| Commit message (Collapse) | Author | Age | Files | Lines |
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order) ; Fix unit tests (Shared Gears, wait for created context and destruction order)
- Add note about driver stability (destruction order)
- See GLSharedContextSetter: Don't destroy master context before slaves!
- Fix spec-overview.html#SHARED links, add link to GLSharedContextSetter in SHARED subsection.
- Fix unit tests (Shared Gears, wait for created context and destruction order)
- The GearsObject sharing was completly bogus!
It simply used the _same_ GLArrayDataServer instance for sharing,
but it should use a _copy_ of the shared GLArrayDataServer while
only preserving the VBO object!
Fixed, while adding required methods to GLArrayDataServer.
- Waiting for the created GLContext of a GLAutoDrawable required us
to pass the latter _and_ check whether it's GLContext exists and is natively created.
- Accomodated the destruction order - see above!
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Linux - No compatibility GLProfile (GL2, >= GL3bc)
Fix GL Version Validation:
We shall not rely on our known good versions when validating a queried GL context version,
but allow some 'room' for a higher version post JOGL release while still
cutting off 'odd versions'.
While GL version detection, we always iterate from the highest known version
down to the lowest. Hence 'GLContext.isValidGLVersion(..)' is satisfied
by validating the lowest version number but allowing a higher than known one.
Now we would return 'invalid' for a version >= 6.
It is enough to clip to the maximum known version when iterating,
allowing the highest unknown version to be available.
GLContext.isValidGLVersion(..):
Returns true, if the major.minor is not inferior to the lowest
valid version and does not exceed the highest known major number by more than one.
The minor version number is ignored by the upper limit validation
and the major version number may exceed by one.
The upper limit check is relaxed since we don't want to cut-off
unforseen new GL version since the release of JOGL.
Hence it is important to iterate through GL version from the upper limit
and 'decrementGLVersion(..)' until invalid.
Add GL Version 4.4 to valid known versions.
Remove ES3 desktop detection, which is impossible
Regression of commit 3a0d7703da32e9a5ddf08a334f18588a78038d88 (ES3 support)
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LBUTTON[DOWN|UP] issues
- w/ TOUCH, Win8 may steal focus (KILLFOCUS), quickly grab FOCUS again when on TOUCH operation
- track 'touchDownLastUp', and don't act on LBUTTON[UP|DOWN] and MOUSEMOVE if just lifted last finger
- don't use GetMessageExtraInfo() to distinguish MOUSE/TOUCH, simply use tracked touchDownCount
- Also track mouseInside in TOUCH operation, i.e. true if _all_ fingers are inside,
otherwise don't send TOUCH event
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consumePointerEvent(..) - Unifies native mouse and Android's pointer event, ready for Win7 touch
Unify event processing in new doPointerEvent(..), which is also invoked from doMouseEvent(..),
and consumePointerEvent().
doPointerEvent(..): Validates and modifies event data and finally creates the event,
where consumePointerEvent(..) calls gesture handlers and may synthesize events.
Unifies native mouse and Android's pointer event, ready for Win7 touch.
AndroidNewtEventFactory calls doPointerEvent(..) directly.
Removed lots of duplicated pointer event handling code.
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upper area, cleanup.
TestTiledPrintingGearsSwingAWT2: Provoked !flipped bug where top-row was positioned too low
due to using full size tile-height.
Cutting of the unused top-row's upper area corrects this issue.
vertical-flip mode does not expose this situation, since flipping
shifts the payload to the upper tile area.
TestTiledPrintingGearsSwingAWT2: Also tests an alternative transparent overlapping mode
without layout.
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location and destination must follow same math as w/ vertical-flip.
.. clipping and tile-height was not considered.
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def. high camera options, cleanup symbols)
- Fix libav/ffmpeg compilation
- Split native GLContext code from JoglCommon
- JoglCommon is required for ffmpeg_* c-compile/link
- Supported versions now:
- 0.8 53.53.51
- 9.0 54.54.52
- FFMPEGMediaPlayer
- Update API doc, add compatibility .. etc
- Pixel format conversions (via shader texture lookup func):
- YUV420P, YUVJ420P
- YUV422P, YUVJ422P
- YUYV422
- Properly handle aid/vid
- In camera mode: set high default values
- TODO: Make it configurable via camera URI:
- video_size
- framerate
- ?
- FFMPEGDynamicLibraryBundleInfo
- Cleanup symbols / remove unused (pre 53)
- Add av_dict_* methods
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UITestCase's AfterClass if available (X11).
In case a MonitorMode test case fails, force XRandR reset '-s 0 -o normal' at end of test class if X11.
Unit Test: TestScreenMode00cNEWT
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- TestScreenMode01aNEWT and TestScreenMode01dNEWT
test auto-reset (destroying last Screen ref. reinstates orig MonitorMode)
- Other tests do manual reset.
- Add ant test target 'junit.run.newt.monitormode'
to test only monitor-mode / fullscreen cases
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and CR/ENTER are printable for NEWT KeyEvent and font handling. Fix regression.
- Original behavior was treating CR/ENTER them as printable, lets keep it this way.
- KeyEvent: Query these 3 whitespaces upfront, no need to incl. them in 'nonPrintableKeys'.
- Fix regression: Native VK_ENTER was not change in commit 4c34f5980bddcdc84b10cb3bcbb96b365b9d471e.
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some X11 tests systems, artifacts could be experienced.
X11 Test systems w/ AMD fglrx and Intel Mesa, the rotated height
is cut off .. probably due to bug of driver code and rotation.
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Bug 770:
X11Window.c:
- Request focus _before_ enabling EWMH flags (fullscreen or above) after resize
and temporary invisibility.
This actually allows us to keep the focus after resize and repositioning!
- Set _NET_WM_BYPASS_COMPOSITOR implicit analog to _NET_WM_STATE_FLAG_ABOVE
- Clean up _NET_WM_* flag names, avoiding name space collisions, i.e. adding FLAG!
- Remove dead _NET_WM_STATE setting via direct window property (not working anyways)
- Remove dead code: FS_GRAB_KEYBOARD
X11/WindowDriver.java:
- Enable _NET_WM_STATE_FLAG_ABOVE temporarily if
FLAG_IS_FULLSCREEN && !FLAG_IS_ALWAYSONTOP
- Override focusChanged(..) to react on focus lost/gained
in case of temporarily enabled _NET_WM_STATE_FLAG_ABOVE.
If focus is lost, disable _NET_WM_STATE_FLAG_ABOVE,
otherwise re-enable it.
WindowImpl.java:
- FullscreenAction.run: Always use 'FLAG_IS_FULLSCREEN_SPAN'
+++
Bug 771:
WindowImpl.java:
- Keep fullscreenMonitors and fullscreenUseMainMonitor values intact,
allowing them to be tracked. Remove duplicates in FullscreenAction class.
- MonitorModeListenerImpl.monitorModeChanged:
Add fullscreen path: If the changed monitor is part of fullscreenMonitors,
recalculate the viewport union and reset position and fullscreen-size.
- MonitorModeListenerImpl: Try to regain focus after successful mode change.
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to class header.
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(NewtCanvasAWT, ..)
.. otherwise an auto repeated key would cause fast focus traversal, not intended.
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traversal validation checks.
- Remove Frame lost detection
- Allow to have NEWT and it's NewtCanvasAWT claiming to have the focus
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before certain robot ops.
We have experienced that w/o utilizing AWT components, i.e. NEWT tests,
the AWT-EDT 'sometimes' dies.
Performing AWT robot's waitForIdle() in this situation causes a deadlock,
since the call will never complete it's EventQueue.invokeAndWait() call.
While analyzing this issue, we created a test tool whether the the AWT EDT is still alive.
This test issues EventQueue.invokeLater( .. { flag=true; } ); and polls up until 2s
for the result.
Turns out that the sporadic AWT-EDT issues are solved by this test itself,
i.e. it probably cause it to be reinstated. (?!)
We have to observe this behavior.
Another proof that quantum mechanic rules also apply in the macro cosmos :)
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frame close on current thread ..
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70bf3a4ec44504b86294a332255aaae8d2e86bf4 was not sufficient.
Commit 70bf3a4ec44504b86294a332255aaae8d2e86bf4 did not work out on Windows.
Solution now gathers the next or previous 'to be focused' component,
using the FocusTraversalPolicy of the visible/focusable/enabled container.
Then we simply request it's focus.
Works w/ Java7 on Linux and Windows.
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producing Java6 bytecode ; Apply JAR Manifest tags: Sealed, Permissions and Codebase
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