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* Build scripts: MacOS + Windows: Use JDK-17 to build our Java-1.8 APISven Gothel2023-01-151-6/+1
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* MacOS: Prepare build + test on aarch64 w/o ffmpeg and SWTSven Gothel2023-01-141-1/+1
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* Scripts: Macos /opt-share -> /usr/local (Catalina Read-Only)Sven Gothel2019-12-021-3/+3
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* Bug 1390: Fix GLPixelBuffer.GLPixelAttributes::convert(GL, int, boolean) ↵Sven Gothel2019-09-051-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | failure on unsupported GL data format/type GLPixelBuffer.GLPixelAttributes::convert(GL, int, boolean) failed on unsupported GL data format/type On Mesa/AMD for GLPBuffer chosen GLCaps used rgba 10/10/10/2 and the GLContext set default values: GL_IMPLEMENTATION_COLOR_READ_FORMAT: 0x1908 GL_RGBA GL_IMPLEMENTATION_COLOR_READ_TYPE: 0x8368 GL_UNSIGNED_INT_2_10_10_10_REV GLPixelBuffer.GLPixelAttributes::getPixelFormat(int format, int type) currently does not handle the type GL_UNSIGNED_INT_2_10_10_10_REV and hence returned a null PixelFormat. Therefor the ctor GLPixelAttributes failed and threw the exception: "Caught GLException: Could not find PixelFormat for format and/or type: PixelAttributes[fmt 0x1908, type 0x8368, null]" This fix has the GLContext default values pre-validated in the convert(..) method and to use default GL_RGBA and GL_UNSIGNED_BYTE fallback values if not supported. This is most important to be future proof. Later we may shall add these 32bit coding 2+10+10+10 and its reverse.
* Bug 1363: Java 11: Adapt scripts for java11 (cont)Sven Gothel2019-08-191-1/+1
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* Bug 1363: Java 11: Adapt build scripts for java11Sven Gothel2019-08-191-6/+5
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* iOS: Initial working commit supporting iOS (ipad pro 11)Sven Gothel2019-06-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
* osx test scripts using latest JavaSven Gothel2019-01-231-1/+3
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* add osx-java6 script: using separate rootrel.buildSven Gothel2015-07-131-0/+1
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* OSX build scripts: Add java6 build script, bump default to use java8Sven Gothel2014-10-021-1/+4
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* NEWT Reparent/Fullscreen: Add 'waitForPosition(..)' when reparenting or back ↵Sven Gothel2013-10-091-0/+1
| | | | from fullscreen; JOGLNewtAppletBase: Reparent to pos 32/32, trying to avoid browser window focus/top stealing on X11.
* Bug 758: Fix scripts and ant build files to work w/ Java7 (default now) ↵Sven Gothel2013-06-211-6/+10
| | | | producing Java6 bytecode ; Apply JAR Manifest tags: Sealed, Permissions and Codebase
* Fix Bug 516 (Determine Java Version) / Fix OS X 10.5 linkage (weak ↵Sven Gothel2012-01-221-0/+8
| | | | | | | | | | | | | | | framework, NEWT) - Fix Bug 516 (Determine Java Version). See gluegen: 64639b805a32338385421f168e12c1ef7f749d00 - Fix OS X 10.5 linkage (weak framework, NEWT) - Use weak framework linkage for all modules and frameworks: AppKit, QuartzCore, Cocoa, OpenGL, JavaNativeFoundation - NEWT: Handle NS exception while calling OS X >= 10.6 only methods: - 'setAllowsConcurrentViewDrawing()' - 'setCanDrawConcurrently()'
* NEWT/OSX MacWindow.close(): More conservative closing approach.Sven Gothel2011-12-231-1/+3
| | | | | | | | | | | Closing: - Java: Set handle to null - Native: - Don't release the NSView explicit, but rely on NSWindow's release - Don't use NSWindow close() but simply call release() instead. The latter doesn't produce a crash SIGSEGV on exit in some cases. OSX 10.7.2, NV GPU
* deployment resturcturing: combine nativewindow/jogl/newt ; newt: 'driver' ↵Sven Gothel2011-08-051-1/+0
| | | | | | | | | | | | | | | | | | | | | separation ; android cleanup remaining all-in-one jnlp's / jars: jogl-all-awt.jnlp -> jogl.all.jar jogl-all-noawt.jnlp -> jogl.all-noawt.jar jogl-all-mobile.jnlp -> jogl.all-mobile.jar native for all above: jogl-all-natives-linux-amd64.jar jogl.all-android.apk jogl.all-android.jar more may follow for each supported platfrom ++++ - newt: proper 'driver' separation - all drivers reside now in jogamp.newt.driver.* - remove intptr.cfg / use gluegen's
* Inverse build attribute build.noarchive -> build.archiveonSven Gothel2011-02-231-2/+0
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* bump scripts to 6u24Sven Gothel2011-02-221-2/+2
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* Fix file modesSven Gothel2010-07-071-0/+0
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* Move all scripts to it's folderSven Gothel2010-05-041-0/+15