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* Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-191-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
* test scripts windows: use new jogl-all.jar and jogl-test.jarSven Gothel2012-07-061-1/+1
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* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* NEWT Multi-Monitor 1/2: Allow negative window position; Validate Screen-Index;Sven Gothel2011-12-231-1/+1
| | | | | | | | | | | | | | | | - Allow negative window position, using flag 'autoPosition' to mark a custom user position. This impacts Windows and X11 window creation code, which supports native auto positioning. - Screen: Validate Screen-Index. In 'big-desktop' mode the Screen index is always 0. This is true for X11 with Xinerama enabled and MS-Windows in general. Platforms w/o multiple Screen support always use index 0. - X11: Separate X11 Display/Screen/Window native code in their respective C files - Windows test scripts: use '%*' to catch all arguments - Add missing (c)
* win make scripts - bump to 6u30Sven Gothel2011-12-211-2/+2
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* Windows: Bump JVM to 6u29Sven Gothel2011-11-301-2/+2
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* Promote jogl.test.jar to build/jarSven Gothel2011-09-111-1/+1
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* win32 test scripts: use new *all* locationsSven Gothel2011-08-221-1/+1
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* windows batch files: bump to 6u26Sven Gothel2011-06-091-2/+2
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* bump scripts to 6u24Sven Gothel2011-02-221-2/+2
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* Expose provided SWT jars to SWT_CLASSPATH for test scriptsSven Gothel2011-02-031-1/+1
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* version bump: j2se 1.6.0_23, ant 1.8.2Sven Gothel2011-01-311-3/+3
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* Scripts: bump to 6u22; distinguish windows test batch x64/x32Sven Gothel2010-11-231-2/+2
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* Fix: Move windows build scripts to ant 1.8.0 as well (1.8.1 is buggy)Sven Gothel2010-11-011-1/+1
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* Fix ScreenMode ; Add FatalError to NewtCommon.c ; Fix Windows BuildSven Gothel2010-10-291-2/+2
| | | | | | | | Fix ScreenMode - Avoid NPE/Out-of-memory: Return zero sized NewIntArrays instead of NULL. Fix Windows Build - ScreenMode still has a regression
* Added Windows Impl for ScreenMode and rotation change; Windows Fullscreen HintRami Santina2010-10-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | Added windows implemenation for screen mode change lifecycle and screen rotation screen modes. +++++++++++ Added getHighestAvailableRate() to Screen mode as a helper function which loops over the available rates of this screen mode and returns the highest available. Added toString impl to ScreenMode. +++++++++++ Unit Tests: TestScreenMode01NEWT,TestScreenMode02NEWT are modified adding the gears as GL event listeners. +++++++++++ Notes: 1- Screen modes with bits per pixel values not same as current are currently filtered out. 2- Since windows stores the Display settings differently you will see some duplicate values which the documentation says is usual. These modes are not filtered out in getScreenModes(). Keeping values same as provided from windows enum. 3- BitsPerPixel is currently natively read on windows only.
* NEWT: Changed Lifecycle of Display/Screen (part 2)Sven Gothel2010-09-151-3/+3
| | | | | | | | | | | | | | | | | | | | | Window Reparenting (unification): On the fly Display/Screen creation resides in NewtFactory. Reparenting logic within Window. Handles all reparenting cases now: ACTION_NONE, ACTION_SOFT_REPARENTING, ACTION_NATIVE_REPARENTING, ACTION_NATIVE_CREATION - out.println -> err.println ++++ - Bumbed windows bat scripts to 1.6.0_21 and ant 1.8.1 - Debug: /RecursiveToolkitLock.java TO is 300s for now, while not finished. - +++ Needs more testing. Deadlocks: AWT/NEWT parenting.
* Fix file modesSven Gothel2010-07-071-0/+0
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* GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding ↵Sven Gothel2010-06-261-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | native repaint; NewtCanvasAWT focus fix Support for native repaint, which shall call display() in case no animator is running. GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread, or no animator thread is running (issueing a display() call). The impl resides in GLDrawableHelper. GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display() and after a dispose() call. It could miss the 1st display() call if added after the setVisible(true) call - due to the native repainting. The impl resides in GLDrawableHelper. The Animator un-/registers itself at the GLAutoDrawable via setAnimator. NEWT Window reparent always issues a resize() and display() call. NEWT native Window uses direct send.*Event for input events (again), instead of enqueueing it for performance. NEWT Window implements all status change and Java native event callbacks, instead of having duplicated code in all implementations. NewtCanvasAWT if the Newt window is focused, the AWT/Swing component[s] will loose the focus.
* GlueGen/JOGL Windows x86 x86_64 MingW BuildsSven Gothel2010-05-161-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | Property change to allow multilib with same property file: - windows.cg.lib -> windows.cg.lib32 windows.cg.lib64 - x11.cg.lib -> x11.cg.lib32 x11.cg.lib64 Fix windows build/test scripts .. ++++ - mingw linker option: --enable-auto-import - mingw now links against DLLs not libs, due to a runtime error while linking against JAWT ++++ x86: Using mingw 20100514, gcc 4.5.0 - clean - passed all junit.run tests x86_64: Using mingw-w64-bin_x86_64-mingw_20100515_sezero.zip, gcc 4.4.5 20100513 - clean - passed all junit.run tests
* Use gluegen's junit.jar and antlr.jar if not specified otherwise in ↵Sven Gothel2010-05-121-1/+1
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* Move all scripts to it's folderSven Gothel2010-05-041-0/+16