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* NEWT/ScreenMode: Fix Bug 456 - Reset to orig ScreenMode when exit (normal or ↵Sven Gothel2011-08-241-1/+2
| | | | ctrl-c) ; Generics Coding
* test.sh ..Sven Gothel2011-08-221-2/+2
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* Fix regression of commit 6c346d98f04e2355210960fe9ffde47432f04d62, where ↵Sven Gothel2011-08-221-2/+2
| | | | GLDataArrayHandler throws an exception in cstr if not VBO, but VBO usage is determined later
* Fix regression of commit 6c346d98f04e2355210960fe9ffde47432f04d62, where ↵Sven Gothel2011-08-221-2/+2
| | | | VBO/attribute binding wasn't updated (VBO data written, shader change/switch attribute on same location) ; Optimized interleaved GLSL VBO binding, hence split up GLArrayHandler syncData/enableState
* test scripts: use new demos.gl2 locationSven Gothel2011-08-221-5/+5
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* NewtVersionActivity: Remove 'gears' test; Version Info: Drop ↵Sven Gothel2011-08-221-3/+7
| | | | NativeWindow/Newt Version since we use *all* targets
* fix jogl.all-mobile.jar/jogl_mobile configurationSven Gothel2011-08-051-2/+3
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* deployment resturcturing: combine nativewindow/jogl/newt ; newt: 'driver' ↵Sven Gothel2011-08-051-1/+1
| | | | | | | | | | | | | | | | | | | | | separation ; android cleanup remaining all-in-one jnlp's / jars: jogl-all-awt.jnlp -> jogl.all.jar jogl-all-noawt.jnlp -> jogl.all-noawt.jar jogl-all-mobile.jnlp -> jogl.all-mobile.jar native for all above: jogl-all-natives-linux-amd64.jar jogl.all-android.apk jogl.all-android.jar more may follow for each supported platfrom ++++ - newt: proper 'driver' separation - all drivers reside now in jogamp.newt.driver.* - remove intptr.cfg / use gluegen's
* test script cleanupSven Gothel2011-08-011-2/+5
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* test case GLWindowSven Gothel2011-07-281-2/+2
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* Use GlueGen Platform's OSType enumSven Gothel2011-07-211-5/+5
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* Fix NEWT GL ctx/offscreen (GPUMemSec..) tests: Use pbuffer (i.e. hw accel GL ↵Sven Gothel2011-06-261-2/+2
| | | | driver)
* add property 'nativewindow.x11.mt-bug' to test script ..Sven Gothel2011-06-261-5/+10
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* test bat/sh files edit ..Sven Gothel2011-06-111-2/+2
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* windows batch files: bump to 6u26Sven Gothel2011-06-091-2/+2
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* GLBuffers fix ; GL imageSizeInBytes fix / unit tests.Sven Gothel2011-06-091-1/+3
| | | | | | | | | | - Moved implementation of prev GL imageSizeInBytes(..) -> GLBuffers.sizeof() for all GL profiles - GLBuffers.*: Added missing formats and types (GL2.1, GL3.3 and GL4.1) - GLBuffers.sizeof(): Fail fast if format/type is unhandled, or alignment invalid - Added unit test for GLBuffers.sizeof()
* Locator moved to GlueGen's IOUtil (gluegen ↵Sven Gothel2011-06-081-5/+3
| | | | a87c56c95099de5b6cbc9bd8bf6f1924a3dd6387)
* NEWT/GLContext (unit test): Wait for visibility/realized ; Add clean scriptsSven Gothel2011-05-171-2/+2
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* GLSL unit tests: cleanup shader state testsSven Gothel2011-05-171-2/+3
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* JUnit Test: Add 'ruler' testcase using monitor mode's mm/pixel size.Sven Gothel2011-05-161-1/+2
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* Merging OutlineShape.VerticesState enum type (John Pritchard ↵Sven Gothel2011-05-051-2/+2
| | | | <[email protected]> https://github.com/syntelos/jogl/commit/05a7ec92d30e1e688b1eb7cc317cad83a0e8fd60#L0R59)
* UI Tests/Robot: Attempt to stabilize UI tests (focus/input)Sven Gothel2011-05-011-3/+3
| | | | | | | | Focus: Always programmatic, clear global focus state upfront Key/Mouse Input: Retry w/ optional focus request if lost .. Dropped redundant robot delays, ie between keypress/release.
* Fix GLDebugMessages synchronous setting ↵Sven Gothel2011-04-291-3/+3
| | | | 39a8ca392d7302831f5689979c4ce89145b732af, only set if ARB
* GLContext GLDebugMessages: Add synchronous status/dumpStack; Remove length ↵Sven Gothel2011-04-281-2/+3
| | | | | | | | in aliased glDebugMessageInsert. - GLDebugMessages add synchronous status - defaults to true - GLContext/GLDebugMessages add dumpStack() if jogl.debug.DebugGL is set - Remove param length in aliased glDebugMessageInsert.
* Fix glsl unit tests: NV needs to have explicitly turn off vsync / Fix 'sed' ↵Sven Gothel2011-04-281-3/+4
| | | | havoc: gcu_ -> mgl_ uniform names
* test scriptSven Gothel2011-04-261-1/+1
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* ShaderState: 'Update' vertexAttribMap on enableSven Gothel2011-04-251-3/+4
| | | | | | | | | | | | | | | | | | ShaderProgram: - shaderCode's HashMap -> HashSet - adding HashSet for attached ShaderCode - link: allow relink, attachShader only if not yet attached - new add(gl, ShaderCode, ..) method, allowing compile/attach pre linkage - remove boxing of integer 'id', use generics style (warnings) - rename: glReplaceShader -> replaceShader, glUseProgram -> useProgram - fix: replaceShader - hashCode _is_ 'id' ShaderCode: - remove boxing of integer 'id', use generics style (warnings) - hashCode _is_ 'id' ShaderUtil: Use generics style (warnings), static names
* test scriptsSven Gothel2011-04-251-4/+6
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* Add unified support for GL_ARB_debug_output and GL_AMD_debug_output.Sven Gothel2011-04-241-1/+5
| | | | | | | | | | | | | | | | | | | | | | If GL_ARB_debug_output is not available, but GL_AMD_debug_output exist, fallback to the latter, offering generic aliased methods translating the delta (AMD category <-> ARB source/type). Generic aliased methods reside in GLContext* Enable/Disable via GLContext and GLAutoDrawable. To enable the GLDebugOutput feature GLContext.enableGLDebugMessage(true) or GLContext.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be called _before_ context creation via GLContext.makeCurrent()! In case GLAutoDrawable is being used, GLAutoDrawable.setContextCreationFlags(GLContext.CTX_OPTION_DEBUG) shall be issued before context creation via GLContext.makeCurrent()!. After context creation, the GLDebugOutput feature may be enabled or disabled at any time using this method. Verify both unit tests for usability.
* ShaderState: Validated impl./state-handling / Added commentsSven Gothel2011-04-221-4/+8
| | | | | | Capable of glBinAttribLocation(..) Proper state check (has program, linked program, ..) for attrib/uniform methods.
* resolve conflictsSven Gothel2011-04-081-0/+1
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* Added demo GPU Resolution Indep UI - Button;Rami Santina2011-04-081-1/+2
| | | | | | | | | RIButton - resolution independent vector based button UINewtDemo01 --> shows a testcase of a button rendered on scene. controls: 1/2: zoom in/out 4/5: increase/decrease shape/text spacing 6/7: increase/decrease corner size 0/9: rotate.
* Graph Unit tests must have NEWT in the name / Also added UI lockingSven Gothel2011-04-011-3/+3
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* Add graph shaders and fonts ..Sven Gothel2011-04-011-1/+8
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* tests for native SWTSven Gothel2011-03-011-1/+8
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* SWTAccessor: Fix type casting int/long - better long usage determinationSven Gothel2011-02-281-0/+1
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* SWT/JOGL: Native SWT binding testSven Gothel2011-02-281-2/+3
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* GLProfile: More Tolerant for missing features; MacOSX: Fix External Context ↵Sven Gothel2011-02-261-7/+30
| | | | / SWT; SWT Test: Distinguish awt/headless and main-thread (osx) swt launch
* Adapt changes of jogamp-env.xmlSven Gothel2011-02-231-0/+0
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* Inverse build attribute build.noarchive -> build.archiveonSven Gothel2011-02-231-2/+2
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* NativeWindow/SWT: Rename SWTMisc -> SWTAccessor; Add to nativewindow.core.jarSven Gothel2011-02-221-2/+3
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* bump scripts to 6u24Sven Gothel2011-02-221-8/+25
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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-091-3/+4
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Fix GLContext ProcAddressTable Caching: Add sw/hw accel bit to hash value ↵Sven Gothel2011-02-061-1/+5
| | | | due to possible diff function ptr of sw impl (NV/Win7)
* Expose provided SWT jars to SWT_CLASSPATH for test scriptsSven Gothel2011-02-031-1/+4
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* unit test for Bug464 added (cleaned CRLF/merged version; own text subpackage)Domokun2011-02-011-2/+3
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* test scripts..Sven Gothel2011-01-311-2/+2
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* GLCapabilities enhancements: Choosing, All-Available, Data Handling (X11, ↵Sven Gothel2011-01-311-6/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | WGL and EGL) - GLDrawableFactory exposes: public final List/*GLCapabilitiesImmutable*/ getAvailableCapabilities(AbstractGraphicsDevice device) - GLCapabilities platform specialization containing native ids (XVisual/FBConfig, PFD, EGLConfig, ..) - GLCapabilities setPbuffer(true) disables onscreen - Capabilities setOnscreen(true) disables pbuffer - Capabilities implements Comparable - *Capabilities: enhanced 'toString(..)' - CapabilitiesChooser.chooseCapabilities: 'CapabilitiesImmutable[] available' -> 'List /*<CapabilitiesImmutable>*/ available' - VersionApplet, GLCanvas.main, GLWindow.main, GLProfile/debug: dumps all available GLCaps - WGLGLCapabilities: proper non-displayeble (pbuffer) pfdid handling TODO: ES/EGL test with emulation
* scripts: add new testsSven Gothel2010-12-231-5/+7
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* JOGL/NEWT: Introduce WindowClosingProtocol (solves Bug/Request 444)Sven Gothel2010-12-191-3/+7
| | | | | | | | | | | | | | | | | Similar to JFrame's closing behavior, the following components window closing follow the new WindowClosingProtocol: - GLCanvas - GLJPanel - NEWT Window, GLWindow - NEWT NewtCanvasAWT The implementation obeys either 1) the user value set by this interface, 2) an underlying toolkit set user value (JFrame, ..) 3) or it's default, eg. {@link #DO_NOTHING_ON_CLOSE DO_NOTHING_ON_CLOSE} within an AWT environment. If none of the above determines the operation, this protocol default behavior {@link #DISPOSE_ON_CLOSE DISPOSE_ON_CLOSE} shall be used.