| Commit message (Collapse) | Author | Age | Files | Lines |
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Changes allowing re-association (incl. null) of GLContext/GLDrawable:
- GLAutoDrawable: Refine API doc 'setContext(..)'
- GLContext: Refine API doc: 'setGLDrawable(..)' 'getGLDrawable()'
- GLContextImpl.setGLDrawable(): Handle null drawable
- GLAutoDrawableDelegate/GLAutoDrawableBase: Allow null GLContext
- GLDrawableHelper.switchContext(..)/recreateGLDrawable(): Balance GLContext.setGLDrawable(..) calls
- New GLEventListenerState, holding state vector [GLEventListener, GLContext, .. ]
impl. relocation of all components from/to GLAutoDrawable.
- GLDrawableUtil
- Using GLEventListenerState for swapGLContextAndAllGLEventListener(..)
+++
NEWT Window*:
- getDisplayHandle() is 'final', no more 'shortcut' code allowed
due to re-association incl. display handle.
- close*:
- close config's device (was missing)
- null config
+++
Changes allowing reconfig of Display handle as required
to re-associate pre-existing GLContext to a 'window':
- AbstractGraphicsDevice: Add isHandleOwner() / clearHandleOwner()
- Impl. in X11GraphicsDevice and EGLGraphicsDevice, NOP in DefaultGraphicsDevice
- DefaultGraphicsConfiguration add 'setScreen(..)'
- MutableGraphicsConfiguration
- Make DefaultGraphicsConfiguration.setScreen(..) public
- NativeWindowFactory add 'createScreen(String type, AbstractGraphicsDevice device, int screen)'
- Refactored from SWTAccessor
- NativeWindow x11ErrorHandler: Dump Stack Trace in DEBUG mode, always.
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w/ AWTRobot, i.e. NativeWindow not yet initialized.
Regression since: 50f997557b91a2f014ef0c2ea848c5c326d0cfb2
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ShaderState.uniform(..) returns false if no location available.
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AWTRobotUtil: More tolerant for non AWT env.; Fix adb-launch-*
- NEWT/Android WindowDriver
- Full Lifecycle, remove refs on closeNative()
- Respect isFullscreen()
- Using static ViewGroup if available and surface not ready, allows running from main()
- AWTRobotUtil: More tolerant for non AWT env.
- Check for NEWT first
- Only use AWT iff available, which allows running on Android
- Fix adb-launch-*
- Launch main/junit tests
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Culprit:
GLContext's makeCurrent() didn't clear the boolean flag 'unlockContextAndSurface'
in case the context is already current (-> recursion).
Above case was detected within a code block tailed by a finally block,
which acted on mentioned flag, i.e. called lock.unlock() and hence decremented the lock count
even though the method return w/ successful state.
Fixed.
Added debug code:
GLContext.release() debug code (DEBUG | TRACE_SWITCH),
recording stack trace of last release() call, which is dumped in case no current was current.
Added 2 unit tests:
- Simple recursive GLContext makeCurrent()/release() from within GLEventListener's display().
Test also validates lock count and lock ownership.
- GLAutoDrawable display() of another GLAutoDrawable
from within GLEventListener's display(..).
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uniforms/attributes); Refine API doc.
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Horizontal Scrolling Behavior (OSX, X11, Win32); Bug 639: High-Res Mouse-Wheel
- API update 'float getWheelRotation()':
Usually a wheel rotation of > 0.0f is up, and < 0.0f is down.
Usually a wheel rotations is considered a vertical scroll.
If isShiftDown(), a wheel rotations is considered a horizontal scroll,
where shift-up = left = > 0.0f, and shift-down = right = < 0.0f.
However, on some OS this might be flipped due to the OS default behavior.
The latter is true for OS X 10.7 (Lion) for example.
The events will be send usually in steps of one, ie. -1.0f and 1.0f.
Higher values may result due to fast scrolling.
Fractional values may result due to slow scrolling with high resolution devices.
The button number refers to the wheel number.
- Fix Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32)
- See new API doc above
- X11/Horiz: Keep using button1 and set SHIFT modifier
- OSX/Horiz:
- PAD: Use highes absolute scrolling value (Axis1/Axis2)
and set SHIFT modifier for horizontal scrolling (Axis2)
- XXX: Use deltaX for horizontal scrolling, detected by SHIFT modifier. (traditional)
- Windows/Horiz:
- Add WM_MOUSEHWHEEL support (-> set SHIFT modifier), but it's rarely impl. for trackpads!
- Add exp. WM_HSCROLL, but it will only be delivered if windows has WS_HSCROLL, hence dead code!
- Android:
- Add ACTION_SCROLL (API Level 12), only used if layout is a scroll layout
- Using GestureDetector to detect scroll even w/ pointerCount > 2, while:
- skipping 1st scroll event (value too high)
- skipping other events while in-scroll mode
- waiting until all pointers were released before cont. normally
- using View config's 1/touchSlope as scale factor
- Fix Bug 639: High-Res Mouse-Wheel
- getWheelRotation() return value changed: int -> float
allowing fractions, see API doc changes above.
- Fractions are currently supported natively (API) on
- Windows
- OSX
- Android
- AndroidNewtEventFactory ir refactored (requires an instance now) and
AndroidNewtEventTranslator (event listener) is pulled our of Android WindowDriver.
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de-clutter core test package
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GL3/GEOMETRY_SHADER unit tests. ; Simplified GLContext version number
- Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests
Chuck Ritola reported in December 2012 that we lack support of GEOMETRY_SHADER
and he provided a test case.
The latter is cleaned up to use GL3 core profile features only
tesing a pass-through and the flip-XYZ geometry shader.
ShaderUtil is fixed.
- Simplified GLContext version number
The OpenGL major/minor version is now hold in a VersionNumber instance
to simplify usage. Also expose it via getGLVersionNumber() while marking
getGLVersionMajor() and getGLVersionMinor() deprecated.
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AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD; FPSAnimator: Make transactions deterministic.
ExclusiveContextThread (ECT) allows user to dedicate a GLContext to a given thread.
Only the ECT will be allowed to claim the GLContext, hence releasing must be done on the ECT itself.
The core feature is accessible via GLAutoDrawable, while it can be conveniently enabled and disabled
via an AnimatorBase implementation. The latter ensures it's being released on the ECT and waits for the result.
Note that ECT cannot be guaranteed to work correctly w/ native (heavyweight) AWT components
due to resource locking and AWT-EDT access. This is disabled in all new tests per default and
noted on the API doc.
Note: 'Animator transaction' == start(), stop(), pause(), resume().
- Add ExclusiveContextThread (ECT) feature
- GLAutoDrawable NEW:
- Thread setExclusiveContextThread(Thread t)
- Thread getExclusiveContextThread()
- AnimatorBase NEW:
- Thread setExclusiveContext(Thread t)
- boolean setExclusiveContext(boolean enable)
- boolean isExclusiveContextEnabled()
- Thread getExclusiveContextThread()
- AnimatorBase: Add setModeBits/MODE_EXPECT_AWT_RENDERING_THREAD
Allows user to pre-determine whether AWT rendering is expected before starting the animator.
If AWT is excluded, a more simple and transaction correct impl. will be used.
- FPSAnimator: Make transactions deterministic.
FPSAnimator previously did not ensure whether a transaction was completed.
A deterministic transaction is required to utilize ECT.
FPSAnimator now uses same mechanism like Animator to ensure completeness,
i.e. Condition and 'finishLifecycleAction(..)'. Both are moved to AnimatorBase.
Tested manually on Linux/NV, Linux/AMD, Windows/NV and OSX/NV.
- All new tests validated correctness.
- All new tests shows an performance increase of ~3x w/ single GLWindow, where multiple GLWindows don't show a perf. increase.
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read tests (TestPNGTextureFromFileNEWT)
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657)
One FloatStack for each, MV, P and T, with initialialSize zero to save memore
and growSizes: MV = 16 arrays, P = 2 arrays, T = 2 arrays,
with array = 16 floats.
This shall save performance due to the preallocated stack when used
and growing only in the above mentioned grow intervals.
We may finetune the growSize, if required.
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- Windows: Child window is not translucent at all
- X11: Child window is translucent to parent's background,
however - parents content is _not_ 'composed in'.
- TODO: Find whether there is a solution or not.
- Note: The child window does not change it's rel. position
if parent moves! This is a feature, since we don't
have impl. a layout.
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createContextARBVersions(..) GL Version Validation
String or integer based GL version validation now happens in setGLFunctionAvailability(..)
depending on the requested profile.
Due to the 'strictMatch' argument the method fails early when unsatisfied
also allowing to simplify createContextARBVersions(..) implementation.
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PROFILE_ALIASING compat -> core ; Fix setGLFunctionAvailability(..) failure path @ profile query
- Add GLRendererQuirks.GLNonCompliant, marking a GL context/profile non compliant.
Currently: 'Mesa DRI Intel(R) Sandybridge Desktop' && 3.1 compat profile
- Fix Bug 658 (Mesa 9.0 3.1 Intel compat quirk, 3.1 core only)
Detect case using new GLRendererQuirks.GLNonCompliant in setGLFunctionAvailability() and return 'false'.
- No PROFILE_ALIASING compat -> core
Use true core GL profiles / context if available to ensure
proper API behavior across platforms due to different functionality.
E.g. don't use GL3bc if GL3 is requested.
- Fix setGLFunctionAvailability(..) failure path @ profile query
Destroy temp context & zero result to cont. iterating through GL versions.
This missing cleanup lead to returning the faulty GL context handle and it's mapping/usage.
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(GLCanvas realization point)
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Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT)
- Misc OSX/SWT: OSXUtil.RunOnMainThread(..) refinement
- 'waitUntilDone' is implemented on Java site via lock/wait on RunnableTask to not freeze OSX main thread.
- Fix Test*NewtEventModifiers for SWT (TestNewtEventModifiersNewtCanvasSWT)
- Deal with SWT's requirement to run the SWT event dispatch on the TK thread,
which must be the main thread on OSX.
We spawn off the actual test-action into another thread,
while dispatching the events until the test-action is completed.
- AWTRobot: Add 'void requestFocus(Robot robot, Object obj, int x, int y)'
- Use waitForIdle() only if programmed in Robot (Deadlock w/ OSX SWT)
- Required for SWT usage (see above)
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BaseNewtEventModifiers ignore more events (clicked, wheel, entered, exited); Fix TestNewtEventModifiersNewtCanvasSWT SWT-Display thread.
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- AWTNewtEventFactory's awtModifiers2Newt:
- always include NEWT BUTTON_MASK (press, release, ..)
where AWT doesn't include them at release (it's only a DOWN_MASK).
- Test BaseNewtEventModifiers, ..
- No need to call super class Before, BeforeClass, .. manually
- Use RedSquareES2 as GL demo
- Adapt to AWTNewtEventFactory's modifier change above (NEWT BUTTON MASK even at release)
- More descriptive error/log text
- Added _mandatory_ TestNewtEventModifiersNEWTWindowAWT
to test native NEWT behavior.
This shall be the golden behavior all translated events shall compare w/.
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GLCanvas.displayOnEDT: Also check null!=drawable
As for 1ae0737f34143a5ed655bd9c4d5fe9b0437c7774, an animator may inject a display Runnable on the EDT
before AWT destruction. In case this Runnable is executed after destruction on the EDT - it would fail.
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ShaderState for share ctor.
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GLContext/GLDrawable
- Fix Bug 642 TestJSplitPaneMixHwLw01AWT
On Windows platform when mixing hw/lw JSplitPanel,
the GLCanvas is removed and added when splitter is moved.
The lack of robustness (see below) lead to an exception.
Note: Only w/ GLJPanel (no hw/lw mixing) the splitter can be moved
in both direction. Only here it is guaranteed that the GL component
will survive the action.
- Fix AWT-GLCanvas EDT Runnable: swapBuffer().. / display(..)
- Check drawable.isRealized() within the lock on the performing thread.
This is not possible before issuing the EDT Runnable action
since we cannot hold the lock beforehand.
- Robustness GLDrawableImpl
- boolean realized -> volatile boolean realized
- remove 'synchronized' on isRealized() and setRealized(..)
- Use dbl-checked locking on 'realized' test for swapBuffers() and setRealized(..)
- Robustness GLContextImpl
- Catch createImpl(..) exception and properly return CONTEXT_NOT_CURRENT
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robost while detecting erroneous queried GL version
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glGetIntegerv(pname=GL_MAX_TEXTURE_IMAGE_UNITS) ; Add unit test / bisect Mesa3D
This bug lies within Mesa3D (any renderer) and is fixed in
commit 8dc79ae7d73cf6711c2182ff9a5d37ef6c989d23.
Mesa3D Version 9.0 still exposes this bug,
where 9.0.1 has it fixed w/ above commit.
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getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable
- Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ;
- add: getDefaultReadBuffer() (-> exposed via GLBase as well)
- add: isGLOrientationFlippedVertical()
- add: getDefaultPixelDataType()
- removed impl: getOffscreenContextPixelDataType()
- removed impl: getOffscreenContextReadBuffer()
- removed impl: offscreenImageNeedsVerticalFlip()
- Add GLFBODrawable API entries for multi buffering (no impl. yet);
- TODO: Add implementation code in GLFBODrawableImpl
- GLJPanel 1st simplification using FBO
- Use above new GL/GLContext entries
- Fix: getNativeSurface() and getHandle()
- TODO:
- Remove distinction of 'pbuffer' and 'software',
- Use GLDrawableFactory.createOffscreenDrawable(..)
- Use GL for FBO swapping
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GLCapabilities on X11 (feature complete)
To allow custom GLCapabilities, we had to use native parenting on X11 w/ a new child window.
The desired visualID chosen by the users GLCapabilities is passed to the new child window.
The redraw drops must be caused by the original GDK or the new child GDK window.
Now we use a plain X11 child window similar to NEWT's X11 window and NewtCanvasSWT,
which doesn't expose this bug.
(Note: SWTAccessor/GLCanvas still contains the uncommented GDK code path for further inspection, if desired)
Also added SWTNewtEventFactory to test event handling on the SWT GLCanvas w/ GearsES2.
TestSWTJOGLGLCanvas01GLn tests custom GLCapabilities now.
SWTEDTUtil has been moved to private: com.jogamp.newt.swt -> jogamp.newt.swt.
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NewtCanvasSWT asyncExec(..) bug w/ native parenting
The unit test shows, that while using JOGL's SWT GLCanvas Display's asyncExec(..) works properly,
but w/ NewtCanvasSWT on Windows does not.
NewtCanvasSWT differs w/:
- Using native parenting [Newt GLWindow to SWT Canvas]
- Processing native events in own NEWT EDT, w/ own Windows dispatch hook [For the child GLWindow only]
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DisposeListener; Run GL tasks on current thread w/o restrictions
Fix dispose bug, check for isDisposed() and add DisposeListener
- Don't issue SWTAccessor.setRealized(..), since it's called implicit via super.dispose()
- Check isDisposed() ..
- add DisposeListener to act on parent's disposal (Shell, Composition, ..)
Run GL tasks on current thread w/o restrictions
+ * The current thread seems to be valid for all platforms,
+ * since no SWT lifecycle tasks are being performed w/ this call.
+ * Only GL task, which are independent from the SWT threading model.
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possible triggered locking action, i.e. display(). Do the same for AWTEDTUtil.
This fix actually clarifies the annotated FIXME :)
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caps/pixelformat w/ chosen GLProfile only
Using a pixelformat w/ chosen stencil for CALayer does corrupt rendering for an unknown reason,
probably due to incompatible pixelformat w/ CALayer composition.
This patch simply discards any special chosen caps, while only recognizing the desired GLProfile
for the FBO CALayer pixelformat.
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methodology as for Mvi and Mvit
Allows user to derive Frustum from updated P + MV
Clarify method name for clearing all update request:
- disableMviMvitUpdate() -> clearAllUpdateRequests()
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JAWTWindow.lockSurface(): Check AWT component's native peer
- Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context
- It is possible to have the GLContext not being created (not made current),
so drawable shall be disposed independent.
- Merge Runnable 'postDisposeOnEDTAction' to dispose Runnable for clarity
- GLDrawableHelper: Split disposeGL from invokeGLImpl for clarity
- JAWTWindow.lockSurface(): Check AWT component's native peer
- W/o a native peer (!isDisplayable()), JAWT locking cannot succeed.
- On OSX OpenJDK 1.7, attempting to JAWT lock a peer-less component crashes the VM
- MacOSXJAWTWindow.lockSurfaceImpl(): Remove redundant null checks
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destruction of drawable
Lack of finishing the GL command stream lead to a SIGSEGV on Windows w/ Nvidia driver
where probably pending GL commands were still being processed concurrently.
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c002e04f848116922a1ed7bd96ead54961649bbd
As suggested by Julien Gouesse, align 'enqueue(..)' method w/ 'invoke(..)':
- public void enqueue(GLRunnable glRunnable);
+ public boolean invoke(boolean wait, List<GLRunnable> glRunnables);
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Commit 77db6a5c22cb4a53cf911b4caf57127770c70968
[1] - The AWT/Applet test case on OSX utilized offscreen CALayer, which is correct.
[2] - the GLEventListener.display(..) method calls Frame.setTitle(".."); which is correct,
but freezes when called right after GLEventListener.init(..)
BUG on OSX/CALayer: If frame.setTitle() is issued right after initialization
the call hangs in
at apple.awt.CWindow._setTitle(Native Method)
at apple.awt.CWindow.setTitle(CWindow.java:765) [1.6.0_37, build 1.6.0_37-b06-434-11M3909]
Happens w/ Oracle's JRE7u9 as well!
Workaround:
- Set 'justInitialized' flag in GLEventListener.init(..)
- Clear 'justInitialized' flag in GLEventListener.display(..) at the end
- Skip Frame.setTitle(..) in GLEventListener.display(..) if 'true == justInitialized'
Somebody may send a bugreport to Oracle / OpenJDK.
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using Applet as component which provokes offscreen FBO layer.
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OSX - Adding a similar one w/o deadlock and less framework bits.
Andres Colubri reported a test case in the forum:
<http://forum.jogamp.org/Thread-blocking-issue-with-AWT-but-not-NEWT-on-OSX-td4026674.html>
Which is now included as TestGLCanvasAWTActionDeadlock01AWT.
A similar w/ less framework bits and w/o dealock is also included as TestGLCanvasAWTActionDeadlock00AWT.
A followup commit will incl. a fix after further analysis.
A commit at this point where TestGLCanvasAWTActionDeadlock01AWT still freezes on OSX is done
to be able to reproduce the bug and see the fix as a patch.
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(API Change) ; Added GLDrawableUtil
A GLEventListener resides in two states, initialized and uninitialized.
When added to a GLAutoDrawable, it is uninitialized.
A first 'display()' will issue GLEventListener's 'init(..)' which renders it initialized.
This is usually accompanied by 'reshape(..)' propagating the drawable's dimension.
Destruction of the GLAutoDrawable will issue GLEventListener's 'dispose(..)' which renders it uninitialized.
It turns our these means of GLEventListener controls are not sufficient in case
the user requires to remove and add them during the lifecycle and rendering of their GLAutoDrawable host.
GLAutoDrawable 'removeGLEventListener(..)' merely removes the GLEventListener from the list,
but does not complete it's lifecycle, i.e. issues 'dispose(..)' if initialized to realease GL related resources.
Hence the following essential API changes are made to complete the lifecycle:
+ public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove);
disposing a single GLEventListener, allowing it's removal from the list being optional
This is demonstrated via GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b), see below.
++++++++
Further more the following API changes were made to expose complete control of
GLEventListener to the user:
- public void removeGLEventListener(GLEventListener listener);
+ public GLEventListener removeGLEventListener(GLEventListener listener);
The return value allows simple pipelining, and also delivers information whether
the passed listener was actually removed.
- public GLEventListener removeGLEventListener(int index) throws IndexOutOfBoundsException;
+ public int getGLEventListenerCount();
+ public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException;
Dropping the redundant removal by index, while adding count and get methods.
+ public boolean getGLEventListenerInitState(GLEventListener listener);
+ public void setGLEventListenerInitState(GLEventListener listener, boolean initialized);
Allows retrieving and setting of listener states.
All in all these API changes allows a user to experience all freedoms in dealing w/
GLEventListeners hosted by GLAutoDrawable impl. and shall be future proof.
Note that we have avoided the Iterator pattern due to it's overhead of temporal objects creation.
The simple indexed access allows us to implement each method as an atomic operation.
+++++++++++
Further more a simple enqueue(..) method has been added, allowing to just enqueue a GLRunnable
w/o provoking it's execution - as invoke(..) does.
This method pleases a use case where GLRunnables are batched and shall be executed later on..
public boolean invoke(boolean wait, GLRunnable glRunnable);
+ public void enqueue(GLRunnable glRunnable);
+++++++++++
Added GLDrawableUtil, exposes utility function to rearrange GLEventListener, modifiy GLAutoDrawable, etc.
GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b)
is tested and demonstrated w/ TestGLContextDrawableSwitchNEWT.
Manually tested on X11, OSX and Windows.
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keyChar from pressed/released may be wrong (Uppercase: SHIFT-1, etc ..)
Partially reverts commit: b62e1d027c289877686d6008ea8dd40e4e1541ec
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reparenting TestParentingFocusTraversal01AWT
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Shader program name is valid if non-zero.
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reduce buffer usage (performance) in favor of float[].
Thomas De Bodt reported this error and provided the unit test.
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(GL3), use GL3.2 compatible shader; Use VBO in general.
Covered by:
Auto unit tests: TestOffscreenLayer01GLCanvasAWT, TestOffscreenLayer02NewtCanvasAWT
Manual: TestGearsES2AWT '-gl3 -layered'
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add forceGL3; TextureDraw01ES2Listener uses defaultShaderCustomization()
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modified flags and modifier-key events; Simplify Windows key handling
Preface: Modifier-keys are SHIFT, CTRL, ALT and META and they have a matching modifier-bit.
- Simplify Windows key handling
- Employ MapVirtualKey(..) for virtual-key to character and scancode to virtual-key mappings,
allowing to drop tracking of keyCode to keyChar in java code.
This also removes the platform restriction of delivering keyChar at TYPED only.
- Deliver keyChar w/ pressed and released
- Due to the lift restriction on the Windows platform (see above),
we can deliver keyChar w/ all key events on all platforms.
- Deliver proper modified flags and modifier-key events
All modifier-keys deliver pressed, released and typed events
with their modifier-bit set.
The above is covered by unit tests, which passed on X11, Windows and OSX (manual test run).
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TestNewtKeyPressReleaseUnmaskRepeatAWT: Enable NewtCanvasAWT test
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85851c9839d620bcbbd07b6ca833f1a5901831cc
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GLContextImpl: Bind default VAO if having quirk RequiresBoundVAO.
OSX w/ OpenGL >= 3 core context implementation requires a bound VAO for vertex attribute operations,
i.e. VertexAttributePointer(..). This has been experienced on OSX 10.7.5, OpenGL 3.2 core w/ Nvidia GPU
and in several forum posts. Such 'behavior' violates the GL 3.2 core specification,
which does not state this requirement, hence it is a bug. (Please correct me if I am wrong!)
GLContextImpl works around this quirk, by generating a default VAO and binds it at 1st makeCurrent (@creation)
and deletes it at destroy. This is minimal invasive since no action is required for subsequent makeCurrent or release.
We assume if a user uses and binds a VAO herself, she will mind this quirk.
Note: We could enhance this workaround by quering for a currently bound VAO at makeCurrent() and bind our default if none.
However, we refrain from this operation to minimize the workaround and complexity.
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- X11: Add VK_QUOTE mapping
- OSX: Add single shift, ctrl alt key press;
Fix mapping: Command -> Windows, Option -> ALT, add BACK_QUOTE and QUOTE.
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