| Commit message (Collapse) | Author | Age | Files | Lines |
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Mingw64 ; Solve static linkage of stdc++)
- Bring-up on Windows w/ Mingw64
- Bumped oculusvr-sdk to commit 70e44b846ceaf9eebc336b12a07406c3a418a5c3
- Added required mingw64 linker statments
- Builds and runs on x86_64 and i386
- Solve static linkage of stdc++
- "-Wl,-Bstatic -lstdc++ -Wl,-Bdynamic" MUST come AFTER all object files!!
- No more manual '--undefined=symbol' required .. puhh :)
- Cleanup linker cfg ..
- Still runs on GNU/Linux x86_64 and i386
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when in offscreen-mode (OSX/CALayer)
NewtCanvasAWT.FocusAction must take focus when in offscreen-mode (OSX/CALayer)
since the NEWT window _is_ offscreen (no input events) and AWT events are translated to NEWT.
Regression of commit 0be87f241c0f0b2f5881d9a602ce12378b8e453d
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- Support 'Continue Drag on Exit'
- Track dragging operation, allow exterior dragging
- Hence track EXIT (see below)
- Windows:
- Capture mouse for exterior dragging
- Only 'NewtWindows_trackPointerLeave' if 'entering'
- Simplify touch: No 'inside' check - Not required.
- Consistent Mouse ENTER/EXIT
- Track ENTER/EXIT and synthesize if required, drop duplicate
- OSX benefits, since it never produced ENTER/EXIT events
- AWT (or other TK) translated events beahve equal now.
- Required for EXIT event after ending exterior dragging and final RELEASE
Tests: Passed unit tests 'junit.run.newt.event' on
- GNU/Linux
- Windows7
- OSX 10.7
Tested exterior tracking manually w/ NEWT TestGearsES2NEWT and TestGearsES2NewtCanvasAWT:
- GNU/Linux
- Windows7 (mouse)
- Windows8.1 (touch)
- OSX 10.7
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by default (2/2)
Property 'jogl.gljpanel.noverticalflip' will set the skipGLOrientationVerticalFlip default to true - intended for perf. testing of existing applications
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windows, 2 more pixel formats, fail-safe data handling
- add support for ffmpeg 2 / libav 10 -> lavc55_lavf55_lavu52_lavr01
- add support for ffmpeg libswresample (similar to libavresample)
- handle BGRA (GL type) and BGR24 (texture shader)
- Change Camera URI semantics, drop 'host' and use 'path' for camera ID
and use 'query' for options.
- add support for Window's DShow camera selection
- our camera id -> index of list of video-input devices,
this gives us same behavior as w/ Linux
- requires windows libs: strmiids, uuid, ole32, oleaut32
- Compiles w/ MingW64, works w/ libav/ffmpeg
- TODO: test compilation w/ MingW 32bit !
- don't push data to texture if (linesize <= 0)
this may happen due to buggy decoder / setup ..
Tested manually on GNU/Linux x64 and Windows x64:
- GNU/Linux libav 0.8, libav 9, libav 10, ffmpeg 1.2, ffmpeg 2.0
- Windows libav 0.8, libav 9, ffmpeg 2.0
- videos and camera
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def. high camera options, cleanup symbols)
- Fix libav/ffmpeg compilation
- Split native GLContext code from JoglCommon
- JoglCommon is required for ffmpeg_* c-compile/link
- Supported versions now:
- 0.8 53.53.51
- 9.0 54.54.52
- FFMPEGMediaPlayer
- Update API doc, add compatibility .. etc
- Pixel format conversions (via shader texture lookup func):
- YUV420P, YUVJ420P
- YUV422P, YUVJ422P
- YUYV422
- Properly handle aid/vid
- In camera mode: set high default values
- TODO: Make it configurable via camera URI:
- video_size
- framerate
- ?
- FFMPEGDynamicLibraryBundleInfo
- Cleanup symbols / remove unused (pre 53)
- Add av_dict_* methods
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producing Java6 bytecode ; Apply JAR Manifest tags: Sealed, Permissions and Codebase
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key-codes; Respect numpad printable keys; Use keySym for numpad if possible.
- KeyEvent keyCode/keySym values re-ordered!
- Remove VK_KP_<Cursor> numpad key-codes, use general VK_<Cursor> key-codes.
Numpad cursor keys are not supported on some platforms (Windows),
or not configured on most X11 configurations.
- Respect numpad printable keys,
i.e. don't treat them as non-printable.
- Use keySym for numpad if possible.
Numpad keys require modifiers, hence X11 and Windows shall return keySym.
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- Support for all monitor devices and their available modes
- X11: Use RandR 1.3 if available
- Retrieve information
- Changing a monitor device's mode
- Support for dedicated and spannig fullscreen
- See <http://jogamp.org/files/screenshots/newt-mmonitor/html/>
- TODO:
- X11 RandR does _not_ relayout the virtual screen size
and neither the CRT's viewport.
We may need to relayout them if they were covering a seamless region
to achieve same experience!
- OSX: No machine to attach a secondary CRT -> TEST!
- Tested Manually for Regressions
- Linux ARMv6hf (Rasp-Pi/BCM, Panda/X11)
- Android (Huawei, Kindle)
- Tested Manually and junit:
- X11/Linux
- NV, ATI-Catalyst w/ 2 CRTs
- VBox w/ 4 CRTs
- Win/Windows
- NV, w/ 2 CRTs
- VBox w/ 4 CRTs
- X11/OpenIndiana, NV, 1 CRT
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when calling wglCreateContextAttribsARB (Windows)
See discussion at
https://jogamp.org/bugzilla/show_bug.cgi?id=520
https://jogamp.org/bugzilla/show_bug.cgi?id=706
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ASAP at Ctor instead of setRealized(true); WindowsWGLContext: Exclude ARB creation for BITMAP
Unit Test TestGLAutoDrawableFactoryGLnBitmapCapsNEWT added using BITMAP on GLProfile.getDefault()
Also:
X11GLXContext, WindowsWGLContext: Cleanup formatting in createImpl(..)
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Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API
Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API
Depends on Bug 720, since cleaning up GLContextImpl* is required to move
property 'GLContext.isGLOrientationFlippedVertical()'
to 'GLDrawable.isGLOriented()' where it belongs!
Windows BITMAP GLDrawable impl. isGLOriented() shall return false,
while we keep the BITMAPINFOHEADER's height field negative
to remove the need for vertical flip when used w/ AWT or Windows, ..
Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the
utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer.
Fix Bug 720: Unify all platform specific GLContextImpl specializations
GLContextImpl shall have only _one_ unique platform derivative
to allow proper swapping of GLDrawables of any type via:
- 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls
- 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)'
Exception: External context may be specialized.
All drawable specific property handling shall be provided
and implemented (if possible) via GLDrawable specializations.
- GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented()
- PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering
- TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData()
- GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance.
- Screenshot respects GLDrawable's isGLOriented()
- Screenshot is deprecated, use GLReadBufferUtil.
- Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle.
- Allows removal of special pbuffer handling in GLContext* implementations.
- Removed also from GLCapabilities*
- Removed from deprecated GLPbuffer
Impact:
- Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable.
- Only use case was the deprecated GLPbuffer
- floating point framebuffer technology is still patented anyways :)
- Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge,
which is no more supported anyways.
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Refine Unit Tests ; UITestCase.Snapshot: Add RGBA bits to filename.
Split TestGLAutoDrawableFactoryOffscrnCapsNEWT to
TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT and TestGLAutoDrawableFactoryES2OffscrnCapsNEWT
TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT contains more 'Bitmap' tests of various caps, w/ snapshots.
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bound non default VAO to pass VBO enabled test, even if VBO is disabled.
VAO is available if: GL >= 3.0 or is having GL_ARB_vertex_array_object extension.
checkBufferObject(..) checks whether VERTEX_ARRAY_BINDING has a non default VAO bound in case
no VBO is being bound and VAO is allowed.
glBindVertexArray(int) is being tracked, i.e. on state VERTEX_ARRAY_BINDING
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handle); Use set size by frame only for OSX/CALayer
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clean! Also brought back my safe showCursor logic.
The code was not compile clean:
- declaration after use w/o prototype!
- missing var declaration 'success'!
- 'pointerVisible=0', instead of 'wud->pointerVisible=0' var. not found!
Used my old safe show cursor logic, while removing the max count,
which was redundant, since we can check whether the counter moves
in the right direction.
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defined key encoding and simplify usage.
Note, we use one collision to reduce key-code range:
[0x61 .. 0x78] keyCodes [F1..F24] collide w/ ['a'..'x']
Since keyCode/Sym won't use lower capital a-z, this is a no isssue.
KeyEvent:
- 'printable' type is being determined by a nonPrintableKeys table,
while 'action' type is set in case !printable and !modifier.
- public ctor hidden, use create(..) method instead.
This allows us to ensure modifier bit are properly set (incl. the keySym one) w/o performance loss.
- ctor validates that only one of the type flags is set, printable, modifyable or action.
WindowImpl:
- Using IntBitfield of 255 bits to track pressed state,
while removing the repeat state tracking since it is redundant.
The Windows impl. uses a single field to validate whether a key
was already repeated or not.
- Properly cast keyCode short values to int for tracking!
AWTNewtEventFactory, SWTNewtEventFactory:
- Add translation of keyCode/Sym from and to NEWT
- All tested via:
- Newt -> Awt for AWTRobot
- OSX CALayer: AWT -> NEWT
- SWT tests
X11:
- Add VK_CONTEXT_MENU mapping (XK_Menu)
LinuxEventDeviceTracker:
- Fix apostrophe and grave mapping, i.e. to VK_QUOTE and VK_BACK_QUOTE.
Adapted all unit tests, especially:
- TestNewtKeyCodesAWT: More fine grained keyCode ranges to test
using proper keyCode symbols.
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Windows and OSX
- X11: Memorize pressed Alt_R to decide which 'alt' has to be used for non key modifier fetching
- Windows: Only use GetKeyState(..) and compare the US vkey, since int. kbd layout use reduced scancode
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waitForIdle ; TestFocus0*: Wait until closed after win.destroy().
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KeyEvent handling while distinguish keyCode (kbd layout independent) and keySym (kbd layout dependent)
API Changes:
- Virtual key codes and symbols are of type short.
- KeyEvent.keySymbol() shall return a layout dependent value (Bug 641)
- Method returns former keyCode() value, which was layout dependent.
- Returns 'short' value
- KeyEvent.keyCode() returns a short value, instead of int
- KeyEvent.keyCode() shall return a layout independent value (Bug 641)
- To ease implementation, we only 'require' the scan code to be mapped to a 'US Keyboard layout',
which allows reusing layout dependent code while preserving the goal to have a fixed physical key association
- Implementation status:
- Windows OK
- X11 TODO
- OSX: 50/50 TODO
- Using layout independent 'action keys'
- Using layout dependent 'printable keys'
- returning above semantics for both, keyCode and keySym
- Android 50/50 TODO
- Returning the layout independent keyCode
- Mapping probably incomplete
- KeyEvent.EVENT_KEY_TYPED and KeyListener.keyTyped(KeyEvent) (Bug 688)
- Marked DEPRECATED
- No more called for auto-repeat events
- Synthesized in WindowImpl.consumeKeyEvent(..): No more injection by native- or java driver code
- NEWTEvent.eventType: int -> short
- field, as well as all method involving eventType changed to short.
- NEWTEvent.isSystemEvent: REMOVED
- Never used as well as never being implemented properly
Internal Changes:
- Simplified keyEvent driver code
- Especially the Windows native driver's mapping code
could be simplified using scanCode and MapVirtualKeyEx
- NEWT Event Factories: hashMap -> switch/case
Unit Tests:
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- Added NewtCanvasAWT Offscreen Layer Tests
important to test the AWT -> NEWT translation on OSX/CALayer:
- TestNewtKeyCodeModifiersAWT
- TestNewtKeyCodesAWT
- TestNewtKeyEventAutoRepeatAWT
- TestNewtKeyEventOrderAWT
- TestNewtKeyPressReleaseUnmaskRepeatAWT
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KeyEventListener (-> On Windows as well)
The following is observed, where t0 and t1 refer to subsequent different timestamps:
NEWT delivery order:
PRESSED (t0), RELEASED (t1) and TYPED (t1)
WINDOWS delivery order:
PRESSED (t0), TYPED (t0) and RELEASED (t1)
Windows Auto-Repeat:
PRESSED (t0), TYPED (t0)
Hence we changed the event reorder-code in NEWT to trigger NEWT-PRESSED on
Windows-TYPED for printable chars, assuring key-char values on all listener callbacks.
- KeyEvent.getKeyChar(): Removed disclaimer dedicated for Windows
- Keyevent.isActionKey(): Completed for all NEWT non-printable action keys; Added static variant
- Keyevent.isPrintableKey(): NEW: returns !isModifierKey(keyCode) && !isActionKey(keyCode) ; With static variant
- Windows WindowDriver:
- EVENT_KEY_PRESSED handles non-printable chars only
- EVENT_KEY_TYPE handles printable chars only
- Native: VK_DELETE passes keyCode
- Unit tests: Wait for completion 1s -> 2s
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Changes allowing re-association (incl. null) of GLContext/GLDrawable:
- GLAutoDrawable: Refine API doc 'setContext(..)'
- GLContext: Refine API doc: 'setGLDrawable(..)' 'getGLDrawable()'
- GLContextImpl.setGLDrawable(): Handle null drawable
- GLAutoDrawableDelegate/GLAutoDrawableBase: Allow null GLContext
- GLDrawableHelper.switchContext(..)/recreateGLDrawable(): Balance GLContext.setGLDrawable(..) calls
- New GLEventListenerState, holding state vector [GLEventListener, GLContext, .. ]
impl. relocation of all components from/to GLAutoDrawable.
- GLDrawableUtil
- Using GLEventListenerState for swapGLContextAndAllGLEventListener(..)
+++
NEWT Window*:
- getDisplayHandle() is 'final', no more 'shortcut' code allowed
due to re-association incl. display handle.
- close*:
- close config's device (was missing)
- null config
+++
Changes allowing reconfig of Display handle as required
to re-associate pre-existing GLContext to a 'window':
- AbstractGraphicsDevice: Add isHandleOwner() / clearHandleOwner()
- Impl. in X11GraphicsDevice and EGLGraphicsDevice, NOP in DefaultGraphicsDevice
- DefaultGraphicsConfiguration add 'setScreen(..)'
- MutableGraphicsConfiguration
- Make DefaultGraphicsConfiguration.setScreen(..) public
- NativeWindowFactory add 'createScreen(String type, AbstractGraphicsDevice device, int screen)'
- Refactored from SWTAccessor
- NativeWindow x11ErrorHandler: Dump Stack Trace in DEBUG mode, always.
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Horizontal Scrolling Behavior (OSX, X11, Win32); Bug 639: High-Res Mouse-Wheel
- API update 'float getWheelRotation()':
Usually a wheel rotation of > 0.0f is up, and < 0.0f is down.
Usually a wheel rotations is considered a vertical scroll.
If isShiftDown(), a wheel rotations is considered a horizontal scroll,
where shift-up = left = > 0.0f, and shift-down = right = < 0.0f.
However, on some OS this might be flipped due to the OS default behavior.
The latter is true for OS X 10.7 (Lion) for example.
The events will be send usually in steps of one, ie. -1.0f and 1.0f.
Higher values may result due to fast scrolling.
Fractional values may result due to slow scrolling with high resolution devices.
The button number refers to the wheel number.
- Fix Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32)
- See new API doc above
- X11/Horiz: Keep using button1 and set SHIFT modifier
- OSX/Horiz:
- PAD: Use highes absolute scrolling value (Axis1/Axis2)
and set SHIFT modifier for horizontal scrolling (Axis2)
- XXX: Use deltaX for horizontal scrolling, detected by SHIFT modifier. (traditional)
- Windows/Horiz:
- Add WM_MOUSEHWHEEL support (-> set SHIFT modifier), but it's rarely impl. for trackpads!
- Add exp. WM_HSCROLL, but it will only be delivered if windows has WS_HSCROLL, hence dead code!
- Android:
- Add ACTION_SCROLL (API Level 12), only used if layout is a scroll layout
- Using GestureDetector to detect scroll even w/ pointerCount > 2, while:
- skipping 1st scroll event (value too high)
- skipping other events while in-scroll mode
- waiting until all pointers were released before cont. normally
- using View config's 1/touchSlope as scale factor
- Fix Bug 639: High-Res Mouse-Wheel
- getWheelRotation() return value changed: int -> float
allowing fractions, see API doc changes above.
- Fractions are currently supported natively (API) on
- Windows
- OSX
- Android
- AndroidNewtEventFactory ir refactored (requires an instance now) and
AndroidNewtEventTranslator (event listener) is pulled our of Android WindowDriver.
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de-clutter core test package
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AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD; FPSAnimator: Make transactions deterministic.
ExclusiveContextThread (ECT) allows user to dedicate a GLContext to a given thread.
Only the ECT will be allowed to claim the GLContext, hence releasing must be done on the ECT itself.
The core feature is accessible via GLAutoDrawable, while it can be conveniently enabled and disabled
via an AnimatorBase implementation. The latter ensures it's being released on the ECT and waits for the result.
Note that ECT cannot be guaranteed to work correctly w/ native (heavyweight) AWT components
due to resource locking and AWT-EDT access. This is disabled in all new tests per default and
noted on the API doc.
Note: 'Animator transaction' == start(), stop(), pause(), resume().
- Add ExclusiveContextThread (ECT) feature
- GLAutoDrawable NEW:
- Thread setExclusiveContextThread(Thread t)
- Thread getExclusiveContextThread()
- AnimatorBase NEW:
- Thread setExclusiveContext(Thread t)
- boolean setExclusiveContext(boolean enable)
- boolean isExclusiveContextEnabled()
- Thread getExclusiveContextThread()
- AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD
Allows user to pre-determine whether AWT rendering is expected before starting the animator.
If AWT is excluded, a more simple and transaction correct impl. will be used.
- FPSAnimator: Make transactions deterministic.
FPSAnimator previously did not ensure whether a transaction was completed.
A deterministic transaction is required to utilize ECT.
FPSAnimator now uses same mechanism like Animator to ensure completeness,
i.e. Condition and 'finishLifecycleAction(..)'. Both are moved to AnimatorBase.
Tested manually on Linux/NV, Linux/AMD, Windows/NV and OSX/NV.
- All new tests validated correctness.
- All new tests shows an performance increase of ~3x w/ single GLWindow, where multiple GLWindows don't show a perf. increase.
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- Windows: Child window is not translucent at all
- X11: Child window is translucent to parent's background,
however - parents content is _not_ 'composed in'.
- TODO: Find whether there is a solution or not.
- Note: The child window does not change it's rel. position
if parent moves! This is a feature, since we don't
have impl. a layout.
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-> execOffThreadWithOnThreadEventDispatch
Remaining 'clearing' events from _releaseModifiers() and escape() broke test case.
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- Finetune delay
- Wait for eventCount
- Fix Listener concurrency
- Manually tested (enabled in our unit tests now)
- Tool Combinations
- NEWT GLWindow
- AWT GLCanvas
- NewtCanvasAWT
- NewtCanvasSWT
- On
- Linux/X11
- Windows
- OSX(+)
(+): Failure NEWT: When multiple buttons are pressed,
only the last one is visible via modifier MASK.
"expected:[button1, button2], have: [button2]"
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- AWTNewtEventFactory's awtModifiers2Newt:
- always include NEWT BUTTON_MASK (press, release, ..)
where AWT doesn't include them at release (it's only a DOWN_MASK).
- Test BaseNewtEventModifiers, ..
- No need to call super class Before, BeforeClass, .. manually
- Use RedSquareES2 as GL demo
- Adapt to AWTNewtEventFactory's modifier change above (NEWT BUTTON MASK even at release)
- More descriptive error/log text
- Added _mandatory_ TestNewtEventModifiersNEWTWindowAWT
to test native NEWT behavior.
This shall be the golden behavior all translated events shall compare w/.
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GLContext/GLDrawable
- Fix Bug 642 TestJSplitPaneMixHwLw01AWT
On Windows platform when mixing hw/lw JSplitPanel,
the GLCanvas is removed and added when splitter is moved.
The lack of robustness (see below) lead to an exception.
Note: Only w/ GLJPanel (no hw/lw mixing) the splitter can be moved
in both direction. Only here it is guaranteed that the GL component
will survive the action.
- Fix AWT-GLCanvas EDT Runnable: swapBuffer().. / display(..)
- Check drawable.isRealized() within the lock on the performing thread.
This is not possible before issuing the EDT Runnable action
since we cannot hold the lock beforehand.
- Robustness GLDrawableImpl
- boolean realized -> volatile boolean realized
- remove 'synchronized' on isRealized() and setRealized(..)
- Use dbl-checked locking on 'realized' test for swapBuffers() and setRealized(..)
- Robustness GLContextImpl
- Catch createImpl(..) exception and properly return CONTEXT_NOT_CURRENT
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robost while detecting erroneous queried GL version
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getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable
- Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ;
- add: getDefaultReadBuffer() (-> exposed via GLBase as well)
- add: isGLOrientationFlippedVertical()
- add: getDefaultPixelDataType()
- removed impl: getOffscreenContextPixelDataType()
- removed impl: getOffscreenContextReadBuffer()
- removed impl: offscreenImageNeedsVerticalFlip()
- Add GLFBODrawable API entries for multi buffering (no impl. yet);
- TODO: Add implementation code in GLFBODrawableImpl
- GLJPanel 1st simplification using FBO
- Use above new GL/GLContext entries
- Fix: getNativeSurface() and getHandle()
- TODO:
- Remove distinction of 'pbuffer' and 'software',
- Use GLDrawableFactory.createOffscreenDrawable(..)
- Use GL for FBO swapping
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GLCapabilities on X11 (feature complete)
To allow custom GLCapabilities, we had to use native parenting on X11 w/ a new child window.
The desired visualID chosen by the users GLCapabilities is passed to the new child window.
The redraw drops must be caused by the original GDK or the new child GDK window.
Now we use a plain X11 child window similar to NEWT's X11 window and NewtCanvasSWT,
which doesn't expose this bug.
(Note: SWTAccessor/GLCanvas still contains the uncommented GDK code path for further inspection, if desired)
Also added SWTNewtEventFactory to test event handling on the SWT GLCanvas w/ GearsES2.
TestSWTJOGLGLCanvas01GLn tests custom GLCapabilities now.
SWTEDTUtil has been moved to private: com.jogamp.newt.swt -> jogamp.newt.swt.
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NewtCanvasSWT asyncExec(..) bug w/ native parenting
The unit test shows, that while using JOGL's SWT GLCanvas Display's asyncExec(..) works properly,
but w/ NewtCanvasSWT on Windows does not.
NewtCanvasSWT differs w/:
- Using native parenting [Newt GLWindow to SWT Canvas]
- Processing native events in own NEWT EDT, w/ own Windows dispatch hook [For the child GLWindow only]
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DisposeListener; Run GL tasks on current thread w/o restrictions
Fix dispose bug, check for isDisposed() and add DisposeListener
- Don't issue SWTAccessor.setRealized(..), since it's called implicit via super.dispose()
- Check isDisposed() ..
- add DisposeListener to act on parent's disposal (Shell, Composition, ..)
Run GL tasks on current thread w/o restrictions
+ * The current thread seems to be valid for all platforms,
+ * since no SWT lifecycle tasks are being performed w/ this call.
+ * Only GL task, which are independent from the SWT threading model.
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TestNewtCanvasSWTBug628ResizeDeadlock
- Fix deadlock situation in waitUntilStopped/Idle(), skip if on AWT/SWT EDT
- Use RunnableTask for sync task invocation, don't block AWT/SWT EDT.
- Cleanup TestNewtCanvasSWTBug628ResizeDeadlock (works on OSX as well)
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destruction of drawable
Lack of finishing the GL command stream lead to a SIGSEGV on Windows w/ Nvidia driver
where probably pending GL commands were still being processed concurrently.
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using Applet as component which provokes offscreen FBO layer.
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OSX - Adding a similar one w/o deadlock and less framework bits.
Andres Colubri reported a test case in the forum:
<http://forum.jogamp.org/Thread-blocking-issue-with-AWT-but-not-NEWT-on-OSX-td4026674.html>
Which is now included as TestGLCanvasAWTActionDeadlock01AWT.
A similar w/ less framework bits and w/o dealock is also included as TestGLCanvasAWTActionDeadlock00AWT.
A followup commit will incl. a fix after further analysis.
A commit at this point where TestGLCanvasAWTActionDeadlock01AWT still freezes on OSX is done
to be able to reproduce the bug and see the fix as a patch.
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(API Change) ; Added GLDrawableUtil
A GLEventListener resides in two states, initialized and uninitialized.
When added to a GLAutoDrawable, it is uninitialized.
A first 'display()' will issue GLEventListener's 'init(..)' which renders it initialized.
This is usually accompanied by 'reshape(..)' propagating the drawable's dimension.
Destruction of the GLAutoDrawable will issue GLEventListener's 'dispose(..)' which renders it uninitialized.
It turns our these means of GLEventListener controls are not sufficient in case
the user requires to remove and add them during the lifecycle and rendering of their GLAutoDrawable host.
GLAutoDrawable 'removeGLEventListener(..)' merely removes the GLEventListener from the list,
but does not complete it's lifecycle, i.e. issues 'dispose(..)' if initialized to realease GL related resources.
Hence the following essential API changes are made to complete the lifecycle:
+ public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove);
disposing a single GLEventListener, allowing it's removal from the list being optional
This is demonstrated via GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b), see below.
++++++++
Further more the following API changes were made to expose complete control of
GLEventListener to the user:
- public void removeGLEventListener(GLEventListener listener);
+ public GLEventListener removeGLEventListener(GLEventListener listener);
The return value allows simple pipelining, and also delivers information whether
the passed listener was actually removed.
- public GLEventListener removeGLEventListener(int index) throws IndexOutOfBoundsException;
+ public int getGLEventListenerCount();
+ public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException;
Dropping the redundant removal by index, while adding count and get methods.
+ public boolean getGLEventListenerInitState(GLEventListener listener);
+ public void setGLEventListenerInitState(GLEventListener listener, boolean initialized);
Allows retrieving and setting of listener states.
All in all these API changes allows a user to experience all freedoms in dealing w/
GLEventListeners hosted by GLAutoDrawable impl. and shall be future proof.
Note that we have avoided the Iterator pattern due to it's overhead of temporal objects creation.
The simple indexed access allows us to implement each method as an atomic operation.
+++++++++++
Further more a simple enqueue(..) method has been added, allowing to just enqueue a GLRunnable
w/o provoking it's execution - as invoke(..) does.
This method pleases a use case where GLRunnables are batched and shall be executed later on..
public boolean invoke(boolean wait, GLRunnable glRunnable);
+ public void enqueue(GLRunnable glRunnable);
+++++++++++
Added GLDrawableUtil, exposes utility function to rearrange GLEventListener, modifiy GLAutoDrawable, etc.
GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b)
is tested and demonstrated w/ TestGLContextDrawableSwitchNEWT.
Manually tested on X11, OSX and Windows.
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keyChar from pressed/released may be wrong (Uppercase: SHIFT-1, etc ..)
Partially reverts commit: b62e1d027c289877686d6008ea8dd40e4e1541ec
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modified flags and modifier-key events; Simplify Windows key handling
Preface: Modifier-keys are SHIFT, CTRL, ALT and META and they have a matching modifier-bit.
- Simplify Windows key handling
- Employ MapVirtualKey(..) for virtual-key to character and scancode to virtual-key mappings,
allowing to drop tracking of keyCode to keyChar in java code.
This also removes the platform restriction of delivering keyChar at TYPED only.
- Deliver keyChar w/ pressed and released
- Due to the lift restriction on the Windows platform (see above),
we can deliver keyChar w/ all key events on all platforms.
- Deliver proper modified flags and modifier-key events
All modifier-keys deliver pressed, released and typed events
with their modifier-bit set.
The above is covered by unit tests, which passed on X11, Windows and OSX (manual test run).
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TestNewtKeyPressReleaseUnmaskRepeatAWT: Enable NewtCanvasAWT test
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85851c9839d620bcbbd07b6ca833f1a5901831cc
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- X11: Add VK_QUOTE mapping
- OSX: Add single shift, ctrl alt key press;
Fix mapping: Command -> Windows, Option -> ALT, add BACK_QUOTE and QUOTE.
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bitfield, use more IntBitfield.put(..) return value for efficiency.
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