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* Tests [Multisample, Offscreen, ..]: Add Snapshots and store them in current ↵Sven Gothel2012-06-251-2/+2
| | | | | | directory instead of tempdir, so they get archived (CI/jenkins). Multisample/TestGLReadBufferUtilTextureIOWrite01NEWT: Add offscreen test
* Texture Unit Tests: AWT/NEWT GL2/ES2 PNGJ/AWT-PNG-Loading and Rendering ↵Sven Gothel2012-06-181-7/+8
| | | | | | | | | | | | | | (TestPNGTextureFromFile[AWT/NEWT]) Properly test combinations of TextureIO usage w/ - NEWT / AWT usage - GL2 / ES2 usage - PNG implementations: PNGJ (internal) and AWT - adding screenshots of result for later analysis Misc: - IOUtil.getResource(..) usage CLASS.class.getClassLoader() -> this.getClass().getClassLoader()
* Unit Test: Cleanup TextureSequence Demo Code and Tests, adding AWT Test ↵Sven Gothel2012-06-171-10/+25
| | | | 'launcher'
* Graph/Font Demo: Add simple 'one-file' demo/test 'TestTextRendererNEWT10' ↵Sven Gothel2012-05-161-1/+2
| | | | w/o GLEventListener
* Graph/Font Demo: Add simple 'one-file' demo/test 'TestTextRendererNEWT00'Sven Gothel2012-05-151-1/+2
| | | | .. also adding missing (c) of other graph unit test.
* TestGLContextSurfaceLockNEWT: Add GLWindow destroy @ test endSven Gothel2012-05-131-1/+1
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* GLContext*: Remove '[set/is]Synchronized(..)' - Defaults to wait for locks: ↵Sven Gothel2012-05-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | 1. Drawable, 2. GLContext Remove deadlock situation where thread-1 (Animator Thread) holds the GLContext-Lock and acquires the Surface-Lock, while thread-2 (UI/Main/EDT) holds the Surface-Lock and attempts to create the GLContext and hence acquires the GLContext-Lock. A GLContext-Lock and hence makeing the GLContext current requires to hold the Surface-Lock. The prev. code acquired the locks in reverse order and allowed the deadlock as described above. This fix acquires the locks in the proper natural order 1 - Surface-Lock 2 - GLContext-Lock This fix also renders the use of the non-synchronized behavior invalid, since it is bogus not to wait for the GLContext lock where it waits for the Surface lock. It also seems nonsense not to wait for any of both locks and our code always waited for both (synchronized := true). The GLContext [set/is]Synchronized(..) methods are removed and waiting for the lock per default is the correct behavior.
* GLContext/Surface Deadlock: Add unit test, provoking deadlock w/ 2 threads, ↵glctx_deadlockSven Gothel2012-05-131-1/+2
| | | | one holding the surfaceLock acquiring ctxLock where ctx acquires the surfaceLock
* Add unit tests for gluUnProject fix (commit ↵Sven Gothel2012-05-121-1/+2
| | | | cbc77718f01a8190e1a8aa0e9afdc2a3a3403358)
* Fix regression of commit de2b129a56335262a44a05541a3ab2e35668cc6e: ↵Sven Gothel2012-05-111-1/+3
| | | | | | | | | | | | | | | ProjectFloat Matrix Multiplication of gluUnProject(..) impl. ProjectFloat's previous gluMultMatricesf(..) used row-major order, but the replacement multMatrixf(..) uses column-major order (like OpenGL, ..). Note: The replaced 'gluMultMatrixVecf' by multMatrixVecf() already used column-major order. Fix: Reverse the arguments of matrix multiplication m1 x m2 -> m2 x m1 Added proper API documentation in FloatUtil -> Column Major Order of Linear Matrix Layout
* Test script: Add commented-out CLASSPATH and cmd-line args for Broadcom testsSven Gothel2012-05-021-2/+5
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* NEWT/OSX: Fix occasional crash 'free of non allocated object' - change ↵v2.0-rc8Sven Gothel2012-05-021-2/+2
| | | | window order on main-thread.
* test scriptsSven Gothel2012-04-271-3/+5
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* Completing swap-interval implementation for OSX's CALayer usage. Closing Bug 555Sven Gothel2012-04-221-4/+3
| | | | | | | | | | | | - Based on Andres Colubri's initiative and commit 218d67fc0222d7709b21c45792d44501351939c4. - Reading real screen refresh rate ('stolen' from NEWT) - Properly handling swap-interval and vsync-to in native code - Increasing accuracy vsync-to to microseconds Tested manually w/ TestGearsES2AWT.
* Test: Added commented-out hacks for gdb invocation, OSX NSZombieEnabled env, ↵Sven Gothel2012-04-211-0/+3
| | | | and custom lib path; MovieCube: '-wait' to wait for debugger.
* TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; ↵Sven Gothel2012-04-161-1/+1
| | | | | | | | | | | | | General enhancments. For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source, see TextureSequence and TexCubeES2 / MovieSimple demo. TextureSequence allows implementations to provide their own texture lookup function which may provide color space conversion (YUV) .. or other runtime hw-accel features. Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion. MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
* Refine GLMediaPlayer/TextureSequence, add MovieCube demo, fix minor bug in ↵Sven Gothel2012-04-111-1/+5
| | | | | | | | | | | | | | | | | | | | Texture - Add TextureSequence, base interface of GLMediaPlayer to genralize texture streams - TextureSequence / GLMediaPlayer: Use inner classes for event and texture data - getLastTexture() shall never return 'null', initialization of TextureSequence (initGLStream(..), etc) shall provide a TextureFrame w/ the stream's dimension. - GLMediaPlayerImpl.createTexImageImpl() y-flip defaults to 'false' impl. shall define y-flip, if required. - Added MovieCube demo - Fix Texture: initialize aspectRation for 'wrapping' ctor -
* TextureIO: Add PNG TextureProvider and TextureWriter for RGB[A]/BGR[A] - ↵Sven Gothel2012-04-071-1/+2
| | | | incl. unit tests; Test/Demos: Use PNG snapshots.
* GLMediaPlayer: Add (c) tag; Add NullGLMediaPlayer (dummy texture);Sven Gothel2012-04-061-1/+2
| | | | | - Factory falls back to NullGLMediaPlayer allowing to test on platforms where no player is available. - MovieSimple (c) to JogAmp since it is no more derived from the old project.
* minor edits: test.sh and android cross build scriptSven Gothel2012-03-271-3/+4
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* Fix EGLConfig re-use w/ different EGLDisplay handle (Triggered w/ Mesa EGL/ES)Sven Gothel2012-03-251-2/+2
| | | | | | | | | Reusing the native EGLConfig handle of another EGLDisplay is invalid, hence the EGLCapabilities cfg-handle value shall be 'refreshed' using the immutable cfg-id and the new EGLDisplay. Also fix EGLError value in createSurface() exception and don't override EGLCapabilities transparency value for a given EGLConfig ID.
* edit tests.shSven Gothel2012-03-251-5/+5
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* X11GLXContext: Remove DEBUG_GLX_MAKECURRENTSven Gothel2012-03-251-5/+2
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* Enhance and generalize AWT Threading* implementation; Minor changes ..Sven Gothel2012-03-251-6/+20
| | | | | | | | | | | | | | | | | | | | | | | | | Threading*: - add invoke(..) generalizing the Therading decision GLCanvas: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - remove drawable lock, drawable is volatile instead GLJPanel: - remove 'manual' Threading decision, simply call Threading.invoke(..) - use anonymous Runnable instances - DEBUG: Use getThreadName() prefix GLContextImpl: - Remove GLWorkerThread idle command on makeCurrent(), no holding of context in worker thread while idle. - DEBUG: Use getThreadName() prefix X11GLXContext: - DEBUG: Use getThreadName() prefix TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
* Adding unit test to validate proper X11 Display closing (Bug 565)Sven Gothel2012-03-191-1/+3
| | | | | Modified Daniel Balog's unit tests, covering GLWindow (NEWT), GLCanvas (AWT) and GLPBuffer to fail immediatly when more than 1 open X11 Display is open.
* Android Tests: Using JogAmp's ActivityLauncher (gluegen commit: ↵Sven Gothel2012-03-141-2/+2
| | | | | | | | 0cfc7847c58b51c9a26b50d905b592d1fc4c8578) - Remove jogl.android-launcher.apk in favor of generic jogamp.android-launcher.apk - All Android test code resides in jogl.test.apk (initial launcher and delegated 'real' one)
* Enable Android remote adb unit tests (1 Test currently / WIP)Sven Gothel2012-03-101-2/+2
| | | | | | - BOOTCLASSPATH - see gluegen commit 227ad20f6bf10d5d28073dfbd3fac363e3a09531 - Move jogl.test.apk creation in build-test.xml - Enable and fix 'junit.run.remote.adb' target
* remote unit test reorg (all, awt, newt)Sven Gothel2012-03-051-2/+3
| | | | | | | | | | | | | junit.run.remote.ssh -> junit.run.remote.ssh.all added junit.run.remote.ssh.newt added junit.run.remote.ssh.awt junit.run.tests issues 'junit.run.remote.ssh.newt' only for now. manual remote ssh unit test invocation: bash scripts/make.jogl.all.linux-armv7-cross.sh -f build-test.xml junit.manual.run.remote.ssh.newt bash scripts/make.jogl.all.linux-armv7-cross.sh -f build-test.xml junit.manual.run.remote.ssh.awt bash scripts/make.jogl.all.linux-armv7-cross.sh -f build-test.xml junit.manual.run.remote.ssh.all
* Test*ES2Newt: Add shutdown w/ type to internal loop testSven Gothel2012-03-051-2/+2
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* Fix GLWindow/SWT-GLCanvas: set context synchronized ; Misc ChangesSven Gothel2012-03-051-2/+2
| | | | | | | | | | | | Fix GLWindow/SWT-GLCanvas: set context synchronized - GLWindow fix commit a0177c8a1048683e5d43f4712f8f9e37091d4e85. Removed explicit recursive surface lock requires recursive context locking, otherwise concurrent rendering fails. The implicit recursive surface lock within context makeCurrent() is applied after the context lock itself. Misc Changes - Fix TestPBufferDeadlockAWT, which was not using the unique profile string reference
* Complete LOCK_SURFACE_CHANGED ; Introduce NativeVisualID (Daisy chaining ↵Sven Gothel2012-03-051-10/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | *GraphicsConfiguration) ; ... NativeVisualID: New interface for Capabilities implementations, allowing retrieval of the native 'visual id'. Impl. by WGL, X11 and EGL. JAWTWindow.lockSurface() - Detect surfaceHandle change an return LOCK_SURFACE_CHANGED (see: LOCK_SURFACE_CHANGED) EGLDrawable: - Impl. updateHandle() (see: LOCK_SURFACE_CHANGED) - use NativeVisualID for EGLGraphicsConfiguration selection to respect a native 'visual id' EGLContext.createContextImpl: Use NIO for attributes EGLDisplayUtil: Enhance eglGetDisplay w/ DEBUG code and NativeSurface / EGL_DEFAULT_DISPLAY variation EGL, XGL, WGL GraphicsConfiguration: - Don't set ALPHA_SIZE and STENCIL_SIZE if not requested in attribute list for context creation. - toString() shows proper identification, eg.: egl, x11, win32 .. EGLGraphicsConfigurationFactory: Daisy chain GraphicsConfigurationFactory for native device type (currently only X11). This allows choosing the EGLGraphicsConfiguration and hence native visual id based on EGL when invoked via the factory model (generic). In case EGLGraphicsConfigurationFactory is not suitable or doesn't produce a native visual id, it falls back the the original one. X11AWTGraphicsConfigurationFactory and X11Window: Use generic NativeVisualID which allows EGLGraphicsConfiguration implicit. *GraphicsConfiguration's DEBUG flag is pushed up to DefaultGraphicsConfiguration LOCK_SURFACE_CHANGED: - commit 006e9fe402a0a47b45fd2c4af51296aef895e8b5 - commit a0177c8a1048683e5d43f4712f8f9e37091d4e85 Impact: - Fixes EGL/GLES (wrapper/native) usage on X11, proper Xvisual selection w/ EGL - Fixes EGL/GLES (wrapper/native) usage on Windows, ANGLE works w/ NEWT and forced ES2
* NativeWindow: Relax Xinerama dependency / Rename Windows impl subfolder to ↵Sven Gothel2012-02-271-1/+1
| | | | | | | common name win32 (same as stub_include) Utilizing dlopen/dlsym in an efficient way relaxes the platform requirement of having Xinerama available. This allows using Nokia N9 MeeGo out of the box.
* NEWT Screen.getCurrentScreenModeIntern() !ScreenMode case: Attempt to get ↵Sven Gothel2012-02-261-3/+4
| | | | screen size if 0.
* GLContext.isCurrentContextHardwareRasterizer(): Recognize 'softpipe' ↵Sven Gothel2012-02-261-2/+2
| | | | (Gallium) as software rasterizer. Check for NULL and issue warnings (TRIAGE THIS).
* UITestCase: Gracely ignore unsupported tests (ES2) ; Ignore all ↵Sven Gothel2012-02-251-2/+3
| | | | Shared-Context and more 'known' test cases for ES.
* Include GraphicsConfigurationFactory in lifecycle (initSingleton/shutdown) - ↵Sven Gothel2012-02-251-2/+3
| | | | | | fixes recursion on fallback GraphicsConfigurationFactory .. also validate the X11 GraphicsConfigurationFactory in X11GLXGraphicsConfigurationFactory and fail fast
* Min. Graph Parameter type change: texSize/width/.. for multipass-renderer: ↵Sven Gothel2012-02-251-2/+2
| | | | | | | | | | int -> int[] "texWidth desired texture width for multipass-rendering. The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched." This allows the 'backend' to correct the texSize, ie in regards to GL_MAX_TEXTURE_SIZE .. etc. Without this write-back, it would re-create the FBO for every frame.
* Fix MultisampleDemo01 -> MultisampleDemoES1 (proper profile, remove ↵Sven Gothel2012-02-241-4/+4
| | | | immediate mode for ES1) ; Fix GLES1Impl.glOrtho()
* Fix linux armv7 non-cross script / Disable ScreenMode on linux armv7 unit ↵Sven Gothel2012-02-231-1/+2
| | | | | | | tests (build scripts) Disable ScreenMode on Linux-ARM-Omap4 for example, where XRandR calls consume up to 3s per test.
* NEWT: Add time costs in DEBUG mode. NEWT/XRandR: Reuse ↵Sven Gothel2012-02-231-3/+3
| | | | | | | | | | | XRRScreenConfiguration to reduce perf hit on Linux ARM Omap4. On Linux ARM Omap4, we experience a performance hit when using XRandR: 1st call of XRRSizes: ~ 1668 ms Each call of XRRGetScreenInfo: ~ 1109 ms Even though XRRGetScreenInfo is cached in NEWT's X11Screen initialization, overall init time is ~2s, far too expensive.
* Fine tune unit tests for ES platformsSven Gothel2012-02-221-2/+2
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* EGL Display Lifecycle Robustness Patch (impl. workaround)Sven Gothel2012-02-221-2/+2
| | | | | | | | | | Added EGLDisplayUtil helper class managing the lifecycle of the EGL display handle recursively. This class is required, due to implementation bugs within EGL where EGL.eglTerminate(long) does not mark the resource for deletion when still in use, bug releases them immediatly. This fixes unit test com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT on Linux ARM w/ Omap4 and Tegra2.
* test scriptsSven Gothel2012-02-221-1/+3
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* Enable remote ssh unit test invocation [1] (testing w/ linux armv7)Sven Gothel2012-02-201-2/+4
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* Simplify TestTransformFeedbackVaryingsBug407NEWT: Use 'in thread' ctx flow ↵Sven Gothel2012-02-141-3/+2
| | | | and debug context.
* OSX CALayer fix for Java7 (force CALayer to 0/0, always remove all animations)Sven Gothel2012-02-131-2/+2
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* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* GLDynamicLibraryBundleInfo: Remove 'nativewindow_x11' preload lib ↵Sven Gothel2012-01-231-2/+2
| | | | (implicitly loaded by NativeWindowFactory)
* Bug 551 validation.Sven Gothel2012-01-231-3/+3
| | | | | | Turns out, that the culprit (at least on my Win7 NVidia machine) is the runtime property "-Dsun.java2d.opengl=false". When _not_ setting this prop. the test runs fine.
* test scriptsSven Gothel2012-01-191-3/+25
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