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* Fix Bug 765: Add glMultiDrawElementsBaseVertex ; Restrict PointerBuffer ↵Sven Gothel2013-07-051-1/+108
| | | | | | | | | | | | | | | | | usage to NIO only. Code snippet for PointerBuffer usage: Code snippet .. how to use PointerBuffer in this case: IntBuffer indices = Buffers.newDirectIntBuffer(count); indices.put(...); ... indices.rewind(); final PointerBuffer indicesP = PointerBuffer.allocateDirect(1); indicesP.referenceBuffer(indices); -> glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex)
* OpenGL EGL, ES1 and ES2 Header Sync incl. subsuming common extensions.Sven Gothel2012-02-151-0/+93
- New EGL/ES headers from 2012-01-xx - Subsuming ES extensions to core, allowing aliasing of more enums/funcs to GL or GL2ES1/GL2ES2: GL_EXT_color_buffer_half_float GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_ARB_robustness GL_EXT_separate_shader_objects GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_array GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_NV_draw_buffers GL_NV_fbo_color_attachments GL_EXT_packed_float GL_EXT_texture_storage