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* Fix windows test scripts: Add gluegen-test-util.jarSven Gothel2014-10-081-2/+3
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* minor: changed windows build scriptsSven Gothel2014-10-011-1/+1
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* Scripts: Bump to java 1.7.0_67 and apache-ant 1.9.4Sven Gothel2014-08-281-3/+3
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* Bug 1038 - Allow skipping detection of certain GLProfiles: Skip ↵Sven Gothel2014-07-301-0/+3
| | | | | | | | | | | | | | | 'ARB_create_context' context creation extension via property 'jogl.disable.openglarbcontext'; ... Only allow the exclusions if platform OS is not OSX: - jogl.disable.openglcore - jogl.disable.openglarbcontext Since on OSX they are known to work reliable and there is not other method if receiving a higher GL profile than core and ARB. This also removes the restrictions on X11 and Windows, where profiles >= GL3 must be created using ARB_create_context. Hence this is allowed now.
* Bug 1036: NVidia Windows Driver 'Threaded optimization' workaround. [3/3]Sven Gothel2014-07-291-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit 5166d6a6b617ccb15c40fcb8d4eac2800527aa7b added a workaround for NVidia's Windows Driver Threaded optimization bug existing in NVidia driver 260.99 for Window from 2010-12-11. Commit 007f120cd8d33e4231ef4d207b85ed156d1e0c82 fixed the workaround and made it optional, default: turned off! Rational of turning the workaround off was due to testing against the original test-case 'Applet and Webstart' with drivers >= 266.58 from 2011-01-24, which did not reproduce this issue. However, our unit tests reproduced the issue, e.g. test: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT Hence we have to re-enable the workaround per default. Added the following documentation of the issue: +++ Since NV driver 260.99 from 2010-12-11 a 'Threaded optimization' feature has been introduced. The driver spawns off a dedicated thread to off-load certain OpenGL tasks from the calling thread to perform them async and off-thread. If 'Threaded optimization' is manually enabled 'on', the driver may crash with JOGL's consistent multi-threaded usage - this is a driver bug. If 'Threaded optimization' is manually disabled 'off', the driver always works correctly. 'Threaded optimization' default setting is 'auto' and the driver may crash without this workaround. If setting the process affinity to '1' (1st CPU) while initialization and launching the SharedResourceRunner, the driver does not crash anymore in 'auto' mode. This might be either because the driver does not enable 'Threaded optimization' or because the driver's worker thread is bound to the same CPU. Property integer value <code>jogl.debug.windows.cpu_affinity_mode</code>: 0 - none (no affinity, may cause driver crash with 'Threaded optimization' = ['auto', 'on']) 1 - process affinity (default, workaround for driver crash for 'Threaded optimization' = 'auto', still crashes if set to 'on') +++ Note: WindowsThreadAffinity does _not_ work.
* Bug 1021: Add OculusSDK binding / Basic OVR support (Bring-up on Windows w/ ↵Sven Gothel2014-06-201-1/+1
| | | | | | | | | | | | | | | | | Mingw64 ; Solve static linkage of stdc++) - Bring-up on Windows w/ Mingw64 - Bumped oculusvr-sdk to commit 70e44b846ceaf9eebc336b12a07406c3a418a5c3 - Added required mingw64 linker statments - Builds and runs on x86_64 and i386 - Solve static linkage of stdc++ - "-Wl,-Bstatic -lstdc++ -Wl,-Bdynamic" MUST come AFTER all object files!! - No more manual '--undefined=symbol' required .. puhh :) - Cleanup linker cfg .. - Still runs on GNU/Linux x86_64 and i386
* Bug 741 HiDPI: Simplify ScalableSurface [set|get]SurfaceScale(..) spec, ↵Sven Gothel2014-06-081-1/+1
| | | | | | | | | | | | which also fixed JAWTWindow getSurfaceScale() issue on Windows Let setSurfaceScale(..) return the validated requested values and getSurfaceScale(..) always the current values. This removes complication and solves a bug w/ JAWTWindow on Windows, where we used 'drawable' as an indicator for 'previous locked' state. The latter is not true since on Windows 'drawable' is set to null in unlock, getWindowHandle() should be taken instead.
* Bug 972 - Reduce ClassLoader Lookup, i.e. Class.forName(..): GLProfile, ↵Sven Gothel2014-02-121-1/+4
| | | | | | | | | | | | GLContextImpl, DisplayImpl GLProfile, GLContextImpl: - ReflectionUtil.DEBUG_STATS_FORNAME: Dump forName stats if set - Cache GL*Impl and GL*ProcAddressTable Constructor<?> for GLContextImpl's createInstance(..) - Remove off-thread early classloading thread which only adds complications DisplayImpl: - Remove one redundant availability test
* Bug 934, Bug 935: NEWT: Add support for custom Application/Window and ↵Sven Gothel2013-12-311-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | Pointer Icons - Utilizing JOGL's PNG decoder for all icons, if available. - Application/window icons: - Providing default application/window icons in 16x16 and 32x32 size - NewtFactory.setWindowIcons(..) or property 'newt.window.icons' maybe used to override default icons. - Using icons at application/window instantiation - Display.PointerIcons: - NativeWindow Win32 WindowClass no more references a default cursor in favor of fine grained cursor control [in NEWT] - Display provides create/destroy methods, where display destruction also releases open PointerIcon references. - Window.setPointerIcon(..) sets custom PointerIcon - Implemented Platforms - X11 - Windows - OSX - Manual Test: TestGearsES2NEWT (Press 'c')
* Bug 919 - TestNewtKeyCodesAWT w/ NewtCanvasAWT Fails on Windows Due to ↵Sven Gothel2013-12-041-1/+2
| | | | | | | | | | | | | | Clogged Key-Release Event by AWT Robot Impact: Only unit test code - TestNewtKeyCodesAWT: Fix Bug 919 - Move mouse bacl/forth while waiting for events .. - Use common wait for key timeout/polling using constants in NEWTKeyUtil - InputEventCountAdapter: 'getQueued()' -> 'copyQueue()' - ensuring queue is copied while instance is locked.
* Bug 907 - Refine DummyDispatchThread (DDT) Handling: Proper OO integration ↵Sven Gothel2013-11-291-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | in RegisteredClass; Safe DDT Post/WaitForReady handling and error cases ; ... Proper OO integration of DDT in RegisteredClass - DDT is optional to RegisteredClass[Factory], i.e. NEWT without DDT and DummyWindow with DDT. - Using native type DummyThreadContext per DDT passed as DDT handle to java referenced in RegisteredClass - Passing DDT handle to related native methods, if not null use DDT - otherwise work on current thread. The latter impacts CreateDummyWindow0 and DestroyWindow0. Safe DDT Post/WaitForReady handling and error cases ; ... - Wait until command it complete using a 3s timeout - Terminate thread if errors occur and throw an exception +++ Discussion: DDT Native Implementation Due to original code, the DDT is implemented in native code. Usually we should favor running the DDT from a java thread. However, since it's main purpose is _not_ to interact w/ java and the native implementation has less footprint (performance and memory) we shall be OK w/ it for now - as long the implementation IS SAFE.
* Fix Bug 902: FFMPEGMediaPlayer uses IOUtil.decodeURIIfFilePath(uri) to ↵Sven Gothel2013-11-281-3/+4
| | | | decode proper file-scheme if applicable - otherwise encoded ASCII URI.
* Fix Bug 879 Regression (2/2) - NewtCanvasAWT.FocusAction must take focus ↵Sven Gothel2013-11-181-1/+2
| | | | | | | | | when in offscreen-mode (OSX/CALayer) NewtCanvasAWT.FocusAction must take focus when in offscreen-mode (OSX/CALayer) since the NEWT window _is_ offscreen (no input events) and AWT events are translated to NEWT. Regression of commit 0be87f241c0f0b2f5881d9a602ce12378b8e453d
* Bug 894 - GLJPanel: Expose 'initializeBackend(boolean offthread)' allowing ↵Sven Gothel2013-11-061-2/+2
| | | | | | user to trigger backend initialization eagerly and offthread (optional, !WINDOWS) TestPerf001GLJPanelInit02AWT compares all variations: no-gl, glcanvas, gljpanel and gljpanel-initMT (offthread)
* PinchToZoomGesture: Add ctor arg 'allowMorePointer', should be false to be ↵v2.1.1Sven Gothel2013-10-191-2/+2
| | | | more stable (i.e. only 2 pointer pressed)
* Fix Bug 862: Fix GL Version Validation / NVidia GTX550 driver 331.13 - 64bit ↵Sven Gothel2013-10-191-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Linux - No compatibility GLProfile (GL2, >= GL3bc) Fix GL Version Validation: We shall not rely on our known good versions when validating a queried GL context version, but allow some 'room' for a higher version post JOGL release while still cutting off 'odd versions'. While GL version detection, we always iterate from the highest known version down to the lowest. Hence 'GLContext.isValidGLVersion(..)' is satisfied by validating the lowest version number but allowing a higher than known one. Now we would return 'invalid' for a version >= 6. It is enough to clip to the maximum known version when iterating, allowing the highest unknown version to be available. GLContext.isValidGLVersion(..): Returns true, if the major.minor is not inferior to the lowest valid version and does not exceed the highest known major number by more than one. The minor version number is ignored by the upper limit validation and the major version number may exceed by one. The upper limit check is relaxed since we don't want to cut-off unforseen new GL version since the release of JOGL. Hence it is important to iterate through GL version from the upper limit and 'decrementGLVersion(..)' until invalid. Add GL Version 4.4 to valid known versions. Remove ES3 desktop detection, which is impossible Regression of commit 3a0d7703da32e9a5ddf08a334f18588a78038d88 (ES3 support)
* Bump 7u45Sven Gothel2013-10-181-3/+4
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* NEWT PointerEvent: Unify event processing in new doPointerEvent(..) and ↵Sven Gothel2013-10-171-2/+2
| | | | | | | | | | | | | | | consumePointerEvent(..) - Unifies native mouse and Android's pointer event, ready for Win7 touch Unify event processing in new doPointerEvent(..), which is also invoked from doMouseEvent(..), and consumePointerEvent(). doPointerEvent(..): Validates and modifies event data and finally creates the event, where consumePointerEvent(..) calls gesture handlers and may synthesize events. Unifies native mouse and Android's pointer event, ready for Win7 touch. AndroidNewtEventFactory calls doPointerEvent(..) directly. Removed lots of duplicated pointer event handling code.
* NEWT Reparent/Fullscreen: Fixes X11 unsuccessful return to parent window; ↵Sven Gothel2013-10-091-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add reparentWindow(..) top-level position arguments; Misc - Fixes X11 unsuccessful return to parent window On X11 when returning to parent window (-> CHILD), we have to set the window invisible and wait for the result. Otherwise it sometimes happens that the WM's reparent operation fails, i.e. the window won't become a child of desired parent and is positioned randomly. - Add reparentWindow(..) top-level position arguments .. allows bringing the child-window to top-level w/ a desired position. Otherwise the window would be positioned elsewhere as a top-level as the plain reparenting operation. X11 needs to set position and size _after_ making the window visible, otherwise WM may ignore the XConfigureWindow request. - Reparent recreate shall always store the desired position and size On OSX/CALayer when recreation is being used, we need to store the pos/size for later creation. - Tests: Use 'NewtAWTReparentingKeyAdapter' where possible (reparent/fullscreen) instead of duplicating such code. NewtAWTReparentingKeyAdapter: Performs reparenting and fullscreen operations off-thread (i.e. not on AWT/NEW EDT) while decorating the action w/ revoking/restoring the ExclusiveContextThread (ECT). Manually tested 'TestGearsES2NewtCanvasAWT' reparenting and fullscreen on X11, Windows and OSX/CALayer w/ JDK 7u40 successful.
* AWT Printing: Fix non vertical-flipped printing, i.e. cut-off top-row's tile ↵Sven Gothel2013-09-201-0/+1
| | | | | | | | | | | | | | | upper area, cleanup. TestTiledPrintingGearsSwingAWT2: Provoked !flipped bug where top-row was positioned too low due to using full size tile-height. Cutting of the unused top-row's upper area corrects this issue. vertical-flip mode does not expose this situation, since flipping shifts the payload to the upper tile area. TestTiledPrintingGearsSwingAWT2: Also tests an alternative transparent overlapping mode without layout.
* Bump to JDK/JRE 7u40.Sven Gothel2013-09-191-2/+2
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* AWTTilePainter: Fix case with no GLOrientation, i.e. no vertical-flip. Tile ↵Sven Gothel2013-09-181-1/+2
| | | | | | location and destination must follow same math as w/ vertical-flip. .. clipping and tile-height was not considered.
* Enhance GLMediaPlayer: Full FFMPeg support, 'dshow' camera support on ↵Sven Gothel2013-08-291-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | windows, 2 more pixel formats, fail-safe data handling - add support for ffmpeg 2 / libav 10 -> lavc55_lavf55_lavu52_lavr01 - add support for ffmpeg libswresample (similar to libavresample) - handle BGRA (GL type) and BGR24 (texture shader) - Change Camera URI semantics, drop 'host' and use 'path' for camera ID and use 'query' for options. - add support for Window's DShow camera selection - our camera id -> index of list of video-input devices, this gives us same behavior as w/ Linux - requires windows libs: strmiids, uuid, ole32, oleaut32 - Compiles w/ MingW64, works w/ libav/ffmpeg - TODO: test compilation w/ MingW 32bit ! - don't push data to texture if (linesize <= 0) this may happen due to buggy decoder / setup .. Tested manually on GNU/Linux x64 and Windows x64: - GNU/Linux libav 0.8, libav 9, libav 10, ffmpeg 1.2, ffmpeg 2.0 - Windows libav 0.8, libav 9, ffmpeg 2.0 - videos and camera
* Fix libav/ffmpeg compilation; FFMPEGMediaPlayer Enahncements (More YUV*, Use ↵Sven Gothel2013-08-281-7/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | def. high camera options, cleanup symbols) - Fix libav/ffmpeg compilation - Split native GLContext code from JoglCommon - JoglCommon is required for ffmpeg_* c-compile/link - Supported versions now: - 0.8 53.53.51 - 9.0 54.54.52 - FFMPEGMediaPlayer - Update API doc, add compatibility .. etc - Pixel format conversions (via shader texture lookup func): - YUV420P, YUVJ420P - YUV422P, YUVJ422P - YUYV422 - Properly handle aid/vid - In camera mode: set high default values - TODO: Make it configurable via camera URI: - video_size - framerate - ? - FFMPEGDynamicLibraryBundleInfo - Cleanup symbols / remove unused (pre 53) - Add av_dict_* methods
* TestScreenMode* Cleanup (reset)Sven Gothel2013-07-041-2/+3
| | | | | | | | | | - TestScreenMode01aNEWT and TestScreenMode01dNEWT test auto-reset (destroying last Screen ref. reinstates orig MonitorMode) - Other tests do manual reset. - Add ant test target 'junit.run.newt.monitormode' to test only monitor-mode / fullscreen cases
* Revise commit 4c34f5980bddcdc84b10cb3bcbb96b365b9d471e (Bug 767): TAB, BS ↵Sven Gothel2013-07-031-2/+1
| | | | | | | | | and CR/ENTER are printable for NEWT KeyEvent and font handling. Fix regression. - Original behavior was treating CR/ENTER them as printable, lets keep it this way. - KeyEvent: Query these 3 whitespaces upfront, no need to incl. them in 'nonPrintableKeys'. - Fix regression: Native VK_ENTER was not change in commit 4c34f5980bddcdc84b10cb3bcbb96b365b9d471e.
* Fix NewtCanvasAWT focus traversal for Java7 (Take 2): Commit ↵Sven Gothel2013-06-231-1/+2
| | | | | | | | | | | | 70bf3a4ec44504b86294a332255aaae8d2e86bf4 was not sufficient. Commit 70bf3a4ec44504b86294a332255aaae8d2e86bf4 did not work out on Windows. Solution now gathers the next or previous 'to be focused' component, using the FocusTraversalPolicy of the visible/focusable/enabled container. Then we simply request it's focus. Works w/ Java7 on Linux and Windows.
* Scripts: Fix new windows single unit test scripts ..Sven Gothel2013-06-211-1/+2
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* Bug 758: Fix scripts and ant build files to work w/ Java7 (default now) ↵Sven Gothel2013-06-211-0/+63
producing Java6 bytecode ; Apply JAR Manifest tags: Sealed, Permissions and Codebase