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* Fix Win/GDI: getAvailableGLCapabilitiesGDI() add offscreen GLCaps as wellSven Gothel2011-02-101-2/+3
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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-091-1/+1
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Fix GLContext ProcAddressTable Caching: Add sw/hw accel bit to hash value ↵Sven Gothel2011-02-061-2/+8
| | | | due to possible diff function ptr of sw impl (NV/Win7)
* Expose provided SWT jars to SWT_CLASSPATH for test scriptsSven Gothel2011-02-031-1/+3
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* test scripts..Sven Gothel2011-01-311-2/+2
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* GLCapabilities enhancements: Choosing, All-Available, Data Handling (X11, ↵Sven Gothel2011-01-311-5/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | WGL and EGL) - GLDrawableFactory exposes: public final List/*GLCapabilitiesImmutable*/ getAvailableCapabilities(AbstractGraphicsDevice device) - GLCapabilities platform specialization containing native ids (XVisual/FBConfig, PFD, EGLConfig, ..) - GLCapabilities setPbuffer(true) disables onscreen - Capabilities setOnscreen(true) disables pbuffer - Capabilities implements Comparable - *Capabilities: enhanced 'toString(..)' - CapabilitiesChooser.chooseCapabilities: 'CapabilitiesImmutable[] available' -> 'List /*<CapabilitiesImmutable>*/ available' - VersionApplet, GLCanvas.main, GLWindow.main, GLProfile/debug: dumps all available GLCaps - WGLGLCapabilities: proper non-displayeble (pbuffer) pfdid handling TODO: ES/EGL test with emulation
* scripts: add new testsSven Gothel2010-12-231-3/+6
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* test scripts .. VersionAppletSven Gothel2010-12-191-1/+2
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* Fix WGL Bitmap Offscreen DrawableSven Gothel2010-12-161-1/+3
| | | | | | | | | | | In conjunction with the gluegen investigation (gluegen: fbdedff789077b5ffa07811590f771b6f9a4f3a7), on Windows the type LONG is always 32bit, hence we have to declare: typedef __int32 LONG; Besides, WGL_DRAW_TO_PBUFFER_ARB and WGL_DRAW_TO_BITMAP_ARB were missing in the WGL/ARB attribute query, and the latter was not set in caps -> attributes. Added fail safe exception for null chosen caps, if X11/WGL algo fails to determine.
* Cleanup test/junit structure. com.jogamp.test -> com.jogamp.opengl.text; ↵Sven Gothel2010-12-131-35/+35
| | | | Compile posted Issue* Bug* snippets
* GLJPanel/GLPbufferImpl: destroy pbuffer reentrance fix; disable device close ↵Sven Gothel2010-12-121-2/+2
| | | | (X11 error on nvidia); reenable GLJPanel test
* script updatesSven Gothel2010-12-121-3/+11
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* JOGL: Proper handling of Read Drawable Support (if not supported), add query.Sven Gothel2010-11-281-2/+2
| | | | | | | | | | | | | | | | | | | Read Drawable feature reflects the make context current API having a seperate read drawable next to the write drawable (default). glXMakeContextCurrent(write, read, ..) On X11 a ready drawable is only supported for GLX >= 1.3, on Windows only if extension WGL_ARB_make_current_read is available, on EGL it's always supported, on OSX not at all. API cleanup GLContext: changes: setGLDrawableRead(GLDrawable) -> setGLReadDrawable(GLDrawable) new: isGLReadDrawableAvailable() new: getGLExtensionsString(); Access qualifier cleanup. GLContextImpl: GLVersionNumber moved out.
* GLCanvas: Fix disableBackgroundErase/X11, make drawable creation more ↵Sven Gothel2010-11-271-1/+3
| | | | | | | | | | | | | | | | robust, doc Java2D/AWT properties. On X11 disableBackgroundErase() must happen before native peer creation, this patch issues it before and after super.addNotify(). Make drawable creation more robust, ie only create a drawable in case the size is > 0x0 and do this check/create at display/paint in case size it not yet determined. Add documentation about Java2D/AWT properties impact on GLCanvas. Make JUnit tests on AWT/GLProfile's more robust, while adding frame validate() ensuring 1st paint will have a size, hence will create the drawable. This is necessary for eg. AMD GPU's and GL context > 3.
* test scripts: add new AWT recreation testSven Gothel2010-11-251-1/+2
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* Add GLJPanel test (works better in jogl-demos though, need to copy)Sven Gothel2010-11-231-1/+2
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* Fix TestTransformFeedbackVaryingsBug407NEWT GLContext makeCurrent race conditionSven Gothel2010-11-231-2/+2
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* Scripts: bump to 6u22; distinguish windows test batch x64/x32Sven Gothel2010-11-231-0/+31