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* Buig 1389: Fix SIGSEGV on OpenJDK11 on [NSApplicationAWT sendEvent:]Sven Gothel2019-09-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | Culprit of the crash and the non propagated action on NSApp main-thread was _simply_ our OSXUtil_KickNSApp() 'kick alive' NSApplicationDefined NSEvent sent to the NSApp. Java11's NSApp code overrides sendEvent and handles NSApplicationDefined + subtype=ExecuteBlockEvent using the given data1 as a function pointer. 8-O ExecuteBlockEvent defined as 0, which we have sent. Simply passing subtype=8888 avoids this side-effect. Whether it is still required to KickNSApp() is another question. +++ Further, make code a bit more robuts regarding the offscreenSurfaceLayer at JAWTWindow invalidate. I.e. if still not detached, do the late cleanup there. This just in case the OSX Context callback to disassociate the drawable has been missed.
* Bug 1363: Java 11: Adapt scripts for java11 (cont)Sven Gothel2019-08-191-5/+3
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* iOS: Initial working commit supporting iOS (ipad pro 11)Sven Gothel2019-06-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
* Bug 1362: build/test: Use new SWT 4.10 swt.jar (instead of swt-debug.jar)Sven Gothel2019-04-051-0/+2
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* Bug 1370: Call from Main-Thread: NW's OSXUtil.CreateNSWindow0(..) and NEWT's ↵Sven Gothel2019-04-051-1/+1
| | | | | | | | | | | | | | | | | | | | | | WindowDriver.createWindow0(..) OSX 10.14.3 Mojave issues a WARNING: NSWindow drag regions should only be invalidated on the Main Thread! This will throw an exception in the future. The complaint about NativeWindow (NW)'s OSXUtil.CreateNSWindow0(..) might be valid, which does create a NS Window instance w/ NSView and framebuffer initialized. However, the complaint about NEWT's WindowDriver.createWindow0(..) is not, since the initialization incl framebuffer happened later on the main thread. Regardless, encapsulated both construction fully to run on the Main-Thread. +++ Originally the Main-Thread design spec was like: Must run on Main-Thread when or after making visible. Oh well.
* osx test scripts using latest JavaSven Gothel2019-01-231-1/+2
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* Bug 1239: Support OSX input via 'avfoundation' ; Use remaining camera ID ↵Sven Gothel2015-10-051-1/+2
| | | | (index) as filename for OSX
* Bug 1048: Add unit tests demonstrating multiple NewtCanvasAWT instances are ↵Sven Gothel2014-09-021-1/+2
| | | | | | | | | | | | | | working Enhance following performance test cases, adding NewtCanvasAWT, beside GLCanvas and GLJPanel, 25 instances: com.jogamp.opengl.test.junit.jogl.perf.TestPerf001GLJPanelInit01AWT com.jogamp.opengl.test.junit.jogl.perf.TestPerf001GLJPanelInit02AWT Adding simple com.jogamp.opengl.test.junit.newt.TestMultipleNewtCanvasAWT w/ two instances. Manually tested on GNU/Linux and OSX (java7 and java8).
* Bug 1011 / Bug 1012: GLMediaPlayer Audio/Video stuttering w/ OSX and ↵Sven Gothel2014-06-111-1/+2
| | | | OpenAL/JOAL (works using openal-soft default on all platforms now)
* OSX Test Scripts: Use dedicated location for libav/ffmpeg libraries for ↵Sven Gothel2013-12-301-1/+1
| | | | | | DYLD_LIBRARY_PATH '/usr/local/lib' may cause hacoc w/ other preinstalled libs, see: http://forum.jogamp.org/JTabbedPane-Canvas3D-bug-tp4030983p4031081.html
* Test AWT Printing: Frame size contains border/insets, use as-is for scaling; ↵Sven Gothel2013-09-271-0/+1
| | | | Only force TEXT AA print-rendering hint.
* Bug 816: Add unit test 'TestBug816OSXCALayerPosAWT'Sven Gothel2013-09-241-0/+1
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* scripts: osx make/test java7/6 fixesSven Gothel2013-06-241-2/+2
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* NEWT/OSX: Fix Memory Leak ; Fix Occasional Crash Duer to Lifecycle Ops not ↵Sven Gothel2013-02-171-1/+0
| | | | | | | | | | | | | | | | on Main-Thread. - Fix Memory Leak - NewtWindow::dealloc -> [NewtView release]: Fixes NewtView leak - NewtView::dealloc -> removeTrackingRect: Removes occasional crash (double free of TrackingRect) - Fix Occasional Crash Duer to Lifecycle Ops not on Main-Thread. Perform OSX WindowDriver ops on Main-Thread: - close0 - changeContentView0 - createWindow0 - Cleaned up AddRemove unit tests, added TestAddRemove03GLWindowNEWT
* Fix OSX CALayer Bug 690 and Bug 691: Occasional Freeze on CVDisplayLinkStop; ↵Sven Gothel2013-02-141-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Layers and native GL-Context are _not_ Released ; Java Side wait for Main-Thread - Fix Bug 690: Occasional Freeze on CVDisplayLinkStop - NSOpenGLLayer.disableAnimation() shall not claim the renderLock mutex, since the CVDisplayLink callback could be waiting for the lock. This waiting callback could freeze the call to CVDisplayLinkStop. - Fix Bug 691: Layers and native GL-Context are _not_ Released - Following proper release cycle: Context unrealized: - JAWTWindow.detachSurfaceLayer() -> OSXUtil.RemoveCASublayer(..) - CGL.releaseNSOpenGLLayer(..) JAWTWindow.destroy() - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..) - OSXUtil.DestroyCALayer(..) - 'Magic' CALayer release calls (w/o manual retain beforehand) at: - OSXUtil.RemoveCASublayer(..): [subLayer release] - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..): [rootLayer release] - OSXUtil.DestroyCALayer(..): [rootLayer release] - 'Magic' NSOpenGLLayer's NSOpenGLContext dealloc: - [NSOpenGLContext clearDrawable] - CGLDestroyContext( [NSOpenGLContext CGLContextObj] ) - Java Side wait for Main-Thread - Waiting for the delegated Main-Thread on the Java side eases debugging and won't block the Main-Thread in native code. - Utilizing this for all CALayer calls Test case: TestGLCanvasAddRemove01SwingAWT
* Test: Added commented-out hacks for gdb invocation, OSX NSZombieEnabled env, ↵Sven Gothel2012-04-211-0/+2
| | | | and custom lib path; MovieCube: '-wait' to wait for debugger.
* test scripts: add argument for java data-type (32 or 64 bit) ; Add OSX 32/64 ↵Sven Gothel2011-12-181-0/+7
bit test script.