| Commit message (Collapse) | Author | Age | Files | Lines |
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handle); Use set size by frame only for OSX/CALayer
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Windows and OSX
- X11: Memorize pressed Alt_R to decide which 'alt' has to be used for non key modifier fetching
- Windows: Only use GetKeyState(..) and compare the US vkey, since int. kbd layout use reduced scancode
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waitForIdle ; TestFocus0*: Wait until closed after win.destroy().
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KeyEventListener (-> On Windows as well)
The following is observed, where t0 and t1 refer to subsequent different timestamps:
NEWT delivery order:
PRESSED (t0), RELEASED (t1) and TYPED (t1)
WINDOWS delivery order:
PRESSED (t0), TYPED (t0) and RELEASED (t1)
Windows Auto-Repeat:
PRESSED (t0), TYPED (t0)
Hence we changed the event reorder-code in NEWT to trigger NEWT-PRESSED on
Windows-TYPED for printable chars, assuring key-char values on all listener callbacks.
- KeyEvent.getKeyChar(): Removed disclaimer dedicated for Windows
- Keyevent.isActionKey(): Completed for all NEWT non-printable action keys; Added static variant
- Keyevent.isPrintableKey(): NEW: returns !isModifierKey(keyCode) && !isActionKey(keyCode) ; With static variant
- Windows WindowDriver:
- EVENT_KEY_PRESSED handles non-printable chars only
- EVENT_KEY_TYPE handles printable chars only
- Native: VK_DELETE passes keyCode
- Unit tests: Wait for completion 1s -> 2s
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Horizontal Scrolling Behavior (OSX, X11, Win32); Bug 639: High-Res Mouse-Wheel
- API update 'float getWheelRotation()':
Usually a wheel rotation of > 0.0f is up, and < 0.0f is down.
Usually a wheel rotations is considered a vertical scroll.
If isShiftDown(), a wheel rotations is considered a horizontal scroll,
where shift-up = left = > 0.0f, and shift-down = right = < 0.0f.
However, on some OS this might be flipped due to the OS default behavior.
The latter is true for OS X 10.7 (Lion) for example.
The events will be send usually in steps of one, ie. -1.0f and 1.0f.
Higher values may result due to fast scrolling.
Fractional values may result due to slow scrolling with high resolution devices.
The button number refers to the wheel number.
- Fix Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32)
- See new API doc above
- X11/Horiz: Keep using button1 and set SHIFT modifier
- OSX/Horiz:
- PAD: Use highes absolute scrolling value (Axis1/Axis2)
and set SHIFT modifier for horizontal scrolling (Axis2)
- XXX: Use deltaX for horizontal scrolling, detected by SHIFT modifier. (traditional)
- Windows/Horiz:
- Add WM_MOUSEHWHEEL support (-> set SHIFT modifier), but it's rarely impl. for trackpads!
- Add exp. WM_HSCROLL, but it will only be delivered if windows has WS_HSCROLL, hence dead code!
- Android:
- Add ACTION_SCROLL (API Level 12), only used if layout is a scroll layout
- Using GestureDetector to detect scroll even w/ pointerCount > 2, while:
- skipping 1st scroll event (value too high)
- skipping other events while in-scroll mode
- waiting until all pointers were released before cont. normally
- using View config's 1/touchSlope as scale factor
- Fix Bug 639: High-Res Mouse-Wheel
- getWheelRotation() return value changed: int -> float
allowing fractions, see API doc changes above.
- Fractions are currently supported natively (API) on
- Windows
- OSX
- Android
- AndroidNewtEventFactory ir refactored (requires an instance now) and
AndroidNewtEventTranslator (event listener) is pulled our of Android WindowDriver.
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- Windows: Child window is not translucent at all
- X11: Child window is translucent to parent's background,
however - parents content is _not_ 'composed in'.
- TODO: Find whether there is a solution or not.
- Note: The child window does not change it's rel. position
if parent moves! This is a feature, since we don't
have impl. a layout.
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ShaderState for share ctor.
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GLContext/GLDrawable
- Fix Bug 642 TestJSplitPaneMixHwLw01AWT
On Windows platform when mixing hw/lw JSplitPanel,
the GLCanvas is removed and added when splitter is moved.
The lack of robustness (see below) lead to an exception.
Note: Only w/ GLJPanel (no hw/lw mixing) the splitter can be moved
in both direction. Only here it is guaranteed that the GL component
will survive the action.
- Fix AWT-GLCanvas EDT Runnable: swapBuffer().. / display(..)
- Check drawable.isRealized() within the lock on the performing thread.
This is not possible before issuing the EDT Runnable action
since we cannot hold the lock beforehand.
- Robustness GLDrawableImpl
- boolean realized -> volatile boolean realized
- remove 'synchronized' on isRealized() and setRealized(..)
- Use dbl-checked locking on 'realized' test for swapBuffers() and setRealized(..)
- Robustness GLContextImpl
- Catch createImpl(..) exception and properly return CONTEXT_NOT_CURRENT
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robost while detecting erroneous queried GL version
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remove just introduced setVisible(false) and adapt to setEDTUtil() changes. ; Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow.
- SWT GLCanvas/NewtCanvasSWT: Check isVisible() @ validation
- NewtCanvasSWT remove just introduced setVisible(false) and adapt to setEDTUtil() changes
- Enhance Bug 643 unit test: Also test NEWT EDT and pre-visible GLWindow.
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destruction of drawable
Lack of finishing the GL command stream lead to a SIGSEGV on Windows w/ Nvidia driver
where probably pending GL commands were still being processed concurrently.
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and w/o auto repeat. Incl. fix for Windows.
Auto-Repeat tests recognizes whether auto-repeat could be triggered by AWT Robot.
The latter is not possible on Windows, hence manual testing was required on this platform.
Impact: X11, Windows and OSX produce proper key sequence incl. auto-repeat modifier mask.
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AUTOREPEAT_MASK modifier bit. Refine InputEvent toString(..) and list modifiers by name.
As now described in NEWT's KeyEvent:
+/**
+ * Key events are delivered in the following order:
+ * <ol>
+ * <li>{@link #EVENT_KEY_PRESSED}</li>
+ * <li>{@link #EVENT_KEY_RELEASED}</li>
+ * <li>{@link #EVENT_KEY_TYPED}</li>
+ * </ol>
+ * In case the native platform does not
+ * deliver keyboard events in the above order or skip events,
+ * the NEWT driver will reorder and inject synthetic events if required.
+ * <p>
+ * Besides regular modifiers like {@link InputEvent##SHIFT_MASK} etc.,
+ * the {@link InputEvent#AUTOREPEAT_MASK} bit is added if repetition is detected.
+ * </p>
+ */
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GLOffscreenAutoDrawable.FBO and as an OffscreenLayerSurface's drawable (OSX) - Fix Bugs 569 and 599
Summary:
=========
The new FBObject based GLFBODrawable implementation allows the seamless utilization of
FBO offscreen rendering in single buffer, double buffer and MSAA mode.
The GLFBODrawable uses a parent drawable based on a
dummy surface to allow a GLOffscreenAutoDrawable.FBO creation
or a mutable surface supporting an existing offscreen layer surface (OSX CALayer).
Offscreen GLDrawable's and GLOffscreenAutoDrawable's can be selected via the
GLCapabilities. If simply !onscreen is selected in the caps instance w/o enabling FBO, PBuffer or Bitmap,
the factory will automatically choose regarding availability:
FBO > PBuffer > Bitmap
Double buffering is supported in MSAA more (intrinsic) and explicit in non MSAA.
It is preferred when delivering resources (texture id's or framebuffer names)
to a shared GLContext.
This is demonstrated in (emulates our OSX CALayer implementation):
TestFBOOffThreadSharedContextMix2DemosES2NEWT,
TestFBOOnThreadSharedContext1DemoES2NEWT
and with the OSX JAWT OffscreenLayerSurface itself. FBO is the preferred choice.
+++
Offscreen drawables can be resized while maintaining a bound GLContext (e.g. w/ GLAutoDrawable).
Previously both, drawable and context, needed to be destroyed and recreated at offscreen resize.
Common implementation in GLDrawableHelper is used in the implementations
(NEWT's GLWindow, AWT GLCanvas, SWT GLCanvas).
+++
Tested:
=======
Manually run all unit tests on:
- Linux x86_64 NVidia/AMD/Mesa3d(ES)
- OSX x86_64 NVidia
- Windows x86_64 NVidia
- Android arm Mali-400/Tegra-2
No regressions.
Disclaimer:
===========
This feature is committed almost in one patch.
Both previous commits were introducing / fixing the capabilities behavior:
90d45928186f2be99999461cfe45f76a783cc961
9036376b7806a5fc61590bf49404eb71830de92f
I have to appologize for the huge size and impact (files and platforms) of this commit
however, I could not find a better way to inject this feature in one sane piece.
NativeWindow Details:
=====================
Complete decoupling of platform impl. detail of surfaces
implementing ProxySurface. Used to generalize dummy surfaces and EGL surfaces
on top of a native platform surface.
- ProxySurface.UpstreamSurfaceHook -> UpstreamSurfaceHook
- abstract class ProxySurface -> interface ProxySurface + ProxySurfaceImpl
- Misc. implementations
JOGL Details:
=====================
FBOObject: API Change / Simplification & Usability
- Removed reference counter to remove complexity, allow user to choose.
- Add 'dispose' flag for detachColorbuffer(..), allowing to keep attachment alive
- Fix equals operation of Attachment
- Check pre-exising GL errors
- Interface Colobuffer gets lifecycle methods
- Add static factory methods to create Attachments w/o FBObject instance
- Reset:
- Clip min size to 1
- Keep alive samplingSink, i.e. don't issue resetMSAATexture2DSink(..).
It gets called at syncFramebuffer()/use(..) later on before actual usage.
This allows the consumer to utilize the GL_FRONT buffer until (e.g.) swap.
- misc bugfixes
GLOffscreenAutoDrawable: API Change
- Reloc and interfacing
- class com.jogamp.opengl.OffscreenAutoDrawable -> javax.media.opengl.*
interfaces GLOffscreenAutoDrawable extends GLAutoDrawable
GLOffscreenAutoDrawable.FBO extends GLOffscreenAutoDrawable, GLFBODrawable
- Added general implementation and FBO specialization
- Replacing GLPBuffer (deprecated) .. usable for any offscreen GLDrawable via factory
GLAutoDrawable:
- Add 'GLDrawable getDelegatedDrawable()'
- Refine documentation of setContext(..), remove disclaimer and fixme tags
GLDrawableFactory:
- Refine API doc and it's selection mechanism for offscreen.
- Add createOffscreenDrawable(..)
- Add createOffscreenAutoDrawable(..)
- Add canCreateFBO(..)
- Mark createGLPbuffer(..) deprectated
Mark GLPBuffer deprecated
New: GLFBODrawable extends GLDrawable
GLCanvas (AWT and SWT): Add offscreen resize support w/o GLContext recreation
GLAutoDrawableBase .. GLWindow:
- Add offscreen resize support w/o GLContext recreation
- Remove double swapBuffer call
-
GLBase/GLContext:
- Add:
- boolean hasBasicFBOSupport()
- boolean hasFullFBOSupport()
- int getMaxRenderbufferSamples()
- boolean isTextureFormatBGRA8888Available()
GLContext: Fix version detection and hasGLSL()
- Version detection in setGLFunctionAvailability(..)
- Query GL_VERSION ASAP and parse it and compare w/ given major/minor
- Use parsed version if valid and lower than given _or_ given is invalid.
- Use validated version for caching (procaddr, ..), version number, etc.
- Fix hasGLSL()
Since 'isGL2ES2()' is true if 'isGL2()'
and the latter simply alows GL 1.*, we confine the result to a GL >= 2.0
on desktops. FIXME: May consider GL 1.5 w/ extensions.
- return isGL2ES2();
+ return isGLES2() ||
+ isGL3() ||
+ isGL2() && ctxMajorVersion>1 ;
GLDrawableImpl:
- Add 'associateContext(GLContext, boolean)' allowing impl.
to have a (weak) reference list of bound context.
This is was pulled up from the OSX specific drawable impl.
- swapBuffersImpl() -> swapBuffersImpl(boolean doubleBuffered)
and call it regardless of single buffering.
This is required to propagate this event to impl. properly,
i.e. FBODrawable requires a swap notification.
- Clarify 'contextMadeCurrent(..)' protocol
GLDrawableHelper:
- Add resize and recreate offscreen drawable util method
- Simplify required init/reshape calls for GLEventListener
-
GLGraphicsConfigurationUtil:
- fixWinAttribBitsAndHwAccel: Reflect sharede context hw-accel bits
- OSX has no offscreen bitmap, use pbuffer
- use proper offscreen auto selection if offscreen and no modes are set
EGL Context/Drawable/DrawableFactory: Abstract native platform code out of base classes
- Use EGLWrappedSurface w/ UpstreamSurfaceHook to handle upstream (X11, WGL, ..)
lifecycle - in case the EGL resource is hooked up on it.
Invisible dummy surfaces: All platforms
- size is now reduced to 64x64 and decoupled of actual generic mutable size
- fix device lifecycle, no more leaks
+++
OSX
====
Enable support for GLFBODrawableImpl in offscreen CALayer mode
- NSOpenGLImpl: hooks to calayer native code
- calayer code:
- allows pbuffer and texures (FBO)
- decouple size and draw calls avoiding flickering
- enable auto resize of calayer tree
MacOSXCGLContext:
- NSOpenGLImpl:
- Fix false pbuffer 'usage', validate the pointer
- If !pbuffer, copy other window mode bits of caps
-
MacOSXCGLGraphicsConfiguration:
- Only assume pbuffer if !onscreen
- Remove reference of native pixelformat pointer
Native code:
- use 'respondsToSelector:' query before calling 'new' methods
avoiding an error message where unsuported (prev. OSX versions)
- if monitor refresh-rate is queried 0, set to default 60hz
- add missing NSAutoreleasePool decoration
+++
Android / NEWT:
===============
Issue setVisible(..) w/o wait, i.e. queue on EDT,
@Android surfaceChanged() callback. Otherwise we could deadlock:
setVisible(..) -> EDT -> setVisibleImpl(..) -> 'GL-display'.
the latter may may cause havoc while Android-EDT is blocked [until it's return].
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NewtCanvasSWT allowing to parent NEWT windows natively.
SWT GLCanvas creates lazy when resource is ready
- Ensures drawable and context are created when size > zero and native visualID is valid.
The latter is platform dependent.
- Note that you cannot utilize custom GLCapabilities w/ this one,
since the configurations is already realized - use NewtCanvasSWT.
Create new NewtCanvasSWT allowing to parent NEWT windows natively:
- Similar to NewtCanvasAWT
- Allows attaching / detaching NEWT windows
NewtCanvasAWT: Public setNEWTChild(..) fixed
Added test cases for the above - tested on Linux, OSX and Windows w/ SWT
Note: As usual for OSX, add -XstartOnFirstThread
Details:
- NEWT Display has new method: 'EDTUtil setEDTUtil(EDTUtil)'
allowing to set a custom event dispatch utility.
We use this to set our SWTEDTUtil for using NEWT w/ SWT
complying w/ SWT threading constraints.
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- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
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The Java classes already slipped through in
commit 10935e1ec0d8ed677bc3fddfaa8cd73898a3bcbf - oops.
Since we cannot provide a Libav binary (even though Google does in Android and Chrome)
due to legal uncertainities .. we dynamically link to an existing Libav / FFmpeg library
in a 'relaxed' manner. Ie. we allow certain recent functions to be absent to be able
to run on a wider range of Libav versions.
Currently tested on Debian Linux and Windows7 64bit/32bit
Binaries for Win/OSX:
- Windows http://ffmpeg.zeranoe.com/builds/
- OSX http://www.ffmpegx.com/
Features:
- Dynamic relaxed linking to Libav (see above)
- YUV420P texture lookup function shader stub (conversion to RGB)
- 1-copy only (decoder buffer to texture)
- simple
- uses libavformat's network streaming
- fixes some odd PTS values
TODO:
- Audio output (Should use OpenAL, duh)
- Seek works poorly
- Offthread multi-texture fetching for smoother animation
- Maybe more pixelformat conversions
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and debug context.
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- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory.
This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc.
- GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice()
since both are aligned by getDefaultDevice().
- Fix GL_ARB_ES2_compatibility detection and utilize
resulting isGLES2Compatible() where possible.
This allows ES2 compatible desktop profiles to use core ES2 functionality
(glShaderBinary() .. etc) even with a GL2ES2 desktop implementation.
- EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle
it uses windowHandle if available and differs.
This allows the ANGLE impl. to work.
- Properly order of EGL/ES library lookup:
ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM
EGL: libEGL.so.1, libEGL.so, EGL
- *DynamicLookupHelper reference will be null if it's library is not complete
(all tool libs, all glue libs and a ProcAddressFunc lookup function - if named).
- Enhance GL version string (incl. ES2 compatible, hw/sw, ..)
- GLBase: Fix docs and remove redundancies
- Prepared (disabled) DesktopES2DynamicLibraryBundleInfo
to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD).
Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY),
hence it's disabled.
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Turns out, that the culprit (at least on my Win7 NVidia machine) is
the runtime property "-Dsun.java2d.opengl=false".
When _not_ setting this prop. the test runs fine.
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- toFront*(..) uses the AWT Window focus state, instead of our AWTWindowFocusAdapter,
which removes false negatives.
Often the focus is already hold on the Window where no focus change
will be recognized by our AWTWindowFocusAdapter.
- assertRequestFocusAndWait(..) recovers from lack of focus-lost event
(if received focus-gained) and only dumps the case - returns success.
- Since assertRequestFocusAndWait(..) implicitly tests the passed
FocusAdapter and relaxes the constraints (see above)
no more post-call assertions on the FocusAdapter is being performed (removed).
- assertRequestFocusAndWait(..) is no more used on AWT Window or Frame,
see 1st note above!
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is the default.
The following 5 GDI functions have their 'wgl' counterparts
which 'shall' being used in case the OpenGL DLL is being loaded dynamically.
(So reads the documentation & FAQ).
This seems to be required only in case the std. opengl32.dll is not being used.
This use case is called GDI/ICD.
If using a non std. OpenGL DLL, is called MCD.
We dynamically load the OpenGL DLL and fetch the address pointer.
Since we generally use the std. opengl32.dll, our use of the GDI callbacks
seems to be legal. However, to test using the 'wgl' method WGLUtil is introduced.
You can test using the 'wgl' variants
by defining the property: 'jogl.windows.useWGLVersionOf5WGLGDIFuncSet'.
In case you have troubles, ie crashes within pixelformat setup etc,
it might be interesting if this may impact your behavior.
- ChoosePixelFormat(long, PIXELFORMATDESCRIPTOR)
- DescribePixelFormat(long, int, int, PIXELFORMATDESCRIPTOR)
- GetPixelFormat(long)
- SetPixelFormat(long, int, PIXELFORMATDESCRIPTOR)
- SwapBuffers(long)
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Previous commit 098398c2a9145447da5314eed9792b3738c2d515 cleaned up
and fixed context/drawable lock/unlock for makeCurrent()/release()/destroy()
and consistency is looks much better now in this regard.
However, on Intel HD 3000 / Windows7, our AnimatorControl start/stop still
let the 2nd switch to GLCanvas within the CardPanel not showing rendering results.
One interesting artefact though:
1st switch 2 GLCanvas (rendering visible):
*** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
-> alternating HDC's
2nd switch 2 GLCanvas (rendering _not_ visible):
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
-> fixed HDC
Maybe this is a hint for what is going wrong in JAWTWindow locking,
which aquires the frame's HDC.
Verifying the recursive lock shows proper lock/unlock actions though.
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- Allow negative window position, using flag 'autoPosition' to mark a custom user position.
This impacts Windows and X11 window creation code, which supports native auto positioning.
- Screen: Validate Screen-Index.
In 'big-desktop' mode the Screen index is always 0. This is true for X11 with
Xinerama enabled and MS-Windows in general.
Platforms w/o multiple Screen support always use index 0.
- X11: Separate X11 Display/Screen/Window native code in their respective C files
- Windows test scripts: use '%*' to catch all arguments
- Add missing (c)
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https://jogamp.org/bugzilla/show_bug.cgi?id=517
- Adding some Windows DWM entries to GDI (manual) for translucency support
- Add translucency setting in WindowsWGLGraphicsConfiguration*
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driver)
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havoc: gcu_ -> mgl_ uniform names
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This fix enables the configuration
win7 64bit chromium2.1 (virtual box 4.0.2 linux host)
Querying unsupported pixel format attributes, ie pbuffer,
will fail the ARB attribute query functions.
Cleanup of SharedResource's, hold all reused flags in win32 impl,
ie pbuffer, arb pixelformat, ..
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due to possible diff function ptr of sw impl (NV/Win7)
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In conjunction with the gluegen investigation (gluegen: fbdedff789077b5ffa07811590f771b6f9a4f3a7),
on Windows the type LONG is always 32bit, hence we have to declare:
typedef __int32 LONG;
Besides, WGL_DRAW_TO_PBUFFER_ARB and WGL_DRAW_TO_BITMAP_ARB were missing in the
WGL/ARB attribute query, and the latter was not set in caps -> attributes.
Added fail safe exception for null chosen caps, if X11/WGL algo fails to determine.
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Read Drawable feature reflects the make context current API
having a seperate read drawable next to the write drawable (default).
glXMakeContextCurrent(write, read, ..)
On X11 a ready drawable is only supported for GLX >= 1.3,
on Windows only if extension WGL_ARB_make_current_read is available,
on EGL it's always supported, on OSX not at all.
API cleanup GLContext:
changes: setGLDrawableRead(GLDrawable) -> setGLReadDrawable(GLDrawable)
new: isGLReadDrawableAvailable()
new: getGLExtensionsString();
Access qualifier cleanup.
GLContextImpl: GLVersionNumber moved out.
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for Canvas. ; Adding FSAA test.
Canvas/X11:
The Canvas GraphicsConfiguraton should be chosen before the native peer is being created.
Choosing AWT GraphicsConfiguration (all platforms):
Don't filter our capabilities with 'AWTGraphicsConfiguration.setupCapabilitiesRGBABits(capsChosen, gc)',
not necessary (see above) and it would remove ourrequired alpha channel.
Canvas display():
Don't render if drawable is not realized (yet).
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device.
AbstractGraphicsDevice's 'connection' and 'type' attribute is used as a unique key
to map GLProfiles and GLContext's major/profile -> major/minor/profile mapping.
Eager initialiaztion as well as lazy is supported to maintain a simple API.
This is currently tested on X11, where one app display NEWT/GL window and content
on the local and remote device.
See TestRemoteWindow01NEWT.java and TestRemoteGLWindows01NEWT.java
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Fix ScreenMode
- Avoid NPE/Out-of-memory: Return zero sized NewIntArrays instead of NULL.
Fix Windows Build
- ScreenMode still has a regression
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18bf27fa86da1f26fd085565f501736816d2f2e9
Conflicts resolved:
src/newt/classes/com/jogamp/newt/impl/WindowImpl.java
src/newt/classes/com/jogamp/newt/impl/windows/WindowsWindow.java
src/newt/classes/com/jogamp/newt/impl/x11/X11Window.java
src/newt/native/WindowsWindow.c
src/newt/native/X11Window.c
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