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* Graph Perf Test: {Test->Perf}TextRendererNEWT00: Drop junit, ... (WIP)Sven Gothel2023-03-071-1/+1
| | | | | | | | Also tested w/ alternative JVM (Azul) .. works well, no big difference (but slower startup time, but might be OpenJDK 17->19 related as well). Printing usual system infos to make the test record useful. Cmdline is: com.jogamp.opengl.test.junit.graph.PerfTextRendererNEWT00 -es2 -Nperf -long_text -loop 40
* Clock: Use Clock.currentNanos() instead of System.nanoTime(); Enhancing ↵Sven Gothel2023-03-071-1/+2
| | | | | | FPSCounterImpl accuracy by maintaining timestamps in [ns] Idea: Perhaps we want to use [ns] for FPSCounter's method types by now?
* Windows test scripts: Inject FFmpeg 5.1.2 and Mesa3D (disabled ↵Sven Gothel2023-02-261-2/+2
| | | | C:\Windows\System32\opengl32.dll)
* NEWT Soft-PixelScale (p6): Implement Soft-PixelScale for X11 and Windows ... ↵Sven Gothel2023-01-311-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (working state) Both: - Using Soft-PixelScale mode, i.e. converting all given window-units to pixel-units for native GDI/X11 ops - Using scaled pixel-sized surface - Adjusting NEWT's Monitor's window-unit viewport value to pixel-scale For X11: - Using global scale factor from environment variable, either: "GDK_SCALE", "QT_SCALE_FACTOR" or "SOFT_SCALE". The latter is for testing only. See https://wiki.archlinux.org/title/HiDPI For Windows: - Using actual monitor's pixel-scale via native SHC API (Shellscaling API, shcore.dll) Misc: - SurfaceScaleUtils.getGlobalPixelScaleEnv() reads a float value from given env names, first come, first serve - MonitorModeProps.streamInMonitorDevice(..): Add `invscale_wuviewport` argument to scale wuvieport for soft-pixel-scale - TestGearsNEWT: Enhance GL2 demo to be suitable for manual tests, this since my Windows KVM machine doesn't support ES2 - TestGLContextDrawableSwitch10NEWT: Add a few more test constraints .. working Tested: - Manually on a Windows virtual machine (KVM) using - 2 virtualized 'Video QXL' cards and - and 'remote-viewer' to see the 2 monitors since `Virtual Machine Manager` build-in doesn't support - remote-viewer spice://localhost:5917 - Manually on a Linux machine w/ SOFT_SCALE - Both, X11 and Windows - Place window on each monitor - Move window across monitors w/ pixel-scale change (or not) - TODO: Test and fix utilization with AWT, i.e. NewtCanvasAWT
* TestDisplayLifecycle01NEWT: Invisible window might have been moved away ↵Sven Gothel2023-01-231-3/+3
| | | | (Windows 10)
* Bug 1374: NEWT/AWT: Annotation regarding general High-DPI for even non ↵Sven Gothel2020-01-171-1/+2
| | | | | | | | | | | | | | | native DPI toolkit aware platforms (Linux, Windows) NEWT + NewtCanvasAWT: Maybe create "interface ScalableSurface.Upstream { void pixelScaleChangeNotify(final float[] curPixelScale, final float[] minPixelScale, final float[] maxPixelScale); }" to allow downstream to notify upstream ScalableSurface implementations like NEWT's Window to act accordingly. +++ AWT GLCanvas: Add remark where to add the potential pixel scale.
* TestSWTAccessor02NewtGLWindow: Setup SWT EDTUtil for NEWT, avoiding ↵Sven Gothel2020-01-131-1/+2
| | | | | | deadlocks on OSX and Windows Essentially same code path as NewtCanvasSWT
* Bug 1421, Bug 1358, Bug 969, Bug 672: Deleting merged tests (obsolete)Sven Gothel2020-01-061-3/+1
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* Bug 1421: NewtCanvasSWT child on layouted SWT parent only occurs on MacOS, ↵Sven Gothel2020-01-051-1/+2
| | | | regardless of High-DPI
* JavaFX: Preliminary testing on WindowsSven Gothel2019-03-201-1/+3
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* Bug 1241 - Util's Texture.coords (image coordinates) not updated properlySven Gothel2015-10-021-2/+2
| | | | | | | | | Adding 'imageTarget', i.e. GL target for this texture or its sub-components if cubemap The imageTarget preserves the used 2D image type for the 2D Texture coordinates. Note: 'Texture.updateImage(final GL gl, final TextureData data, final int targetOverride)' needs an overhaul targeted for 2.4.0.
* Bug 1205 - NEWT Security: Clear framebuffer after creation and before ↵Sven Gothel2015-09-291-1/+2
| | | | | | | | | | | | | | | | | | | visibility (Windows Onscreen) WindowsWindow.c: - WindowUserData.isInCreation set while window at initizalization, i.e. before final size/pos/visibility. Also no visibility until final NewtWindow_setVisiblePosSize(..) call. This is possible since even w/o ShowWindow upfront, UpdateInsets(..) is able to gather accurate values. - Suppress any Java callback while WindowUserData.isInCreation, issue one callback when window is final. Use newly accumulated callback WindowImpl.sizePosInsetsFocusVisibleChanged(..) - While WindowUserData.isInCreation, WM_PAINT triggers WM_ERASEBKGND and WM_ERASEBKGND actually erases background w/ window background color.
* Bug 1125: Unit test to validate that Thread.interrupt() does not disturb ↵Sven Gothel2015-09-281-1/+2
| | | | continued rendering of AWT and GLCanvas
* Bug 1232 - NEWT Translucent Decorated Windows Not Working On Windows >= 8 ↵Sven Gothel2015-09-261-2/+2
| | | | | | | | | | | | (Lack of Aero / Blur ) - Wrap GDI::DwmIsCompositionEnabled() in GDIUtil, so it always returns true if Windows >= 8 (even if not manifested) - Nothing we seem to be able to do about the lack of Aero, i.e. blur effect of decorated windows - Undecorated windows work well though ..
* FFMPEGDynamicLibraryBundleInfo.initSymbols(): Just return null instead of ↵Sven Gothel2015-09-171-2/+2
| | | | throwing an exception, it is OK not to have ffmpeg/libav
* Bug 1188: Refine Maximized on X11 / Impl. Maximized and Iconify on WindowsSven Gothel2015-08-121-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | WindowImpl - remove updateMinMaxSize(..) - unused info - fix appendStateToString: show all maximized state changes if reconfig - add sizePosMaxInsetsChanged(..) and sendMouseEventRequestFocus(..) accumulating multiple callbacks from impl. - add: maximizedChanged(..) notification from native impl. - refine manual maximized mode used for OSX and Windows (single extent) - reconfigMaximizedManual(..) - resetMaximizedManual(..) X11 WindowDriver: - Update maximized at xreconfig, read from _NET_WM_STATE - Use less Java callbacks from JNI Windows WindowDriver: - Use native maximized, if HORZ && VERT, otherwise use manual maximized for single extent. - Invisible of top-window -> MINIMIZED/ICONIFY showing the app in task-bar.
* Bug 1160: Fix unit test name and some minor details .. (convention)Sven Gothel2015-07-241-1/+2
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* Bug 1146, Bug 1158: Add unit test for GLContext creation after showing ↵Sven Gothel2015-07-241-1/+3
| | | | | | | | tool-tip within JDialog Test passes on GNU/Linux X11 and Windows - both using NVidia driver. Unit test is based on Robin Provost's code as attached in Bug 1158.
* Bug 1116: Oculus SDK 0.4.4 support for JOGL - Part-3: New set of C-files, ↵Sven Gothel2015-03-271-2/+2
| | | | | | adapt to new SDK API - Tested on Windows and working StereoDemo01 w/ DK2!
* Bug 1150 - Fix GLContextImpl.createImpl(..) NoARBCreateContext and '!ARB GL ↵Sven Gothel2015-03-261-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | >= 3.1' issues This fix solves the described issues below. Test cases added for onscreen and offscreen drawables, the latter includes Window's bitmap special case. GLContextImpl.createImpl(..): Fix NoARBCreateContext and '!ARB GL >= 3.1' issues: ================================================================================= GLContextImpl.createImpl(..) implementation of X11GLXContext and WindowsWGLContext wrongly handles the case of NoARBCreateContext. Here the !ARB created context shall allow GL >= 3.1, since ARB context creation is disabled and 'no mix' can occur. The latter was already intended due to failure criteris 'createContextARBTried' in: if( glCaps.getGLProfile().isGL3() && createContextARBTried ) { failure("createImpl ctx !ARB but ARB is used, profile > GL2 requested"); } Further, WindowsWGLContext treats glCaps.isBitmap() within the 'createContextARBTried=true' case, but it shall never tried using the ARB context creation method. This even lead to the issue of creating a 1.1 context, but having the ProcAddressTable being still on the GL > 2 cached table. This is due to 'setGLFunctionAvailability(..)'. Ensure 'setGLFunctionAvailability(..)' is functional ==================================================== Caller shall either throws an exception if method returns false or issues a state reset. In case 'setGLFunctionAvailability(..)' throws an exception itself, the states are no issue.
* Bug 1147 - Fix XRandR13 Usage: Rotate / Change-Mode, use unique CRTC/Mode ↵Sven Gothel2015-03-201-1/+2
| | | | | | | | | | | | | | | | | | | | | ids, .. RandR 1.3 XRRSetCrtcConfig related: - X11RandR13 now sets the new screen size via XRRSetScreenSize(..) - X11RandR13 now propagates RRScreenChangeNotify events via XRRUpdateConfiguration(event). Hence reporting virtual desktop size now. - X11RandR13 now disables the CRTC before XRRSetCrtcConfig(..) to avoid invalid configuration (see spec)! RandR 1.3 General: - Uses unique id named instead of unstable index for modes and CRTC. This allows proper identification even for 'swizzled' devices.
* Bug 1142 - NEWT: Add support to retrieve the primary MonitorDeviceSven Gothel2015-03-091-8/+7
| | | | | | | | | | | | | | | | | Support added for - Windows - X11 XRandR 1.3 - OSX Note: Our whole MonitorMode association handling is currently _not_ dynamic. - only on Windows we actually use native unique ID, which might not change (adapter and monitor idx) - On OSX and X11 we simply use indices, but if monitor setup changes - they refer to different instances. In case it is desired to cover dynamic monitor setup change, we need to address this issue in a new bug entry.
* Bug 1135 - (Re-)Include GL header for in generated native code, allowing ↵Sven Gothel2015-03-091-2/+2
| | | | | | | | | | | | | | | | | | | | | 'ProcAddrTypedef' validation Include GL header for in generated native code, since we need the public 'ProcAddrTypedef' to be validated against the GlueGen generated variant by the c-compiler. The 'ProcAddrTypedef' validation semantic has been introduced in GlueGen w/ commit 10060b091b76bee35246c5165d49ab546ebc4e37. Originally the GL header were always included, however, JOGL commit 0d59bd4c655ef9a27f127000848aae7f07f240ae removed the inclusion to simplify handling GL extension collisions mitigated via gl*-supplement.h. The latter produces 'redefine' errors via c-compiler. The 'redefine' issue above is resolved by conditional code (#ifdef __GLUEGEN__ ..) in glext-supplement.h.
* Bug 1130 - Add Mapping from AWT Component -> NEWT [Screen, MonitorDevice]Sven Gothel2015-02-171-2/+2
| | | | | | | | | | | | | | | | | | | | | | | The mapping AWT Component -> NEWT [Screen, MonitorDevice] shall allow generic AWT applications to utilize NEWT's MonitorDevice information like physical monitor-size and DPI. - AWT-Component -> NEWT-Display: - NewtFactoryAWT.createDisplay - AWT-Component -> NEWT-Screen: - NewtFactoryAWT.createScreen - AWT-Component -> NEWT-MonitorMode: - NewtFactoryAWT.getMonitorDevice - NewtFactoryAWT.getMonitorDevice - If OSX, utilizing OSX's AWT Component -> MonitorDevice-Index mapping - Otherwise using the coverage to identify MonitorDevice See TestGearsES2GLJPanelAWT 'GetPixelScale', demonstrating the mapping while pressing 'p' (cached MonitorMode) and pressing SHIFT-'p' (non-cached MonitorMode).
* Bug 1129 - NEWT MonitorDevice's physical size on Windows must be read via EDIDSven Gothel2015-02-161-2/+2
| | | | | | | | | | | | | | | | | | | On Windows, one must read the monitor's EDID data as stored in the registry, no 'simple' API works otherwise. The proper way requires utilizing the Windows Setup-API. This code is inspired by Ofek Shilon's code and blog post: <http://ofekshilon.com/2014/06/19/reading-specific-monitor-dimensions/> See: function 'NewtEDID_GetMonitorSizeFromEDIDByModelName' In contrast to Ofek's code, function 'NewtEDID_GetMonitorSizeFromEDIDByDevice' uses the proper link from DISPLAY_DEVICE.DeviceID -> SP_DEVICE_INTERFACE_DETAIL_DATA.DevicePath, where DISPLAY_DEVICE.DeviceID is the monitor's enumeration via: EnumDisplayDevices(adapterName, monitor_idx, &ddMon, EDD_GET_DEVICE_INTERFACE_NAME); Hence the path to the registry-entry is well determined instead of just comparing the monitor's model name.
* Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)Sven Gothel2015-02-021-1/+1
| | | | | | | | | sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
* Bug 1068 - Unify Surfaceless probing; Fix Surfaceless for OSX and Windows ↵Sven Gothel2015-01-231-2/+2
| | | | | | | | | | | | | | | | | | | (probing, etc) - Unify surfaceless probing GLDrawableFactoryImpl.probeSurfacelessCtx(..) implements surfaceless probing for all platforms - Fix Surfaceless for OSX (probing, etc) - Handle 'surfaceless' mode in MacOSXCGLContext impl - MacOSXCGLDrawableFactory.getOrCreateSharedResourceImpl adds surfaceless probing - Fix Surfaceless for Windows (probing, etc) - WindowsWGLContext.wglMakeContextCurrent(..) - Split release code into WindowsWGLContext.wglReleaseContext(..) allowing to handle zero HDC. - WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(..) - Skip HDC -> PFD handling for - WindowsWGLDrawableFactory.createSharedResource adds surfaceless probing
* Bug 1093 - NEWT PointerIcon swizzled on X11 and OSX; WindowIcon swizzled on ↵Sven Gothel2014-10-101-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OSX ([R] -> [B]) Following mistakes were made in native PixelFormat for PointerIcon and WindowIcon: PointerIcon: X11: RGBA8888 -> BGRA8888 OSX: BGRA8888 -> RGBA8888 WindowIcon: OSX: BGRA8888 -> RGBA8888 Test case: TestWindowAndPointerIconNEWT (requires visual validation) +++ Summary: PointerIcon: BGRA8888: X11, Win32 RGBA8888: OSX WindowIcon: BGRA8888: X11, Win32 RGBA8888: OSX +++ Reported by 'LT' <http://forum.jogamp.org/Mac-OSX-newt-pointer-and-window-icon-displays-incorrectly-tp4033294.html>
* minor: changed windows build scriptsSven Gothel2014-10-011-2/+2
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* Stabilize, fix regression: GLDrawable.invoke(..) and Animator* display-loop ↵Sven Gothel2014-09-221-2/+3
| | | | | | | | | | | | | | | 'closure' GLDrawable.invoke(..) regression of commit c77b8f586cb2553582a42f5b90aeee5ef85f1efe: 'wait' was not set to false, if 'deferredHere' was forced to 'false'. This could lead to the situation where GLRunnableTask will catch the exception and supresses it. Animator/FPSAnimator post exception propagation code animThread = null; notifyAll(); must be complete to finalize animator state in case of an exception. Decorate 'handleUncaughtException(..)' w/ try { } finally { } where the latter ensures the mentioned 'closure'.
* Scripts: Bump to java 1.7.0_67 and apache-ant 1.9.4Sven Gothel2014-08-281-3/+3
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* Bug 830 - Add Heuristics for to query whether ↵Sven Gothel2014-07-301-4/+5
| | | | | | | | | | | | | | | | | | | | | | | GLDrawableUtil.swapGLContextAndAllGLEventListener is safe (Doesn't work w/ pre MSAA onscreen drawable) GLDrawableUtil.isSwapGLContextSafe(..) allows user to query whether 'we think' it's safe to utilize swapping of GLContext between GLAutoDrawable instances. Currently known unsafe cases are: - between on- and offscreen and one of the following: - MSAA involved, or - STEREO involved Enhanced unit tests in this regard: - TestGLContextDrawableSwitch02AWT - using GLContextDrawableSwitchBase0 - TestGLContextDrawableSwitch02NEWT - using GLContextDrawableSwitchBase0 Utilized safe query for setupPrint(..) action in: - AWT GLCanvas - AWT GLJPanel - NewtCanvasAWT
* Bug 1038 - Allow skipping detection of certain GLProfiles: Skip ↵Sven Gothel2014-07-301-2/+2
| | | | | | | | | | | | | | | 'ARB_create_context' context creation extension via property 'jogl.disable.openglarbcontext'; ... Only allow the exclusions if platform OS is not OSX: - jogl.disable.openglcore - jogl.disable.openglarbcontext Since on OSX they are known to work reliable and there is not other method if receiving a higher GL profile than core and ARB. This also removes the restrictions on X11 and Windows, where profiles >= GL3 must be created using ARB_create_context. Hence this is allowed now.
* Bug 1036: NVidia Windows Driver 'Threaded optimization' workaround. [3/3]Sven Gothel2014-07-291-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit 5166d6a6b617ccb15c40fcb8d4eac2800527aa7b added a workaround for NVidia's Windows Driver Threaded optimization bug existing in NVidia driver 260.99 for Window from 2010-12-11. Commit 007f120cd8d33e4231ef4d207b85ed156d1e0c82 fixed the workaround and made it optional, default: turned off! Rational of turning the workaround off was due to testing against the original test-case 'Applet and Webstart' with drivers >= 266.58 from 2011-01-24, which did not reproduce this issue. However, our unit tests reproduced the issue, e.g. test: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT Hence we have to re-enable the workaround per default. Added the following documentation of the issue: +++ Since NV driver 260.99 from 2010-12-11 a 'Threaded optimization' feature has been introduced. The driver spawns off a dedicated thread to off-load certain OpenGL tasks from the calling thread to perform them async and off-thread. If 'Threaded optimization' is manually enabled 'on', the driver may crash with JOGL's consistent multi-threaded usage - this is a driver bug. If 'Threaded optimization' is manually disabled 'off', the driver always works correctly. 'Threaded optimization' default setting is 'auto' and the driver may crash without this workaround. If setting the process affinity to '1' (1st CPU) while initialization and launching the SharedResourceRunner, the driver does not crash anymore in 'auto' mode. This might be either because the driver does not enable 'Threaded optimization' or because the driver's worker thread is bound to the same CPU. Property integer value <code>jogl.debug.windows.cpu_affinity_mode</code>: 0 - none (no affinity, may cause driver crash with 'Threaded optimization' = ['auto', 'on']) 1 - process affinity (default, workaround for driver crash for 'Threaded optimization' = 'auto', still crashes if set to 'on') +++ Note: WindowsThreadAffinity does _not_ work.
* Bug 1035 - Allow Gamma [Brightness, Contrast] settings to be performed on ↵Sven Gothel2014-07-271-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | display/screen of a NativeSurface Currently GLDrawableFactoryImpl's gamma settings are performed only on the main screen. Allow passing a NativeSurface, so it's display/screen gamma values will be changed. Further, promote low-level gamma settings to GLDrawableFactory for direct usage. Change com.jogamp.opengl.util.Gamma to use a GLDrawable instead of a GL object to clarify that we use the drawable. Also add a GLAutoDrawable variant, allowing proper locking of its 'upstream-lock' to guarantee atomicity. +++ Tested manually w/ TestGearsES2NEWT on X11 and Windows using the 'g' and 'G' to modify gamma. Value is properly reset on exit.
* Bug 1021: Add OculusSDK binding / Basic OVR support (Bring-up on Windows w/ ↵Sven Gothel2014-06-201-1/+2
| | | | | | | | | | | | | | | | | Mingw64 ; Solve static linkage of stdc++) - Bring-up on Windows w/ Mingw64 - Bumped oculusvr-sdk to commit 70e44b846ceaf9eebc336b12a07406c3a418a5c3 - Added required mingw64 linker statments - Builds and runs on x86_64 and i386 - Solve static linkage of stdc++ - "-Wl,-Bstatic -lstdc++ -Wl,-Bdynamic" MUST come AFTER all object files!! - No more manual '--undefined=symbol' required .. puhh :) - Cleanup linker cfg .. - Still runs on GNU/Linux x86_64 and i386
* Fix Bug 826 Regression caused by commit ↵Sven Gothel2014-06-131-1/+2
| | | | | | | | | | | | | 41190c3830157abdf9649cbf7767e57108f55075 (Bug 975) Commit 41190c3830157abdf9649cbf7767e57108f55075, fix for 'Bug 975 GLJPanel's OffscreenDrawable double swap', caused a regression of commit c427ed22244df44b71a0f1f000b0f93e56c283c2, fix for 'Bug 826: GLJPanel: Fully restore TextureState and Viewport'. Commit 41190c3830157abdf9649cbf7767e57108f55075 issues offscreenDrawable.swapBuffers() and hence modifying the texture unit settings before saving the TextureState, the whole purpose of commit c427ed22244df44b71a0f1f000b0f93e56c283c2.
* Bug 741 HiDPI: Simplify ScalableSurface [set|get]SurfaceScale(..) spec, ↵Sven Gothel2014-06-081-1/+2
| | | | | | | | | | | | which also fixed JAWTWindow getSurfaceScale() issue on Windows Let setSurfaceScale(..) return the validated requested values and getSurfaceScale(..) always the current values. This removes complication and solves a bug w/ JAWTWindow on Windows, where we used 'drawable' as an indicator for 'previous locked' state. The latter is not true since on Windows 'drawable' is set to null in unlock, getWindowHandle() should be taken instead.
* Bug 741 HiDPI: Fix regression MIN_MONITOR_DEVICE_PROPERTIES: Adding missing ↵Sven Gothel2014-05-271-2/+2
| | | | | | 'Rotated Viewport window-units' / Refine API doc in MonitorModeProps Regression of commit 56d60b36798fa8dae48bf2aa5e2de6f3178ab0d1
* Bug 975 - GLJPanel's OffscreenDrawable shall not double swap (custom swap by ↵Sven Gothel2014-02-131-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | GLEventListener using [AWT]GLReadBufferUtil) When utilizing [AWT]GLReadBufferUtil it is usually desired to read from the front-buffer instead the back-buffer. The latter may not be defined, e.g. when using MSAA. A GLEventListener utilizing [AWT]GLReadBufferUtil, must perform the drawable.swapBuffers() to be able to read from the front-buffer. Usually GLAutoDrawable.setAutoSwapBuffer(false) should be called here, to avoid a double swap - however GLJPanel does not support toggling auto-swap since it requires to control swap for it's own read-pixels. Remedy for GLJPanel: - GLJPanel issues helper.setAutoSwapBufferMode(false) - immutable - Enable GLJPanel.swapBuffer() if initializes This was previously disabled. - GLJPanel's OffscreenBackend listens to surfaceUpdated, to be notified whether postGL needs to swap buffer or the drawable.swapBuffer() was already called between preGL and postGL. See unit tests adding/removing a snapshot GLEventListener performing swapBuffers() and setting auto-swap accordingly.
* Bug 962 - AWTGLReadBufferUtil should use aligned BufferedImage [for resized ↵Sven Gothel2014-02-131-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | images]; Fix GLReadBufferUtil GL_PACK_ROW_LENGTH AWTGLPixelBuffer is being reused when used via AWTGLPixelBufferProvider even when resized. AWTGLPixelBufferProvider uses GLPixelBufferProvider's requiresNewBuffer(..) which returns true if - allowRowStride==true and pixel-buffer size < required-size, or - allowRowStride==false and pixel-buffer size < required _or_ width doesn't match otherwise it returns true, i.e. the AWTGLPixelBuffer is reused. Hence the used BufferedImage might need to be aligned, i.e. using AWTGLPixelBuffer's getAlignedImage(..). +++ GLReadBufferUtil shall use current texture-data width for GL_PACK_ROW_LENGTH, not the static GLPixelBuffer's width, which may not reflect image dimension (resize) +++
* Bug 972 - Reduce ClassLoader Lookup, i.e. Class.forName(..): GLProfile, ↵Sven Gothel2014-02-121-2/+2
| | | | | | | | | | | | GLContextImpl, DisplayImpl GLProfile, GLContextImpl: - ReflectionUtil.DEBUG_STATS_FORNAME: Dump forName stats if set - Cache GL*Impl and GL*ProcAddressTable Constructor<?> for GLContextImpl's createInstance(..) - Remove off-thread early classloading thread which only adds complications DisplayImpl: - Remove one redundant availability test
* windows test scriptSven Gothel2014-01-211-2/+4
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* Bug 935: NEWT PointerIcon: Refine Spec and Implementation / Fix OSX Crash ↵Sven Gothel2014-01-041-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and Issues - Refine Display.PointerIcon: Complete type allowing re-creation - Add associated Display reference - Add used IOUtil.ClassResources reference - Add isValid()/validate() methods for recreation - Refine API doc - Move Display.destroyPointerIcon(PointerIcon) -> PointerIcon.destroy() - Move DisplayImpl.PointerIconImpl -> PointerIconImpl (own source file) - Creation/Destruction and setting of PointerIcon happens on EDT - DisplayImpl.shutdownAll() and Display.destroy() calls destroyAllPointerIconFromList - WindowDriver.setPointerIconImpl: Validates PointerIconImpl (i.e. re-creates if required) - Fix 'initial' window.setPointerIcon(..) before createNative(..), tested w/ TestGearsES2NEWT - OSX Native Code: - Move mouse and pointer-state handling from NewtMacWindow -> NewtView class to retain states (pointer handle, pointer visibility, etc) when reparenting. Reparenting will move an exisiting NewtView into a new NewtMacWindow. - Enable all mouse move events: - NewtView::mouseEnter [nsWin makeFirstResponder: nsView]; - NewtView::mouseExited if( !mouseConfined ) { [nsView resignFirstResponder]; } - NewtView::mouseMoved issued [myCurser set] if required, fixing OSX issue not updating NSCursor properly. - MacWindow: - Test NewtMacWindow, NewtView and NSCursor handles before usage - Fix DBG_PRINT(..) warnings
* Bug 934, Bug 935: NEWT: Add support for custom Application/Window and ↵Sven Gothel2013-12-311-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | Pointer Icons - Utilizing JOGL's PNG decoder for all icons, if available. - Application/window icons: - Providing default application/window icons in 16x16 and 32x32 size - NewtFactory.setWindowIcons(..) or property 'newt.window.icons' maybe used to override default icons. - Using icons at application/window instantiation - Display.PointerIcons: - NativeWindow Win32 WindowClass no more references a default cursor in favor of fine grained cursor control [in NEWT] - Display provides create/destroy methods, where display destruction also releases open PointerIcon references. - Window.setPointerIcon(..) sets custom PointerIcon - Implemented Platforms - X11 - Windows - OSX - Manual Test: TestGearsES2NEWT (Press 'c')
* TestShutdownCompleteNEWT/AWT: Align both tests and account for GLInfo.Sven Gothel2013-12-101-2/+2
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* Bug 904: 'User Vertical Flip' for GLJPanel w/o vertical flip must be ↵Sven Gothel2013-12-101-2/+2
| | | | considered in AWTTilePainter: 'Origin of GL image is still on Bottom'
* TestNewtKeyEventAutoRepeatAWT: Fix regression of commit ↵Sven Gothel2013-12-041-2/+2
| | | | 8512777873461ee33d8ed913ee26bafc00a08a02
* Bug 919 - TestNewtKeyCodesAWT w/ NewtCanvasAWT Fails on Windows Due to ↵Sven Gothel2013-12-041-2/+2
| | | | | | | | | | | | | | Clogged Key-Release Event by AWT Robot Impact: Only unit test code - TestNewtKeyCodesAWT: Fix Bug 919 - Move mouse bacl/forth while waiting for events .. - Use common wait for key timeout/polling using constants in NEWTKeyUtil - InputEventCountAdapter: 'getQueued()' -> 'copyQueue()' - ensuring queue is copied while instance is locked.
* Bug 914 - Don't allow 'alwaysontop' in fullscreen mode, always allow ↵Sven Gothel2013-12-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | switching to other applications via ALT-TAB As described @ <http://forum.jogamp.org/Regression-of-alwaysOnTopBug-tp4030735p4030738.html>, we shall not steal the desktop in fullscreen mode via 'alwaysontop'. Latest tests on X11/GNU/Linux and Windows7 - before this patch: With default settings, i.e. alwaysontop (atop) disabled, it works as expected here, i.e.: - ALT-TAB triggers WM dialog, switching between apps. - ALT-TAB can actually switch to other apps. However, with enabled atop: - ALT-TAB triggers WM dialog, switching between apps. - ALT-TAB does _not_ switch to other apps. (*) I consider this a serious issue, since we shall not steal the desktop in fullscreen mode. This patch disables atop in fullscreen mode, i.e. (*) will switch to other apps again!