| Commit message (Collapse) | Author | Age | Files | Lines |
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java.desktop/sun.awt=ALL-UNNAMED --add-opens java.desktop/sun.java2d=ALL-UNNAMED
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>= 3.1' issues
This fix solves the described issues below.
Test cases added for onscreen and offscreen drawables,
the latter includes Window's bitmap special case.
GLContextImpl.createImpl(..): Fix NoARBCreateContext and '!ARB GL >= 3.1' issues:
=================================================================================
GLContextImpl.createImpl(..) implementation of X11GLXContext and WindowsWGLContext
wrongly handles the case of NoARBCreateContext.
Here the !ARB created context shall allow GL >= 3.1,
since ARB context creation is disabled and 'no mix' can occur.
The latter was already intended due to failure criteris 'createContextARBTried'
in:
if( glCaps.getGLProfile().isGL3() && createContextARBTried ) {
failure("createImpl ctx !ARB but ARB is used, profile > GL2 requested");
}
Further, WindowsWGLContext treats glCaps.isBitmap()
within the 'createContextARBTried=true' case, but it shall never
tried using the ARB context creation method.
This even lead to the issue of creating a 1.1 context,
but having the ProcAddressTable being still on the GL > 2 cached table.
This is due to 'setGLFunctionAvailability(..)'.
Ensure 'setGLFunctionAvailability(..)' is functional
====================================================
Caller shall either throws an exception if method returns false
or issues a state reset.
In case 'setGLFunctionAvailability(..)' throws an exception itself,
the states are no issue.
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Mingw64 ; Solve static linkage of stdc++)
- Bring-up on Windows w/ Mingw64
- Bumped oculusvr-sdk to commit 70e44b846ceaf9eebc336b12a07406c3a418a5c3
- Added required mingw64 linker statments
- Builds and runs on x86_64 and i386
- Solve static linkage of stdc++
- "-Wl,-Bstatic -lstdc++ -Wl,-Bdynamic" MUST come AFTER all object files!!
- No more manual '--undefined=symbol' required .. puhh :)
- Cleanup linker cfg ..
- Still runs on GNU/Linux x86_64 and i386
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producing Java6 bytecode ; Apply JAR Manifest tags: Sealed, Permissions and Codebase
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TestNewtCanvasSWTBug628ResizeDeadlock
- Fix deadlock situation in waitUntilStopped/Idle(), skip if on AWT/SWT EDT
- Use RunnableTask for sync task invocation, don't block AWT/SWT EDT.
- Cleanup TestNewtCanvasSWTBug628ResizeDeadlock (works on OSX as well)
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separation ; android cleanup
remaining all-in-one jnlp's / jars:
jogl-all-awt.jnlp -> jogl.all.jar
jogl-all-noawt.jnlp -> jogl.all-noawt.jar
jogl-all-mobile.jnlp -> jogl.all-mobile.jar
native for all above: jogl-all-natives-linux-amd64.jar
jogl.all-android.apk jogl.all-android.jar
more may follow for each supported platfrom
++++
- newt: proper 'driver' separation
- all drivers reside now in jogamp.newt.driver.*
- remove intptr.cfg / use gluegen's
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Fix ScreenMode
- Avoid NPE/Out-of-memory: Return zero sized NewIntArrays instead of NULL.
Fix Windows Build
- ScreenMode still has a regression
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Window Reparenting (unification):
On the fly Display/Screen creation resides in NewtFactory.
Reparenting logic within Window.
Handles all reparenting cases now:
ACTION_NONE, ACTION_SOFT_REPARENTING,
ACTION_NATIVE_REPARENTING, ACTION_NATIVE_CREATION
- out.println -> err.println
++++
- Bumbed windows bat scripts to 1.6.0_21 and ant 1.8.1
- Debug: /RecursiveToolkitLock.java TO is 300s for now, while not finished.
-
+++
Needs more testing. Deadlocks: AWT/NEWT parenting.
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glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc ..
TODO: Compile and test on MacOSX ..
Fix:
=====
Multithreading/Locking:
See jogl/doc/Implementation/MultiThreading.txt
- Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, ..
and NEWT: Window/Display
- No more use of JAWT global lock necessary, removed.
- No need for X11 Display lock, on the contrary,
this made the NV driver hang.
- Use common window/surface lock
- All NativeWindow surfaceLock's are recursive now
glMapBuffer: If size is 0, don't do cont with the native call.
glMapBufferRange: Fix capacity.
glNamedBufferDataEXT: Track the size.
glMapNamedBufferEXT: Manual impl. - use the tracked size
glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of
ignoring and implement a renamed version (*Copied), we just use ManualImplementation
for the proper copy-result code.
DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes
in the determing loadGLJNILibrary() method, which is called by super().
Otherwise static init will overwrite them after the super() call.
X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()),
since this caused a freeze/SEGV sometimes.
Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage.
- Native: if not visible, don't focus, etc
- NewtCanvasAWT: Use the container size to start with
- Run the command on the EDT
Using GlueGen's new DynamicLibraryBundle utility:
- X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo.
- X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo
- Remove all path from lib names.
- GL order: libGL.so.1, libGL.so, GL
- shallLinkGlobal: true -> to server some 'old' DRI systems
-> http://dri.sourceforge.net/doc/DRIuserguide.html
- shallLookupGlobal: false
- Try both : glXGetProcAddressARB and glXGetProcAddress
- Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName)
Found the issue with LIBGL_DRIVERS_PATH, ie if not set
no valid GL instance can be found (ie ATI fglrx/DRI).
This may happen if using a differen user than the desktop user
for whom the env var is set within some /etc/X11/Xsession.d/ script.
Enhancements:
=============
GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking.
GLBufferStateTracker: Use IntIntHashMap.
GLStateTracker: Use IntIntHashMap.
GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list),
remove redundant code.
FIXME:
MacOSXCGLDynamicLookupHelper:
- Not tested
- Not using NSImage lookup anymore as recommended by OSX API Doc,
so dlsym is used always (to be tested)
WindowsWGLDynamicLookupHelper:
- Not tested
GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime,
no compile time dependencies to GL anymore, nor a need to specify CgGL.
Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32
while using static binding to GDI32
NEWT events generated by native code are enqueued and not send directly.
This should ease locking mechanisms .. if any are necessary.
NEWT: More platform specific code moved to *Impl method,
simplifying the generic code of the superclass and impl protocol.
Cleanup:
=========
Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers
Removed all InternalBufferUtil's from repository
Removed GLContextImpl notion of 'optimized' surface locking,
where the surface gets unlocked during makeCurrent/release.
This just makes no sense and would impact multithreading in a horrible way.
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Property change to allow multilib with same property file:
- windows.cg.lib -> windows.cg.lib32 windows.cg.lib64
- x11.cg.lib -> x11.cg.lib32 x11.cg.lib64
Fix windows build/test scripts ..
++++
- mingw linker option: --enable-auto-import
- mingw now links against DLLs not libs,
due to a runtime error while linking against JAWT
++++
x86: Using mingw 20100514, gcc 4.5.0
- clean
- passed all junit.run tests
x86_64: Using mingw-w64-bin_x86_64-mingw_20100515_sezero.zip, gcc 4.4.5 20100513
- clean
- passed all junit.run tests
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x86: Using mingw 20100514, gcc 4.5.0
- clean
- passed all junit.run tests
x86_64: Using mingw-w64-bin_x86_64-mingw_20100515_sezero.zip, gcc 4.4.5 20100513
- clean
- passed most junit.run tests, still buggy
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- Clarify NEWT setSize/setPosition in regards to fullscreen state
- Windows: Allow child win to receive keyboard events
- requestFocus: calls SetForegroundWindow and SetFocus
- requestFocus when mouse clicked
- add WS_TABSTOP
- Windows: Allow child win to set position
- TODO: child-win fullscreen as in X11 ..
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