* | Complete Android cleanup (compile/apk launch) | Sven Gothel | 2011-08-05 | 1 | -0/+10 |