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* Android MovieSimple Split: zoom and orig size for performance analysisSven Gothel2012-04-062-8/+30
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* Split Android MovieSimple Launcher to 3Sven Gothel2012-04-042-3/+25
| | | | | | | | 00: One movie view, centered, no effects 01: Two movie views (Main + HUD) using same GLMediaPlayer [texture] and stream 02: Two movie views (Main + HUD) each using own GLMediaPlayer and stream
* Add Android API 14 GLMediaPlayer demo: MovieSimpleSven Gothel2012-04-032-0/+12
| | | | | | | | | | | | | | | | | Activity adds 2 NEWT GLWindow's in a ViewGroup, one main view and one small HUD view. Both GLWindow contain one GLEventListener playing the same stream using GLMediaPlayer one with no effect, one w/ a gradient color effect. The stream's URL is currently hardcoded 'file:///mnt/sdcard/Movies/BigBuckBunny_320x180.mp4'. Upper half of main window: - click start/pause video - drag rotate video Lower half of main window: - drag bwd/fwd in the stream (seek)
* Android Tests: Using JogAmp's ActivityLauncher (gluegen commit: ↵Sven Gothel2012-03-149-133/+86
| | | | | | | | 0cfc7847c58b51c9a26b50d905b592d1fc4c8578) - Remove jogl.android-launcher.apk in favor of generic jogamp.android-launcher.apk - All Android test code resides in jogl.test.apk (initial launcher and delegated 'real' one)
* Android test launcher manifest: add external storrage permission for traceSven Gothel2011-10-071-0/+2
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* NEWT/Android: Add TRANSLUCENT feature / Demo: 'GearsES2T'Sven Gothel2011-10-064-0/+42
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* Android: launcher manifest: adding INTERNET permission for NV's perfhudSven Gothel2011-10-061-0/+1
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* Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;Sven Gothel2011-10-042-7/+22
| | | | | | | | | | | | | | | | | | | | | | | Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone)
* Android launcher manifest: Commented out feature glEsVersion per applicationSven Gothel2011-09-301-0/+4
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* Android manifest add uses es2Rami Santina2011-09-301-0/+2
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* Merge branch 'android-tegra-playground' of git://github.com/sgothel/jogl ↵Rami Santina2011-09-302-0/+28
|\ | | | | | | into android-tegra-playground
| * Android: Use standard launch mode; Add default actions to NewtBaseActivity; ↵Sven Gothel2011-09-302-4/+32
| | | | | | | | Add RedSquare ES1 + ES2
* | Allow Android activity launch from another app.Rami Santina2011-09-301-4/+8
|/ | | | | | | android:exported tag allows activity to be launched from another applications and other user id. launch mode standard allows multiple instances.
* Android/Demos: Add ElektronenMultiplizierer (fix shader and keylistener ↵Sven Gothel2011-09-282-0/+14
| | | | add/remove)
* Android: Add jogl-test manifest. APK scriptsSven Gothel2011-09-281-0/+17
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* Android Activity Launching (jogl.test)Sven Gothel2011-09-282-10/+25
| | | | | | | | | | | | | | | | Launching activity is in: jogl.android-launcher.apk and directly derives from NewtLauncherActivity. It daisy chains apk's via ClassLoaderUtil: - gluegen-rt.apk - jogl.all-android.apk - jogl.test.apk (*) (*) This has to made configurable so the generic NewtLauncherActivity can be reused by any user application. After preparing the ClassLoader (see above), NewtLauncherActivity instanciates the configurable user Activity and passes all it's activity calls down to it.
* NEWT/Android Fix: Display/Screen/Window creation ; ScreenMode ChangeSven Gothel2011-08-112-0/+3
| | | | | | | | | | | | | | | | | | | - Remove Application Context notion in Screen/Display, use 'jogamp.common.os.android.StaticContext' - Display, Screen and Window construction is Android agnostic allowing simple GLWindow creation. - Android ScreenMode Fix: - Use unrotated screen dimension - Intercept 'orientation' configChange, which keeps running the application in case of a rotation. - ScreenMode Add: getRotatedWidth() / getRotatedHeight(), used for Screen.setScreenSize(..) which reflects the rotates dimension. - ScreenMode: getCurrentMode() allows new, not yet detected, ScreenModes
* Complete Android cleanup (compile/apk launch)Sven Gothel2011-08-0512-0/+108