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* Adapt to GlueGen commit 1a01dce6c42b398cdd68d405828774a3ab366456Sven Gothel2013-06-111-2/+2
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* Fix Bug 748 - PMVMatrix gluProject and gluUnProject broken w/ backingArray ↵Sven Gothel2013-06-091-1/+2
| | | | | | | | | (default) ; Also: Use FloatUtil in-place multMatrixf. PMVMatrix gluProject(..) and gluUnProject(..) don't pass their position (offset) to the multMatrixf operation - even though they are sliced. The API doc actually emphasizes this.
* Unit Tests: Group *math* tests in own test packageSven Gothel2013-06-091-4/+7
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* GLVersionNumber.createVendorVersion(): Only test match result and ↵Sven Gothel2013-05-311-2/+2
| | | | potentially continue matching if having a pattern-match (don't loop for-ever).
* GLVersionNumber: Fix vendor version parser; Adapt to GlueGen commit ↵Sven Gothel2013-05-311-2/+3
| | | | | | | | | | | | | | | 959d6d83ec26152343d538287c02eeebf0dcf238 Adapt to GlueGen commit 959d6d83ec26152343d538287c02eeebf0dcf238: - Use only RegExp and cache default (no wrapped whitespace tokenizer) - String match: Store end-of-match and flag defined components. - Remove manual parsing, utilize VersionNumber - No need to look further for 'updated' GL version, (probably the vendor version), since we utilize the ARB version number as set at creation. Fix vendor version parser: - Cut off GL version part of versionString (fixes case where GL version was interpreted as vendor version) - Loop through remaining string until a valid version number w/ major.minor has been found
* Fix regression of commit b2802021acf8aa9b363ebef383c8dc8c8079ffa4 (Bug 711): ↵Sven Gothel2013-05-181-5/+4
| | | | | | | | | | varying in/out mapping is different in vertex/fragment shader! Vertex shader: varying -> out Fragemnt shader: varying -> in NV GLSL compiler ignored in/out direction, where ATI GLSL compiler failed (could not find gcu_Weight, due to dead code).
* GLPixelBuffer.dispose(): Set diposed:=true to allow isValid() to work ↵Sven Gothel2013-05-171-4/+4
| | | | properly; GLJPanel: Rely on GLPixelBuffer.requiresNewBuffer(..) for each frame, don't use local pixelBufferCheckSize (buggy w/ singleton)
* Fix Bug 711: Align Graphs's Curve Shader programmatically to used GL/GLSL ↵Sven Gothel2013-05-171-2/+2
| | | | version, following all other internal GLSL usage utilizing ShaderCode.
* Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL ↵Sven Gothel2013-05-171-3/+4
| | | | Spec [1.30 - 1.40].
* Fix Bug 723: Remove VK_KP_<Cursor> numpad key-codes, use general VK_<Cursor> ↵Sven Gothel2013-05-161-3/+3
| | | | | | | | | | | | | | | | key-codes; Respect numpad printable keys; Use keySym for numpad if possible. - KeyEvent keyCode/keySym values re-ordered! - Remove VK_KP_<Cursor> numpad key-codes, use general VK_<Cursor> key-codes. Numpad cursor keys are not supported on some platforms (Windows), or not configured on most X11 configurations. - Respect numpad printable keys, i.e. don't treat them as non-printable. - Use keySym for numpad if possible. Numpad keys require modifiers, hence X11 and Windows shall return keySym.
* Fix Bug 731: GLJPanel: Access global GLPixelBuffer via ↵Sven Gothel2013-05-091-3/+3
| | | | SingletonGLPixelBufferProvider, if provided - releasing prev. smaller GLPixelBuffer after resize.
* Fix NEWT MultiMonitor Regression: Use case w/o attached monitor, and NPE ↵Sven Gothel2013-05-091-3/+3
| | | | | | | | | (Cache) in ScreenImpl.getVirtualMonitorDevice(..). W/ RandR13, we can have a case of an Output/CRT w/o valid modes, indicating a switched off or detached monitor. ScreenImpl.getVirtualMonitorDevice(..) requires a Cache .. due to MonitorModeProps.streamInMonitorDevice(..)
* Fix regression of commit 0a7bf77b8c0765f8a53dc72a8edab8e0496938ff - ↵Sven Gothel2013-05-081-3/+3
| | | | | | | GLReadBufferUtil's GLPixelBuffer* usage. Ref GLJPanel SingleAWTGLPixelBufferProvider's screenshots. Ref GLJPanel SingleAWTGLPixelBufferProvider's screenshots: <http://jogamp.org/files/screenshots/gljpanels-singlebuffer/>
* Refactor: TextureData's PixelAttributes/PixelBufferProvider -> ↵Sven Gothel2013-05-081-1/+2
| | | | | | | | | | | | | | | | | | | | | | | GLPixelBuffer/.. and enhance usage; GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. Refactor: TextureData's PixelAttributes/PixelBufferProvider -> GLPixelBuffer/.. and enhance usage - GLPixelBuffer, GLPixelAttributes and GLPixelBufferProvider have potential for wider audience, hence extract them to package 'com.jogamp.opengl.util'. - Using GLPixelBuffer, shall attempt to use pack/unpack row-stride, i.e. GL2GL3.GL_PACK_ROW_LENGTH, or GL2GL3.GL_UNPACK_ROW_LENGTH. See GLReadBufferUtil and GLJPanel - AWTGLPixelBuffer*: Attribute 'row-stride' allows reusing a bigger buffer than requested. GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. - Use GLPixelBuffer API to remove redundancies - Attempts to use SingleAWTGLPixelBufferProvider to save JVM/CPU heap space for BuffereImage and IntBbuffer (readBack) Added unit new test demonstrating multiple overlapping GLJPanels reusing (or not) a singlton SingleAWTGLPixelBufferProvider.
* Add TestGearsGLJPanelAWT, i.e. multiple JPanels w/ GLJPanel running GearsES2 ↵Sven Gothel2013-05-081-2/+3
| | | | | | in their own color. Note: JComponent will introduce flickering if using opaque rendering mode!
* GLJPanel: Use PixelBufferProvider AWTPixelBufferProviderInt; ↵Sven Gothel2013-05-081-1/+2
| | | | | | PixelBufferProvider: Add 'dispose()' to interface. Transition reusing AWT specific PixelBufferProvider to allow a later user provided PixelBufferProvider.
* NEWT Multiple Monitor Mode: Fix monitorModeChanged(..) event id, ↵Sven Gothel2013-05-071-2/+2
| | | | WindowImpl.monitorModeChanged(): Resize/position if not fitting into virtual screen viewport.
* NEWT Multiple Monitor Mode: Add missing 'collect' impl. for NEWT/AWT impl.Sven Gothel2013-05-071-2/+2
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* MonitorMode Unit Tests: Perform 'filterByRate(..)' _after_ ↵Sven Gothel2013-05-061-3/+3
| | | | 'filterByResolution(..)' (desired resolution)
* Fix Bug 600 and Bug 721: Adding support for multiple monitors w/ NEWTSven Gothel2013-05-061-6/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Support for all monitor devices and their available modes - X11: Use RandR 1.3 if available - Retrieve information - Changing a monitor device's mode - Support for dedicated and spannig fullscreen - See <http://jogamp.org/files/screenshots/newt-mmonitor/html/> - TODO: - X11 RandR does _not_ relayout the virtual screen size and neither the CRT's viewport. We may need to relayout them if they were covering a seamless region to achieve same experience! - OSX: No machine to attach a secondary CRT -> TEST! - Tested Manually for Regressions - Linux ARMv6hf (Rasp-Pi/BCM, Panda/X11) - Android (Huawei, Kindle) - Tested Manually and junit: - X11/Linux - NV, ATI-Catalyst w/ 2 CRTs - VBox w/ 4 CRTs - Win/Windows - NV, w/ 2 CRTs - VBox w/ 4 CRTs - X11/OpenIndiana, NV, 1 CRT
* Use new toolchain (gluegen 3b7ea9f67487be8f133c19b493b632fc579c5049)Sven Gothel2013-04-241-2/+2
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* Fix Bug 722: Make GLEventListenerState 'transaction' safe Animator.pause[ ↵Sven Gothel2013-04-231-3/+5
| | | | | | | | | | | | | | | | | | | | | surface.lock[ modify ] ] GLEventListenerState: New model for GLEventListenerState's transaction safety: - Z Decorate-1: Animator.pause [ X ] Animator.resume - X Decorate-2: Surface.lock [ Y ] Surface.unlock - Instead of setting AbstractGraphicsDevice, just swap the handle and ownership. - Issuing setRealized(..) only if required, i.e. having an upstream-surface (EGL..) depending on used device - Utilizing setRealized(..) on the GLAD's delegated 'real' drawable, avoiding optional GLAD locking. - Cleanup and above changes shall render impl. easier to read. GLEventListenerState Unit Tests: - If swapping/moving from AWT -> NEWT, use a NEWT dedicated Display avoiding ATI driver XCB crash - read comment.
* Bug 721: NEWT/X11 RandR 1.3 Support - Part 2 - Rename impl class/files, ↵Sven Gothel2013-04-191-3/+3
| | | | start RandR13 coding.
* Bug 718: WindowsBitmapWGLDrawable: Requires GLProfile.GL2, fix BITMAP GLCaps ↵Sven Gothel2013-04-181-1/+2
| | | | | | | | | ASAP at Ctor instead of setRealized(true); WindowsWGLContext: Exclude ARB creation for BITMAP Unit Test TestGLAutoDrawableFactoryGLnBitmapCapsNEWT added using BITMAP on GLProfile.getDefault() Also: X11GLXContext, WindowsWGLContext: Cleanup formatting in createImpl(..)
* Bug 721: NEWT/X11 RandR 1.3 Support - Part 1 - Delegate RandR functionality ↵Sven Gothel2013-04-181-2/+2
| | | | to pluggable impl. for RandR 1.1 and 1.3 (todo)
* Fix Bug 720: Unify all platform specific GLContextImpl specializations; Fix ↵Sven Gothel2013-04-181-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Depends on Bug 720, since cleaning up GLContextImpl* is required to move property 'GLContext.isGLOrientationFlippedVertical()' to 'GLDrawable.isGLOriented()' where it belongs! Windows BITMAP GLDrawable impl. isGLOriented() shall return false, while we keep the BITMAPINFOHEADER's height field negative to remove the need for vertical flip when used w/ AWT or Windows, .. Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer. Fix Bug 720: Unify all platform specific GLContextImpl specializations GLContextImpl shall have only _one_ unique platform derivative to allow proper swapping of GLDrawables of any type via: - 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls - 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)' Exception: External context may be specialized. All drawable specific property handling shall be provided and implemented (if possible) via GLDrawable specializations. - GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented() - PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering - TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData() - GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance. - Screenshot respects GLDrawable's isGLOriented() - Screenshot is deprecated, use GLReadBufferUtil. - Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle. - Allows removal of special pbuffer handling in GLContext* implementations. - Removed also from GLCapabilities* - Removed from deprecated GLPbuffer Impact: - Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable. - Only use case was the deprecated GLPbuffer - floating point framebuffer technology is still patented anyways :) - Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge, which is no more supported anyways.
* Bug 718: Windows BITMAP Offscreen Fails w/ GLCaps other than simple RGB888 - ↵Sven Gothel2013-04-171-2/+4
| | | | | | | | | Refine Unit Tests ; UITestCase.Snapshot: Add RGBA bits to filename. Split TestGLAutoDrawableFactoryOffscrnCapsNEWT to TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT and TestGLAutoDrawableFactoryES2OffscrnCapsNEWT TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT contains more 'Bitmap' tests of various caps, w/ snapshots.
* Fix Bug 705 - Cleanup & Generalize Commit ↵Sven Gothel2013-04-161-2/+2
| | | | | | | | | | | | | | | | | | | | | | | 5b47372590ec715647ebbd75d70c41ec7a64485a ; Close X11 Display in isDeviceSupported() - Moved GL vendor version parsing to GLVersionNumber - Moved X11Util.markAllDisplaysUnclosable() trigger into SharedResource creation of - X11GLXDrawableFactory - EGLDrawableFactory - GLProfile is back to pre 5b47372590ec715647ebbd75d70c41ec7a64485a, i.e. contains no quirk artifact (clean) - Close X11 Display in X11GLXDrawableFactory.isDeviceSupported() Regression of 9a4fcc7ea4ec61e4ceed791acced734ac04ea270 - TODO: Remove X11Util markAllDisplaysUnclosable detection code ? Notes to Martin: - Use TAB == 4 SPACES - No author names into source code, git commit log is enough. - No need to tag your edits, the diff is enough.
* Fix Bug 692: Add tracking of VERTEX_ARRAY_BINDING, and enable allowing a ↵Sven Gothel2013-04-141-9/+5
| | | | | | | | | | | bound non default VAO to pass VBO enabled test, even if VBO is disabled. VAO is available if: GL >= 3.0 or is having GL_ARB_vertex_array_object extension. checkBufferObject(..) checks whether VERTEX_ARRAY_BINDING has a non default VAO bound in case no VBO is being bound and VAO is allowed. glBindVertexArray(int) is being tracked, i.e. on state VERTEX_ARRAY_BINDING
* NEWT/AWT-Wrapper-Driver: Fix MS-Windows Case (Use NativeWindow window ↵Sven Gothel2013-04-141-1/+2
| | | | handle); Use set size by frame only for OSX/CALayer
* NEWT/AWT: Fix 'AWT driver' to work w/ OSX CALayer ; WindowImpl: 'Object ↵Sven Gothel2013-04-131-3/+3
| | | | | | | | | | | | getWrappedWindow()' -> 'NativeSurface getWrappedSurface()' WindowImpl: 'Object getWrappedWindow()' -> 'NativeSurface getWrappedSurface()' - AWT driver itself instantiates the JAWTWindow for eager initialization at createNative(). Fix 'AWT driver' to work w/ OSX CALayer - See above - size reconfig changed to ease OSX CALayer, i.e. set frame's size if already visible reducing CALayer artefacts.
* Bug 697: Fix commit 4db745e84fac610f85ab085e5c147e571e82e008 - Not compile ↵Sven Gothel2013-04-111-1/+2
| | | | | | | | | | | | | clean! Also brought back my safe showCursor logic. The code was not compile clean: - declaration after use w/o prototype! - missing var declaration 'success'! - 'pointerVisible=0', instead of 'wud->pointerVisible=0' var. not found! Used my old safe show cursor logic, while removing the max count, which was redundant, since we can check whether the counter moves in the right direction.
* NEWT KeyEvent: Use UTF-16 UniCode for key-code and key-symbol exposing well ↵Sven Gothel2013-04-111-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | defined key encoding and simplify usage. Note, we use one collision to reduce key-code range: [0x61 .. 0x78] keyCodes [F1..F24] collide w/ ['a'..'x'] Since keyCode/Sym won't use lower capital a-z, this is a no isssue. KeyEvent: - 'printable' type is being determined by a nonPrintableKeys table, while 'action' type is set in case !printable and !modifier. - public ctor hidden, use create(..) method instead. This allows us to ensure modifier bit are properly set (incl. the keySym one) w/o performance loss. - ctor validates that only one of the type flags is set, printable, modifyable or action. WindowImpl: - Using IntBitfield of 255 bits to track pressed state, while removing the repeat state tracking since it is redundant. The Windows impl. uses a single field to validate whether a key was already repeated or not. - Properly cast keyCode short values to int for tracking! AWTNewtEventFactory, SWTNewtEventFactory: - Add translation of keyCode/Sym from and to NEWT - All tested via: - Newt -> Awt for AWTRobot - OSX CALayer: AWT -> NEWT - SWT tests X11: - Add VK_CONTEXT_MENU mapping (XK_Menu) LinuxEventDeviceTracker: - Fix apostrophe and grave mapping, i.e. to VK_QUOTE and VK_BACK_QUOTE. Adapted all unit tests, especially: - TestNewtKeyCodesAWT: More fine grained keyCode ranges to test using proper keyCode symbols.
* Bug 641 NEWT: X11 Deliver keyCode layout independent, keySym layout ↵Sven Gothel2013-04-081-3/+3
| | | | | | | | | | dependent and UTF-16 keyChar value On X11, the layout dependent keySym was not delivered [1], as well as the UTF-8 to UTF-16 translation was missing [2]. [1] is solved using XLookupString w/o ShiftMask [2] is solved using JNI's NewStringUTF, which takes UTF-8.
* Bug 709: Testing texured demo w/ FBO, comparing w/ onscreen - No corruption.Sven Gothel2013-04-061-4/+5
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* Bug 678: Differentiate ALT (left) and ALT_GRAPH (right) on X11, EventDev, ↵Sven Gothel2013-04-061-3/+4
| | | | | | | Windows and OSX - X11: Memorize pressed Alt_R to decide which 'alt' has to be used for non key modifier fetching - Windows: Only use GetKeyState(..) and compare the US vkey, since int. kbd layout use reduced scancode
* SWT unit tests: Sort w/ AWT and Headless - Fix threading w/ AWT.Sven Gothel2013-04-041-6/+8
| | | | This especially impacts (fixes) Mac OSX.
* OSX CALayer/NewtCanvasAWT: Force relayout of component (size +1, size -1) ↵Sven Gothel2013-04-041-24/+6
| | | | when attaching NEWT Child to avoid false CALayer position.
* Fix Bug 671: Add JPEG Decoder w/o AWT DependenciesSven Gothel2013-04-011-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Original JavaScript code from <https://github.com/notmasteryet/jpgjs/blob/master/jpg.js>, author 'notmasteryet' <async.processingjs at yahoo.com>. Ported to Java. Enhancements: * InputStream instead of memory buffer * User provided memory handler * Fixed JPEG Component ID/Index mapping * Color space conversion (YCCK, CMYK -> RGB) * More error tolerant +++ Features: JOGL AWT RGB ok ok YCCK ok Exception CMYK ok Exception YUV Store ok n/a Need Y-Flip no yes +++ Benchmark: TestJPEGJoglAWTBenchmarkNewtAWT JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l AWT..... Loops 100, dt 2144 ms, 21.44 ms/l File: jogl/src/test/com/jogamp/opengl/test/junit/jogl/util/texture/j1-baseline.jpg Machine: GNU/Linux PC (AMD 8 core), JavaSE 6 (1.6.0_38) .++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark libEGL warning: DRI2: failed to authenticate 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] 0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] 0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l 0: TextureData[261x202, y-flip true, internFormat 0x1907, pixelFormat 0x80e0, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166] AWT..... Loops 100, dt 2144 ms, 21.44 ms/l ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
* Adapt to new version scheme, see GlueGen ↵Sven Gothel2013-03-281-7/+5
| | | | | | | a3f2ef50ad33c58a240a17fcf03e415d772207c3, etc; Fix NewtVersion, NativeWindowVersion and NewtVersionActivityLauncher NewtVersion, NativeWindowVersion: Also search for extension javax.media.opengl (all packaging) NewtVersionActivityLauncher: Use new launcher URI
* Unit Tests: Unify 'AWT Robot Key Press/Release', waitForIdle, action, delay, ↵Sven Gothel2013-03-271-3/+3
| | | | waitForIdle ; TestFocus0*: Wait until closed after win.destroy().
* OSX/NEWT: Fix visible -> false when closing and reparenting window. This ↵Sven Gothel2013-03-201-2/+0
| | | | | | | | | | | lead to non functional recreational reparenting. OSX recreational reparenting moves the saved GLEventListenerState at destroy to the new dawable/surface, which must be valid. The flaky visible state caused seemingly random reparenting failures. - WindowImpl.ReparentActionRecreate.run() set 'visible:=true', which circumvented OSX to wait for actual realization. - OSX WindowDriver.closeNative(): Issue visibleChanged(true, false); ASAP
* TestGearsES2NEWT/TestGearsES2NewtCanvasAWT: Add -noanim option to manually ↵Sven Gothel2013-03-201-3/+6
| | | | validate Bug 649
* TestPNGTextureFromFileNEWT: Use new PNG test file locations, add RGBA tests ↵Sven Gothel2013-03-201-3/+5
| | | | and use alpha in drawable
* OSX/NEWT: Following CALayer streaming design, i.e. issue NSWindow/NSView Ops ↵Sven Gothel2013-03-191-3/+3
| | | | | | | | | | | | | | | | | | | | | on main-thread w/o blocking; NEWT/WindowImpl: Volatile multithreaded mutable values Similar to commits: 28c6472335b924080d638b33a28f8f4eedb459b1 f354fb204d8973453c538dda78a2c82c87be61dc main-thread operations cannot block main-thread. Luckily we are able to create the NSWindow and NSView instance uninitialized (deferred) on the current thread, while issuing their initialization on the main-thread w/o blocking. Further more a size glitch is fixed, which didn't take the title bar into account. +++ NEWT/WindowImpl: Volatile multithreaded mutable values Since position, size and other attributes might get changes off-thread, these fields needs to be volatile.
* Bug 665: Allow re-association of GLContext/GLEventListener to a GLDrawable ↵Sven Gothel2013-03-131-17/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (Part 4) Note: - GLEventListenerState preservs the GLAutoDrawable state, i.e. GLContext, all GLEventListener and the GLAnimatorControl association. - GLEventListenerState may be utilized to move the state from a dying GLAutoDrawable, to be moved to a new created GLAutoDrawable at a later time. - GLEventListenerState will be made public soon. +++ Exessive unit tests cover the new feature, tested manually on GNU/Linux/X11 and OSX(Java6/Java7). +++ - GLAutoDrawable - Change 'setContext(..)' to allow the destruction of the unbound old context: 'setContext(GLContext newCtx)' -> 'setContext(GLContext newCtx, boolean destroyPrevCtx)' - Implementations: Properly implement 'setRealized(..)' incl. obeying threading constraints if exists. Method is being utilized at least for GLEventListenerState.moveTo(..) to unrealize and realize the drawable resources. +++ Fix propagation of GLContext/GLDrawable association change (Bottom -> Top): GLDrawableImpl.associateContext GLContextImpl.associateDrawable GLContextImpl.makeCurrent GLContextImpl.destroy GLContext.setGLDrawable ... GLDrawableHelper.switchContext GLAutoDrawble.setContext associateDrawable(..)/associateContext(..) unifies and hence: - GLContextImpl.contextRealized() (removed) - GLDrawableImpl.contextRealized() (removed) - GLDrawableImpl.associateContext(..) (merged) - MacOSXCGLContext.drawableChangedNotify(..) (removed) +++ - EGLUpstreamSurfaceHook.evalUpstreamSurface() validates the surface's device for reusage, which is valid in case of GLEventListenerState.moveTo(..) - MacOSXCGLContext.NSOpenGLImpl: pixelFormat replaces NSOpenGLLayerPfmt and has simplified lifecycle [create..destroy], while native NSOpenGLLayer code only holds the reference until released.
* Fix Mix2TexturesES2 unit tests: Use synchronized texID access and add ↵Sven Gothel2013-03-091-3/+23
| | | | | | glFinish() after demo -> FBO rendering on or off thread. Fixes shared GLContext OSX rendering.
* TestBug572AWT: Add test case w/ setting GLCanvas's size and frame.pack() on ↵Sven Gothel2013-02-281-2/+2
| | | | AWT-EDT and current thread.
* Fix NEWT/AWT WindowClosing Unit Tests ; Review/Cleanup NEWT WindowClosing ↵Sven Gothel2013-02-281-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mechanism Due to a NEWT WindowClosing event regression cause by NewtCanvasAWT changes a review of our WindowClosing event mechanism was required. Important cleanups are marked w/ '(*)' below. I would have preferred to change the 'WindowListener.windowDestroyNotify(WindowEvent)' method to pass a WindowCloseEvent object exposing more information like toolkit or programmatic destruction and passing whether a 'closing' or 'nop' action will be performed based on the WindowClosingMode. For now I postponed this idea .. since it would change the API again, but may reconsider it after merging the Android 'closing' patch. - InputEvent.consumedTag -> NEWTEvent.consumedTag - Window - (*) Promote setWindowDestroyNotifyAction(Runnable) to public, former WindowImpl.setHandleDestroyNotify(boolean). Using a Runnable action for WindowImpl.windowDestroyNotify(boolean) allows a setting defined alternative for destroy() and gets rid of [ab]using WindowListener.windowDestroyNotify(WindowEvent) for lifecycle actions. Used in: - GLWindow - GLAutoDrawableDelegate impl. - WindowImpl - Respect NEWTEvent.consumedTag for WindowEvents as well - (*) Impl. setHandleDestroyNotify(boolean) (see above) - (*) destroy() simply sends out pre- and post- destruction Window events, where windowDestroyNotify(boolean) sends out the pre-destruction event if NOP. - (*) windowDestroyNotify(boolean) is public now, allowing other impl. details to follow proper destruction using handleDestroyNotify Runnable (-> NewtCanvasAWT). - AWTWindowClosingProtocol: - addClosingListenerOneShot() -> addClosingListener() - calling addClosingListener() at addNotify() - calling removeClosingListener() at removeNotify() - AWTWindowClosingProtocol ctor taking NOP runnable, allowing to send WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY at WindowClosingMode.DO_NOTHING_ON_CLOSE - add/remove listener on AWT-EDT - AWTWindowAdapter - Add 'removeWindowClosingFrom(..)', allowing to remove window closing event fwd. - Also fwd windowClosed in window closing fwd'ing. - NewtCanvasAWT - (*) Utilize AWTWindowClosingProtocol NOP runnable (see above) to fwd closing-NOP event to NEWT - (*) Unify remove/destroy code in destroyImpl(..) - !removeNotify -> destroy NEWT child programatic or as toolkit event - removeNotify || windowClosing -> destroy jawtWindow - (*) Remove AWTWindowAdapter/AWTParentWindowAdapter's windowClosingListener, since we utilize AWTWindowClosingProtocol - DisplayImpl - Adding 'final void dispatchMessage(final NEWTEvent event)' allowing to remove the NEWTEventTask wrapping for no reason in enqueueEvent(..) if on EDT and waiting.
* Fix CALayer pos/size and animation.b01Sven Gothel2013-02-221-10/+11
| | | | | | | | | | | | | | | - Fix CALayer animation: - All CALayer animations are set to nil via overriding 'actionForKey' - Fix CALayer pos/size bug: - Fix root and sub CALayer position to 0/0 and size on the main-thread w/o blocking. - If the sub CALayer implements the Objective-C NativeWindow protocol NWDedicatedSize (e.g. JOGL's MyNSOpenGLLayer), the dedicated size is passed to the layer, which propagates it appropriately. - On OSX/Java7 our root CALayer's frame position and size gets corrupted by its NSView, hence we have created the NWDedicatedSize protocol.