| Commit message (Collapse) | Author | Age | Files | Lines |
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Texture
- Add TextureSequence, base interface of GLMediaPlayer to genralize texture streams
- TextureSequence / GLMediaPlayer: Use inner classes for event and texture data
- getLastTexture() shall never return 'null', initialization of TextureSequence (initGLStream(..), etc)
shall provide a TextureFrame w/ the stream's dimension.
- GLMediaPlayerImpl.createTexImageImpl() y-flip defaults to 'false'
impl. shall define y-flip, if required.
- Added MovieCube demo
- Fix Texture: initialize aspectRation for 'wrapping' ctor
-
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incl. unit tests; Test/Demos: Use PNG snapshots.
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- Factory falls back to NullGLMediaPlayer allowing to test on platforms where no player is available.
- MovieSimple (c) to JogAmp since it is no more derived from the old project.
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Reusing the native EGLConfig handle of another EGLDisplay is invalid,
hence the EGLCapabilities cfg-handle value shall be 'refreshed'
using the immutable cfg-id and the new EGLDisplay.
Also fix EGLError value in createSurface() exception
and don't override EGLCapabilities transparency value for a given EGLConfig ID.
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Threading*:
- add invoke(..) generalizing the Therading decision
GLCanvas:
- remove 'manual' Threading decision, simply call Threading.invoke(..)
- use anonymous Runnable instances
- remove drawable lock, drawable is volatile instead
GLJPanel:
- remove 'manual' Threading decision, simply call Threading.invoke(..)
- use anonymous Runnable instances
- DEBUG: Use getThreadName() prefix
GLContextImpl:
- Remove GLWorkerThread idle command on makeCurrent(),
no holding of context in worker thread while idle.
- DEBUG: Use getThreadName() prefix
X11GLXContext:
- DEBUG: Use getThreadName() prefix
TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
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Modified Daniel Balog's unit tests, covering GLWindow (NEWT), GLCanvas (AWT) and GLPBuffer
to fail immediatly when more than 1 open X11 Display is open.
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0cfc7847c58b51c9a26b50d905b592d1fc4c8578)
- Remove jogl.android-launcher.apk in favor of generic jogamp.android-launcher.apk
- All Android test code resides in jogl.test.apk (initial launcher and delegated 'real' one)
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- BOOTCLASSPATH - see gluegen commit 227ad20f6bf10d5d28073dfbd3fac363e3a09531
- Move jogl.test.apk creation in build-test.xml
- Enable and fix 'junit.run.remote.adb' target
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junit.run.remote.ssh -> junit.run.remote.ssh.all
added junit.run.remote.ssh.newt
added junit.run.remote.ssh.awt
junit.run.tests issues 'junit.run.remote.ssh.newt' only for now.
manual remote ssh unit test invocation:
bash scripts/make.jogl.all.linux-armv7-cross.sh -f build-test.xml junit.manual.run.remote.ssh.newt
bash scripts/make.jogl.all.linux-armv7-cross.sh -f build-test.xml junit.manual.run.remote.ssh.awt
bash scripts/make.jogl.all.linux-armv7-cross.sh -f build-test.xml junit.manual.run.remote.ssh.all
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Fix GLWindow/SWT-GLCanvas: set context synchronized
- GLWindow fix commit a0177c8a1048683e5d43f4712f8f9e37091d4e85.
Removed explicit recursive surface lock requires
recursive context locking, otherwise concurrent rendering fails.
The implicit recursive surface lock within context makeCurrent()
is applied after the context lock itself.
Misc Changes
- Fix TestPBufferDeadlockAWT, which was not using the unique profile string reference
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*GraphicsConfiguration) ; ...
NativeVisualID: New interface for Capabilities implementations,
allowing retrieval of the native 'visual id'.
Impl. by WGL, X11 and EGL.
JAWTWindow.lockSurface()
- Detect surfaceHandle change an return LOCK_SURFACE_CHANGED (see: LOCK_SURFACE_CHANGED)
EGLDrawable:
- Impl. updateHandle() (see: LOCK_SURFACE_CHANGED)
- use NativeVisualID for EGLGraphicsConfiguration selection to respect a native 'visual id'
EGLContext.createContextImpl: Use NIO for attributes
EGLDisplayUtil: Enhance eglGetDisplay w/ DEBUG code and NativeSurface / EGL_DEFAULT_DISPLAY variation
EGL, XGL, WGL GraphicsConfiguration:
- Don't set ALPHA_SIZE and STENCIL_SIZE if not requested in attribute list
for context creation.
- toString() shows proper identification, eg.: egl, x11, win32 ..
EGLGraphicsConfigurationFactory:
Daisy chain GraphicsConfigurationFactory for native device type (currently only X11).
This allows choosing the EGLGraphicsConfiguration and hence native visual id based on EGL
when invoked via the factory model (generic).
In case EGLGraphicsConfigurationFactory is not suitable or doesn't produce a native visual id,
it falls back the the original one.
X11AWTGraphicsConfigurationFactory and X11Window:
Use generic NativeVisualID which allows EGLGraphicsConfiguration implicit.
*GraphicsConfiguration's DEBUG flag is pushed up to DefaultGraphicsConfiguration
LOCK_SURFACE_CHANGED:
- commit 006e9fe402a0a47b45fd2c4af51296aef895e8b5
- commit a0177c8a1048683e5d43f4712f8f9e37091d4e85
Impact:
- Fixes EGL/GLES (wrapper/native) usage on X11, proper Xvisual selection w/ EGL
- Fixes EGL/GLES (wrapper/native) usage on Windows, ANGLE works w/ NEWT and forced ES2
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common name win32 (same as stub_include)
Utilizing dlopen/dlsym in an efficient way relaxes the platform requirement of having Xinerama available.
This allows using Nokia N9 MeeGo out of the box.
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screen size if 0.
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(Gallium) as software rasterizer. Check for NULL and issue warnings (TRIAGE THIS).
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Shared-Context and more 'known' test cases for ES.
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fixes recursion on fallback GraphicsConfigurationFactory
.. also validate the X11 GraphicsConfigurationFactory in X11GLXGraphicsConfigurationFactory and fail fast
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int -> int[]
"texWidth desired texture width for multipass-rendering.
The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched."
This allows the 'backend' to correct the texSize, ie in regards to GL_MAX_TEXTURE_SIZE .. etc.
Without this write-back, it would re-create the FBO for every frame.
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immediate mode for ES1) ; Fix GLES1Impl.glOrtho()
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tests (build scripts)
Disable ScreenMode on Linux-ARM-Omap4 for example,
where XRandR calls consume up to 3s per test.
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XRRScreenConfiguration to reduce perf hit on Linux ARM Omap4.
On Linux ARM Omap4, we experience a performance hit when using XRandR:
1st call of XRRSizes: ~ 1668 ms
Each call of XRRGetScreenInfo: ~ 1109 ms
Even though XRRGetScreenInfo is cached in NEWT's X11Screen initialization,
overall init time is ~2s, far too expensive.
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Added EGLDisplayUtil helper class managing the lifecycle of the EGL display handle recursively.
This class is required, due to implementation bugs within EGL where EGL.eglTerminate(long)
does not mark the resource for deletion when still in use, bug releases them immediatly.
This fixes unit test com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT
on Linux ARM w/ Omap4 and Tegra2.
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and debug context.
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- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory.
This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc.
- GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice()
since both are aligned by getDefaultDevice().
- Fix GL_ARB_ES2_compatibility detection and utilize
resulting isGLES2Compatible() where possible.
This allows ES2 compatible desktop profiles to use core ES2 functionality
(glShaderBinary() .. etc) even with a GL2ES2 desktop implementation.
- EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle
it uses windowHandle if available and differs.
This allows the ANGLE impl. to work.
- Properly order of EGL/ES library lookup:
ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM
EGL: libEGL.so.1, libEGL.so, EGL
- *DynamicLookupHelper reference will be null if it's library is not complete
(all tool libs, all glue libs and a ProcAddressFunc lookup function - if named).
- Enhance GL version string (incl. ES2 compatible, hw/sw, ..)
- GLBase: Fix docs and remove redundancies
- Prepared (disabled) DesktopES2DynamicLibraryBundleInfo
to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD).
Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY),
hence it's disabled.
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(implicitly loaded by NativeWindowFactory)
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Turns out, that the culprit (at least on my Win7 NVidia machine) is
the runtime property "-Dsun.java2d.opengl=false".
When _not_ setting this prop. the test runs fine.
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- toFront*(..) uses the AWT Window focus state, instead of our AWTWindowFocusAdapter,
which removes false negatives.
Often the focus is already hold on the Window where no focus change
will be recognized by our AWTWindowFocusAdapter.
- assertRequestFocusAndWait(..) recovers from lack of focus-lost event
(if received focus-gained) and only dumps the case - returns success.
- Since assertRequestFocusAndWait(..) implicitly tests the passed
FocusAdapter and relaxes the constraints (see above)
no more post-call assertions on the FocusAdapter is being performed (removed).
- assertRequestFocusAndWait(..) is no more used on AWT Window or Frame,
see 1st note above!
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no exception,
- bug 548: Another regression: pixelfmt failed for 10.6.7 and/or software OpenGL
- enforcing accelerated leads to no pixelformat,
- using the NSOpenGLView defaultPixelFormat causes to SIGSEGV
- ctx creation failure shall just lead to return null, no immediate exception
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Previous commit 098398c2a9145447da5314eed9792b3738c2d515 cleaned up
and fixed context/drawable lock/unlock for makeCurrent()/release()/destroy()
and consistency is looks much better now in this regard.
However, on Intel HD 3000 / Windows7, our AnimatorControl start/stop still
let the 2nd switch to GLCanvas within the CardPanel not showing rendering results.
One interesting artefact though:
1st switch 2 GLCanvas (rendering visible):
*** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
-> alternating HDC's
2nd switch 2 GLCanvas (rendering _not_ visible):
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
-> fixed HDC
Maybe this is a hint for what is going wrong in JAWTWindow locking,
which aquires the frame's HDC.
Verifying the recursive lock shows proper lock/unlock actions though.
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diff. Platforms
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Add updateScreenSize() utilizing new getNativeScreenSizeImpl() to set/update the virtual Screen size.
This replaces setScreenSize() where the ScreenMode dimension was being used
which doesn't reflect the virtual size.
ScreenMode Test Impact:
We cannot assertEquals(sm.getRotatedWidth(), screen.getWidth()),
since ScreenMode size != virtual size.
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- Allow negative window position, using flag 'autoPosition' to mark a custom user position.
This impacts Windows and X11 window creation code, which supports native auto positioning.
- Screen: Validate Screen-Index.
In 'big-desktop' mode the Screen index is always 0. This is true for X11 with
Xinerama enabled and MS-Windows in general.
Platforms w/o multiple Screen support always use index 0.
- X11: Separate X11 Display/Screen/Window native code in their respective C files
- Windows test scripts: use '%*' to catch all arguments
- Add missing (c)
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rotation! (How to ?)
Get/Set ScreenMode impl on OSX.
Set is limited to resolution and size, since I don't know how to change the rotation.
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thread, only for shutdown.
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shared surface before using it's HDC for pbuffer creation
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bit test script.
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NewtCanvasAWT/GLCanvas (delegation) ; Fix GLCanvas OffscreenLayerSurface usage.
JAWTWindow.destroy():
- No more getGraphicsConfiguration().getScreen().getDevice().close() call,
since the configuration (hence the device) is passed @ creation and owned by the caller.
New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and NewtCanvasAWT/GLCanvas (delegation)
- Abstract offscreenLayer option to be delegated by using classes
- Allow offscreen testing of GLCanvas as well (like NewtCanvasAWT)
Fix GLCanvas OffscreenLayerSurface usage
- common 'createDrawableAndContext()' for context and drawable instance creation
- addNotify() calls createDrawableAndContext() after super.addNotify() to be able
to lock the surface (JAWTWindow) and hence to determine offscreen usage.
- reshape(...) issues recreation 'dispose(true)' in case of using an offscreen layer
- dispose() explicitly destroys the JAWTWindow
NewtCanvasAWT:
- explicitly close the device of the JAWTWindow (as GLCanvas does)
Tests:
com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT
com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
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is called 1st, add tests. Add performance numbers of init/shutdown in tests.
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'dead' thread (Applets)
GLDrawableFactory:
- clarify: public getWasSharedContextCreated(..) -> protected createSharedResource(..)
- add: getSharesResourceThread()
GLProfile:
- proper locking of initSingletion(..) path:
- Use RecursiveThreadGroupLock and add/remove GLDrawableFactory's sharesResourceThread
while creating it's the sharedResource.
This simplifies and fixes GLProfile's locking code.
- Fix and simplify initSingleton(boolean) API doc - mark it deprecated.
- Add initSingleton() for controlled initialization only, pairing w/ shutdown(..)
Remove initSingleton(boolean) calls in code and test!
+++
Fix SharedResourceRunner 'dead' thread (Applets)
In Applets, stopping an Applet makes the browser Java plugin interrupting
and killing all related threads, including our SharedResourceRunner thread.
- Validate whether the shared resource thread is alive
- Catch interruption in shared resource thread and assume it's a kill signal
- releaseSharedResource: clear devicesTried set
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