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* NEWT Focus fixes / out.println -> err.printlnSven Gothel2010-09-281-1/+4
| | | | | | | | NEWT Focus fixes: WindowImpl.setFocusAction(): fix (was never set) NewtCanvasAWT.FocusActionImpl: KeyboardFocusManager.clearGlobalFocusOwner() after requestFocusAWTParent()
* NEWT Unit Focus Test: Use AWT permanent focus check on request.Sven Gothel2010-09-281-3/+3
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* NEWT Robot Unit Tests: Bring Window to Front and position mouseSven Gothel2010-09-271-3/+3
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* NEWT/AWT focus tests: Enhance, use robot and programatic. Start with a focus ↵Sven Gothel2010-09-261-2/+3
| | | | on an AWT device. Wait until TO or event received.
* NEWT: Add Window.hasFocus() ; Test cleanup ..Sven Gothel2010-09-261-0/+2
| | | | | | - Window add focus tracking and query via hasFocus() - TestTransformFeedbackVeryingsBug407NEWT allow fail if no GL3 is available - TestFocus01SwingAWT check on NEWTChild focus
* Add main() to TestFocus01SwingAWTSven Gothel2010-09-261-1/+3
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* RecursiveToolkitLock default TO 5sSven Gothel2010-09-261-3/+3
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* Unit test for Bug 411 (Pre AWT/Swing Usage, Mixed usage with JOGL) - ↵Sven Gothel2010-09-251-1/+3
| | | | | | | | | | | | | GLCanvas NPE fix - NewtCanvasAWT added destroy(..) Unit test for Bug 411 (Pre AWT/Swing Usage, Mixed usage with JOGL): Added exhausting Pre AWT/Swing usage test utilizing a later JOGL init with GLCanvas and NEWTCanvasAWT. This works for NV+X11+Ubuntu+64bit, have to do more testing. GLCanvas NPE fix at destroy/dispose, check if already destroyed, ie context==null NewtCanvasAWT: Add destroy() and destroy(boolean unrecoverable)
* NEWT: Changed Lifecycle of Display/Screen (part 4) - Reparenting - TestsSven Gothel2010-09-231-0/+28
- Adapted tests to API changes - Notably new Display lifecycle / Reparenting tests: - TestDisplayLifecycle01NEWT - Tests display lifecycle - TestParenting01NEWT - Tests various reparenting cases (native/recreate) - TestParenting01bAWT - Tests Animator/FPSAnimator with reparenting (AWT/Newt) - Other changes: - TestGearsNEWT: Added 'on-the-fly' KeyAdapter inducing a GLRunnable into the GLWindow for fullscreen toggle. -