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* New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and ↵Sven Gothel2011-12-171-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | NewtCanvasAWT/GLCanvas (delegation) ; Fix GLCanvas OffscreenLayerSurface usage. JAWTWindow.destroy(): - No more getGraphicsConfiguration().getScreen().getDevice().close() call, since the configuration (hence the device) is passed @ creation and owned by the caller. New Interface 'OffscreenLayerOption', impl. by JAWTWindow (impl) and NewtCanvasAWT/GLCanvas (delegation) - Abstract offscreenLayer option to be delegated by using classes - Allow offscreen testing of GLCanvas as well (like NewtCanvasAWT) Fix GLCanvas OffscreenLayerSurface usage - common 'createDrawableAndContext()' for context and drawable instance creation - addNotify() calls createDrawableAndContext() after super.addNotify() to be able to lock the surface (JAWTWindow) and hence to determine offscreen usage. - reshape(...) issues recreation 'dispose(true)' in case of using an offscreen layer - dispose() explicitly destroys the JAWTWindow NewtCanvasAWT: - explicitly close the device of the JAWTWindow (as GLCanvas does) Tests: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
* Fix GLDrawableFactory lack of GLProfile initialization in case get*Factory() ↵Sven Gothel2011-12-131-4/+6
| | | | is called 1st, add tests. Add performance numbers of init/shutdown in tests.
* Fix concurrency bug of GLProfile initialization ; Fix SharedResourceRunner ↵Sven Gothel2011-12-111-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'dead' thread (Applets) GLDrawableFactory: - clarify: public getWasSharedContextCreated(..) -> protected createSharedResource(..) - add: getSharesResourceThread() GLProfile: - proper locking of initSingletion(..) path: - Use RecursiveThreadGroupLock and add/remove GLDrawableFactory's sharesResourceThread while creating it's the sharedResource. This simplifies and fixes GLProfile's locking code. - Fix and simplify initSingleton(boolean) API doc - mark it deprecated. - Add initSingleton() for controlled initialization only, pairing w/ shutdown(..) Remove initSingleton(boolean) calls in code and test! +++ Fix SharedResourceRunner 'dead' thread (Applets) In Applets, stopping an Applet makes the browser Java plugin interrupting and killing all related threads, including our SharedResourceRunner thread. - Validate whether the shared resource thread is alive - Catch interruption in shared resource thread and assume it's a kill signal - releaseSharedResource: clear devicesTried set
* Test AWT Translucency: Use ReflectionUtil to use com.sun.awt.AWTUtilities, ↵Sven Gothel2011-12-021-2/+2
| | | | n/a on some AWT impl.
* More AWT-EDT invokeAndWait-wrapping for Frame show/disposeSven Gothel2011-12-021-3/+3
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* New GLProfile.ShutdownType: SHARED_ONLY / COMPLETE - Enhance/Fix Lifecycle ↵Sven Gothel2011-12-011-1/+6
| | | | | | | | | | | | | | | | | | | | | Management - Leave Platform, .. TempJarCache untouched. - GLDrawableFactoryImpl*: Leave DynamicLibraryBundle(lib-binding) untouched, for NativeLibrary, JNILibLoaderBase (JNI libs), .. consistency. - SHARED_ONLY: shutdown shared GLDrawableFactoryImpl* resources and NativeWindowFactory - COMPLETE: additionally shutdown GLContext* Clear all cached GL/GLX proc-address and device/context mappings. - Use new "GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY)" in Applets - X11GLXDrawableFactory Shutdown: Uncomment close/destroy of shared resources. - JAWTWindow.destroy(): Close the delegated device. In case it's X11 this closes the exclusive opened X11 Display.
* GLContextImpl*: createImpl() / makeCurrentImpl() refinement / robostnessSven Gothel2011-11-291-1/+2
| | | | | | | | | | | | | | | createImpl(): If successful must leave context current. makeCurrentImpl(): Is only called if context is not just created, hence the boolean parameter 'boolean newCreatedContext' is removed. This clearifies and actually cleans up the native makeContextCurrent/releaseContext call pairs. MacOSXCGLContext: CGL and NS impl. of native makeContextCurrent/releaseContext uses CGL locking to provide a thread safety. This is recommended in OS X OpenGL documentation on [shared context] multithreaded use cases. Post creation code, as seen in some pbuffer cases is moved to overriden createImpl() methods.
* Fix Bug 527: Creating a context w/ shared context, while the latter is in ↵Sven Gothel2011-11-281-8/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | use (threading) Bug 527 describes the situation where wglShareLists() fails (throws exception) while the shared context is in use by another thread (some Animator). It was reported by Jerome Jouvie. The exception happens not everytime, but at least around 20% on manual tests I have performed on the Windows platform. The context in question are all JOGL's GL2, which natively where bound to an OpenGL 3.0 profile. The WGL_ARB_create_context spec says http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt: +++ Future versions of OpenGL may only support being added to a share group at context creation time. Specifying such a version of a context as either the <hglrc1> or <hglrc2> arguments to wglShareLists will fail. wglShareLists will return FALSE, and GetLastError will return ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB. +++ Hence the 1st patch was to remove 'wglShareLists()' usage in case we use the new WGL_ARB_create_context context creation method. Even though this is a desired change, and works in general, it didn't fix the issue. It seems that the shared context, which is passed @ new context creation, cannot be used while it is in use itself in another thread. This conclusion leads to the actual fix, ie. locking the shared context while creating the new context which shares it. Manual tests using this patch could not reproduce this issue (40 attempts). Test: TestSharedContextListNEWT2
* scripts: profile.jogl / setenv-jogl.sh / test.sh: Expose and use AWT / NOAWT ↵Sven Gothel2011-11-251-4/+12
| | | | | | CLASSPATH specific vars Enable tests w/ and w/o AWT JARs ..
* test scriptSven Gothel2011-11-231-2/+4
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* Add Unit Test TestGearsAWTAnalyzeBug455 to analyze bug455 - inconclusiveSven Gothel2011-11-211-1/+2
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* Fix GLDrawableFactory: Move 'GLContext getOrCreateSharedContext(..)' to non ↵Sven Gothel2011-11-211-2/+3
| | | | | | | | | | | | | | public class GLDrawableFactoryImpl. Michael Weber's test case (commit e7388512b69979d00e5a213a1b166a1b1726ae0c) pointed me to the flaw in GLDrawableFactory which exposed a non-public method, ie. 'getOrCreateSharedContext()'. This lead to the assumption, that the 'shared' drawable/context of the factory is multi purpose and may be used for application context sharing - which is not the case. Changed Michael's test case to use a local shared pbuffer based drawable/context and made the method non-public, where it belongs.
* minor edits: test, scriptsSven Gothel2011-11-201-2/+2
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* NEWT/AWT Focus Traversal / Deadlock Fix (Windows) ; Harmonized NEWT ↵Sven Gothel2011-11-181-9/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | KeyListener handling (Bug 526) NativeWindow: - expose 'hasFocus()' Window: - 'protected enqueueRequestFocus(..)' -> 'public requestFocus(boolean wait)' - New: 'setKeyboardFocusHandler(KeyListener)' allowing focus traversal co-op w/ covered TK (AWT) WindowImpl: - Impl Window changes (see above) - Impl 'consumedTag' see commit 3b38957f36d4f89b85730755a41c00892ac70591 NewtCanvasAWT: - FocusAction only removes the global AWT focus owner. This fixes a deadlock on the Windows platform of AWT's native peer requestFocus impl, since it's no more called at this point. - NEW FocusTraversalKeyListener is set as the newtChild's KeyboardFocusHandler, allowing traversal to the next/previous AWT component. AWTParentWindowAdapter: - focusGained(..) clears AWT focus and propagates focus to Newt child, non blocking w/ 'requestFocus(false)' (see above) KeyEvent: - Document limitations of getKeyChar() (Bug 526) MacWindow: - only deliver keyChar on key Typed events, harmonizing platform behavior (Bug 526) WindowsWindow: - regenerate the keyCode for EVENT_KEY_TYPED (Bug 526) X11Windows: - complete keyCode mapping X11 -> Newt - X11KeySym2NewtVKey() - only deliver keyChar on key Typed events, harmonizing platform behavior (Bug 526) Tests: - GearsES2: Make focus visible - TestParentingFocusTraversal01AWT: unit test for keyboard focus traversal w/ NewtCanvasAWT
* test scriptSven Gothel2011-11-121-3/+11
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* OS X Layered View: Part5 NEWT/AWT Interaction ; Fix NSOpenGLLayer pos ; CleanupSven Gothel2011-11-091-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Better JAWT* name for offscreen layer surface: - MacOSXCGLDrawableFactory, JAWTUtil, JAWTWindow, MacOSXJAWTWindow - FIXME: Need to get rid of the cached JAWT instance, in case we like to have dual usage of offscreenLayerSurface and onscreen. This would be done implicit by using NEWT .. hence low prio. AWTGraphicsConfiguration: - Fix create(): Use capsRequested for AWT aligned caps if capsChosen is null. (was capsChosen .. which is null) - Add updateGraphicsConfiguration() which allows to update the AWTGraphicsConfiguration. NewtFactoryAWT: - Add updateGraphicsConfiguration() .. entrypoint for AWTGraphicsConfiguration.updateGraphicsConfiguration() NSOpenGLLayer Impl: - For 'some reason' the layer's position is initially negative, fix it @ 1st 'draw' - Re-add CVDisplayLink OpenGL setting .. for what it's worth .. I don't know JAWTWindow: - Remove test setting: Only enable offscreenLayerSurface for applets if avail. (New unit test enables it seperatly) NewtCanvasAWT: - If NEWT child is offscreen, attach AWTMouseAdapter and AWTKeyAdapter to route these AWT input events to NEWT. - Don't loose-focus if NEWT child is offscreen. - Impl. NativeSurfaceHolder, NativeWindowHolder - NativeWindow is created at construction and it's GraphicsConfiguration updated at addNotify(..). - At addNotify/reparent: try harder to determine proper NEWT child size: - use preferred size if set - use minimum size if set - subtract insets from container size OffscreenWindow/WindowImpl: - Allow setSize() .. currently NOP for offscreen. - WindowImpl: Commented out recreate case for offscreen-setSize .. TEST: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01AWT Passed tests: - GLCanvas - NewtCanvasAWT/OffscreenWindow
* OS X Layered View: Use pbuffer method (pbuffer w/ dbl buffer)Sven Gothel2011-11-061-3/+3
| | | | | | | | | - attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated - use SurfaceUpdateListener() to notify layer - swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3 - pbuffer: don't enforce POT tex-size to surface size, but pbuffer only - FIXME: Check POT pbuffer/tex-size for X11/Win32/.. ! -
* test scriptSven Gothel2011-10-291-3/+7
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* MacOSX: Pull down (and fix releaseContext) NSOPENGL/CGL mode/impl, fixes SWT ↵Sven Gothel2011-10-251-14/+16
| | | | usage and FBOMRT
* test scriptSven Gothel2011-10-221-4/+2
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* Only revert ScreenMode (destroy/shutdown) if owner (Screen) changed itSven Gothel2011-10-191-2/+2
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* NEWT/OSX: Send events direct w/o EDT queue (like X11 and Win32)Sven Gothel2011-10-161-2/+2
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* test scriptSven Gothel2011-10-161-2/+2
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* OSX/SWT: Adding OSXUtil: RunOnMainThread(), IsMainThread() / Utilizing those ↵Sven Gothel2011-10-131-6/+15
| | | | | | | | | | | | | | for SWT access/calls Adding OSXUtil: RunOnMainThread(), IsMainThread() - Issuing a native call where the user Runnable is to be performed on the main thread - Enable query if we are on the main thread. Utilizing those for SWT access/calls - Using the above to call all SWT functions on the main thread if required (incomplete) TODO/Issues: - JOGL OSX CGL Context fails, ie expecting NS, but having CGL
* Android Elektron/RedSquare use bpp 5/6/5Sven Gothel2011-10-071-2/+2
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* test scriptSven Gothel2011-10-061-2/+2
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* Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;Sven Gothel2011-10-041-1/+2
| | | | | | | | | | | | | | | | | | | | | | | Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone)
* Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd pass shaderSven Gothel2011-10-021-2/+2
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* test scriptsSven Gothel2011-09-301-1/+5
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* test scriptSven Gothel2011-09-301-2/+2
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* Android/Demos: Add ElektronenMultiplizierer (fix shader and keylistener ↵Sven Gothel2011-09-281-3/+3
| | | | add/remove)
* Android Activity Launching (jogl.test)Sven Gothel2011-09-281-8/+4
| | | | | | | | | | | | | | | | Launching activity is in: jogl.android-launcher.apk and directly derives from NewtLauncherActivity. It daisy chains apk's via ClassLoaderUtil: - gluegen-rt.apk - jogl.all-android.apk - jogl.test.apk (*) (*) This has to made configurable so the generic NewtLauncherActivity can be reused by any user application. After preparing the ClassLoader (see above), NewtLauncherActivity instanciates the configurable user Activity and passes all it's activity calls down to it.
* NEWT/OSX: 'Better' child window positioning, still, after reparenting into ↵Sven Gothel2011-09-271-2/+2
| | | | | | | | | parent, a white window rectangle remains. .. we also need to understand the absolute screen position better, ie. when required and when not (at window creation currently).
* test script ..Sven Gothel2011-09-271-4/+7
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* test scriptsSven Gothel2011-09-241-2/+7
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* Adding html launch type and page for new 'NApplet', using new TempJarCache ↵Sven Gothel2011-09-231-1/+1
| | | | for native libs.
* test scripts: use build/lib for JOGL native lib access (will be removed though)Sven Gothel2011-09-231-3/+10
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* test scriptsv2.0-rc3Sven Gothel2011-09-161-2/+2
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* test scriptsSven Gothel2011-09-161-2/+2
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* test scriptsSven Gothel2011-09-161-3/+4
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* test scriptSven Gothel2011-09-151-1/+1
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* Minor edits: generics, test scriptSven Gothel2011-09-141-2/+2
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* disable test of NV swap group - but add explicit test case (disabled) for ↵Sven Gothel2011-09-091-5/+3
| | | | documentation purposes
* test scriptsSven Gothel2011-09-091-20/+17
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* NEWT/ScreenMode: X11 fixes ; Ensure Screen's size is set if screenMode ↵Sven Gothel2011-09-081-2/+15
| | | | | | | | | | | | | | | | | | changed ; Enhanced tests; Catch NV/XRANDR/GL bug X11 fixes - X11Screen properly uses it's display's connection decorated in lock/unlock (for ScreenMode etc) Ensure Screen's size is set if screenMode changed - ScreenImpl's ScreenModeListener updates it's screen size so 'external' changes will be detected. Enhanced tests - Verify more data rel. ScreenMode Catch NV/XRANDR/GL bug - Read TestScreenMode01NEWT/TestScreenMode01bNEWT comments
* test scriptsSven Gothel2011-09-071-4/+5
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* test scriptsSven Gothel2011-09-061-12/+12
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* test script ..Sven Gothel2011-09-031-1/+1
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* Complete translucency support (core w/ X11 (only) - tested w/ NEWT)Sven Gothel2011-09-031-2/+3
| | | | | | | | | | | | | | | | | DefaultGLCapabilitiesChooser: - Add penalty for opaque mismatch: dbl-buf > opaq > stencil GLGraphicsConfigurationFactory: - Case no-chooser && has-recommended-idx: - Only use recommended index if caps is opaque, otherwise use default chooser to validate translucency NativeWindow Capabilities: - transparent default values -> 0 Added NEWT Test: TestTranslucencyNEWT Added command line translucency/undecorated options for TestGearsES2NEWT
* test scripts ..Sven Gothel2011-09-011-3/+3
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