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* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* test scriptsSven Gothel2012-01-141-11/+59
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* test scriptsSven Gothel2011-12-171-2/+2
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* GLDebugMessageHandler: Disable Windows 32bit due to 32bit on 64bit ↵Sven Gothel2011-12-131-2/+3
| | | | JVM/OpenGL-Driver issues
* win32 test scripts: use new *all* locationsSven Gothel2011-08-221-1/+1
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* test bat/sh files edit ..Sven Gothel2011-06-111-1/+4
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* GLContext GLDebugMessages: Add synchronous status/dumpStack; Remove length ↵Sven Gothel2011-04-281-1/+5
| | | | | | | | in aliased glDebugMessageInsert. - GLDebugMessages add synchronous status - defaults to true - GLContext/GLDebugMessages add dumpStack() if jogl.debug.DebugGL is set - Remove param length in aliased glDebugMessageInsert.
* SWT/JOGL: Native SWT binding testSven Gothel2011-02-281-1/+2
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* misc cleanup (import,script attributes)Sven Gothel2011-02-221-0/+0
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* bump scripts to 6u24Sven Gothel2011-02-221-1/+1
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* Fix Win/GDI: getAvailableGLCapabilitiesGDI() add offscreen GLCaps as wellSven Gothel2011-02-101-1/+4
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* Fix WGL Bitmap Offscreen DrawableSven Gothel2010-12-161-1/+3
| | | | | | | | | | | In conjunction with the gluegen investigation (gluegen: fbdedff789077b5ffa07811590f771b6f9a4f3a7), on Windows the type LONG is always 32bit, hence we have to declare: typedef __int32 LONG; Besides, WGL_DRAW_TO_PBUFFER_ARB and WGL_DRAW_TO_BITMAP_ARB were missing in the WGL/ARB attribute query, and the latter was not set in caps -> attributes. Added fail safe exception for null chosen caps, if X11/WGL algo fails to determine.
* Cleanup test/junit structure. com.jogamp.test -> com.jogamp.opengl.text; ↵Sven Gothel2010-12-131-26/+26
| | | | Compile posted Issue* Bug* snippets
* script updatesSven Gothel2010-12-121-1/+2
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* Scripts: bump to 6u22; distinguish windows test batch x64/x32Sven Gothel2010-11-231-0/+31