| Commit message (Collapse) | Author | Age | Files | Lines |
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adapt to new SDK API
- Tested on Windows and working StereoDemo01 w/ DK2!
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>= 3.1' issues
This fix solves the described issues below.
Test cases added for onscreen and offscreen drawables,
the latter includes Window's bitmap special case.
GLContextImpl.createImpl(..): Fix NoARBCreateContext and '!ARB GL >= 3.1' issues:
=================================================================================
GLContextImpl.createImpl(..) implementation of X11GLXContext and WindowsWGLContext
wrongly handles the case of NoARBCreateContext.
Here the !ARB created context shall allow GL >= 3.1,
since ARB context creation is disabled and 'no mix' can occur.
The latter was already intended due to failure criteris 'createContextARBTried'
in:
if( glCaps.getGLProfile().isGL3() && createContextARBTried ) {
failure("createImpl ctx !ARB but ARB is used, profile > GL2 requested");
}
Further, WindowsWGLContext treats glCaps.isBitmap()
within the 'createContextARBTried=true' case, but it shall never
tried using the ARB context creation method.
This even lead to the issue of creating a 1.1 context,
but having the ProcAddressTable being still on the GL > 2 cached table.
This is due to 'setGLFunctionAvailability(..)'.
Ensure 'setGLFunctionAvailability(..)' is functional
====================================================
Caller shall either throws an exception if method returns false
or issues a state reset.
In case 'setGLFunctionAvailability(..)' throws an exception itself,
the states are no issue.
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- DK2's screen on X11 (at least) starts in rotated mode,
detect and apply MonitorDevice rotation via NEWT's OpenGL StereoDeviceUtil
- Move StereoDevice.Config -> StereoDeviceConfig
- Expose generic StereoDevice to public: GenericStereoDeviceConfig + GenericStereoDeviceFactory
- GenericStereoDeviceFactory exposes public GenericStereoDeviceConfig creation
for mono, sbs-stereo and lense-sbs-stereo w/ diff. parameters.
- Pass eye surface/texture size for each eye from device to renderer,
instead of assuming unified values.
- Unify GenericStereoDevice.createRenderer(..) and OVRStereoDevice.createRenderer(..) code
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ids, ..
RandR 1.3 XRRSetCrtcConfig related:
- X11RandR13 now sets the new screen size via XRRSetScreenSize(..)
- X11RandR13 now propagates RRScreenChangeNotify events
via XRRUpdateConfiguration(event).
Hence reporting virtual desktop size now.
- X11RandR13 now disables the CRTC before XRRSetCrtcConfig(..)
to avoid invalid configuration (see spec)!
RandR 1.3 General:
- Uses unique id named instead of unstable index
for modes and CRTC.
This allows proper identification even for 'swizzled' devices.
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DelegateImplementation) due to new GlueGen Semantics
GlueGen would usually use the original native C method name
for proc-address or direct call.
GLEmitter however uses the renamed method name,
assuming it is shorter and resulted from a 'RenameExtensionIntoCore' directive.
GLUgl2 native usage was broken since 2.2.4
GLUgl2 and CGL use RenameJavaSymbol w/ the intention of delegation,
hence resolve the issue using the new DelegateImplementation directive
which preserves the original function name for the native call.
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DelegateImplementation/ReturnsOpaque (Bug 1144)
Using GlueGen's new DelegateImplementation/ReturnsOpaque feature (Bug 1144)
allows us to drop manually C implementation stubs, while simply delegating
into the renamed private generated variant using the manual stub.
Completed glBufferStorage and glNamedBufferStorage for GL 4.4
while subsuming DSA's of GL 4.5 and GL_EXT_direct_state_access
(only the single functions, otherwise extension is not compatible).
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Support added for
- Windows
- X11 XRandR 1.3
- OSX
Note: Our whole MonitorMode association handling is currently _not_ dynamic.
- only on Windows we actually use native unique ID,
which might not change (adapter and monitor idx)
- On OSX and X11 we simply use indices,
but if monitor setup changes - they refer to different instances.
In case it is desired to cover dynamic monitor setup change,
we need to address this issue in a new bug entry.
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'ProcAddrTypedef' validation
Include GL header for in generated native code,
since we need the public 'ProcAddrTypedef' to be validated
against the GlueGen generated variant by the c-compiler.
The 'ProcAddrTypedef' validation semantic has been
introduced in GlueGen w/ commit 10060b091b76bee35246c5165d49ab546ebc4e37.
Originally the GL header were always included,
however, JOGL commit 0d59bd4c655ef9a27f127000848aae7f07f240ae
removed the inclusion to simplify handling GL extension collisions
mitigated via gl*-supplement.h. The latter produces 'redefine'
errors via c-compiler.
The 'redefine' issue above is resolved
by conditional code (#ifdef __GLUEGEN__ ..)
in glext-supplement.h.
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GL 4.5
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The mapping AWT Component -> NEWT [Screen, MonitorDevice]
shall allow generic AWT applications to utilize NEWT's MonitorDevice
information like physical monitor-size and DPI.
- AWT-Component -> NEWT-Display:
- NewtFactoryAWT.createDisplay
- AWT-Component -> NEWT-Screen:
- NewtFactoryAWT.createScreen
- AWT-Component -> NEWT-MonitorMode:
- NewtFactoryAWT.getMonitorDevice
- NewtFactoryAWT.getMonitorDevice
- If OSX, utilizing OSX's AWT Component -> MonitorDevice-Index mapping
- Otherwise using the coverage to identify MonitorDevice
See TestGearsES2GLJPanelAWT 'GetPixelScale',
demonstrating the mapping while pressing 'p' (cached MonitorMode)
and pressing SHIFT-'p' (non-cached MonitorMode).
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On Windows, one must read the monitor's EDID data as stored in the registry,
no 'simple' API works otherwise.
The proper way requires utilizing the Windows Setup-API.
This code is inspired by Ofek Shilon's code and blog post:
<http://ofekshilon.com/2014/06/19/reading-specific-monitor-dimensions/>
See: function 'NewtEDID_GetMonitorSizeFromEDIDByModelName'
In contrast to Ofek's code, function 'NewtEDID_GetMonitorSizeFromEDIDByDevice'
uses the proper link from
DISPLAY_DEVICE.DeviceID -> SP_DEVICE_INTERFACE_DETAIL_DATA.DevicePath,
where DISPLAY_DEVICE.DeviceID is the monitor's enumeration via:
EnumDisplayDevices(adapterName, monitor_idx, &ddMon, EDD_GET_DEVICE_INTERFACE_NAME);
Hence the path to the registry-entry is well determined instead of just comparing
the monitor's model name.
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release, used in Debian 8, etc)
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- static init block issue
commit 06a05d30fc026b21f59310986ea9eb7f3ff30d54
used a static final field initialized after the static {} block
which was still null if called -> moved above static {}
- libavresample debian8 packaging
Debian8 packages a libav10 combination w/ libavresample version 2,
which actually belongs to libav11 - libav10 uses libarvresample version 1.
Allow libavresample and libswresample to be selectively skipped if version mismatch.
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2120be14c7525ef051d105f9bb02294f78d17d28)
Commit 2120be14c7525ef051d105f9bb02294f78d17d28
caused GLDrawableFactoryImpl.probeSurfacelessCtx(..)
to be only called if appropriate, hence GLRendererQuirks.NoSurfacelessCtx
was not set otherwise.
This patch adds the required 'else' branch for the case
GLDrawableFactoryImpl.probeSurfacelessCtx(..) is not called
and issues GLDrawableFactoryImpl.setNoSurfacelessCtxQuirk(..).
+++
Add Note to EGLDrawableFactory's shutdown:
"sr.device.close() Issues eglTerminate(), which may cause SIGSEGV w/ NVIDIA 343.36 w/ TestGLProfile01NEWT"
However keep this code enabled, since this seems to be a driver issue.
+++
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sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src`
sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc`
Manually edited all occurences within make/**
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build/install scripts
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- Use float[2] for pixel-scale.
Utilize simple integer rounding:
int-pixel-units = (int) ( int-window-units * pixel-scale + 0.5f )
- Provide minimum and maximum allowed pixel-scale values
to be set by platform, supporting generic pixel-scale validation.
- Remove 'OSXUtil.GetPixelScale(final RectangleImmutable r, final int[] screenIndexOut)',
implementation for all platforms would cause huge redundancy of
Screen and MonitorDevice code (duplication of NEWT).
- instead, add 'float[2] pixelScale' to NEWT's MonitorDevice
- Detect change of pixel-scale and propagate accordingly.
This allows GLCanvas, GLJPanel and NewtCanvasAWT instances
to be dragged between monitor devices w/ different pixel-scale.
- OSX: Handle native triggered reshape events off-thread to avoid EDT congestion
due to locked window when consuming deferred events on EDT.
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createShareResource
- Fix GLContext.makeCurrent() API doc for 'throws GLException'
- Fix GLContext.makeCurrentResultToString(int): CONTEXT_CURRENT_NEW -> "CONTEXT_CURRENT_NEW"
- Fix GLContextImpl.setGLDrawable(..)
- Catch Throwable instead of GLException to not loose other cases
- Fix GLContextImpl.makeCurrent(..)
- Use const l-value in branch expression
- fix semantic typo: validate -> validated
- Refine DEBUG output in GLDrawableFactory's createShareResource
- Enable DEBUG via GLContext.DEBUG as well
to ease analysis w/o drawable DEBUG output
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- Using GLDrawableFactory.getGLDynamicLookupHelper(String profileName)
- Based on String GLProfile name
- throws GLException if no lookup handler installed (EGL)
- final implementation of GLDrawableImpl.getGLDynamicLookupHelper()
using getGLProfile().getImplName()
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screenIndexOut) ( Part-1 )
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DirectDataBufferInt/BufferedImageInt
- PixelFormat
Refine definition allowing complete format conversion by its attributes
instead of static 'knowledge'.
- PixelFormat has_a *new* PixelFormat.Composition
- PixelFormat.Composition contains all pixel component layout
information as required for inspection and conversion.
Component names are enumerated via PixelFormat.CType.
- PixelFormatUtil.convert(..) utilizes generic conversion
based on PixelFormat.Composition rather static type mapping.
However, a int32 RGBA static conversion is still supported for performance.
Utilizes Bitstream for varying pixel component bit-width.
- Complete w/ hashCode() and equals(..)
- GLPixelBuffer
- Take 'pack' mode into account when determine GLPixelAttributes,
i.e. on GLES pack=true (e.g. glReadPixel) only RGBA is guaranteed to work.
Hence querying GLPixelAttributes requires the GLProfile, PixelFormat and pack mode.
- Complete GLPixelAttributes conversions from PixelFormat or GL format/data-type,
while taking GL data-type into account, as well as pack-mode.
- Complete w/ hashCode() and equals(..)
- SingletonGLPixelBufferProvider queries singleton GLPixelBuffer via
- PixelFormat.Composition hostPixelComp,
- GLPixelAttributes pixelAttributes,
- boolean pack
which comprise a unique key, allowing the implementation to utilize
a hash map. This is implemented in AWTSingletonGLPixelBufferProvider.
This allows distinct singleton GLPixelBuffer for different
host PixelFormat (conversion) and GLPixelAttributes (depending on GLProfile).
- Removes field 'componentCount' which was 'hacked in' to pass
information about an optional host memory layout.
Implementations utilizing conversion, e.g. AWTGLPixelBuffer,
can implement GLPixelBufferProvider's
'PixelFormat.Composition getHostPixelComp(final GLProfile glp, final int componentCount)'
and manage such implementation details, see use-case GLJPanel.
- DirectDataBufferInt/BufferedImageInt: Expose underlying NIO ByteBuffer
- AWTMisc.createCursor(..) uses DirectDataBufferInt.BufferedImageInt exposed
NIO ByteBuffer, allowing to use generic PixelFormatUtil.convert(..).
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OSX ([R] -> [B])
Following mistakes were made in native PixelFormat
for PointerIcon and WindowIcon:
PointerIcon:
X11: RGBA8888 -> BGRA8888
OSX: BGRA8888 -> RGBA8888
WindowIcon:
OSX: BGRA8888 -> RGBA8888
Test case: TestWindowAndPointerIconNEWT
(requires visual validation)
+++
Summary:
PointerIcon:
BGRA8888: X11, Win32
RGBA8888: OSX
WindowIcon:
BGRA8888: X11, Win32
RGBA8888: OSX
+++
Reported by 'LT'
<http://forum.jogamp.org/Mac-OSX-newt-pointer-and-window-icon-displays-incorrectly-tp4033294.html>
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bd24599b21f9787ac989e65b44dc1ba762162f22
- add missing PrivilegedAction around tempFile[0].delete()
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compiled/linked upfront AWT migration, since it takes a long time on Mesa/AMD
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tessellation failed to compile/link (on unsupported platforms)
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objects if GLRendererQuirks.NeedSharedObjectSync is set.
GLSharedContextSetter#synchronization GL Object Synchronization
Usually synchronization of shared GL objects should not be required,
if the shared GL objects are created and immutable before concurrent usage.
However, using drivers exposing GLRendererQuirks.NeedSharedObjectSync
always require the user to synchronize access of shared GL objects.
Synchronization can be avoided if accessing the shared GL objects
exclusively via a queue or com.jogamp.common.util.Ringbuffer,
see GLMediaPlayerImpl as an example.
+++
GLRendererQuirks.NeedSharedObjectSync is set for all OSX versions
+++
Handle GLRendererQuirks.NeedSharedObjectSync in user code!
+++
All shared context tests passed on OSX 10.9.5,
and GNU/Linux w/ Nvidia + Mesa/AMD driver.
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software/hardware attribute of all profiles
GLProfile's mapping code does not consider the following combination:
- GL4 software
- GL3 hardware
and hence maps GL4-software -> [GL2ES2, GL2GL3],
where GL3-hardware -> [GL2ES2, GL2GL3] is desired.
This combination has recently been observed on
Mac OSX 10.9.5, which includes a software GL 4.1 implementation.
However, other systems could be affected as well.
+++
Fix GLProfile.computeProfileImpl(..):
Only use the higher profile, if hardware-accelerated or none of the
lower profiles offers hardware-acceleration!
This extra condition was missing for certain profiles,
e.g. GL4, GL4bc, GL3, GL3bc and GL2.
Conflicts:
make/scripts/tests.sh
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printGLAD in NewtCanvasAWT.setupPrint()
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initializeBackendImpl()
Commit 84f367a73c5b16dcebfd877e82e1c2cb90ae74ce removed utilization of reshape-size
in case panel-size is valid, even if a reshape event happened in between:
- addNotify
- paintComponent
initializeBackendImpl() includes now uses reshape-size IFF handleReshape is set.
Before it was using reshape-size only if panel-size was invalid.
TestAWT03GLJPanelRecreate01 covers this issue.
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628509b39ea7c16210315d191860511d6be4aa69)
FontFactory Remove:
- Font get(final URLConnection conn)
- Font get(final InputStream stream)
FontFactory Add:
- [1] Font get(final InputStream stream, final int streamLen, final boolean closeStream)
- Direct usage of font InputStream w/ determined length,
may instantiate BufferedInputStream in case given stream
doesn't support mark/reset!
- [2] Font get(final InputStream stream, final boolean closeStream)
- Copy font InputStream w/o determined length,
resulting in BufferedInputStream supporting mark/reset!
Security Related:
- Only perform priviledged code on determine InputStream,
_not_ when parsing the font stream itself!
- Hence PrivilegedAction only happens in FontFactory's
InputStream preparation.
Misc:
- Use Uri class
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'closure'
GLDrawable.invoke(..) regression of commit c77b8f586cb2553582a42f5b90aeee5ef85f1efe:
'wait' was not set to false, if 'deferredHere' was forced to 'false'.
This could lead to the situation where GLRunnableTask
will catch the exception and supresses it.
Animator/FPSAnimator post exception propagation code
animThread = null; notifyAll();
must be complete to finalize animator state in case of an exception.
Decorate 'handleUncaughtException(..)' w/ try { } finally { }
where the latter ensures the mentioned 'closure'.
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implicit GLProfile.initSingleton() is being tested
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testing (offscreen, ..); Clean up GL2 Gears and Teapot state enable/disable
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- Fix depth- and stencil bit count selection for attachRenderbuffer(..)
- Add generic values: DEFAULT_BITS, REQUESTED_BITS, CHOSEN_BITS, MAXIMUM_BITS
- Refactor depth- and stencil bit-count -> format into own method
- Allow depth- and stencil bit-count select a higher bit-count if required (fix)
- GLFBODrawable.FBOMODE_USE_DEPTH is deprecated, using GLCapabilities.[get|set]DepthBits(..)
- It was an oversight to introduce the bit flag in the first place,
since we should have used the capabilities depth bit-count
- Graph Test: GLEventListenerButton shall use requested capabilities for FBO drawable.
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renderbuffer may cause a crash
Workaround crash caused by Mesa 7.2 software rendering
using color renderbuffer target in FBO.
If Mesa < 8.0 and software - or -
property 'jogl.fbo.force.nocolorrenderbuffer' is set,
set quirks:
- GLRendererQuirks.BuggyColorRenderbuffer
- GLRendererQuirks.NoFullFBOSupport (to disable MSAA)
GLFBODrawable always uses FBOMODE_USE_TEXTURE
if GLRendererQuirks.BuggyColorRenderbuffer is set.
+++
Crash Report:
GNU C Library : 2.13 stable
OpenGL : software
Operating System : Linux 3.2.0-4-amd64 #1 SMP Debian 3.2.51-1 x86_64
Processor ID : x86 Family 6 Model 44 Stepping 2, GenuineIntel
Abnormal termination:
Segmentation violation
Register State (from fault):
RAX = 00000000ff1818f0 RBX = 00000000beaf8afc
RCX = 0000000000000004 RDX = 00007f85ed9c9010
RSP = 00007f8252d24fd0 RBP = 00007f8252d25020
RSI = 0000000017b9b330 RDI = 0000000015bca400
R8 = 0000000000000000 R9 = 00007f81edcd3014
R10 = 00007f823565f6ce R11 = 00007f827bee49aa
R12 = 0000000000001406 R13 = 0000000000000001
R14 = 00000000154d5458 R15 = 00000000154d4f10
RIP = 00007f823565f7bc EFL = 0000000000010206
CS = 0033 FS = 0000 GS = 0000
Stack Trace (from fault):
[ 0] 0x00007f823565f7bc put_row_ubyte4 at /mesa/main/renderbuffer.c:665 (in /lib/libGL.so.1)
[ 1] 0x00007f8235727239 _swrast_write_rgba_span at /mesa/swrast/s_span.c:1450 (in /lib/libGL.so.1)
[ 2] 0x00007f823574b071 smooth_rgba_triangle at /mesa/swrast/s_tritemp.h:862 (in /lib/libGL.so.1)
[ 3] 0x00007f82357155f0 _swrast_Triangle at /mesa/swrast/s_context.c:692 (in /lib/libGL.so.1)
[ 4] 0x00007f8235771780 triangle_offset_twoside_rgba at /mesa/swrast_setup/ss_tritmp.h:188 (in /lib/libGL.so.1)
[ 5] 0x00007f82356d2cea _tnl_render_poly_elts at /mesa/tnl/t_vb_rendertmp.h:313 (in /lib/libGL.so.1)
[ 6] 0x00007f82356d335e _tnl_RenderClippedPolygon at /mesa/tnl/t_vb_render.c:244 (in /lib/libGL.so.1)
[ 7] 0x00007f82356c9313 clip_tri_4 at /mesa/tnl/t_vb_cliptmp.h:230 (in /lib/libGL.so.1)
[ 8] 0x00007f82356cd026 clip_render_triangles_verts at /mesa/tnl/t_vb_rendertmp.h:163 (in /lib/libGL.so.1)
[ 9] 0x00007f82356d37d9 run_render at /mesa/tnl/t_vb_render.c:320 (in /lib/libGL.so.1)
[ 10] 0x00007f82356c2436 _tnl_run_pipeline at /mesa/tnl/t_pipeline.c:158 (in /lib/libGL.so.1)
[ 11] 0x00007f82356c37da _tnl_draw_prims at /mesa/tnl/t_draw.c:402 (in /lib/libGL.so.1)
[ 12] 0x00007f82356b673a vbo_exec_DrawArrays at /mesa/vbo/vbo_exec_array.c:263 (in /lib/libGL.so.1)
[ 13] 0x00007f823583e5b0 glDrawArrays at /mesa/glapi/glapitemp.h:1645 (in /lib/libGL.so.1)
+++
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on-/offscreen via capabilities (Fixes TestTextRendererNEWTBugXXXX)
TestTextRendererNEWTBugXXXX used NEWTGLContext.createOffscreenWindow(..) which created an pbuffer based offscreen
not capable of ES2 rendering etc.
Offscreen tests use NEWTGLContext.createWindow(..) w/ caps.setOnscreen(false),
hence favor FBO instances.
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- ShaderCode:
- Using Uri
- Also encode the rel. 'includeFile' (was missing earlier)
- GLMediaPlayer
- Exposes Uri in API, removed URI
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kTISPropertyUnicodeKeyLayoutData), avoiding crash
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initialized
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c78ceb642d0ef5bb5bf27ff8ff1495175ee2e983
Commit c78ceb642d0ef5bb5bf27ff8ff1495175ee2e983 changed:
- public static final String GL4 = "GL4";
+ public static final String GL4 = "GL4".intern();
which is identified by semver as incompatible,
due to Bug 1059 (no more inlining of interned string references).
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- Add GL4.GL_TESS_CONTROL_SHADER and GL4.GL_TESS_EVALUATION_SHADER support for GLSL util class ShaderCode
- Add unit test TestTessellationShader01GL4NEWT, testing TessellationShader01aGL4 and TessellationShader01bGL4
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OSX/[Java7-Java8]
- Using our PNGJ writer results in proper images (RGB and RGBA) on all platforms
- Seems to be a bug w/ AWT/ImageIO
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working
Enhance following performance test cases, adding NewtCanvasAWT,
beside GLCanvas and GLJPanel, 25 instances:
com.jogamp.opengl.test.junit.jogl.perf.TestPerf001GLJPanelInit01AWT
com.jogamp.opengl.test.junit.jogl.perf.TestPerf001GLJPanelInit02AWT
Adding simple com.jogamp.opengl.test.junit.newt.TestMultipleNewtCanvasAWT
w/ two instances.
Manually tested on GNU/Linux and OSX (java7 and java8).
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implementation - Part 1/2
Test enhancements triggering issue 'Bug 1052 - OpenGL ES 3.0 Mesa 10.1.3 Caught GLException: Not a GL4ES3 implementation'
- TestGLProfile01NEWT: Complete GLProfile and GL-object and GLContext validation
- On OpenGL ES 3.0 Mesa 10.1.4 it produces:
1) test06GLProfileGL4ES3(com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT)
javax.media.opengl.GLException: GL4ES3 is neither GL4bc, GL4 nor GLES3
at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.validateGLProfileGL4ES3(TestGLProfile01NEWT.java:531)
at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.validateOffline(TestGLProfile01NEWT.java:708)
at com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.test06GLProfileGL4ES3(TestGLProfile01NEWT.java:948)
i.e. wrong mapping of request GL4ES3 -> GL3
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fashion ; Don't use arbitrary shared context as 'master'.
GLContext* passes the shared-master to GLContextShareSet,
which only creates a sets of shared contexts
without differentiating the master context.
GLContext*'s shared-slave attempts to lock
the realized shared-master's surface at creation.
Currently only an arbitrary shared context is selected
due to the missing 'master' identity.
The arbitrary shared context's surface is locked
and its shared context handle used to create the slave context.
Lacking of using the user given shared-master
can lead to deadlock situations - and locking a 'wrong' surface.
+++
The patch:
- Allows query the user given shared-master!
- Use the user given shared-master for locking and it's
context handle for the slave's creation.
- The shared-context mapping maps each shared-master
to a shared-slave within one shared-context-set,
allowing deterministic and individual shared-master queries.
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movie playback and OSX usage (HiDPI surfaceSize)
- StereoDevice.DeviceType: Add API doc
- StereoDevice: Add getFactory()
- GenericStereoDevice
- Use common static vars for configurations for simplicity
- Fix createRenderer(..)'s eyeViewport in case no post-processing
is performed, i.e. needs viewport X offset.
- StereoDemo01
- Use 'movie' eyePosition instead of default if:
- using a movie player _and_ using lenses!
- Fix NEWT window pixel-unit size after window creation!
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GLAutoDrawable processing [part-3]
Add GLAnimatorControl.UncaughtGLAnimatorExceptionHandler interface to optionally handle
uncaught exception within an animator thread by the user.
Implementation also requires to flush all enqueued GLRunnable instances
via GLAutoDrawable.invoked(..) in case such exception occurs.
Hence 'GLAutoDrawable.flushGLRunnables()' has been added.
Only subsequent exceptions, which cannot be thrown are dumped to System.stderr.
+++
Handling of exceptions during dispose()
Exception in NEWT's disposeGL*() are also caught and re-thrown after
the NEWT window has been destroyed in WindowImpl.destroyAction:
- GLEventListener.dispose(..)
- GLDrawableHelper.disposeAllGLEventListener(..)
- GLDrawableHelper.disposeGL(..)
- GLAutoDrawableBase.destroyImplInLock(..)
- GLWindow.GLLifecycleHook.destroyActionInLock(..)
- WindowImpl.destroyAction on NEWT-EDT
- WindowImpl.destroy
Further more, exceptions occuring in native windowing toolkit triggered destroy()
are ignored:
- GLAutoDrawableBase.defaultWindowDestroyNotifyOp(..)
It has to be seen whether such exception handling for
dispose() shall be added to AWT/SWT.
+++
TestGLException01NEWT covers all GLEventListener exception cases
on-thread and off-thread (via animator).
+++
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