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* scripts: osx make/test java7/6 fixesSven Gothel2013-06-241-12/+0
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* OSX/Java7 Cleanup: Remove JavaNativeFoundation dependency; ↵Sven Gothel2013-02-171-1/+1
| | | | NativeWindow-JAWT: Remove c.fixup.jawt.version.macosx (redundant, libjawt.dylib is rpath'ed always)
* NEWT/OSX: Fix Memory Leak ; Fix Occasional Crash Duer to Lifecycle Ops not ↵Sven Gothel2013-02-171-1/+0
| | | | | | | | | | | | | | | | on Main-Thread. - Fix Memory Leak - NewtWindow::dealloc -> [NewtView release]: Fixes NewtView leak - NewtView::dealloc -> removeTrackingRect: Removes occasional crash (double free of TrackingRect) - Fix Occasional Crash Duer to Lifecycle Ops not on Main-Thread. Perform OSX WindowDriver ops on Main-Thread: - close0 - changeContentView0 - createWindow0 - Cleaned up AddRemove unit tests, added TestAddRemove03GLWindowNEWT
* Fix OSX CALayer Bug 690 and Bug 691: Occasional Freeze on CVDisplayLinkStop; ↵Sven Gothel2013-02-141-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Layers and native GL-Context are _not_ Released ; Java Side wait for Main-Thread - Fix Bug 690: Occasional Freeze on CVDisplayLinkStop - NSOpenGLLayer.disableAnimation() shall not claim the renderLock mutex, since the CVDisplayLink callback could be waiting for the lock. This waiting callback could freeze the call to CVDisplayLinkStop. - Fix Bug 691: Layers and native GL-Context are _not_ Released - Following proper release cycle: Context unrealized: - JAWTWindow.detachSurfaceLayer() -> OSXUtil.RemoveCASublayer(..) - CGL.releaseNSOpenGLLayer(..) JAWTWindow.destroy() - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..) - OSXUtil.DestroyCALayer(..) - 'Magic' CALayer release calls (w/o manual retain beforehand) at: - OSXUtil.RemoveCASublayer(..): [subLayer release] - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..): [rootLayer release] - OSXUtil.DestroyCALayer(..): [rootLayer release] - 'Magic' NSOpenGLLayer's NSOpenGLContext dealloc: - [NSOpenGLContext clearDrawable] - CGLDestroyContext( [NSOpenGLContext CGLContextObj] ) - Java Side wait for Main-Thread - Waiting for the delegated Main-Thread on the Java side eases debugging and won't block the Main-Thread in native code. - Utilizing this for all CALayer calls Test case: TestGLCanvasAddRemove01SwingAWT
* Fix AWTKeyAdapter: Reorder AWT events to NEWT order - also ensuring TYPED is ↵Sven Gothel2013-01-301-1/+1
| | | | | | | always sent. This foremost fixes an issue w/ OSX/Java7 and NewtCanvasAWT offscreen CALayer usage, which utilizes AWTKeyAdapter and AWTNewtEventFactory (AWT -> NEWT) key events.
* Add OSX Java7 build/test scriptsSven Gothel2013-01-301-0/+13