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* Android uses-sdk: Add android:targetSdkVersion="14" (to show up for tablets)Sven Gothel2013-10-112-2/+2
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* GLMediaPlayer: Add camera input / FFMPEG: Fix 'av_packet' leak and add ↵Sven Gothel2013-08-273-7/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | missing symbol 'av_realloc'. - Add camera input - Use URI w/ scheme 'camera' to determine camera input is desired, use URI host as camera id. E.g. 'camera://0' for 1st camera. - AndroidGLMediaPlayerAPI14: Via 'Camera' - FFMPEG*: Via libavdevice, device name and input format - TODO: Add controls to manipulate camera if available - FFMPEG* - Add symbols - avcodec_register_all - av_realloc (was missing) - avdevice_register_all - Load libavdevice (opt) - Camera: - Use <ID> (windows) and /dev/video<ID> other OS - simply find the input format in native code - Support YUYV422 (used in video4linux2, etc.) - Stuff 2x 16bpp (YUYV) into one RGBA pixel! - Add texture format for 16bpp - Add texture lookup shader - Fix av_packet leak in readNextImpl(..) - Restore orig pointer and size values, we may have moved along within packet. Then call av_free_packet(). - Use null AudioSink if audio-id is NONE
* Android: Allow selection of native window formats RGBA8888, RGBX8888 and ↵Sven Gothel2013-01-202-0/+24
| | | | | | | | | | | | | | | | | | | | | | | | RGB565; Fix HiSilicon/Vivante/Immersion.16 EGLConfig selection (zero depth buffer @ visualID) - NEWT/Android Fix PixelFormat/NativeWindowFormat/VisualID Selection - Fix allows proper selection of native window formats: RGBA8888, RGBX8888 and RGB565 - Selection is performed in 3 steps: 1) @ Construction (non native): SurfaceHolder.setFormat( getSurfaceHolderFormat( caps ) ) 2) @ Native Surface Creation: getANativeWindowFormat( androidFormat) -> ANativeWindow_setBuffersGeometry(..) Note: The set native format is revalidated, i.e. read out via ANativeWindow_getFormat(..). 3) @ EGL Creation: ANativeWindow_getFormat(..) -> fixCaps(..) - simply fixing the chosen caps. - NEWT GLWindow.GLLifecycleHook.resetCounter: - Also reset GLAnimatorControl's counter, if attached. - NEWT WindowImpl -> GLLifecycleHook.resetCounter() calls issued _after_ operation before unlock(). - JOGL/EGLGraphicsConfigurationFactory - Validate whether the visualID matching EGLConfig depth buffer is suitable. On HiSilicon/Vivante/Immersion.16: Depth buffer w/ matching visualID is zero! - NativeWindow/Capabilities.compareTo: Fix alpha comparison
* NEWT-MouseEvent getWheelRotation() API Update - Fixes Bug 659: NEWT ↵Sven Gothel2013-01-141-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Horizontal Scrolling Behavior (OSX, X11, Win32); Bug 639: High-Res Mouse-Wheel - API update 'float getWheelRotation()': Usually a wheel rotation of > 0.0f is up, and < 0.0f is down. Usually a wheel rotations is considered a vertical scroll. If isShiftDown(), a wheel rotations is considered a horizontal scroll, where shift-up = left = > 0.0f, and shift-down = right = < 0.0f. However, on some OS this might be flipped due to the OS default behavior. The latter is true for OS X 10.7 (Lion) for example. The events will be send usually in steps of one, ie. -1.0f and 1.0f. Higher values may result due to fast scrolling. Fractional values may result due to slow scrolling with high resolution devices. The button number refers to the wheel number. - Fix Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32) - See new API doc above - X11/Horiz: Keep using button1 and set SHIFT modifier - OSX/Horiz: - PAD: Use highes absolute scrolling value (Axis1/Axis2) and set SHIFT modifier for horizontal scrolling (Axis2) - XXX: Use deltaX for horizontal scrolling, detected by SHIFT modifier. (traditional) - Windows/Horiz: - Add WM_MOUSEHWHEEL support (-> set SHIFT modifier), but it's rarely impl. for trackpads! - Add exp. WM_HSCROLL, but it will only be delivered if windows has WS_HSCROLL, hence dead code! - Android: - Add ACTION_SCROLL (API Level 12), only used if layout is a scroll layout - Using GestureDetector to detect scroll even w/ pointerCount > 2, while: - skipping 1st scroll event (value too high) - skipping other events while in-scroll mode - waiting until all pointers were released before cont. normally - using View config's 1/touchSlope as scale factor - Fix Bug 639: High-Res Mouse-Wheel - getWheelRotation() return value changed: int -> float allowing fractions, see API doc changes above. - Fractions are currently supported natively (API) on - Windows - OSX - Android - AndroidNewtEventFactory ir refactored (requires an instance now) and AndroidNewtEventTranslator (event listener) is pulled our of Android WindowDriver.
* Android: Add xhdpi iconSven Gothel2012-05-092-0/+0
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* Android: Cleanup Manifest, don't require touch .., Bump version.code: 4Sven Gothel2012-05-042-2/+11
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* Android: Fix JOGL's (NEWT) Version activity: Use Launcher, show GL versionSven Gothel2012-05-042-3/+3
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* Refine GLMediaPlayer/TextureSequence, add MovieCube demo, fix minor bug in ↵Sven Gothel2012-04-112-0/+12
| | | | | | | | | | | | | | | | | | | | Texture - Add TextureSequence, base interface of GLMediaPlayer to genralize texture streams - TextureSequence / GLMediaPlayer: Use inner classes for event and texture data - getLastTexture() shall never return 'null', initialization of TextureSequence (initGLStream(..), etc) shall provide a TextureFrame w/ the stream's dimension. - GLMediaPlayerImpl.createTexImageImpl() y-flip defaults to 'false' impl. shall define y-flip, if required. - Added MovieCube demo - Fix Texture: initialize aspectRation for 'wrapping' ctor -
* Adding assets-test/placeholder.txtSven Gothel2012-04-091-0/+1
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* Remove tga textureSven Gothel2012-04-071-0/+0
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* NullGLMediaPlayer: Use low-res PNG instead of TGA texture to save footprint. ↵Sven Gothel2012-04-072-0/+0
| | | | Move texture to jogl jar/apk for accessibility.
* GLMediaPlayer: Add (c) tag; Add NullGLMediaPlayer (dummy texture);Sven Gothel2012-04-061-0/+0
| | | | | - Factory falls back to NullGLMediaPlayer allowing to test on platforms where no player is available. - MovieSimple (c) to JogAmp since it is no more derived from the old project.
* Android MovieSimple Split: zoom and orig size for performance analysisSven Gothel2012-04-062-8/+30
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* Split Android MovieSimple Launcher to 3Sven Gothel2012-04-042-3/+25
| | | | | | | | 00: One movie view, centered, no effects 01: Two movie views (Main + HUD) using same GLMediaPlayer [texture] and stream 02: Two movie views (Main + HUD) each using own GLMediaPlayer and stream
* Add Android API 14 GLMediaPlayer demo: MovieSimpleSven Gothel2012-04-032-0/+12
| | | | | | | | | | | | | | | | | Activity adds 2 NEWT GLWindow's in a ViewGroup, one main view and one small HUD view. Both GLWindow contain one GLEventListener playing the same stream using GLMediaPlayer one with no effect, one w/ a gradient color effect. The stream's URL is currently hardcoded 'file:///mnt/sdcard/Movies/BigBuckBunny_320x180.mp4'. Upper half of main window: - click start/pause video - drag rotate video Lower half of main window: - drag bwd/fwd in the stream (seek)
* Android Tests: Using JogAmp's ActivityLauncher (gluegen commit: ↵Sven Gothel2012-03-149-133/+86
| | | | | | | | 0cfc7847c58b51c9a26b50d905b592d1fc4c8578) - Remove jogl.android-launcher.apk in favor of generic jogamp.android-launcher.apk - All Android test code resides in jogl.test.apk (initial launcher and delegated 'real' one)
* Android test launcher manifest: add external storrage permission for traceSven Gothel2011-10-071-0/+2
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* NEWT/Android: Add TRANSLUCENT feature / Demo: 'GearsES2T'Sven Gothel2011-10-064-0/+42
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* Android: launcher manifest: adding INTERNET permission for NV's perfhudSven Gothel2011-10-061-0/+1
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* Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;Sven Gothel2011-10-042-7/+22
| | | | | | | | | | | | | | | | | | | | | | | Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone)
* Android launcher manifest: Commented out feature glEsVersion per applicationSven Gothel2011-09-301-0/+4
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* Android manifest add uses es2Rami Santina2011-09-301-0/+2
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* Merge branch 'android-tegra-playground' of git://github.com/sgothel/jogl ↵Rami Santina2011-09-302-0/+28
|\ | | | | | | into android-tegra-playground
| * Android: Use standard launch mode; Add default actions to NewtBaseActivity; ↵Sven Gothel2011-09-302-4/+32
| | | | | | | | Add RedSquare ES1 + ES2
* | Allow Android activity launch from another app.Rami Santina2011-09-301-4/+8
|/ | | | | | | android:exported tag allows activity to be launched from another applications and other user id. launch mode standard allows multiple instances.
* Android/Demos: Add ElektronenMultiplizierer (fix shader and keylistener ↵Sven Gothel2011-09-282-0/+14
| | | | add/remove)
* Android: Add jogl-test manifest. APK scriptsSven Gothel2011-09-281-0/+17
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* Android Activity Launching (jogl.test)Sven Gothel2011-09-282-10/+25
| | | | | | | | | | | | | | | | Launching activity is in: jogl.android-launcher.apk and directly derives from NewtLauncherActivity. It daisy chains apk's via ClassLoaderUtil: - gluegen-rt.apk - jogl.all-android.apk - jogl.test.apk (*) (*) This has to made configurable so the generic NewtLauncherActivity can be reused by any user application. After preparing the ClassLoader (see above), NewtLauncherActivity instanciates the configurable user Activity and passes all it's activity calls down to it.
* NEWT/Android Fix: Display/Screen/Window creation ; ScreenMode ChangeSven Gothel2011-08-112-0/+3
| | | | | | | | | | | | | | | | | | | - Remove Application Context notion in Screen/Display, use 'jogamp.common.os.android.StaticContext' - Display, Screen and Window construction is Android agnostic allowing simple GLWindow creation. - Android ScreenMode Fix: - Use unrotated screen dimension - Intercept 'orientation' configChange, which keeps running the application in case of a rotation. - ScreenMode Add: getRotatedWidth() / getRotatedHeight(), used for Screen.setScreenSize(..) which reflects the rotates dimension. - ScreenMode: getCurrentMode() allows new, not yet detected, ScreenModes
* Complete Android cleanup (compile/apk launch)Sven Gothel2011-08-0512-0/+108