summaryrefslogtreecommitdiffstats
path: root/make/scripts/gluegen-gl.sh
Commit message (Collapse)AuthorAgeFilesLines
* Bug 1441 - Fix ARB_multi_draw_indirect: Belongs to GL4, ↵Sven Gothel2023-08-061-10/+91
| | | | glMultiDrawElementsIndirect shall only have VBO indirect access
* Bug 1156 - Implement DRM/GBM Support for JOGL(EGL) and NEWTSven Gothel2019-11-281-2/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adding new classes DRMLib (gluegen of drm + gbm), DRMUtil and DRMMode GBMDummyUpstreamSurfaceHook to new package jogamp.nativewindow.drm, allowing full awareness of DRM + GBM within NativeWindow for JOGL + NEWT. DRMMode replaces the previous native code of collecting drmMode* attributes: active connector, used mode, encoder etc and also supports multiple active connectors. DRMUtil handles the global static drmFd (file descriptor), currently only the GNU/Linux DRM device is supported. GBMDummyUpstreamSurfaceHook provides a simple dummy GBM surface. NativeWindow provides the new nativewindow_drm.so and nativewindow-os-drm.jar, which are included in most 'all' jar packages. build property: setup.addNativeEGLGBM -> setup.addNativeDRMGBM Changes NativeWindowFactory: - TYPE_EGL_GBM -> TYPE_DRM_GBM while keeping the package ID of '.egl.gbm' for NEWT (using EGL) - Initializing DRMUtil at initialization Changes EGLDrawableFactory: - Using native GBM device for the default EGL display creation instead of EGL_DEFAULT_DISPLAY. This resolves issues as seen in Bug 1402, as well in cases w/o surfaceless support. - GL profile mapping uses surfaceless when available for GBM, otherwise uses createDummySurfaceImpl (dummy GBM surface via GBMDummyUpstreamSurfaceHook) - createDummySurfaceImpl uses a dummy GBM surface via GBMDummyUpstreamSurfaceHook - DesktopGL not available with GBM, see Bug 1401 NEWT's DRM + GBM + EGL Driver - Using DRMLib, DRMUtil and DRMMode, removed most native code but WindowDriver swapBuffer - ScreenDriver uses DRMMode, however currently only first connected CRT. - WindowDriver aligns position and size to screen, positions other than 0/0 causes DRM failure - WindowDriver reconfigure n/a NEWT TODO: - DRM Cursor support (mouse pointer) - Pointer event handling
* Bug 1135: Complete GLBufferObjectTracker for GL 4.5 using GlueGen's ↵Sven Gothel2015-03-111-4/+4
| | | | | | | | | | | | DelegateImplementation/ReturnsOpaque (Bug 1144) Using GlueGen's new DelegateImplementation/ReturnsOpaque feature (Bug 1144) allows us to drop manually C implementation stubs, while simply delegating into the renamed private generated variant using the manual stub. Completed glBufferStorage and glNamedBufferStorage for GL 4.4 while subsuming DSA's of GL 4.5 and GL_EXT_direct_state_access (only the single functions, otherwise extension is not compatible).
* Bug 1135 - Change all GlueGen config files, supporting EGL 1.5 , ES 3.1 and ↵Sven Gothel2015-03-061-7/+341
| | | | GL 4.5
* Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)Sven Gothel2013-07-151-3/+382
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
* Fix Bug 765: Add glMultiDrawElementsBaseVertex ; Restrict PointerBuffer ↵Sven Gothel2013-07-051-1/+108
| | | | | | | | | | | | | | | | | usage to NIO only. Code snippet for PointerBuffer usage: Code snippet .. how to use PointerBuffer in this case: IntBuffer indices = Buffers.newDirectIntBuffer(count); indices.put(...); ... indices.rewind(); final PointerBuffer indicesP = PointerBuffer.allocateDirect(1); indicesP.referenceBuffer(indices); -> glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex)
* OpenGL EGL, ES1 and ES2 Header Sync incl. subsuming common extensions.Sven Gothel2012-02-151-0/+93
- New EGL/ES headers from 2012-01-xx - Subsuming ES extensions to core, allowing aliasing of more enums/funcs to GL or GL2ES1/GL2ES2: GL_EXT_color_buffer_half_float GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_ARB_robustness GL_EXT_separate_shader_objects GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_array GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_NV_draw_buffers GL_NV_fbo_color_attachments GL_EXT_packed_float GL_EXT_texture_storage