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* iOS: Initial working commit supporting iOS (ipad pro 11)Sven Gothel2019-06-231-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
* Bug 1362: Wrong 'fake' swt.jar config for isLinuxARM64, isLinuxARMv6 and ↵Sven Gothel2019-04-051-2/+2
| | | | | | | isAndroid We intend to attach a non-matching swt.jar for these build nodes, to at least pass the javac pass w/o testing on those platforms.
* Bug 1362: Test against SWT 4.3 and 4.11Sven Gothel2019-04-051-1/+2
| | | | | 4.3 is still working w/ GTK2 4.11 is not working as described by Wade
* Bug 1362: build/test: Use new SWT 4.10 swt.jar (instead of swt-debug.jar)Sven Gothel2019-04-051-0/+2
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* Bug 1239: Support OSX input via 'avfoundation' ; Use remaining camera ID ↵Sven Gothel2015-10-051-0/+2
| | | | (index) as filename for OSX
* FFMPEGMediaPlayer: Add support for libav-11 and ffmpeg 2.[4-x] (Latest ↵Sven Gothel2015-02-051-1/+4
| | | | release, used in Debian 8, etc)
* TestVersionSemantics: BACKWARD_COMPATIBLE_USER current vs 2.2.0Sven Gothel2014-08-281-0/+6
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* Bug 1011 / Bug 1012: GLMediaPlayer Audio/Video stuttering w/ OSX and ↵Sven Gothel2014-06-111-0/+1
| | | | OpenAL/JOAL (works using openal-soft default on all platforms now)
* FFMPEGMediaPlayer / FFMPEGv10Natives: Fix libav-10 and ffmpeg-2.x version ↵Sven Gothel2014-05-091-2/+2
| | | | validation (libavutil)
* Manual test scripts: Pass classpath via '-cp' instead of env CLASSPATHSven Gothel2014-05-091-6/+6
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* Reduce jar-size / cleanup: Replace 1 kB test-ntsc01-57x32.png w/ 400kB ↵Sven Gothel2014-04-101-1/+1
| | | | test-ntsc01-28x16.png asset ; Generalize TextureSequenceDemo01 -> SingleTextureSeqFrame ; Unit tests use test-data, not assets.
* FFMPEGMediaPlayer: Handle use-case of having [av|sw]resample lib, but not ↵Sven Gothel2013-09-011-2/+3
| | | | | | | compiled for it -> pass Scenario ffmpeg-0.10, where we are not prepared (compiled-in) for sw-resample support. Don't use if compiled in version (CC) is < 0 (n/a), and allow to pass at load time.
* Scripts/Windows: Test x32 and x64 builds w/ ffmpeg 2.x !Sven Gothel2013-08-311-2/+2
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* GLMediaPlayer enhancements: State, Camera options, detect and act on ↵Sven Gothel2013-08-301-2/+2
| | | | | | | | | | | | | | | | | | | | orientation change (flipped), API-doc, - State - Fix state transition (initGL() error) - Camera options - options uses ';' as query separator - don't use 'default' options, driver should know - Detect and act on orientation change (flipped) - ffmpeg impl detects if flipped changes and triggers a SIZE update event. This allows application to react, i.e. re-init GL and use new TextureCoord's. Test: Works well on Windows w/ rawvideo dshow camera driver/codec. - API-doc - TexSeqEventListener/GLMediaEventListener usage / constraints (GL, ..) - State transition fix
* Enhance GLMediaPlayer: Full FFMPeg support, 'dshow' camera support on ↵Sven Gothel2013-08-291-2/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | windows, 2 more pixel formats, fail-safe data handling - add support for ffmpeg 2 / libav 10 -> lavc55_lavf55_lavu52_lavr01 - add support for ffmpeg libswresample (similar to libavresample) - handle BGRA (GL type) and BGR24 (texture shader) - Change Camera URI semantics, drop 'host' and use 'path' for camera ID and use 'query' for options. - add support for Window's DShow camera selection - our camera id -> index of list of video-input devices, this gives us same behavior as w/ Linux - requires windows libs: strmiids, uuid, ole32, oleaut32 - Compiles w/ MingW64, works w/ libav/ffmpeg - TODO: test compilation w/ MingW 32bit ! - don't push data to texture if (linesize <= 0) this may happen due to buggy decoder / setup .. Tested manually on GNU/Linux x64 and Windows x64: - GNU/Linux libav 0.8, libav 9, libav 10, ffmpeg 1.2, ffmpeg 2.0 - Windows libav 0.8, libav 9, ffmpeg 2.0 - videos and camera
* libav/ffmpeg: Prepare for lavc54.lavf54.lavu52Sven Gothel2013-08-251-0/+1
| | | | | | | | | | | - Add compile-time/runtime version check, fail if major versions do not match assuming binary incompatibility - Add: 'av_find_input_format' for future video input support - Manually map '/dev/video<NUM>' to video input - not working yet. - WINDOWS: Set file to '<NUM>' - Set input format string depending on OS
* Test: Added commented-out hacks for gdb invocation, OSX NSZombieEnabled env, ↵Sven Gothel2012-04-211-0/+2
| | | | and custom lib path; MovieCube: '-wait' to wait for debugger.
* test scripts: add argument for java data-type (32 or 64 bit) ; Add OSX 32/64 ↵Sven Gothel2011-12-181-1/+1
| | | | bit test script.
* Cont w/ 5a7811ecd23a3ab1af62b243c82d362431793a57: test-x*.shSven Gothel2011-08-301-2/+5
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* SWT/JOGL: Native SWT binding testSven Gothel2011-02-281-1/+1
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* GLProfile: More Tolerant for missing features; MacOSX: Fix External Context ↵Sven Gothel2011-02-261-0/+7
/ SWT; SWT Test: Distinguish awt/headless and main-thread (osx) swt launch