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* TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; ↵Sven Gothel2012-04-161-1/+5
| | | | | | | | | | | | | General enhancments. For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source, see TextureSequence and TexCubeES2 / MovieSimple demo. TextureSequence allows implementations to provide their own texture lookup function which may provide color space conversion (YUV) .. or other runtime hw-accel features. Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion. MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
* Simplify TestTransformFeedbackVaryingsBug407NEWT: Use 'in thread' ctx flow ↵Sven Gothel2012-02-141-2/+2
| | | | and debug context.
* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* Bug 551 validation.Sven Gothel2012-01-231-1/+2
| | | | | | Turns out, that the culprit (at least on my Win7 NVidia machine) is the runtime property "-Dsun.java2d.opengl=false". When _not_ setting this prop. the test runs fine.
* test scriptsSven Gothel2012-01-191-2/+2
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* UI Test / AWTRobotUtil: Relax and fix focus testsSven Gothel2012-01-181-3/+3
| | | | | | | | | | | | | | | | | - toFront*(..) uses the AWT Window focus state, instead of our AWTWindowFocusAdapter, which removes false negatives. Often the focus is already hold on the Window where no focus change will be recognized by our AWTWindowFocusAdapter. - assertRequestFocusAndWait(..) recovers from lack of focus-lost event (if received focus-gained) and only dumps the case - returns success. - Since assertRequestFocusAndWait(..) implicitly tests the passed FocusAdapter and relaxes the constraints (see above) no more post-call assertions on the FocusAdapter is being performed (removed). - assertRequestFocusAndWait(..) is no more used on AWT Window or Frame, see 1st note above!
* test scriptsSven Gothel2012-01-141-3/+3
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* TestAWTCardLayoutAnimatorStartStopBug532: Refine, add 'continue' mode, ..Sven Gothel2012-01-081-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previous commit 098398c2a9145447da5314eed9792b3738c2d515 cleaned up and fixed context/drawable lock/unlock for makeCurrent()/release()/destroy() and consistency is looks much better now in this regard. However, on Intel HD 3000 / Windows7, our AnimatorControl start/stop still let the 2nd switch to GLCanvas within the CardPanel not showing rendering results. One interesting artefact though: 1st switch 2 GLCanvas (rendering visible): *** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] -> alternating HDC's 2nd switch 2 GLCanvas (rendering _not_ visible): *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] *** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1] -> fixed HDC Maybe this is a hint for what is going wrong in JAWTWindow locking, which aquires the frame's HDC. Verifying the recursive lock shows proper lock/unlock actions though.
* NEWT Multi-Monitor 1/2: Allow negative window position; Validate Screen-Index;Sven Gothel2011-12-231-15/+17
| | | | | | | | | | | | | | | | - Allow negative window position, using flag 'autoPosition' to mark a custom user position. This impacts Windows and X11 window creation code, which supports native auto positioning. - Screen: Validate Screen-Index. In 'big-desktop' mode the Screen index is always 0. This is true for X11 with Xinerama enabled and MS-Windows in general. Platforms w/o multiple Screen support always use index 0. - X11: Separate X11 Display/Screen/Window native code in their respective C files - Windows test scripts: use '%*' to catch all arguments - Add missing (c)
* Fix regression of commit 47dc069104723f3d2e8d9ebdd700182e067163d0: Lock ↵Sven Gothel2011-12-181-1/+2
| | | | shared surface before using it's HDC for pbuffer creation
* test scriptsSven Gothel2011-12-171-2/+2
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* GLDebugMessageHandler: Disable Windows 32bit due to 32bit on 64bit ↵Sven Gothel2011-12-131-2/+2
| | | | JVM/OpenGL-Driver issues
* Fix Bug 527: Creating a context w/ shared context, while the latter is in ↵Sven Gothel2011-11-281-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | use (threading) Bug 527 describes the situation where wglShareLists() fails (throws exception) while the shared context is in use by another thread (some Animator). It was reported by Jerome Jouvie. The exception happens not everytime, but at least around 20% on manual tests I have performed on the Windows platform. The context in question are all JOGL's GL2, which natively where bound to an OpenGL 3.0 profile. The WGL_ARB_create_context spec says http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt: +++ Future versions of OpenGL may only support being added to a share group at context creation time. Specifying such a version of a context as either the <hglrc1> or <hglrc2> arguments to wglShareLists will fail. wglShareLists will return FALSE, and GetLastError will return ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB. +++ Hence the 1st patch was to remove 'wglShareLists()' usage in case we use the new WGL_ARB_create_context context creation method. Even though this is a desired change, and works in general, it didn't fix the issue. It seems that the shared context, which is passed @ new context creation, cannot be used while it is in use itself in another thread. This conclusion leads to the actual fix, ie. locking the shared context while creating the new context which shares it. Manual tests using this patch could not reproduce this issue (40 attempts). Test: TestSharedContextListNEWT2
* minor edits: test, scriptsSven Gothel2011-11-201-1/+2
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* NEWT/AWT Focus Traversal / Deadlock Fix (Windows) ; Harmonized NEWT ↵Sven Gothel2011-11-181-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | KeyListener handling (Bug 526) NativeWindow: - expose 'hasFocus()' Window: - 'protected enqueueRequestFocus(..)' -> 'public requestFocus(boolean wait)' - New: 'setKeyboardFocusHandler(KeyListener)' allowing focus traversal co-op w/ covered TK (AWT) WindowImpl: - Impl Window changes (see above) - Impl 'consumedTag' see commit 3b38957f36d4f89b85730755a41c00892ac70591 NewtCanvasAWT: - FocusAction only removes the global AWT focus owner. This fixes a deadlock on the Windows platform of AWT's native peer requestFocus impl, since it's no more called at this point. - NEW FocusTraversalKeyListener is set as the newtChild's KeyboardFocusHandler, allowing traversal to the next/previous AWT component. AWTParentWindowAdapter: - focusGained(..) clears AWT focus and propagates focus to Newt child, non blocking w/ 'requestFocus(false)' (see above) KeyEvent: - Document limitations of getKeyChar() (Bug 526) MacWindow: - only deliver keyChar on key Typed events, harmonizing platform behavior (Bug 526) WindowsWindow: - regenerate the keyCode for EVENT_KEY_TYPED (Bug 526) X11Windows: - complete keyCode mapping X11 -> Newt - X11KeySym2NewtVKey() - only deliver keyChar on key Typed events, harmonizing platform behavior (Bug 526) Tests: - GearsES2: Make focus visible - TestParentingFocusTraversal01AWT: unit test for keyboard focus traversal w/ NewtCanvasAWT
* NEWT Pointer Feature: Add Windows impl. ; Fix test (warp action) ; Minor ↵Sven Gothel2011-10-101-2/+2
| | | | cleanup in X11
* test scriptsv2.0-rc3Sven Gothel2011-09-161-1/+2
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* test scriptsSven Gothel2011-09-161-2/+3
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* test scriptsSven Gothel2011-09-161-2/+2
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* NEWT (Manual) Test Case: Add fullscreen and alwaysOnTop at window creationSven Gothel2011-09-151-2/+2
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* test scriptsSven Gothel2011-09-091-3/+4
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* test scriptsSven Gothel2011-09-071-3/+3
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* test scriptsSven Gothel2011-09-061-2/+4
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* Complete translucency support for Win32 - tested w/ NEWTSven Gothel2011-09-041-2/+2
| | | | | | | https://jogamp.org/bugzilla/show_bug.cgi?id=517 - Adding some Windows DWM entries to GDI (manual) for translucency support - Add translucency setting in WindowsWGLGraphicsConfiguration*
* test scripts ..Sven Gothel2011-09-011-1/+4
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* NEWT/ScreenMode: Fix Bug 456 - Reset to orig ScreenMode when exit (normal or ↵Sven Gothel2011-08-241-2/+3
| | | | ctrl-c) ; Generics Coding
* Fix regression of commit 6c346d98f04e2355210960fe9ffde47432f04d62, where ↵Sven Gothel2011-08-221-3/+3
| | | | VBO/attribute binding wasn't updated (VBO data written, shader change/switch attribute on same location) ; Optimized interleaved GLSL VBO binding, hence split up GLArrayHandler syncData/enableState
* win32 test scripts: use new *all* locationsSven Gothel2011-08-221-2/+5
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* Fix NEWT GL ctx/offscreen (GPUMemSec..) tests: Use pbuffer (i.e. hw accel GL ↵Sven Gothel2011-06-261-1/+4
| | | | driver)
* test bat/sh files edit ..Sven Gothel2011-06-111-1/+4
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* GLContext GLDebugMessages: Add synchronous status/dumpStack; Remove length ↵Sven Gothel2011-04-281-3/+5
| | | | | | | | in aliased glDebugMessageInsert. - GLDebugMessages add synchronous status - defaults to true - GLContext/GLDebugMessages add dumpStack() if jogl.debug.DebugGL is set - Remove param length in aliased glDebugMessageInsert.
* Fix glsl unit tests: NV needs to have explicitly turn off vsync / Fix 'sed' ↵Sven Gothel2011-04-281-5/+7
| | | | havoc: gcu_ -> mgl_ uniform names
* test scriptsSven Gothel2011-04-251-1/+9
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* SWT/JOGL: Native SWT binding testSven Gothel2011-02-281-1/+2
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* misc cleanup (import,script attributes)Sven Gothel2011-02-221-0/+0
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* bump scripts to 6u24Sven Gothel2011-02-221-1/+1
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* Fix Win/GDI: getAvailableGLCapabilitiesGDI() add offscreen GLCaps as wellSven Gothel2011-02-101-2/+3
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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-091-1/+1
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Fix GLContext ProcAddressTable Caching: Add sw/hw accel bit to hash value ↵Sven Gothel2011-02-061-2/+8
| | | | due to possible diff function ptr of sw impl (NV/Win7)
* Expose provided SWT jars to SWT_CLASSPATH for test scriptsSven Gothel2011-02-031-1/+3
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* test scripts..Sven Gothel2011-01-311-2/+2
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* GLCapabilities enhancements: Choosing, All-Available, Data Handling (X11, ↵Sven Gothel2011-01-311-5/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | WGL and EGL) - GLDrawableFactory exposes: public final List/*GLCapabilitiesImmutable*/ getAvailableCapabilities(AbstractGraphicsDevice device) - GLCapabilities platform specialization containing native ids (XVisual/FBConfig, PFD, EGLConfig, ..) - GLCapabilities setPbuffer(true) disables onscreen - Capabilities setOnscreen(true) disables pbuffer - Capabilities implements Comparable - *Capabilities: enhanced 'toString(..)' - CapabilitiesChooser.chooseCapabilities: 'CapabilitiesImmutable[] available' -> 'List /*<CapabilitiesImmutable>*/ available' - VersionApplet, GLCanvas.main, GLWindow.main, GLProfile/debug: dumps all available GLCaps - WGLGLCapabilities: proper non-displayeble (pbuffer) pfdid handling TODO: ES/EGL test with emulation
* scripts: add new testsSven Gothel2010-12-231-3/+6
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* test scripts .. VersionAppletSven Gothel2010-12-191-1/+2
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* Fix WGL Bitmap Offscreen DrawableSven Gothel2010-12-161-1/+3
| | | | | | | | | | | In conjunction with the gluegen investigation (gluegen: fbdedff789077b5ffa07811590f771b6f9a4f3a7), on Windows the type LONG is always 32bit, hence we have to declare: typedef __int32 LONG; Besides, WGL_DRAW_TO_PBUFFER_ARB and WGL_DRAW_TO_BITMAP_ARB were missing in the WGL/ARB attribute query, and the latter was not set in caps -> attributes. Added fail safe exception for null chosen caps, if X11/WGL algo fails to determine.
* Cleanup test/junit structure. com.jogamp.test -> com.jogamp.opengl.text; ↵Sven Gothel2010-12-131-35/+35
| | | | Compile posted Issue* Bug* snippets
* GLJPanel/GLPbufferImpl: destroy pbuffer reentrance fix; disable device close ↵Sven Gothel2010-12-121-2/+2
| | | | (X11 error on nvidia); reenable GLJPanel test
* script updatesSven Gothel2010-12-121-3/+11
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* JOGL: Proper handling of Read Drawable Support (if not supported), add query.Sven Gothel2010-11-281-2/+2
| | | | | | | | | | | | | | | | | | | Read Drawable feature reflects the make context current API having a seperate read drawable next to the write drawable (default). glXMakeContextCurrent(write, read, ..) On X11 a ready drawable is only supported for GLX >= 1.3, on Windows only if extension WGL_ARB_make_current_read is available, on EGL it's always supported, on OSX not at all. API cleanup GLContext: changes: setGLDrawableRead(GLDrawable) -> setGLReadDrawable(GLDrawable) new: isGLReadDrawableAvailable() new: getGLExtensionsString(); Access qualifier cleanup. GLContextImpl: GLVersionNumber moved out.
* GLCanvas: Fix disableBackgroundErase/X11, make drawable creation more ↵Sven Gothel2010-11-271-1/+3
| | | | | | | | | | | | | | | | robust, doc Java2D/AWT properties. On X11 disableBackgroundErase() must happen before native peer creation, this patch issues it before and after super.addNotify(). Make drawable creation more robust, ie only create a drawable in case the size is > 0x0 and do this check/create at display/paint in case size it not yet determined. Add documentation about Java2D/AWT properties impact on GLCanvas. Make JUnit tests on AWT/GLProfile's more robust, while adding frame validate() ensuring 1st paint will have a size, hence will create the drawable. This is necessary for eg. AMD GPU's and GL context > 3.